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40 New User-Created Camouflages in the Hornet’s Sting Trophy!



Check out the new camouflage trophy for Hornet’s Sting that includes 40 camouflages from 39 authors from WT Live! Out of these 40, 19 are historical, 18 are semi-historical and 3 are fictional. We’ve made sure to include some more mid-rank vehicle camouflages, plus include a camouflage for each in-game nation. You can also get a unique decal relating to the update and rare vehicles in the form of coupons.

[h2]Contents of the Hornet’s Sting trophy:[/h2]





  • Coupons for rare vehicles.
  • 19 camouflage coupons for ground vehicles.
  • 18 camouflage coupons for aircraft.
  • 1 camouflage coupon for naval vessels.
  • 2 camouflage coupons for helicopters.
  • Coupon for the Hornet’s Sting decal.


Some camos in this trophy:
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[h3]
To unlock the trophy, you’ll need the new “Hornet’s Sting” key that can be purchased on the Market for GJN. Read more about the Market and Gaijin Coins on the Wiki.
[/h3]

[h2]How to get the trophy[/h2]
Camouflage trophies can be earned with a certain probability after any battle on vehicles rank II or higher, with activity of no less than 50% (except for [Assault] PvE mode). PlayStation and Xbox players can purchase the trophy in the Item Shop and open it with Golden Eagles. Read more on our Wiki.

PC players must purchase a key from the Market to open the trophy, with part of the cost going to the camouflage creators. You can activate a key from the trophy on your account or sell it on the Market for Gaijin Coins — just like the trophy itself.

You can become a creator of user camouflagescheck out an updated guide on our wiki! It will bring you both glory and real money as a part of the War Thunder partnership program Additionally, all authors who are included in these trophies will receive a unique title, player icon and decal. Join the creative team over on WT Live!

Update 2.45.0.24



[h2]Locations and Missions[/h2]
  • Golden Quarry, Spaceport, Sun City — a bug that caused some buildings to disappear while still in the player’s view has been fixed.

[h2]Graphics[/h2]
  • A bug that caused trees to shine through clouds has been fixed.
  • A bug that caused a performance drop in the moment of spawning in an aircraft has been fixed.
Patch notes reflect only key changes, meaning they may not include a complete list of all improvements made. Additionally, War Thunder is constantly being updated and some changes may not require an update. Changes reflected in patch notes are formed by taking reactions and requests of the community from the bug reporting service, forums and other official platforms into account. Bug fixes and changes are implemented in order of importance, for example a game-breaking bug will be worked on and implemented sooner.

Update 2.45.0.22



[h2]Aircraft[/h2]
  • Wyvern S.4 — overheating parameters have been adjusted to increase the time it takes to overheat the engine and to increase its survivability during overheat. (Report). Source: Pilot's Notes for the Westland Wyvern S.4.

[h2]Ground Realistic Battles[/h2]
  • In Ground Battles, the number of Spawn Points it takes to use aircraft with ASMs with IR seekers has been increased by 8%. The maximum spawn cost (when the Battle Rating of the aircraft is equal to the maximum Battle Rating of the vehicles in the session) with these weapons in Ground Realistic Battles is now 972 SP (versus 896 SP before the change) and 540 SP (versus 498 before the change) in Ground Simulator Battles. This type of weaponry includes for example the Kh-38MT on the Su-30SM and AASM 250 (SBU 64) on the Rafale C F3.

[h2]Interface[/h2]
  • A bug that caused the crew window to switch to the aircraft tab when applying changes to ground or naval crew skills training has been fixed.
Patch notes reflect only key changes, meaning they may not include a complete list of all improvements made. Additionally, War Thunder is constantly being updated and some changes may not require an update. Changes reflected in patch notes are formed by taking reactions and requests of the community from the bug reporting service, forums and other official platforms into account. Bug fixes and changes are implemented in order of importance, for example a game-breaking bug will be worked on and implemented sooner.

Update 2.45.0.21



[h2]Aircraft[/h2]
  • A bug that made moving the radar scan zone vertically and horizontally impossible in TWS mode has been fixed. (Report).
  • A bug that made it possible to select a target that had moved outside of the current radar scan zone when switching targets cyclically has been fixed.
  • As it is now possible to move the radar scan zone horizontally in TWS mode with cyclic target switching turned on, the values set by the player for the horizontal radar target cue control axis and the radar tilt control axis are now in sync with the automatic changes in the scan zone's location due to tracking. Just as they were in sync when cyclic target switching was turned off. Due to this, now when the target track has been lost in the cyclic target switching mode, the scan zone behavior is the same as when the option is turned off — the scan zone doesn’t recenter and stays oriented to where the target has been lost.
  • F/A-18A — a bug that caused the weaponry MFD page to be compressed horizontally has been fixed.

[h2]Ground Vehicles[/h2]
  • XM246 — some armor inaccuracies have been fixed.
  • XM246 — a bug where the retraction of the search radar was not reflected in the damage model has been fixed.
  • XM246 — the aiming angles of the machine gun on the turret have been adjusted.

[h2]Locations and Missions[/h2]
  • When a new modification is researched after a battle, the button to purchase all modifications in the modifications window is now replaced with a button to purchase all researched modifications.
  • A bug where the nation discount label would appear when the research tree was collapsed and would not show the discount percentage has been fixed.
  • The creation of new items from recycled ones is now limited to 100 per creation to ensure the ease of looking at the list of received items.

[h2]Interface[/h2]
  • Sands of Sinai — small rocks which were blocking the passageway between the rocks in grid square C5 have been removed.
  • Sinai (all missions) — the display of the ground textures from high altitudes has been adjusted so that the textures no longer appear mozaic.
Patch notes reflect only key changes, meaning they may not include a complete list of all improvements made. Additionally, War Thunder is constantly being updated and some changes may not require an update. Changes reflected in patch notes are formed by taking reactions and requests of the community from the bug reporting service, forums and other official platforms into account. Bug fixes and changes are implemented in order of importance, for example a game-breaking bug will be worked on and implemented sooner.

Screenshot Competition – Hornet’s Sting!



Welcome to the 164th War Thunder Steam Screenshot Competition!


Your screenshots from last week were great! Remember to keep an eye on WarThunder Live and the monthly historic decals - neat things are always being added! Hornet’s Sting was just released, time to showcase your favorite new content! The three most popular and three selected by us will get 300 GE. See the winners down below!

[h2]Let’s begin the 164th edition of our competition![/h2]

Create a stunning screenshot and submit it on the War Thunder Steam Community Hub with the tag #WTscreen164. You have time until the 28th of March to submit your screenshot.

After that date, 6 winners will be selected (3 of which will be the highest rated by the community and 3 selected by our judges), each of which receive a reward of 300GE.



[h3]Terms:[/h3]
    Your screenshot must include a new vehicle or reworked location from the latest major update.
    You must add the #WTscreen164 tag (title cannot have any other text in it).
    Artists may only win by popular vote once per four screenshot competitions.
  • Screenshots need to be compliant with the War Thunder rules.
  • You need to be the author of the screenshot.
  • Screenshot needs to be new. You cannot use those which have previously been published or used in other competitions.
  • We will only accept raw screenshots from the game. You cannot use any editing software nor any other visual enhancements (like Nvidia Ansel filters).
  • You can use filters and settings built into War Thunder.
  • You can use the replay functionality built into War Thunder.
  • Rewards will be delivered to the author's account within 14 working days.


[h2]And now, time for the winners of the competition’s 163rd edition – Caution, Wet Paint![/h2]

[h3]Winners selected via community votes:[/h3]
https://steamcommunity.com/sharedfiles/filedetails/?id=3444834897
https://steamcommunity.com/sharedfiles/filedetails/?id=3445659996
https://steamcommunity.com/sharedfiles/filedetails/?id=3444680030

[h3]Winners selected by our judges:[/h3]
https://steamcommunity.com/sharedfiles/filedetails/?id=3448798325
https://steamcommunity.com/sharedfiles/filedetails/?id=3445891537
https://steamcommunity.com/sharedfiles/filedetails/?id=3446533088

Each winner will get 300GE! Congratulations and see you next week!