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MPK Pr.11451: Shallow Water Domination



Today we’ll tell you about the Pr.11451, a Motor Torpedo Gun Boat coming to the Coastal fleet tree at the end of the line for the USSR.

[h2]MPK Pr.11451: A Motor Torpedo Gun Boat for the USSR at Rank V[/h2]

Features:
  • Very high speed.
  • Automatic 76 mm cannon!
  • Good torpedoes.
  • Hydrofoil.
Vehicle History
[expand]
In 1984, construction began on a new type of small anti-submarine boat for the USSR. Project 11451 boats, thanks to their high speed, towed sonar array and powerful weapons, were supposed to search for enemy submarines. A group of several of these boats could very quickly move to an area for the chosen search, carry out the search and if necessary, quickly move to new coordinates. Despite the planned large series of MPKs, only two Project 11451 boats were able to be fully completed before the collapse of the Soviet Union.
[/expand]

[h2]Meet the MPK Pr.11451![/h2]

The Pr.11451 will be added in the Seek & Destroy major update as a new top tier Coastal fleet boat for the USSR. This amazing hydrofoil combines excellent weapons and very high speed and will be a good addition to the top Soviet naval lineups. Let’s have a look.



Coming in with a top speed of 120 km/h, the MPK Pr.11451 is driven by two gas turbine engines, has hydrofoils and can easily overcome shallow water. Thanks to this, this boat will be an ideal assistant when going for capture points in the coastal areas! It’ll be easy to be the first to capture points at the beginning of a battle, and it can quickly get into cover and evade shots. The general disadvantage of hydrofoil boats however, is that if you slow down in shallow water, you’ll probably end up getting stuck, so be careful here.



Alongside its agility, the MPK Pr.11451 also boasts excellent weapons. The main caliber of this boat is an automatic 76 mm AK-176M cannon on the bow, already known to you if you play the MPK Pr.12412 and 12412P. This gun has a good rate of fire, although not much less than the Italian Sparviero cannon. You’ll be able to pick from HE shells and HE-VT shells for use against aircraft or for quickly destroying the crew of enemy boats that are more open.



At the stern of the MPK Pr.11451 is a rapid-firing 30 mm cannon, as well as two rotary torpedo tubes with SET-72 high-speed torpedoes — 8 of these in total.



Because of its size, mobility and firepower capabilities, the MPK Pr.11451 is going to be one of the better Coastal fleet boats in the game. It’s going to be very versatile in battle by charging towards capture points and holding areas of shallow water, divert fire of destroyers and set up torpedo ambushes, and generally be annoying to aircraft. Be aware of your surroundings, and we’re sure the MPK Pr.11451 will bring you victory and pure pleasure in naval battles.



That’s today’s blog. You can look forward to this new boat in the Seek & Destroy major update, coming very soon. See you!

Please note that this vehicle's characteristics may be adjusted before being added to the game.

Screenshot Competition – Summer Gathering!



Welcome to the 124th War Thunder Steam Screenshot Competition!


Your screenshots from last week were fantastic! For many, things are starting to heat up as summer is right around the corner. Find some good weather, and take a picture with a friend! The three most popular and three selected by us will get 300 GE. See the winners down below!

[h2]Let’s begin the 124th edition of our competition![/h2]

Create a stunning screenshot and submit it on the War Thunder Steam Community Hub with the tag #WTscreen124. You have time until the 21st of June to submit your screenshot.

After that date, 6 winners will be selected (3 of which will be the highest rated by the community and 3 selected by our judges), each of which receive a reward of 300GE.

[h3]Terms:[/h3]
    Your screenshot must be in good weather and include at least two player vehicles.
    You must add the #WTscreen124 tag (title cannot have any other text in it).
    Artists may only win by popular vote once per four screenshot competitions.
  • Screenshots need to be compliant with the War Thunder rules.
  • You need to be the author of the screenshot.
  • Screenshot needs to be new. You cannot use those which have previously been published or used in other competitions.
  • We will only accept raw screenshots from the game. You cannot use any editing software nor any other visual enhancements (like Nvidia Ansel filters).
  • You can use filters and settings built into War Thunder.
  • You can use the replay functionality built into War Thunder.
  • Rewards will be delivered to the author's account within 14 working days.


[h2]And now, time for the winners of the competition’s 123rd edition – Creators Choice![/h2]

[h3]Winners selected via community votes:[/h3]
https://steamcommunity.com/sharedfiles/filedetails/?id=3263571343
https://steamcommunity.com/sharedfiles/filedetails/?id=3266459296
https://steamcommunity.com/sharedfiles/filedetails/?id=3264952851

[h3]Winners selected by our judges:[/h3]
https://steamcommunity.com/sharedfiles/filedetails/?id=3266726106
https://steamcommunity.com/sharedfiles/filedetails/?id=3264940993
https://steamcommunity.com/sharedfiles/filedetails/?id=3264672559

Each winner will get 300GE! Congratulations and see you next week!

Seek & Destroy: Improvements & Refinements

Vehicles in major updates typically take the limelight, so today we wanted to go through some of the interesting additions, improvements and refinements that you may not have seen that are coming in the Seek & Destroy major update!

Updated Models

In the Seek & Destroy major update, we’ll be introducing new ground crew models for German open-top vehicles from WWII and Soviet open-top post-war vehicles! When the update is released, take a look at some of the self-propelled and SPAA vehicles of these nations to see them in all their glory.




We’ve also paid attention to modern pilots as well. You can see these new pilot models on the A-10, F-14, F-16, F-15, J-11, MiG-29, Su-27 and Yak-141 aircraft!

Detailed Internal Ground Vehicle Modules



Since new internal modules were voted for by the community, we’ve been at work implementing some for a number of ground vehicles. Damaging or destroying these new modules will disrupt the operation of them in the vehicle while you’re in battle.

These new modules are able to be repaired so that their functionality is restored, however rest assured you won’t need the Improved Parts modification to do this! They can be repaired by using the default repair kit that is available to ground vehicles.

Here’s the full list of modules and what happens when they’re damaged or destroyed:
  • Autoloader: a damaged autoloader will not feed new shells into the breech of a tank gun, but a shell already loaded into the barrel can be fired.
  • Fire Control System (FCS): damage to the FCS will block systems that are associated with it. For example, the gun stabilizer, LWS/LR, and NVD. A complete list of systems that are associated with the FCS can be seen in the hangar tooltip that pops up when hovering over the FCS module in x-ray mode.
  • Power system: a power failure can lead to a fire of this module and failure of the associated systems, such as the FCS, gun stabilizer and radar.
  • Driver controls: damage to this module prevents movement and turning.
  • Electronic equipment: damage to this module causes IRSTs, LWRs and radars to stop working.


Wheel Separation



After the dust settled on the deserted road of fury from our April Fools event, we decided to add wheels physically being torn off all wheeled vehicles when they’re hit. A direct hit from shells or a near explosion of a bomb can now lead to damage to the chassis of wheeled vehicles with an animation of one or more wheels being torn off.

Naval Battles Improvements



We’ll be adding additional alarms about fires in gun magazines. You’ll hear a special siren and voice command, and in order to put out the fire in time, the fire extinguisher icon that’s assigned to your key will be highlighted in the interface.

We’ve also improved the damage camera in naval battles. It’s now more detailed, with the outline of destroyed modules highlighted and the damage itself becoming more visible, due to changes in layers in the damage camera window so that elements that interfere with the view are now moved to the background. Fuel tanks, coal bunkers and anti-torpedo boules will no longer show up in the damage camera. When an enemy ship is damaged, fires caused by hits will now be clearly visible, as fire locations are marked with icons that depict flames.

There’s now an option in the Protection Analysis mode for naval that shows the distribution of the crew in your vessel. Take a look at it in the hangar, click the Protection Analysis button and then “Show crew distribution”. This will show you different areas that are highlighted in green, yellow, orange and red. Where there’s green, there’s less crew, and where there’s red, there’s more crew in your ship or boat.

Updated Helicopter Cockpits



Our artists have been busy and have done a lot of work to improve the cockpits and models for aircraft. We’ll now be introducing detailed cockpits for dozens of helicopters, you’ll be able to see the full list in the Seek & Destroy major update changelog once it’s released.

Radar Indicators



We’re improving radar indicators for higher ranked aircraft! Now, you’re able to see the current position of missiles on the indicator that have an active radar seeker and Inertial Observer Guidance (IOG). A target attack indication is now displayed on a line connecting the missile and a target: solid line indicates the allowed target acquisition range by the missile seeker, and a dotted line indicates a flight according to inertial navigation system. While a missile is under IOG control its target appears as circle, and when a missile acquires its target and starts tracking this circle disappears.

That’s all for this one. We hope you’ve enjoyed some of the smaller things. Until next time!

Server Update 14.06.2024



[h2]Ground vehicle simulator battles[/h2]
  • Setup 2_2 — T18E2 has been removed. Pz.IV G, Pz.IV H, Pz.IV J and Churchill AVRE Petard have been added.
  • Setup 3_2 — KW I C 756 (r) (Germany) has been removed. Churchill AVRE Petard has been added.
  • Setup 4_2 — KV-220 has been removed.
  • Setup 5_2 — Kungstiger has been added.
  • Setup 6_2 — Ho-Ri Production has been removed. Kungstiger has been added.
  • Setup 8_2_2 — M60A1 "D.C.Ariete" has been removed. PLZ83-130 has been added.
  • Setup 9_2 — Gal Batash and AGS have been removed. Shturm-S has been added.
Patch notes reflect only key changes, meaning they may not include a complete list of all improvements made. Additionally, War Thunder is constantly being updated and some changes may not require an update. Changes reflected in patch notes are formed by taking reactions and requests of the community from the bug reporting service, forums and other official platforms into account. Bug fixes and changes are implemented in order of importance, for example a game-breaking bug will be worked on and implemented sooner.

German Navy Day: Two Ships and a Decal!



On June 14th 1848, the newly formed German Empire founded a navy to confront Denmark, which had established a blockade on German ports. They took part in only one battle at Heligoland in 1849, but were unable to lift the blockade. In 1849, the empire ceased to exist, and in 1852 so did the navy. This memorable date remained and is celebrated as German Navy Day to this day.

[h3]The Т31 and Z20 Karl Galster destroyers are temporarily available for Golden Eagles![/h3]
In honor of German Navy Day, two ships from WWII have temporarily returned for Golden Eagles! The T31 is 5,040 Golden Eagles and the Karl Galster is 6,090 Golden Eagles.

When: From now until June 17th (07:00).
Where: Germany > Bluewater fleet > Premium vehicles.

About the T31
  • The T31 took part in battles against Soviet boats in the Vyborg Bay in 1944. She’s equipped with a powerful air defense battery and rapid-firing main caliber guns, especially effective at short and medium distances!


About the Z20
  • The Z20 Karl Galster was engaged in laying minefields during WWII and hunting Arctic convoys. This destroyer differs from its peers due to its fully automatic 37 mm anti-aircraft guns and impressive speed. Karl Galster’s main caliber is the 128 mm SK C/34 gun with a good rate of fire and powerful HE, making this destroyer a true all-rounder!


[h3]Earn the “Emblem of the Marineunteroffizierschule” decal![/h3]
This decal is available for German Navy Day.

“Emblem of the Marineunteroffizierschule” decal

When: From now until June 17th (07:00 GMT).

Task: Play 3 battles using German ships at rank III or higher to receive the “Emblem of the Marineunteroffizierschule” decal.

Additional details:
  • You must use a minimum of rank III.
  • Your activity must not be below 70%.
  • You can complete the task in random battles, except for Enduring Confrontation missions, and [Assault] mode.
  • Track your progress in the hangar by clicking Nickname → Achievements → Holidays → German Navy Day.
  • You can find the decal in the “Germany → Navy” tab in the Customization menu.