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RN Roma: City at Sea



Today, we’ll be taking a look at RN Roma, one of three Littorio-class battleships constructed as the most advanced capital ships for the Italian Navy during the Second World War.

[h2]RN Roma: A Battleship for Italy at Rank VII[/h2]
At a glance:
  • Powerful 381 mm main battery
  • Innovative torpedo protection
  • Catapult aircraft
  • Good mobility
Vehicle History
By the mid 1930s, the naval arms race in Europe had picked up again, despite the established international naval treaties of the time. In response to the French Dunkerque-class, the Italian navy started construction of a series of new battleships as part of the Littorio-class. Roma was the third and final battleship of the class, representing the most advanced capital ships built by Italy up until that time. These ships featured powerful main batteries of nine 381 mm (15 inch) guns, high speed, and innovative protection, including the Pugliese torpedo defense system.

Despite their impressive design, the Littorio-class ships were hindered by Italy’s limited wartime resources, especially fuel shortages and a constrained strategic position in the Mediterranean. Commissioned in mid-1942, Roma saw little action due to these factors and Italy’s increasingly defensive naval posture. After Italy signed an armistice with the Allies in September 1943, Roma led the fleet to surrender, following orders to sail to Malta. En route, the warship was attacked by German bombers employing Fritz X radio-guided bombs. Two hits caused catastrophic explosions, causing Roma to sink off Sardinia with heavy losses. The remaining two Littorio battleships however, made it to port in Malta and were later on handed over as war prizes to the U.S. and Great Britain.




[h2]Introducing RN Roma![/h2]

RN Roma is the third and last of the Littorio-class battleships, built for the Regia Marina during the Second World War. Coming to the game in the next major update, this battleship incorporates the latest technological developments in naval warfare at the time, which allowed RN Roma to really stand out. Let’s take a closer look at today’s blog!



Entering service at the height of the Second World War means RN Roma comes fitted with a formidable arsenal, capable of posing a serious threat to most other battleships. Outfitted with a primary battery of three triple 381 mm (15 inch) cannons, RN Roma can comfortably engage in long range gun duels against other battleships! This is all while the potent secondary battery consisting of twelve 152 mm (6 inch) and four 120 mm (4.7 inch) make short work of any smaller vessel daring to stray close.

Aircraft will also have a hard time breaking through RN Roma’s formidable defenses, especially at closer ranges, as they’ll be facing a barrage of fire coming from the ship’s 90 mm AA guns and the plethora of 37 and 20 mm automatic cannons.



Interesting: Roma’s sinking by the German Fritz X bomb marked the first successful use of precision munitions against a warship.

RN Roma’s arsenal is truly impressive, and so is its armor! As is typical for battleships, RN Roma is no exception in terms of possessing an extensive armor layout, notably consisting of a 350 mm thick belt (spaced armor, 70 plus 280 mm) and turret armor. This in turn enables this battleship to comfortably shrug off high-caliber fire at medium range engagements. Additionally, RN Roma features a special “Pugliese” type anti-torpedo bulkhead. The elaborate design consists of a series of drum-shaped cavities below the ship’s main belt, reducing explosive damage and improving overall torpedo protection. This, coupled with the ability to reach a top speed of 30 kts (56 km/h), allows RN Roma to form the vanguard of any attack and pursue any enemies fleeing from its thunderous advance!



That’s it for this one! RN Roma will surely provide excellent firepower capabilities and will soon be coming to the game in the next major update. In the meantime, be sure to keep scanning the horizon for more news as we continue sharing the latest on what the upcoming update has in store for you. Until then, calm seas and happy hunting!

Please note that this vehicle’s characteristics may be changed before it is added to the game.

Falkland Islands for Air Battles & Visual Improvements to Berlin and Kuban!



Today we’re excited to show you a new location coming to Air Battles in the next major update: the Falkland Islands (known as Islas Malvinas in Argentina)! Located in the South Atlantic Ocean, this island is a British Overseas Territory that we have set during the 1980s, specifically during the period of the Falklands Conflict.

We’re also taking a look at the visually improved Berlin and Kuban maps — so sit back and read on!

[h2]The Falkland Islands[/h2]

When developing this location, we focused on satellite images of the terrain to understand what kind of biomes prevail on the islands. The terrain in most places is generally wet and rugged with a lot of grass plains and smaller hills. In terms of homes, the island consists of one to two-story houses that were generally built quickly. There are only a few large towns on the islands, the rest of the population live on farms and are generally spread quite widely across the rocky terrain.



In terms of size, the location is 130 x 130 km, making it one of the largest air maps in the game. This means that you’ll be able to fly over all of the island and see areas such as Stanley, the capital of the island, Fox Bay, Goose Green and many other famous parts. This location has been designed with top tier jet battles in mind, where it will be available around this Battle Rating.

[h2]Location Improvements to Berlin and Kuban![/h2]

[h3]Berlin[/h3]

May ‘45. The Red Army has reached the famous Reichstag and the war is nearly over. For those who don’t know, Berlin in War Thunder is based on the actual layout of the area during the Second World War. We worked on keeping this authentic layout, all while updating the graphics and models of the location. Every building and structure has been reworked from the ground-up to ensure they look as high quality and authentic as possible. You may have noticed we’ve added more grass and trees, making the map look generally more green. To do this, we looked at historical photos from 1945 and saw that there was still a lot of grass and trees amongst the bomb craters and destruction.



The look and textures of bomb craters, fire and mud have all been improved and revised.



[h3]Kuban[/h3]
We now move from the heart of Berlin to the south of Russia. Kuban has been updated, all while retaining its original layout. When going about this, we looked at photos of this area and its type of structures to get inspiration on how the new look should be. The rocks, ground textures, trees, small structures like the bridge, barracks and sawmills and vegetation have all been reworked from the ground-up so that they look as beautiful and authentic as possible. Oh, there’s also GAZ trucks carrying logs!



That’s it for this blog! The Falkland Islands and visual overhauls to Berlin and Kuban are coming to the game in the next major update. Be sure to check it out and also our upcoming dev blogs!

USS Des Moines Returns on its Anniversary!



On May 28th 1945, the USS Des Moines heavy cruiser was laid down and was the third American ship to be named after the capital of the state of Iowa. During her service life, she traveled all over the world, demonstrating the readiness of the US Navy to meet any challenge.

[h2]USS Des Moines has returned for Golden Eagles and is here to stay![/h2]
This heavy cruiser is back and is available for 8020 Golden Eagles.

When: From May 28th (11:00 GMT).
Where: USA > Bluewater fleet > Premium vehicles.



About this heavy cruiser
  • The 203 mm Mark 16 gun debuted on the USS Des Moines! Their power and rate of fire will be a pleasant surprise when playing this ship for the first time. USS Des Moines is well protected from aircraft and can overall inflict colossal damage to enemy ships.

Discounts on Fw 190 & Bf 109 Variants for the Anniversary of their First Flights



On May 28th 1935, the German Bf 109 made its first flight! This famous and iconic aircraft was used throughout the Second World War and post-war in several variants. Four years later on June 1st 1939, the Fw 190 fighter designed by Kurt Tank took to the air for the first time. Together, these legendary aircraft formed the backbone of Germany’s Luftwaffe during the Second World War, and were flown by some of the most successful aces in history.

[h2]30% discounts on several Bf 109 variants and a Fw 190![/h2]

When: From May 28th (10:00 GMT) until June 2nd (10:00 GMT).









[h3]The following aircraft are available at a 30% discount:[/h3]
  • Germany: Flegel’s Bf 109 A (Rank I) for 175 Golden Eagles
  • Italy: Bf 109 G-2 (Rank IV) for 3248 Golden Eagles
  • Sweden: Bf 109 G-6 (Rank IV) for 3416 Golden Eagles
  • USA: Bf 109 F-4 (Rank III) for 1015 Golden Eagles
  • Japan: Bf 109 E-7 (Rank II) for 700 Golden Eagles
  • USA: Fw 190 A-8 (Rank IV) for 2695 Golden Eagles









[h2]The Bf 109 Z-1, Fw 190 A-5 (Japan) and Fw 190 D-9 (USSR) are temporarily available for Golden Eagles![/h2]

When: From May 28th (10:00 GMT) until June 2nd (10:00 GMT).


Germany: Bf 109 Z-1 (rank IV) for 2980 Golden Eagles
Japan: Fw 190 A-5 (rank IV) for 2980 Golden Eagles
USSR: Fw 190 D-9 (rank IV) for 7420 Golden Eagles








About these aircraft
  • The Bf 109 Z-1 was inspired by the He 111 Z twin-fuselage bomber. German engineers combined two Bf 109s into one aircraft, with the result being a unique heavy fighter with powerful guns and a good speed at high altitudes.
  • The Fw 190 A-5 (Japan) was given to Japan for flight testing, inspiring Kawasaki engineers to create the Ki-100. This fighter is best suited for attacks from above. Those who find themselves on the receiving end will be in trouble, as the four 20 mm cannons and two 7.92 mm machine guns will inflict devastation!
  • The Fw 190 D-9 (USSR) was captured by the USSR towards the end of the Second World War and used in tests against the La-7. This variant features a high speed and rate of climb. For guns, the Fw 190 D-9 features two 20 mm cannons and two 13 mm machine guns.


[h2]The Fw 190 D-13 is now available for Golden Eagles and is here to stay![/h2]

When: From May 28th (10:00 GMT).
Where: Germany > Aviation > Premium vehicles.




This German fighter is back for good!

On top of this, it has a 30% discount until June 2nd (10:00), being available for 3416 Golden Eagles.

About this aircraft
  • The Fw 190 D-13 was the last serial variant of the Fw family of aircraft. Its production began in March 1945 and about 30 fighters were created by the end of the war. It features three 20 mm Mauser MG 151 cannons, one in the nose and one on each wing with a maximum ammunition count of 750.

Update 2.45.1.105



[h2]Aircraft[/h2]
  • Q-5A, Q-5L — a bug that caused the deployment of countermeasures to use 2 countermeasures of the same type per launch has been fixed. (Report).
  • AGM-65E/E2/L — maximum seeker rotation speed (track rate) has been increased from 8 to 12 degrees per second. (Report).
  • AGM-65D/F/G, AGM-130A-12, GBU-15(V)2/B — minimum and maximum field of view (FoV) values for the seeker have been reduced from 15 and 30 degrees to 1.5 and 3 degrees respectively. (Report).
  • Blenheim Mk IV — a bug that caused the turret machine gun modules to be swapped has been fixed. (Report).
  • Chesapeake Mk I — the ability to carry 1000 lbs bomb has been removed. The ability to carry 500 lbs bombs on underwing hardpoints has been added. (Report). Erroneously low maximum load on each of the wings and total maximum load have been increased.
  • Tu-2 — the ability to carry BRAB-250, BRAB-500 and BRAB-1000 has beed added.
  • Z.1007 bis serie 3, Z.1007 bis serie 5 — a 500-kg bomb modification description that stated the bombs were armor-piercing has been corrected, as the unlocked bomb is not armor-piercing.
  • A32A — a bug in the Brandbomb m/58 description that caused the explosive type to be listed with a text key has been fixed. (Report).
  • P1Y1 mod. 11 (all variants) — a preset with 800-kg armour-piercing bomb has been moved from the “To hit ground targets” category to “To hit sea targets” category. (Report).

[h2]Ground Vehicles[/h2]
  • Starstreak missile — dart offset from the line of sight after splitting has been reduced. (Report).
  • Rapier — the incorrectly missing scouting ability has been added. (Report).
  • ASRAD-R, Lvrbv 701 — explosive mass in the RB 70, RB 70 Mk.2 and BOLIDE missiles has been reduced from 1.1 kg to 522 g. (Report).

[h2]Naval Vessels[/h2]
  • Leopard — a bug where the onboard 13.2 mm Hotchkiss machine guns did not fire has been fixed. (Report).
  • HMS Gay Archer —the Auxiliary Armament Targeting modification has been removed since it is not needed. (Report). Torpedo mode modification has been added. (Report).
  • USS Flagstaff — a bug where the boat’s hull did not break when it was hit by large caliber shells has been fixed. (Report).
  • Alano — the improved rangefinder modification has been removed, since the boat only has autocannons, which do not need this modification. Research Points and Golden Eagles spent on its research will be compensated. (Report).

[h2]Other[/h2]
  • A set of achievements related to the French ships and boats have been added.
  • A bug that caused the “Thunderer”, “Tsunami”, “Antimech”, and “Rogue wave” awards which imply destruction of enemy AI vehicles in Air Battles to be awarded in Ground and Naval Battles has been fixed.
Patch notes reflect only key changes, meaning they may not include a complete list of all improvements made. Additionally, War Thunder is constantly being updated and some changes may not require an update. Changes reflected in patch notes are formed by taking reactions and requests of the community from the bug reporting service, forums and other official platforms into account. Bug fixes and changes are implemented in order of importance, for example a game-breaking bug will be worked on and implemented sooner.