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Battle Pass Vehicles: Murmansk



Today we’ll be showing you Murmansk, an American light cruiser in service with the Soviet Navy! Its multiple 152 mm guns are particularly effective against lightly armored targets, while its excellent anti-aircraft weapons and radar make this ship good against aircraft too.

[h2]Murmansk: A Premium Light Cruiser for the USSR at rank III [/h2]
At a glance:
  • Ten 152 mm guns!
  • Powerful air defense.
  • Radar.
  • Decent survivability.
  • High top speed.
Vehicle History
[expand]
The Milwaukee (CL-5) cruiser began her history in 1923, when she entered service with the U.S. Navy after being built at the Tacoma Shipyard. Milwaukee served in the Pacific Ocean from 1928 to 1940, and was then transferred to the Atlantic. At the beginning of World War II, she patrolled the South Atlantic, protecting convoys from enemy submarines, returned home in February 1944 for a short overhaul and was sent to serve in the North Atlantic. In March of 1944, she escorted convoy JW 58 to the USSR and, in exchange for Italian cruiser Duca d’Aosta, was transferred to the Soviet Union, receiving a new name — Murmansk.

Service in the Northern Fleet of the Soviet Navy consisted mainly of training sorties. The only combat mission was escorting convoy RA 61 in the fall of 1944. In 1949, Murmansk was returned to the United States and sent for scrap.
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[h2]Meet Murmansk![/h2]

The Murmansk, formerly the American Omaha class cruiser Milwaukee (CL-5), is the main naval reward coming to the upcoming Battle Pass season, Guided Fury! Coming in at rank III in the USSR’s Bluewater fleet tree, the Murmansk boasts numerous 152 mm guns, a radar, a reconnaissance aircraft and a luxurious amount of anti-aircraft autocannons. Let’s take a look!



In general, Murmansk will be familiar to those of you who have played the American cruiser USS Raleigh. This is a fast, well-armed and relatively survivable ship. The main caliber of the Murmansk is 10 x 152 mm guns. This large caliber does mean though that you’ll have a slightly longer reload time compared to similar ships, but the one-time damage with many hits at once fully justifies this! The next advantage of the Murmansk is its anti-aircraft capabilities. Firstly, thanks to numerous anti-aircraft weapons of 40 and 20 mm calibers, and secondly due to the presence of an air target detection radar. While the main caliber is reloading, the 76 mm guns (three mounts per side) can fire, which can also work against air targets with shells and radio fuzes. The Murmansk’s weapons arsenal includes torpedoes in two three-tube tubes, as well as two reconnaissance aircraft with equipment for laying smoke screens and dropping small bombs.



It’s worth noting that the Murmansk can fire a maximum of seven main battery guns at a time due to the specific location of its turrets. Only high-explosive or semi-armor piercing shells can be fired, with their damage being sufficient enough for clashes with destroyers and light cruisers, but in high-rank battles, they may not have enough penetration for effective firefights against heavy cruisers. But in battles with lightly armored opponents, Murmansk is smooth — the consistently high damage of the high-explosive shells from the main caliber guns wreaks havoc on decks and unprotected gun mounts with each successful salvo. The armor piercing shells that have good penetration easily cope with the armor of light cruisers at almost all firing ranges.

The Murmansk’s engine room is protected by 76 mm of armor, the propeller-rudder area also has protection from high-explosive damage, but the fuel tanks and gun magazines located at the waterline will be especially vulnerable to torpedoes. It’s very convenient that the speed of the Murmansk will be almost the best among light cruisers at its rank. In fact, in terms of mobility, it differs little from a destroyer!



The Murmansk light cruiser will be an easy start to researching the USSR Bluewater fleet and a good addition to existing lineups. Very soon, we’ll be telling you about the second main reward of the Guided Fury Battle Pass season and publish the full list of rewards for completing stages. See you around!

Please note that this vehicle’s characteristics may be changed before it is added to the game.

The Vautour IIN Temporarily Discounted for the Anniversary of its First Flight!



The Vautour II was designed and produced by Sud Aviation and made its first flight on October 16th 1952. It served with the French Air Force from 1958 to 1979 and was also supplied to Israel, where it saw combat in the Six-Day War and the War of Attrition.

[h2]The Vautour IIN is temporarily available at a 30% Discount for Golden Eagles![/h2]
This French bomber is available at a 30% discount for 5,992 Golden Eagles.


When: From today until October 18th (09:00 GMT).
Where: France > Aviation > Premium vehicles.



About this aircraft
  • The Vautour IIN is a rank VI jet bomber with a large range of secondary weapons, including bombs, rockets, AS-30 and AS-20 Nord air-to-ground missiles, and AA-20 air-to-air missiles. Additionally, this aircraft is equipped with a radar and four 30 mm cannons. Thanks to its combination of good guns and ground options, the Vautour IIN can be used well both in air and ground battles.

It’s fixed! №98



Today, we’ll be going over the bug fixes and improvements that we’ve made to the game over the past 2 weeks. Let’s take a look!

Have feedback? Feel free to leave it in this thread here or in the comments of this news post!


If you’ve found a bug that you’d like to report, you can do so on our community bug reporting platform.

[h2]New Naval Loading Screen Tips[/h2]

Loading screens are not just for loading the game, but can also be a source of useful information. We’ve added a bunch of tips dedicated to naval battles now. They’ll remind you about mines and depth charges, situational effectiveness of high-explosive and armor-piercing shells, features of early battleships, the ability to capture points with reconnaissance aircraft and many other things that’ll be useful for new players.

[h2]Sound Fixes[/h2]

Some helicopter pilots took advantage of the ability to adjust the volume of their own engine so that when they were in cockpit view and opened the doors, they could orient themselves to what was happening around them by ear. This gave them an unintended advantage, so now with the doors open, the sound of the helicopter rotor is independent from their engine volume settings and enough to mask external sounds.

We also received a handful of feedback from players about the engine sound of the CV9030FIN, CV9035DK and CV9035NL being unrealistic, too harsh and lacking the diesel engine howl, so we’ve improved it. Have a listen to how they sound now!

[h2]An Additional Tutorial Mission for Testing Weaponry and Equipment[/h2]

We recently added tutorial missions for ground vehicles, allowing you to get to know various weapons and equipment better. In today’s update we added another one! This new mission allows you to train with the Strela-10M2 and its surface to air missile with a multi-channel optical homing head. As with all tutorials, you can access these through Battles > Tutorial from the hangar.

[h2]Optical Thermal Tracking Fix[/h2]
The optical and thermal imaging capture should not be distracted by chaff, but due to a bug this happened when playing SPAAGs and IFV vehicles. We’ve identified a problem here and have fixed it.

[h2]That’s not all![/h2]
You can find the full list of improvements in our main changelog! Here’s a bit more: the TNT equivalent of HMX-based explosives has been corrected, the torpedo aiming marker no longer disappears after each launch, and target markers have been added to AGM and Guided bomb tutorial missions.



[h2]Today's update: Update 2.39.0.83[/h2]

[h2]Ground Vehicles[/h2]
  • Vilkas — engine power has been reduced from 815 HP to 720 HP.
  • ZTZ99A — a bug that knocked out the crew when the lower frontal plate was fired at with medium-caliber HE shells has been fixed. (Report).
  • A bug that caused optical thermal tracking of IFVs and SPAAGs to get distracted by chaff has been fixed.
  • Reduced repair time and decreased durability of commander sights.
  • The TNT equivalent of octogen-based explosives has been changed. Octogen (HMX) from 1.59 to 1.656, Okfol from 1.59 to 1.62, Okfol-3.5 from 1.325 to 1.598.
    Sources: Химия и технология бризантных взрывчатых веществ. Орлова Е Ю, Химическая физика энергонасыщенных материалов. Д.Д. Талин, Основы технологической безопасности производств энергонасыщенных материалов и изделий. Д.Д. Талин.
  • A new ground vehicle training mission that allows you to familiarize yourself with weapons and equipment has been added. This mission can be started through the Battles > Tutorial menu from the hangar:
    • SAM with multi-channel optical homing head

[h2]Aircraft[/h2]
  • F-5E (FCU), AIDC F-5E — a bug that caused the drop-tanks to not display in x-ray mode has been fixed.
  • Mi-28NM — the 9M123 Khrizantema ATGM has been replaced by the 9M123M Khrizantema-VM. The range has been increased from 6 to 9 km. The maximum speed has been reduced from 550 to 400 m/s.
  • A bug where the sunrise or sunset time would cause the sun to appear below the horizon, visually turning the time of day into night has been fixed. Please note that some cloudy weather may also appear as night, but the sun will be above the horizon. This update does not fix this specific issue.

[h2]Naval Vessels[/h2]
  • A bug where there were no waves and the water surface was mirror-like and looked like it was calm in any weather has been fixed.
  • A bunch of new gameplay and control tips suggested by players have been added to the loading screen.
  • Pr. 206, Pr. 206 (Germany), Pr. 206-M — a bug that blocked torpedo firing when the bridge was destroyed has been fixed.

[h2]Sound[/h2]
  • CV9030FIN, CV9035DK, CV9035NL — the engine sounds have been adjusted and reworked in accordance with feedback. Previously, the sound was considered unrealistic, too harsh and lacking the diesel engine howl.
  • For all helicopters when viewed from the cockpit with the doors open, the sound of the external rotors is now independent of their engine volume settings. Their volume is set to an acceptable average level and is designed to mask external sounds. This is done in order to eliminate open cockpit doors as a way of orientation by hearing.
Patch notes reflect only key changes, meaning they may not include a complete list of all improvements made. Additionally, War Thunder is constantly being updated and some changes may not require an update. Changes reflected in patch notes are formed by taking reactions and requests of the community from the bug reporting service, forums and other official platforms into account. Bug fixes and changes are implemented in order of importance, for example a game-breaking bug will be worked on and implemented sooner.

T77E1: The Last Cowboy + Skink & Ram II News



Today we’re very happy to introduce the long awaited T77E1 SPAAG for the American ground forces tree! This addition will be finding its way into a lot of lineups when it arrives as part of the next major update.

[h2]T77E1: An SPAA for the USA at Rank II[/h2]
At a glance:
  • Six .50 cals!
  • Fast turret traverse and high elevation angles, can fire 85 degrees upwards.
  • Gunner and Commander are exposed, but both can fire the guns.
  • Limited anti-tank ability, but great at defeating unarmored vehicles.
Vehicle History
[expand]
Development started in July of 1943, when a new SPAAG based on the M24 Chaffee was requested, a modern design at the time which proved to be a malleable platform for additional development opportunities. A mockup was created in December, and two prototypes were ordered in April of 1944 after some design tweaks. The first prototype was designated as the T77 and arrived at the Aberdeen Proving Ground in July 1945. The second prototype was delivered a little later and featured several differences, enough to warrant a new designation: T77E1. Despite displaying impressive ability for its intended purpose, the conclusion of the war and the introduction of jet aircraft deemed the design ineffective for large-scale future use. While the army pursued additional testing into the early 1950s, nothing came of this development, and the prototypes were likely scrapped shortly after.
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[h2]Meet the T77E1![/h2]

This six-shooter prototype will be arriving at the early ranks of the American ground forces tree in the next major update. The USA has been missing some SPAA diversity in the earlier ranks, so we’re very happy that the T77E1 is ready to join the game, and thanks to its more forgiving attributes, it’ll make a fine partner for several strong lineups well beyond its Battle Rating. We also have something to talk about regarding the Skink and Ram II! So, saddle up, and let’s take a closer look.



The T77E1 ups the firepower drastically from the M16, featuring six M2 .50 cals in the turret complete with 900 rounds of ammunition each, allowing for long bursts of sustained fire. The platform is also impressively equipped for combating low-flying aircraft on the spur of the moment — it can point upwards almost vertically at 85 degrees, in addition to having a fast traverse speed of 65 degrees per second with a top crew! 

Since the internal workings take up a fair bit of room, the gunner and commander are positioned slightly outside of the turret. Their plexiglass housing offers no tangible protection against incoming fire, but as the T77E1 features tandem controls, both crew members can fire the guns, so if the gunner is knocked out the commander can keep firing! While the hull remains functionally identical to the regular M24 Chaffee, the turret protection is reduced. The overall thickness is 12.7 mm, or half an inch — the same thickness as the M18 — enough to withstand small arms fire but not much else. Thanks to the Chaffee hull, the T77E1 maintains the same impressive mobility, allowing it to traverse the map and reposition quickly to remain less predictable.



The T77E1 will remain a fairly comfortable SPAA to use, its sustained fast traverse speed will make tracking enemy aircraft nice and easy. The six guns will also accommodate for some degree of inaccuracy thanks to their wide spread of fire, meaning enemy aircraft should think twice before a standoff with this one!

[h2]Skink and M4A5 (Ram II)[/h2]

USA gets: Skink
Great Britain gets: Ram II

But that’s not all. In addition to the T77E1, we’ll be adding the much-loved Skink to the American tree in the next major update too! As part of this Canadian exchange, the Ram II will also be added to the British tree as a premium, with this one receiving a unique Canadian skin.

[h3]Both vehicles will not be removed from their current trees.[/h3]

Developer note: We’d like to note that the addition of the Skink to the American tree is not in place of any other unique vehicle — we have more SPAA planned for the tree and the Skink is just a bonus on top. The Skink will add more gameplay options and diversify lineups for the USA, and the Ram II has been requested for Great Britain for a while now, so this is a great opportunity for them to receive it.

That’s all from us today, the T77E1 will be arriving with the Skink to the American ground forces tree in the next major update to help keep the skies clear, with Great Britain also receiving the premium Ram II. We’ll see you again for more news on new vehicles and features in the near future, enjoy your matches and see you again soon!

Please note that this vehicle’s characteristics may be changed before it is added to the game.

Update 2.39.0.78



[h2]Aircraft[/h2]
  • A bug that caused scorch marks to appear on the model of aircraft in the hangar after viewing and switching secondary weapons has been fixed. (Report).

[h2]Ground Vehicles[/h2]
  • A bug where it was possible to activate thermals in third-person view after switching the view from the commander sight to the gunner sight while the vehicle was slightly submerged in water has been fixed. (Report).

[h2]Sound[/h2]
  • Z-11WA — a bug that caused the rotor to sound like the tail rotor RPM when viewed from the helicopter cockpit has been fixed.

[h2]Other[/h2]
  • The following changes made to nation challenge achievements have now come into effect:
    • Achievements can now only be obtained with vehicles that belong to a specific nation. Vehicles with the same name from another nation will no longer be added to achievements. For example, the achievement “Bf 109 German Ace” can only be completed with aircraft from the German aviation research tree and not with captured aircraft from the US and Japanese aviation research trees.
Patch notes reflect only key changes, meaning they may not include a complete list of all improvements made. Additionally, War Thunder is constantly being updated and some changes may not require an update. Changes reflected in patch notes are formed by taking reactions and requests of the community from the bug reporting service, forums and other official platforms into account. Bug fixes and changes are implemented in order of importance, for example a game-breaking bug will be worked on and implemented sooner.