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50th Anniversary of the Tornado’s First Flight: A Special Decal and a Discount!



On the 14th August 1974, the Panavia Tornado took to the skies for the first time. In 2024, this multinational, multirole aircraft marks 50 years since its first flight and still flies today with the Luftwaffe, Aeronautica Militare and Royal Saudi Air Force. The Royal Air Force, previously being one of the 3 original operators, retired their last Tornados in 2019. 

In War Thunder, you can find the Tornado in several variants in the German, British and Italian trees. To mark this occasion, we’ve prepared a special commemorative decal and a discount on the Tornado IDS WTD 61 Pack in the Gaijin store.

[h2]Discount on the Tornado IDS WTD 61 Pack![/h2]
The Tornado IDS WTD 61 Pack is available at a 50% discount in the Gaijin store!

When: From now until August 19th (07:00 GMT).

You can go to the Gaijin Store through Steam from the hangar: Shop > Online Store.



[h2]Get the “50th Anniversary of the Tornado’s First Flight” decal![/h2]
This special decal is available!

“50th Anniversary of the Tornado’s First Flight” decal

When: From now until until August 19th (07:00 GMT)

Task: Play 3 battles in any of the Tornados in the game (Tornado IDS (1995), Tornado IDS MFG, Tornado IDS ASSTA1, Tornado IDS WTD61, Tornado GR.1, Tornado F.3, Tornado F.3 Late or Tornado ADV) to receive the “50th Anniversary of the Tornado’s First Flight” decal.

Additional details:
  • You must use a minimum of rank III.
  • Your activity must not be below 70%.
  • You can complete the task in random battles, except for Enduring Confrontation missions, and [Assault] mode.
  • Track your progress in the hangar by clicking Nickname → Achievements → Holidays → 50th Anniversary of the Tornado’s First Flight.
  • You can find the decal in the “Holidays” tab in the Customization menu.

Following the Roadmap: Voting to Test our Proposed APHE Shell Changes



Today, we’ll be talking about changes to the post-pen effects for APHE shells used by ground vehicles that we plan to introduce into the game. We’re ready to show you what we have planned here, and at the end of this news post you can participate in voting for or against — whether there’ll be changes or not all depends on your vote. Let’s take a look!

[h3]Preserving fragments in the head part of the shell[/h3]
First off, we’d like to tell you about a change that we consider necessary and will be implemented into the game without any vote. This change relates to maintaining the integrity of an APHE shell’s head after armor penetration. When an APHE shell explodes, its warhead is not subject to significant fragmentation and can cause substantially greater damage than the scattering fragments of the case and base.




Fragments of a 75mm M61 shell after it exploded. Note how intact the warhead is

The fragment of the shell’s warhead is significant in mass, can penetrate armor of considerable thickness, and at the same time also form secondary fragments when penetrating armor. This change will allow the warhead to better hit enemy crew members located behind internal partitions, such as the engine compartment bulkhead, as well as other modules along the shell’s flight trajectory that cannot be penetrated by small fragments generated from the shell exploding.

[h3]Increasing secondary fragments and high explosive damage[/h3]
Due to a number of technical reasons, secondary fragments from APHE shells differ and are worse compared to fragments from regular, solid AP shells. When reworking fragmentation fields, we’ll enhance the secondary fragments of APHE shells to the level of solid AP shells.

The high-explosive damage from APHE shells will remain — it causes relatively little damage, affects the crew and modules inside the tank and has a damage zone in the form of a sphere around the detonation point of the shell. The diameter of the damage sphere of high-explosive damage is noticeably smaller than the scattering zone of secondary fragments.

[h3]Implementing fragment areas[/h3]
Here are the changes that we’d like you to vote on, whether they’re introduced or not will be determined by community vote: scattering sectors of fragments from APHE shells.

When a shell explodes, three main fragmentation areas are formed, shown in the image below:
  • The remainder of the shell’s head and its fragments.
  • Fragments from the base of the shell.
  • Fragments from all sides of the shell (the case).


When a shell explodes inside of a tank or armored vehicle, the shell’s head acts as a small solid AP round and may penetrate more internal modules. Alongside this, smaller fragments from the shell casing form a fragmentation cone and hit the crew and modules around the explosion point. We plan to implement both of these to the game.

*Translation (Pic.113): Scattering of the APHE shell fragments on impact

At the moment, we use a simplified fragmentation pattern for APHE shells in the game without segmentation into different areas. If we were to implement the proposed physically reliable sector fragmentation patterns for APHE shells, the post-pen effect of APHE shells will be more realistic. However, when hitting protruding modules, such as the commander’s cupola, the probability of crew damage would be reduced.

Damage probability from the explosion of a BR-412D shell behind armor with the current fragment distribution

Damage probability in the same scenario with the proposed fragment spread

Reworking the post-pen effects of APHE shells can change the tactics of the game, making protruding weakened areas less vulnerable. However at the same time, post-pen effects after penetrating the hull of a vehicle due to the preservation of the shell’s head after the shell explodes will be increased.

[h3]In-game examples of the described changes[/h3]
Here’s some screenshots of how damage to ground vehicles will be altered with the changes implemented.

Before — post-pen effect when penetrating the center of a tank without preserving the head of the shell:


After — post-pen effect when penetrating the center of a tank while preserving the head of the shell:


Before — post-pen effect when the commander’s cupola is hit by a spherical spread of fragments from a shell explosion:



After — post-pen effect when the commander’s cupola is hit with a physically reliable sectoral scattering of fragments from the shell explosion:



We’d like to hear your opinion on this — share it in the comment field and vote Yes or No for the changes to post-pen effects in the poll!

We’re planning to give players the opportunity to test these changes in a special game event, as well as the “Protection Analysis” menu, before applying these changes to all APHE shells in the game. However, preparing this testing will require some significant time from the development team, so today we want to collect your opinions on whether you’re interested in switching to a more detailed damage model for APHE shells. So, shall we test it?

ADD YOUR VOTE HERE

If you’re interested in testing, we’ll start preparing it and will host another voting on this change based on its results.

Update 2.37.0.126



Appearance and Achievements
  • Requirements for obtaining the “Invincible LaGG-3 Pilot” challenge have been reduced. (Report).
  • The challenges for the Fw 190 A-5 now can also be completed on the the Fw 190 A-5/U14. (Report).
  • Tempest Mk.V — a bug that prevented the creation of a user skin has been fixed. (Report).
  • Swingfire — late bicolor camouflage has been added. (Report).
Sound
  • Su-25K — a bug that caused radio messages to be in Russian and not in Czech has been fixed.
Interface
  • A bug that caused the cursor to show outside the shell selection window when in the Protection Analysis view has been fixed.
  • An incorrect display of the item amount in the trophy for the 38th level of Battle Pass has been fixed.


Patch notes reflect only key changes, meaning they may not include a complete list of all improvements made. Additionally, War Thunder is constantly being updated and some changes may not require an update. Changes reflected in patch notes are formed by taking reactions and requests of the community from the bug reporting service, forums and other official platforms into account. Bug fixes and changes are implemented in order of importance, for example a game-breaking bug will be worked on and implemented sooner.

Screenshot Competition – Cityscape!



Welcome to the 132nd War Thunder Steam Screenshot Competition!


Your screenshots from last week looked great! No better feeling than achieving victory. This week, take a picture with some architecture! The three most popular and three selected by us will get 300 GE. See the winners down below!

[h2]Let’s begin the 132nd edition of our competition![/h2]

Create a stunning screenshot and submit it on the War Thunder Steam Community Hub with the tag #WTscreen132. You have time until the 16th of August to submit your screenshot.

After that date, 6 winners will be selected (3 of which will be the highest rated by the community and 3 selected by our judges), each of which receive a reward of 300GE.

[h3]Terms:[/h3]
    Your screenshot must include both a player vehicle and a building!
    You must add the #WTscreen132 tag (title cannot have any other text in it).
    Artists may only win by popular vote once per four screenshot competitions.
  • Screenshots need to be compliant with the War Thunder rules.
  • You need to be the author of the screenshot.
  • Screenshot needs to be new. You cannot use those which have previously been published or used in other competitions.
  • We will only accept raw screenshots from the game. You cannot use any editing software nor any other visual enhancements (like Nvidia Ansel filters).
  • You can use filters and settings built into War Thunder.
  • You can use the replay functionality built into War Thunder.
  • Rewards will be delivered to the author's account within 14 working days.


[h2]And now, time for the winners of the competition’s 131st edition – Victorious Moment!
[/h2]

[h3]Winners selected via community votes:[/h3]
https://steamcommunity.com/sharedfiles/filedetails/?id=3302848144
https://steamcommunity.com/sharedfiles/filedetails/?id=3302877131
https://steamcommunity.com/sharedfiles/filedetails/?id=3303244805

[h3]Winners selected by our judges:[/h3]
https://steamcommunity.com/sharedfiles/filedetails/?id=3302723807
https://steamcommunity.com/sharedfiles/filedetails/?id=3302965999
https://steamcommunity.com/sharedfiles/filedetails/?id=3301933576

Each winner will get 300GE! Congratulations and see you next week!

Persian Tomcat: F-14A IRIAF



During the service history of the legendary F-14 Tomcat, Iran would become its only foreign operator and one which created an impressive service record for the aircraft. This modified variant of the Tomcat will join the fray in War Thunder’s skies, becoming available as the main reward in the Persian Tomcat event!

[h2]F-14A IRIAF: An Event Vehicle Jet Fighter for the USA at Rank VIII[/h2]
Features:
  • Superb flight characteristics.
  • Unique Iranian ordnance.
  • Top speed over Mach 2.
  • Advanced radar and avionics.

[h3]Vehicle History[/h3]
During the 1970s, the Imperial Iranian Air Force was looking into means of modernizing its aging fleet of interceptor aircraft. Specifically, the air force was looking for a modern fighter jet, capable of effectively countering the Soviet MiG-25. As part of a diplomatic mission, the U.S. government offered to share some of its latest military technology with Iran, which eventually led to the country adopting the advanced F-14 Tomcat into service. After placing an order for up to 80 aircraft including missiles and spare parts, Iran received its first Tomcats in January 1976.

With the overthrowing of the Iranian government as part of the Islamic Revolution and the outbreak of the Iraq-Iran War at the end of the 1970s, the F-14 in Iranian service earned itself a formidable reputation amongst its own as well as enemy pilots. By some accounts, throughout the eight years of conflict with Iraq, Iranian F-14s scored some 160 aerial victories while only losing around a dozen aircraft. Despite its age, the F-14 continues its service with Iranian forces to this day. The aircraft has continuously received upgrades to its armament and avionics with domestic systems, thus extending its service life. However, as a result of the aircraft’s old age coupled with international sanctions, it’s presumed that only a small number of the Iranian F-14s remain serviceable currently.



[h2]Meet the F-14A IRIAF![/h2]
Unlike most modern American combat aircraft, the F-14 had almost no foreign operators. An exception to this is the Iranian Air Force that chose to adopt the powerful Tomcat in the early 1970s in an effort to modernize its fleet of interceptors. You’ll now have the chance to add this potent aircraft to your top tier aircraft roster through obtaining it in the Persian Tomcat event. Let’s take a closer look!

Being offered as an ‘off the shelf’ solution, the F-14A in Iranian service differs only little from its close American relative. In fact, the core design and systems remain virtually identical as only minor modifications were made to the aircraft in order to enable its export. As such, this F-14A will provide its prospective pilots with the same flight characteristics as the American counterpart. While this makes the transition for fighter pilots who already earned their wings on the F-14 virtually seamless to this aircraft, it also represents an excellent opportunity for newer pilots to obtain a truly powerful fighter, excelling at high-speed and long-distance aerial engagements.

Interesting: The Iranian Air Force is the only foreign operator to adopt the F-14 Tomcat into service.


What makes the F-14 in Iranian colors truly stand out from its American relatives, but also from many other aircraft in the game, is its unique ordnance options and the loadout possibilities it comes with. Namely, this F-14 brings with it access to familiar weapons such as the AIM-9 Sidewinder, AIM-7 Sparrow and AIM-54 Phoenix missiles. However, you’ll also be able to equip the aircraft with unique domestic missile variants such as the powerful Fakour-90 as well as the Sedjil, representing the ARH and SARH missile variants.


These missiles will greatly increase the Tomcat’s BVR capabilities and will allow it to match even the most advanced fighter jets in the game. Additionally, the F-14 can also equip Soviet R-27R1 missiles, making it one of the few aircraft in the game capable of mounting a combination of Soviet and Western missiles as well as introducing new domestic variants. Rounding off this impressive arsenal is also a selection of conventional as well as guided bombs, rockets, and missiles (including the unguided Yasser with a 750 lb bomb strapped to its nose), enabling the F-14 to also be effectively used in ground attack missions.


This unique Iranian version of the F-14 Tomcat is now making an appearance in the action-packed skies of high tier battles in War Thunder. Be sure to participate in the ongoing Persian Tomcat event that started today and add this apex predator to your collection!

LEARN MORE ABOUT THE PERSIAN TOMCAT EVENT HERE