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Update 2.45.1.22



[h2]Aircraft[/h2]
  • F-117 — a task to acquire an additional camouflage has been changed. Now to obtain the camouflage, a player needs to destroy any ground vehicles (both AI controlled and players) instead of destroying players’ vehicles. The number of vehicles to destroy and the game mode multipliers have not been changed.
  • Tiger HAD, Tiger HAP — a bug that caused the landing gear to be shifted has been fixed. (Report).


[h2]Ground Vehicles[/h2]
  • T-10A — an ability for an additional respawn in the Ground Simulator Battles, which was present by mistake, has been removed.
  • AMC.34 YR, H.35 and FCM.36 have been grouped together.

[h2]Naval Vessels[/h2]
  • The damage to a naval vessel caused by an explosion in the ammunition storage rooms has been adjusted. Explosion power now depends on the amount of ammunition in the storage — the more explosives there are, the more powerful the explosion will be. Damage from their detonation is now considerably larger and has a greater radius of effect, in which it damages modules. We’d like to note that different vessels are built differently and while on some the ammo storage is separated from each other by thick armor, others can lack such armor or not have such thick armor, which can cause the explosions effect to drastically differ from one vessel to another.
  • The propagation dynamics of fire on main caliber turrets via ammo elevators towards the ammunition storage rooms have been adjusted. On larger ships with inhabited ammo elevators the fire can spread through them upwards (towards the main caliber guns) and downwards (towards ammunition storage). Fire in the elevator can start from its destruction as well as from the damage received by the elevator (for example, an explosion of a shell inside it). Moreover, fire in the turret can spread down, to the elevators and if a player doesn’t react in time to extinguish it, the fire can spread through the elevators to the ammunition storage rooms. If that happens, there is little time to react — an explosion can happen at any moment while the fire affects the ammunition.

[h2]Locations[/h2]
  • Karelia — errors that caused visual artifacts to appear on the landscape have been fixed. Low-quality trees around the ground battle zone have been removed.
  • Advance to the Rhine — the orientation of the distant helicopter spawn for the northern team has been adjusted. It is now facing the ground battle zone.
  • Carpathians — areas that allowed climbing onto the cliffs in square G5 have been blocked.

[h2]Other[/h2]
  • Client stability has been improved.
Patch notes reflect only key changes, meaning they may not include a complete list of all improvements made. Additionally, War Thunder is constantly being updated and some changes may not require an update. Changes reflected in patch notes are formed by taking reactions and requests of the community from the bug reporting service, forums and other official platforms into account. Bug fixes and changes are implemented in order of importance, for example a game-breaking bug will be worked on and implemented sooner.

Planned Technical Works on 01.04.2025



Hey everyone, on April 1st from 08:00 GMT, the War Thunder game servers may be unavailable due to the release of the minor update!

Thank you for your understanding.

Infantry and Expanded Tech Trees in War Thunder!


[h2]Infantry and Expanded Tech Trees in War Thunder![/h2]

Introducing a revolutionary update! The long awaited and highly requested addition of infantry to the battlefields of War Thunder is finally here!

[previewyoutube][/previewyoutube]

We’re always striving to push the boundaries of our game — an online military combat simulator that brings to life legendary weaponry from various eras. That’s why War Thunder is about to grow not only in depth with the introduction of armored vehicles and aircraft from World War I, but also in scale, with infantry now joining the fight!

[h2]What does this mean?[/h2]

Very soon, a large-scale closed beta test of infantry will begin. We’ll share more details about the tech trees, weaponry, gear, and gameplay features in future devblogs. But in THE NEXT 24 HOURS, you'll have your first chance to take part in test battles featuring infantry during a special event dedicated to World War I.

It’s time to see war from a completely new perspective. You’re already familiar with the devastating power of machines — on land, in the sky, and at sea. But everything is about to change when infantry, the true decisive force of the battlefield, finally enters the fray.
Get ready for all new battles like you’ve never seen before, and stay tuned for updates.

Forward, soldiers!

War Thunder Steam Community Spotlight — 10th Edition!



[h2]Welcome to the 10th edition of the War Thunder Steam Community Spotlight![/h2]

The War Thunder Steam Community Management Team have seen some of your fantastic screenshots and artwork uploaded to the Steam Community Hub! Once again, we’ve collected our favorites and wanted to share them with all of you. Want more? Also check out the previous 9 editions for more cool content.

We have also picked our favorites from the list below to receive the special “Steam Snail” decal. Check Customization > Special > Snails > “Steam Snail” to see if you have it.






[h2]Let’s take a look![/h2]
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Check out this diorama featuring the Jagdpanther. This looks amazing!

By sedoi



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A beautiful screenshot in the sunset of the PzH 2000.

By Flying Fox 117



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The infamous Soviet milk truck without its guns — cool nonetheless!

By FoFa0_0



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A rather nice screenshot featuring the Su-33 and Typhoon FGR.4. Epic setting!

By Aiden O'Malley



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A T-34 in a diorama near Moscow in the snow.

By Cotocwart



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The SEPECAT Jaguar diorama in 1:144 scale. Nice work!

By Cotocwart



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An epic drawing of the Chieftain Mk.10. Fabulous work!

By Viktoria Luise von Preuße



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The atomic Australian Centurion Mk.5/1 here in front of the one in game. Awesome work!

By ~Stahl~



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The little I-153 Chaika parked up and on the desk. Really nice perspective!

By ATexperienceツ



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M1A2 SEP V2 diorama, very nice work!

By Cotocwart



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The Tiger 213 in Russia, 1944! Fantastic looking model!

By TrainHawk420



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A T-34-85 in an ambush spot. Very cool angle here.

By Germace



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A drawn T-90M in front of the in-game one. Nice work!

By TAMERLANGAB



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The Su-34 taking off with its hot afterburners. Excellent angle here!

By DΛRTH LΞX XΛRDΛS



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A really good angle featuring the B-17 side gunner and another B-17 in formation.

By Xx_Gandhi-Pacifist_2fast4u_xX



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[h3]That's all for now![/h3]

The wonderful work created by our community that we have shared has been posted to the War Thunder Community Hub — make sure you check it out and even share your own creations that we may feature here in the Community Spotlight! We look forward to seeing you next time!

[h2]Click here to view the Community Hub[/h2]

The A6M5 Ko and A6M2 (USA) Temporarily Return for the A6M’s First Flight!



On April 1st 1939, the Mitsubishi A6M Zero made its first flight. This plane became the most widely produced Japanese aircraft during World War II. At the beginning of the war, its incredible maneuverability was unrivaled, and coupled with its powerful armament, ensured Japan achieved many aerial victories.

[h2]The A6M5 Ko and A6M2 (USA) are temporarily available for Golden Eagles![/h2]
These two fighters are available for 3,850 and 1,300 Golden Eagles respectively.

When: From March 31st (12:00 GMT) until April 4th (12:00 GMT).
Where: USA / Japan > Aviation > Premium vehicles.


About these aircraft


The A6M2 (rank III, USA) was produced throughout 1940. In June 1942, one of these aircraft crash landed in Alaska, allowing the USAF to capture and inspect it. This highly maneuverable fighter is armed with two 20 mm Type 99 Model 1 cannons with 120 rounds in total and two 7.7 mm machine guns.


The A6M5 Ko (rank IV, Japan) was a modified variant of the aircraft carried out in late 1942. It received two 20 mm Type 99 Model 2 cannons with 250 rounds in total. The speed and climb rate were also improved and a 250 kg bomb was added.