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War Thunder players take a break from leaking classified information to review bomb their beloved game for adding an auction house




Gaijin Entertainment's War Thunder is usually in the news for one repeated reason: The people who play this military simulator take it incredibly seriously, and have a habit of leaking classified information onto the game's forums in an effort to win Internet arguments. But when they're not targeting each other, the favourite target of the playerbase is developer Gaijin and in various ways the game's extreme F2P grind: And they have a new focal point...
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It’s fixed! №102



Today, we’ve rounded up and will be going over some of the bug fixes and improvements that we’ve made to the game today and over the past few weeks. If you’d like to catch up on every fixed bug, then be sure to check out the changelog section on our website.

If you’ve found a bug that you’d like to report, you can do so on our community bug reporting platform.

[h2]Helicopters that had magic tricks[/h2]


Helicopters are pretty fragile vehicles, but a couple of bugs that crept into the game made them much more durable. One of these bugs allowed bombs to pass through helicopters without causing any damage. Another gave helicopters the ability to deflect bombs with its rotor blades, with the slower the bomb fell, the more chances the blades had to deflect it. Both of these bugs have been fixed.

[h2]Crew incorrect voices after firing[/h2]


You aim your gun, fire and hit your target and smile — however, your crew said that it was a miss and to adjust your aim. What kind of shenanigans were going on here? There was a bug where the crew called out a hit a miss when the discarding sabot part of an APFSDS shell flew past the enemy vehicle, even though the armor-piercing part of the shell itself hit the target. We’ve fixed this bug!

[h2]Missile launch line displaying at all times[/h2]


When launching air-to-surface guided missiles, the launch zone is outlined with a green line for clarity. But a bug caused this line to remain on the screen if you were destroyed and respawned in another aircraft, even if you left the battle and went into another. This bug has been fixed!

[h2]Stuck bomb bay[/h2]


Aircraft capable of carrying different bombs either externally on hardpoints or internally in the bomb bay were found to have strange behavior. If you opened the bomb bay and then selected bombs on the external hardpoints, the bomb bay closed by itself and did not open again until either selecting the bombs in it or deselecting the external weapons. We’ve fixed this bug too.

[h2]That’s not all[/h2]
You’ll find the full list of improvements in separate update notes. The display of water near the shore has been improved, the voice announcer no longer reports the direction of the previous missile, and the hit analysis no longer shows shells that are not in the feed.


Today's update: Update 2.43.0.87


[h2]Aircraft[/h2]
  • Tu-2S-44, Tu-2S-44 (China), Tu-2S-59 — the M44 bombs have been replaced with the M43, with more explosives.
  • Mirage 2000-5F — Mirage 2000-5F — a bug where the HMD wasn’t being displayed when the pilot’s head was turned away from the sights at small angles has been fixed. (Report).
  • F-8E, F-8E(FN) — EEGS (unsynchronized shooting) has been added.
  • Matra R550 Magic 2 — engine operating time and total thrust have been clarified. Operating time has been reduced from 2.2 to 2s, total thrust has been increased from 55,000 N to 55,900 N. Source: Solid propellant rocket motor manufacturer website www.bayernchemie-protac.com

[h2]Ground Vehicles[/h2]
  • MIM-146 — the burn time has been changed from 2s to 3.17s while maintaining total thrust impulse. (Report).
  • MIM-146 — missile autopilot has been updated, trajectory sway has been reduced. Rocket dynamics have been updated.

[h2]Naval Vessels[/h2]
  • RN Duilio — the thickness of aft casemate armor belt has been increased from 20 to 70 mm.
  • Nurnberg — the display of main caliber ammunition in the ship’s X-ray has been fixed.
  • HMS Spey — elevation angles of the 40 mm Bofors 90 mounts have been reduced to 85 degrees.
  • A bug where on some vehicles it was possible to buy and accordingly take into battle fewer shells than were in the ammunition has been fixed.
  • For playability reasons, the following naval weapons have been stabilized:
    • “Plamya” 30 mm automatic grenade launcher
    • 57 mm Type 97 mod. 1937 gun
    • 75 mm anti-aircraft Type 88 gun
    • 76 mm/40 F-34 gun
    • 85 mm/54.6 ZIS-S-53 gun

[h2]Interface[/h2]
  • A bug where the hit analysis could show shells that were not in the feed has been fixed.

[h2]Other[/h2]
  • The delay for sending messages to the in-game chat has been reduced: for unique messages the delay is 2 seconds, for repeating messages the delay is 5 seconds.


[hr][/hr]
Patch notes reflect only key changes, meaning they may not include a complete list of all improvements made. Additionally, War Thunder is constantly being updated and some changes may not require an update. Changes reflected in patch notes are formed by taking reactions and requests of the community from the bug reporting service, forums and other official platforms into account. Bug fixes and changes are implemented in order of importance, for example a game-breaking bug will be worked on and implemented sooner.

War Thunder is being review bombed over controversial new Auction feature

War Thunder developer Gaijin Entertainment has added a new Auction feature to the free-to-play vehicle combat game, and it's already causing chaos. The experimental Auction mechanic is currently being tested, and is planned to help content creators put cosmetics up for sale that players can bid on with in-game currency. In response, the game's forum, Reddit, and Steam page are being flooded with negative feedback from users, with some concerned that the Auction may one day be used as a way for them to bid on actual vehicles.


Read the rest of the story...


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Update 2.43.0.86



[h2]Aircraft[/h2]
  • A bug that caused the sight in the cockpit to display incorrectly and move when the player’s camera moved in aircraft with gyro sights that were turned off has been fixed. (Report).
  • A bug where a line from the missile launch zone was sometimes displayed in another battle on another aircraft has been fixed. (Report).
  • A bug where collisions with friendly AI aircraft would in most cases not result in damage to the player’s aircraft has been fixed.
  • A bug where opening the bomb bay and then selecting bombs on the external hardpoint would cause the bomb bay to close and then not be possible to open until the bombs in the bomb bay were selected or until the external hardpoint selector was disabled has been fixed. (Report).
  • A bug where helicopter blades could deflect bombs without taking damage has been fixed.
  • A bug where bombs could fly through helicopters without causing damage has been fixed.
  • A bug where the voice announcer announced the incorrect launch direction and instead reported the direction of the previously fired missile has been fixed.

[h2]Ground Vehicles[/h2]
  • A bug where the crew would voice a notification about a missed shot due to the discarding sabot flying past the target even though the armor-piercing part of the APFSDS shell hit the target has been fixed.
  • A bug where it was possible to attach the tow cable to an enemy vehicle that was still alive after they had respawned for the second time has been fixed.

[h2]Naval Vessels[/h2]
  • Arkhangelsk — a bug where the last two gun indicators did not show the reload time has been fixed.

[h2]Locations[/h2]
  • Water display near the shores has been improved, making the boundary between calm and turbulent currents less noticeable.
  • Green Mountains Gulf, Palau Islands — these Coastal only missions have been removed from the rotation in all game modes. This has been done due to the large distance between the spawn points and taking 4 minutes on average to make it to the first capture point. We plan to change and reintroduce them in the future.

[h2]Other[/h2]
  • A bug where Market camouflages might have not been displayed to other players even if the “Show content in the battle” setting was selected as “Any” in the settings has been fixed. (Report).
Patch notes reflect only key changes, meaning they may not include a complete list of all improvements made. Additionally, War Thunder is constantly being updated and some changes may not require an update. Changes reflected in patch notes are formed by taking reactions and requests of the community from the bug reporting service, forums and other official platforms into account. Bug fixes and changes are implemented in order of importance, for example a game-breaking bug will be worked on and implemented sooner.

Meet the Auction!



The auction is a new way to distribute player-created content. In addition to trophies, we’ll now select a few more pieces of work from those not included in them and release them to the auction in limited edition.

How does the auction work?

Trading is carried out using a special currency called Gaijin Coin, the same currency already used on the Gaijin Marketplace.

“Lots” with a minimum bid are put up for auction, which will open for bids at a set time and date. Bidding lasts for a certain amount of time so that everyone who wants to can make their bids.

There is a starting price for each item, so to make a bid you’ll need at least that amount of GJN on your account. The amount you bid is frozen until the end of the bidding or until you make a new bid. Be careful, as you cannot cancel the bid. If you win, you receive the item and the amount is debited from your account, otherwise the amount you bid is returned to your account.

If you’re outbid, (or in the case of multi-item auctions, if your bid is no longer high enough to win the item), you’ll receive a notification about this. At the end of the auction, you’ll also receive a notification of the auction result.

An auction may contain several identical items in the form of many lots — one item per lot. If this happens, they’ll be received by the players who made the highest bids, and the number of winners will be equal to the number of auction lots. For example, if there are 1,000 participants in an auction for 100 lots, the item will be received by 100 players who had the highest bids at the end of the auction.

If players with the same bid compete for the remaining item, then the first bidder will have the advantage since they bid first. One player can only buy one lot from an auction.

In the auction interface, you’ll see the values ​​of the current leading bids.

Auction Rules
  • After the auction ends, items that are not declared as coupons will be automatically activated on your account. Camouflage coupons will be added to your inventory.
  • Players who purchased camouflage coupons will not be able to sell them on the Market immediately, but after at least 180 days.
  • Items that are put up for auction cannot appear there again for a year.


Testing the Auction
To test out the new auction system, we’re offering the first lots dedicated to the Lunar New Year:



Lot #1 “Spring Festival” avatar frame
Quantity: 100 pieces
Starting price: 0.50 GJN
Bid Increment: 0.50 GJN



Lot #2: Coupon for the VT4A1 “Year of the Snake” camouflage
Quantity: 100 pieces
Starting price: 1 GJN
Bid Increment: 1 GJN

Possible to sell on the Market from August 11th 2025.



Lot #3: Coupon for the J-10A “Year of the Snake” camouflage
Quantity: 100 pieces
Starting price: 1 GJN
Bid Increment: 1 GJN

Possible to sell on the Market from August 11th 2025.

Click here to go to the Auction

Bids on these lots will be accepted until February 10th (15:30 GMT).

Players who purchase at least one of these lots will also receive the “Inverted Jenny” decal. This is a 1918 U.S. postage stamp, where the Curtiss JN-4 airplane was mistakenly depicted upside down. This stamp has become especially rare and valuable among philatelists.


Inverted Jenny” decal