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Update 03.04.2020 (1.97.1.30)

  • A bug that might have caused the sight to twitch in ground vehicles has been fixed.
  • A bug where the option “Invert the vertical axis” didn’t work in the “Space Thunder” event has been fixed.
  • A bug with the maximum distance in cockpit view mode has been fixed.
  • F4 Phantom II (all modifications) — A bug causing the incorrect display of the suspended cannon container mass has been fixed.
  • Ki-200 — A bug causing there to be no additional camouflage has been fixed.
Sounds
  • Engine volume balance for player-controlled ground vehicles has been slightly adjusted.
  • Object 279 has received a sound package which is more appropriate to its type of engine (16 cylinder diesel engine).
  • The volume of the sounds resulting from hits to allied/enemy ground vehicles from medium and large calibre shells has been changed.
The current provided changelog reflects the major changes within the game as part of this Update. Some updates, additions and fixes may not be listed in the provided notes. War Thunder is constantly improving and specific fixes may be implemented without the client being updated.

New revolutionary War Thunder controller



Now simulation mode on consoles will become as comfortable as arcade mode

Gaijin Entertainment announces the start of the production of War Thunder Controller – the unique device compatible with all major gaming platforms.


One single War Thunder Controller can be used for ground vehicles, ships, jets, helicopters as well as any future types of military hardware. There will be no need to switch between four different control devices right in the middle of a gameplay session, not anymore. Players will easily hop from one vehicle to another using the War Thunder Controller only.

Previously PC players at least had the option of manually building a complicated setup of several control devices to fight both on ground and in the skies in one battle. But console players will unlock the full potential of simulation mode in War Thunder for the very first time. The experience of driving historically accurate vehicles into battle will now be available on all platforms – and without compromising the level of realism.

For more information, check out the full article here!

[Special] “Space Race”

The air, the land and the oceans have already been subdued by you so now it is time to look to space! A forgotten vehicle from the time of the first space arms race - the Soviet heavy “lunar rover” Object 279 has been found on the Moon! Some nations are willing to generously reward explorers even for separate parts of this vehicle.

From 13:00 GMT on the 1st of April till 11:00 GMT on the 13th of April


Assemble space rockets from the materials obtained in battles and deliver on them parts of the Object 279 heavy tank from the Moon. Exchange them for premium vehicles or assemble your own “lunar rover”.


How to participate


The whole assembly process and the receiving of rewards will take place in the hangar menu “Workshop → Space Race”.

In “Space Race” you are assembling rockets to transport the parts of the Object 279. Assembling and launching of the rocket will be done in 3 stages in the menu “Assembly Scheme”: from basic raw materials up to rocket components and its launch.

Participate in battles in the main game modes and get all you require for the assembly of rocket components!

Container with raw materials - Raw materials for assembly: For each 10 minutes spent in battle (in a vehicle of rank II and above and with an in-game activity of 50% or higher). Contains from 7 to 9 units of raw materials and 10% chance for random material.

Oxidizer and Fuel - For refueling and launching: For each 10 minutes spent in battle (in a vehicle of rank II and above and with in-game activity of 50% or higher). You will get 1 fuel and 1 oxidizer.

Scientific data - To speed up the flight: For first place at the end of a battle. Will be given only 1 article with scientific data. They will be gathered in the collections of scientific data that can increase the flight speed of the rocket.

Read more about special, including the rewards and terms, here!

“Space Thunder”

https://youtu.be/aNXfsxyJYM8
Space mining has always been far from peaceful, but corporations managed to rub along together. Until now, when they found on the Moon the mysterious Object 279, a powerful weapon of the first space race. There can’t be alliances and codexes when you strive to possess such an artifact, so professionals step forward.

Your employers want to control resource platforms in open space, these are perfect transfer sites. You are weapons free with the whole arsenal of combat space suits available in several variants.

[h3]From April 1st, (11:00 GMT) till April 6th (09:00 GMT) - In Events mode, lead your combat space suit into the battle and eliminate all opposing forces on the strategic platforms.[/h3]
[h3]Space Thunder specials[/h3]
You may receive unique black paint to create custom camos for the prize vehicles in the Space Race event.

Custom camos are available for crafting in the menu from hangar: “Workshop”→”Space Race”.

In battles you may also receive a ready camo for a Space Race vehicle. This camo can be sold on the Market.




Choose your role in the upcoming battle. All combat suits are split into four classes featuring unique weapon setups and characteristics. All suits feature sensor systems to detect enemies and incoming missiles.

There’s a thin armour plate between you and frosty infinity, but any gains are worth the risk!

For more information, check out the full article here!

Update 01.04.2020 (1.97.1.22)

  • M4A4, M4A4 (1st PTG) - The amount of ammunition has been changed from 97 to 98 rounds. Source: TM9-754, Technical Manual Medium Tank M4A4, 21 January 1943.
  • AUBL/74 - Changes in ammunition:
    • M620A1 HEAT-FS - The mass of the shell has been changed from 8.3 to 4.1 kg. The armour penetration value has been changed from 300 to 250 mm.
    • M625A1 HESH - The mass of the shell has been changed from 8.2 to 4.5 kg. The explosive mass weight has been changed from 1.3 to 1.2 kg.
    • M618A1 Smoke - The mass of the shell has been changed from 9.2 to 5.3 kg and its initial speed has been changed from 695 to 714 m/sec.
      (Source: MECAR Tank Ammunition Brochure.)
  • All Т-34 with F-34 cannons - Vertical guidance angles have been changed from 28 to 30 degrees. Source: Танк Т-34 - Руководство службы, 1941 // Альбом фотографий танка Т-34 и его основных узлов (завод № 183, апрель 1941 г.)
  • Chi-Ha Kai (China) - The incorrectly displayed vehicle class has been changed from “Light tank” to “Medium tank”.
  • Rooikat Mk.1D, OTOMATIC - A bug causing exceedingly high horizontal and vertical spread values has been fixed. Spread values have been reduced.
  • M10 (China) - Additional armour attained by using reserve tracks has been removed. Such armour is specific to the M10 US version and is not used on Chinese variants.
  • ZSU-37, ZiS-43 - clip reload time has been reduced from 1 to 0.5 sec.
  • Radpanzer 90 - Hull break effects for the turret have been removed.
  • M36, M36 (China) - A bug relating to sight magnification, where the view would be below the default value, has been fixed. The current magnification has been changed to 5x. Source: TM 9-374, 90-mm Gun M3 Mounted in Combat Vehicles
  • Merkava Mk.1, Merkava Mk.2B, Strv 74 - The position of the camera in the 3rd person view has been corrected.
  • Lorraine 155 Mle.50 - A bug causing the sixth crew member not being taken into account has been fixed.
  • QF 3.7 Ram - The speed of the horizontal (changed from 8 to 11 degrees per second) and vertical (changed from 4 to 6 degrees per second) guidances have been increased. Source: Canadian Microfilms, Project 14 SP 3.7 on Ram chassis.
  • Panzer IV/70 (V) — The maximum speed has been reduced from 40 to 35 kph; gun declination angle has been changed from -5 to -7 degrees; horizontal aiming angles increased from 10 to 12 degrees on each side; a new sub-calibre AP round Pzgr.40/42 has been added. Source: Handbook WaA, G 356 // Pz.IV & it’s Variants, Walter J. Spielberger // Panzer Tracts No.9 - Jagdpanzer.
  • KPz-70, MBT-70 — The fire rate has been changed from 6 to 10 shots per minute (only for KPz). The number of carried ATGM’s has been changed to 6 missiles. Source: Review of Army Tank Program : hearings before the United States House Committee on Armed Services, Armed Services Investigating Subcommittee, Ninety-First Congress, first session, on Mar. 13, 14, 19-21, 24, 25, Apr. 3, 28, 1969 // Walter J. Spielberger, (1995). Waffensysteme Leopard 1 und 2 // HUNNICUTT, R. P. (2015). ABRAMS: A history of the american main battle tank, (Vol. 2) // McNaugher, T. L. (1981). Collaborative development of main battle tanks: Lessons from the U.S.-German experience, 1963-1978. // Armor magazine, 1967, Sept-dec
  • Strv m/41 S-II, M5A1 (China)— The following modifications have been added: “Improved optics” and “Air strike”.
  • CV 90105 TML — A bug that prevented smoke grenades from being reloaded has been corrected.
  • Centauro, Centuro ROMOR - recoil impulse and vehicle rocking after shot have been reduced.
  • AMX-30B2 BRENUS - ERA elements durability vs chemical rounds have been increased from 200-250mm to 380-400mm.
  • Leopard 2A4, Leopard 2A5, Strv 121. Strv 122 - gunsight magnification has been specified from 8х/12х to 4х/12х. Source: Instruktionsbok Stridsvagn 121 // TH9 -3212, Technische Handleiding Gevechtstank, Rups Leopard 2 A1 NL
  • Challenger Mk.2, Challenger Mk.3 - The resistance of the hull and tower from HEAT shells has been clarified (increased). For the hull - 580 mm. For the tower - 700 mm. The resistance of the hull from kinetic shells up to 300 mm has been clarified (increased). The resistance of the tower from kinetic shells up to 435 mm has been clarified (increased). Source: Report of Comparison of Chieftain Replacement Options (U), RARDE Report 87018, October 1987.
  • Strv m/39 - The position of the driver camera has been corrected.
  • Pz.35(t) - External model of the suspension elements has been fixed.
  • Lvkv 90C - External model has been fixed.
  • ZPRK 2S6 - The operation of the controllable suspension has been fixed.
  • The engine sounds for following tanks and SPGs have been fixed:
    • Stormer
    • Ferdinand
    • VK 4501 (P)
    • Pz.Bef.Wg.VI P
    • Pz.IV C
    • Pz.IV E
    • Pz.IV F
    • Dicker Max
    • Ostwind
    • Ostwind II
    • Wirbelwind
    • Kugelblitz
Aircraft and helicopter model, damage model, characteristic and weaponry changes
  • Ju 188 A-2 - wrong crew member positions have been corrected.
  • B17A, B17B - wrong gear position from the cockpit view has been fixed.
Flight Model changes
  • A-4В / F-4C - drag effect info of the rocket pods and gun pod in the aircraft’s info card has been corrected.
  • A-4B - bug has been fixed with excessive drag and weight rise with rocket pods installed.
  • Gladiator Mk.II - bug has been fixed with thrust drop in WEP mode.
Naval fleet model, damage model, characteristic and weaponry changes
  • Isuzu - drown parameters have been corrected.
  • Koln F220 - displacement parameter has been corrected in the vehicle info.
Customization
  • CV 90105 TML - Possibility of purchasing four-color camouflage for Golden Eagles has been added.
  • Pokryshkin’s P-39N0, He 112 V-5 - missing additional camos have been returned.
  • VVS pilot sign - terms of achievement have been corrected. Carrier aircraft have been added.
Sound
  • New layer for pistons has been added for all tank engines (gasoline V12, gasoline V8, diesel V 12, opposite diesel, inline 6-cylinder, radial 9-cylinder, radial 7-cylinder).
  • Tank engine sounds have been adjusted by volume levels for all components.
  • Sound balance of allied/enemy tank engines has been slightly adjusted.
  • New sound components have been created for tank gas-turbine engines.
  • Explosions and tank shot sound have been slightly adjusted to increase the variability.
  • Ship guns sounds for allies/enemies have been updated to optimize the distance distinctivity. This should improve game performance.
Other
  • ЕАС has been enabled in naval battles
The current provided changelog reflects the major changes within the game as part of this Update. Some updates, additions and fixes may not be listed in the provided notes. War Thunder is constantly improving and specific fixes may be implemented without the client being updated.