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It's fixed! №94



Today, we’ll be going over the bug fixes and improvements that we’ve made to the game over the past 2 weeks. Let’s take a look!

If you’ve found a bug that you’d like to report, you can do so on our community bug reporting platform.

[h2]More Interface Improvements[/h2]

We never stop working on making War Thunder’s UI as good as possible. We recently added the ability to place and remove vehicles from a crew slot by simply dragging them with a mouse. This time, we’ve expanded this feature, as you can now drag and drop vehicles into different slots as well.



Vehicles and crew slots no longer display buttons — instead, we’ve added a new context menu that opens on click and offers full functionality for interacting with vehicles or crews.

And finally, choosing vehicles to respawn in battle has become easier. You no longer need to try and pick out a specific interface element with the cursor — anything related to this vehicle will do, be it its icon, cost in SP, or crew level!

[h2]Bombers in Confrontation Fixes[/h2]



In the Confrontation mode in Air Simulator Battles, a bug that affected all maps and all Battle Ratings was discovered. Under certain conditions, one of the teams did not have missions to protect bombers; the enemy accordingly did not have missions to destroy bombers. There were some exceptions to this: naval bombers attacking naval vehicles appeared as expected, and missions with them worked correctly. So on maps without naval enemies, such as Sinai or Stalingrad, this issue was especially noticeable.

We found the bug that caused this and fixed it.

[h2]Reduced the delay time of the Assault Fuses[/h2]



We’ve reworked the delay time for the assault fuse to ensure minimal delay while maintaining the safety of low-altitude bomb releases. This will reduce the likelihood of the target leaving the kill zone of the bomb.

We changed the way the delay time works depending on the mass of the explosive in the bomb. With its mass up to 10 kg, the delay time will be only 1.5s, and then it will gradually increase. Upon reaching 40 kg of explosives, the delay time will be 2.7s, 120 kg — 3s, 300 kg — 3.5s, 500 kg — 4.5s, 2000 kg — 6s, and 5000 kg — 7s. This is the maximum delay time of the assault fuse: for all larger bombs, it’s 7s.

[h2]That’s not all![/h2]
You can find the full list of fixes and improvements in each separate update note. Here’s some more: The exhaust of a vehicle’s engine that is turned off is no longer shown to other players, a crew sound message when the FCS is damaged has been added, and bananas scattered around the hangar have been removed.


[h2]Today's update: Update 2.37.0.114[/h2]


[h2]Ground Vehicles[/h2]
  • Tiger II (P) — weight has been increased from 68 to 68.5t. (Report).
  • Maus, E-100 — a bug with the difference in the strength of the breech of the gun compared to other tanks has been fixed.
  • Leopard 2 PL, Leopard 2 PSO — the muzzle velocity of the DM11 shell has been increased from 970 to 980 m/s. (Report).
  • M247 — the radius of the M822 shell’s radio fuze has been increased from 4 to 6.5 m. (Report).

[h2]Aircraft[/h2]
  • Barak II — a bug that caused the infrared channel to be missing when using IR-guided bombs has been fixed.
  • AIM-120A, AIM-120B — the delay after launch until missile control begins has been increased from 0.5 to 0.6s. (Report).
  • Mirage 2000-5F — a bug with the lack of indication of the launch range for a maneuverable target on the radar indicator has been fixed. (Report).
  • Delay time for the assault fuse of bombs has been decreased. Depending on the mass of explosives, the delay of the bomb fuse will be: 10 kg and below — 1.5s, 40 kg — 2.7s, 120 kg — 3s, 300 kg — 3.5s, 500 kg — 4.5s, 2000 kg — 6s, and 5000 kg and above — 7s.

[h2]Naval Vessels[/h2]
  • Pfeil, MC 485, ML 1383, USS Flagstaff, PT-812 — a bug that disabled the survivability option when there was a crew shortage has been fixed.

[h2]Appearance and Achievements[/h2]
  • For modern French ground vehicles, the Three-tone CARC Camouflage has been replaced by a Three-tone Camouflage with refined colors in accordance with French Army standards.

[h2]Interface[/h2]
  • The ability to move vehicles from one crew slot to another by dragging it with the mouse has been added.
  • The button to change a vehicle, modifications, and other functions in the crewslots has been removed. Instead, when you hover over a slot, the cursor changes to tell you that you can open a drop-down menu by pressing LMB or a gamepad button.
  • The crew block in the crewslots has been changed:
    • The button that opened the crew rearrangement menu has been removed.
    • When hovering over the crew block, the cursor changes indicating that a drop-down crew interaction menu can be opened.
    • Information about the crew is opened not by hovering, but by pressing any mouse button.
  • The ability to select a vehicle to spawn in by clicking any element related to it, such as vehicle icon, its SP cost or crew level has been added.

[h2]Other[/h2]
  • A bug in the “Confrontation” mode in Air SB that caused players of one of the teams to not receive tasks to escort bombers, and their opponents to not receive tasks to destroy bombers has been fixed. This bug concerned bombers that did not attack the fleet.
  • The “Can-do Approach” Special Task for Ground Simulator Battles has been removed. (Report).
  • Cleaned up bananas scattered around the hangar.
Patch notes reflect only key changes, meaning they may not include a complete list of all improvements made. Additionally, War Thunder is constantly being updated and some changes may not require an update. Changes reflected in patch notes are formed by taking reactions and requests of the community from the bug reporting service, forums and other official platforms into account. Bug fixes and changes are implemented in order of importance, for example a game-breaking bug will be worked on and implemented sooner.

Update 2.37.0.111



Ground Vehicles
  • Khrizantema-S — a bug where the second launched missile was not controlled in semi-automatic (SACLOS) mode has been fixed.
  • A bug where the exhaust from a vehicle’s engine that was turned off was still visible to other players has been fixed.
Aircraft
  • A-10A, A-10A Late — a bug where the sight mark when pressing the “Weapon lock (air-to-ground)” button did not correspond to the position marked in the HUD has been fixed. (Report).
Interface
  • A bug where the enemy marker in Air Realistic Battles could disappear if it flew through transparent and small clouds has been fixed. This bug could also lead to the loss of IRST capture.
  • A bug where a context menu symbol flashed next to the cursor in the window for placing a vehicle into a crew slot has been fixed.
  • A bug where the indication and direction of the LWS remained on the screen after respawning with another vehicle that did not have a LWS has been fixed. (Report).
Graphics
  • A bug where light reflections on surfaces appeared too bright for AMD GPU users on Linux has been fixed. (Report).
Sound
  • A sound message for the crew when the Fire Control System is damaged has been added.
Patch notes reflect only key changes, meaning they may not include a complete list of all improvements made. Additionally, War Thunder is constantly being updated and some changes may not require an update. Changes reflected in patch notes are formed by taking reactions and requests of the community from the bug reporting service, forums and other official platforms into account. Bug fixes and changes are implemented in order of importance, for example a game-breaking bug will be worked on and implemented sooner.

Screenshot Competition – Victorious Moment!



Welcome to the 131st War Thunder Steam Screenshot Competition!


Thank you for sharing your screenshots with us last week, they were excellent! This week, capture victory- whether it is whittling your target with small-caliber weapons, or going nuclear! The three most popular and three selected by us will get 300 GE. See the winners down below!

[h2]Let’s begin the 131st edition of our competition![/h2]

Create a stunning screenshot and submit it on the War Thunder Steam Community Hub with the tag #WTscreen131. You have time until the 9th of August to submit your screenshot.

After that date, 6 winners will be selected (3 of which will be the highest rated by the community and 3 selected by our judges), each of which receive a reward of 300GE.

[h3]Terms:[/h3]
    Take a screenshot of the defeat of your enemy!
    You must add the #WTscreen131 tag (title cannot have any other text in it).
    Artists may only win by popular vote once per four screenshot competitions.
  • Screenshots need to be compliant with the War Thunder rules.
  • You need to be the author of the screenshot.
  • Screenshot needs to be new. You cannot use those which have previously been published or used in other competitions.
  • We will only accept raw screenshots from the game. You cannot use any editing software nor any other visual enhancements (like Nvidia Ansel filters).
  • You can use filters and settings built into War Thunder.
  • You can use the replay functionality built into War Thunder.
  • Rewards will be delivered to the author's account within 14 working days.


[h2]And now, time for the winners of the competition’s 130th edition – Action Shot![/h2]

[h3]Winners selected via community votes:[/h3]
https://steamcommunity.com/sharedfiles/filedetails/?id=3300432773
https://steamcommunity.com/sharedfiles/filedetails/?id=3299738907
https://steamcommunity.com/sharedfiles/filedetails/?id=3298145879

[h3]Winners selected by our judges:[/h3]
https://steamcommunity.com/sharedfiles/filedetails/?id=3298009115
https://steamcommunity.com/sharedfiles/filedetails/?id=3298008934
https://steamcommunity.com/sharedfiles/filedetails/?id=3299879543

Each winner will get 300GE! Congratulations and see you next week!

The Lightning F.53 Temporarily Returns for Golden Eagles!



On August 4th 1954, the first flight of the Lightning jet fighter, the final iteration of the single-seat supersonic fighter developed and adopted in Great Britain, took place. The Lightning surely does live up to its name, as its maximum speed is insanely fast!

[h2]The Lightning F.53 is temporarily available for Golden Eagles![/h2]
The Lightning F.53 is temporarily available for 9,090 Golden Eagles.



When: From today until August 5th (09:00 GMT).
Where: Great Britain > Aviation > Premium vehicles.


About this aircraft
  • The Lightning F.53 is one of 14 variants of this aircraft intended for export. It’s equipped with additional hardpoints that can be used to mount bombs and rockets for ground attack purposes. But like all Lightnings, this one is primarily a fighter-interceptor, relying on its powerful ADEN cannons, Red Top missiles and of course impressive speed. Plus, the stacked engine design that looks rather unique!

Update 2.37.0.104

Ground Vehicles
  • A bug that prevented the kill camera from showing the direction towards the enemy player that destroyed the player’s vehicle has been fixed.
  • A bug that caused flashing of the hit decals on armour has been fixed.
  • T-72 (all versions) — a bug that caused DM geometry duplication of the autoloader has been fixed.
  • T-64 (all versions), T-80 (all versions) — the thickness of the autoloader cover has been reduced from 6 to 2 mm structural steel.
Aircraft
  • PL-12, R-77, RVV-AE, AAM-4, MICA-EM, Derby, Aspide-1A, AIM-7D, AIM-7E, AIM-7E-2 (DF), AIM-7F, AIM-54A, AIM-54C, Skyflash, Skyflash SuperTEMP, Matra Super 530F, Matra Super 530D — seeker activation lag has been reduced from 1.4 to 0.5 sec
  • A bug has been fixed that prevented setting of the aiming point with the cursor in mouse view mode The aiming point was able to be set only in the direction of aircraft’s nose (report).
  • A bug has been fixed that left the seeker of the previously selected weapon via the weapon selecator active.
  • A bug has been fixed that caused excessive mouse sensitivity in the correction mode of the LITENING II targeting pod while aiming with the AGM-65D camera, due to which it was impossible to guide the missile correctly.
Patch notes reflect only key changes, meaning they may not include a complete list of all improvements made. Additionally, War Thunder is constantly being updated and some changes may not require an update. Changes reflected in patch notes are formed by taking reactions and requests of the community from the bug reporting service, forums and other official platforms into account. Bug fixes and changes are implemented in order of importance, for example a game-breaking bug will be worked on and implemented sooner.