1. War Thunder
  2. News

War Thunder News

Meet the Winner of Thunder CUP 2025: Team Hide!



Last Sunday, Thunder CUP 2025 came to an end. After three weeks of intense battles and three different kinds of tournaments, a 4v4 tank format, then a 4v4 jet format and to end a 5v5 mixed format, Team Hide became the Grand Champion of 2024 after winning Thunder CUP 2025!

Congratulations to Team Hide! Their victory was very impressive — they secured first place in the tournament even before the last week finished!


[h2]The Thunder CUP Podium[/h2]


In the overall ranking, Team Hide ended first when AVReS and BoisInHell finished with the same total points. However, AVReS officially takes second place thanks to their two victories over BoisInHell, while BoisInHell won just one match against AVReS. Congratulations to them!

[h2]Looking back at Thunder CUP 2025...[/h2]


[h3]Week 1 — 4v4 Ground[/h3]
Thunder CUP kicked off on January 31st with 4v4 tank battles! The matches were full of surprises and pure action, with some unexpected twists along the way. Teams BoisInHell and Hide made it further than many anticipated, while DODEC was eliminated sooner than expected by AVReS and LEET. In an incredible double final, AVReS managed to secure victory against BoisInHell. Hide reached 3rd place after coming back from the loser bracket.

[h3]Week 2 — 4v4 Air[/h3]
The second week of Thunder CUP came with 4v4 jet battles and was absolutely thrilling, with intense dogfights pushing every team to their limits! Team Restart surprised everyone by winning against Hide. But Hide didn’t lose their confidence — they took first place with an outstanding performance, winning 4 matches in a row in one day! Their captain, Shark, dominated the skies. Despite giving it their all, BoisInHell once again finished in second place this week. Only 5 points separated teams Hide and BoisInHell on the leaderboard!

[h3]Week 3 — 5v5 Combined[/h3]
The final phase, 5v5 mixed (tanks & jets) of Thunder CUP 2025 delivered an incredible showdown, with fierce matches until the very last round. By the end of Saturday, Hide had already secured at least 4th place, which was enough to guarantee their Thunder Cup victory even before the grand final. The fight for first place in this final tournament came down to AVReS vs. DODEC. Even though the overall ranking was already locked (AVReS in second and DODEC in fourth), DODEC gave it their all. After a first loss against AVReS, DODEC fought their way through to the victory of the 5v5 mixed tournament!

All teams in Thunder CUP fought valiantly and showed some of the best action ever in tournaments. We congratulate and thank them for their participation! 

[h2]The team packs are still available for a limited time![/h2]
The bundle is available until February 28th in the Gaijin store, and until March 13th for consoles (you asked for it, we made it for you!). Get them before they’re definitely gone!

[h3]Team pack bundle at -20%[/h3]

You can also buy a discounted bundle containing all the packs at -20%.
$23.92 $19.14

This bundle includes:
  • Team DODEC Pack
  • Team Hide Pack
  • Team Restart Pack
  • Team RAWR Pack
  • Team BIH Pack
  • Team AVReS Pack
  • Team Leet Pack
  • Team LetsGo Pack


[h2]The War Thunder Esports YouTube Channel[/h2]
Missed the live broadcast of Thunder CUP 2025? Want to rewatch your favorite match? From now on, you’ll be able to watch all replays of Thunder CUP 2025 and much more soon on our brand new YouTube channel!

[h2]YOUTUBE[/h2]

But there’s more to come! An Esports 2025 roadmap is scheduled for March, with the announcement of a turning point for the War Thunder competition scene!

The Thunder Championships Series is coming... #TCS

Update 2.43.0.114



[h2]Aircraft[/h2]
  • La-200 — a bug that caused parts of the aircraft to float in the air when the tail was torn off has been fixed. (Report).
  • 37 mm Ho-203 cannon — explosive type for the HE shell has been changed from TNT to RDX. (Report).
  • Rafale C F3 — a bug that caused some MFD pages to not fit into the central MFD has been fixed. (Report).
  • Hunter F.58 — the mistakenly increased Battle Rating in Ground Realistic Battles has been decreased back to 9.7.
  • G8N1 — Battle Rating in Ground Realistic Battles has been increased to 6.3, the same as in Air Realistic Battles with the implementation of the planned BR changes. The change was not reflected in the final table by mistake.
  • Fw 190 A-5 — Battle Rating in Ground Realistic Battles has been decreased to 4.3, the same as in Air Realistic Battles with the implementation of the planned BR changes. The change was not reflected in the final table by mistake.

[h2]Interface[/h2]
  • A bug that caused the move of a vehicle to or from the locked crew to be possible has been fixed. (Report).
  • A bug that caused the total modification research bar in the vehicle modification window to sometimes move lower and overlap with some other interface elements has been fixed.
Patch notes reflect only key changes, meaning they may not include a complete list of all improvements made. Additionally, War Thunder is constantly being updated and some changes may not require an update. Changes reflected in patch notes are formed by taking reactions and requests of the community from the bug reporting service, forums and other official platforms into account. Bug fixes and changes are implemented in order of importance, for example a game-breaking bug will be worked on and implemented sooner.

CM Covert Disclosures No.5: Major Update Prologue



Hey everyone! Today, we’ll be talking about what you can expect regarding some of the new content coming in the upcoming major update. We’ll talk specifically about some QoL UI changes coming and some anticipated player profile showcases. Let’s dive straight into the details!

Upcoming Major Update

[h3]Inventory item recycling[/h3]
Let’s first take a look at one feature that was part of the Roadmap: inventory item recycling! This one has been in development for some time now and we’re finally able to show you some screenshots and describe how it works.

Currently only on internal Gaijin accounts for testing, it works by selecting items you want to recycle from your inventory, then recycling them, and then creating them into a new item at random in the ratio of 2:1. The newly created item goes into your inventory as normal.

The CM team has been testing it, recycling items and getting some random boosters, wagers, backups and orders from the process! This new feature will be available for testing on the open dev server and if there are no major problems it will be released in the major update.



[h3]Player profile showcases[/h3]

Back in December, magazine2 gave details about the new player profile; the design choices and what we had planned for the future. We’re pleased to announce some new (and important!) player profile showcases are almost ready and will be deployed in the upcoming major update. Here are the ones that will be included:

  • Vehicle Collector — here, you’ll show off 1 to 3 vehicles of your choice that you’ve unlocked. The number of vehicles you have unlocked per nation and the total number are also displayed. Below are some random examples:


  • Ace of Spades — here, you’ll show off the number of spaded vehicles that you have per nation. Selected types of vehicle from selected countries are also shown so that you can see how many more vehicles you need to spade to be 100%!


  • Medalist — here, you’ll be able to show off 1 to 10 medals of your choice that you’ve unlocked. The total number of medals that you’ve unlocked is also shown for the same reason above.


[h3]New shell stat cards design[/h3]
Amongst the previous UI changes implemented last year, the developers have also been working on a new and improved version of stat card for shells. For this one, the aim was to display the most important aspects of a shell so that you can glance and read it quickly. The main parameters for shells are muzzle velocity, armor penetration at close-range and TNT equivalent.



What else can you expect in terms of UI changes in the future? The team are redesigning some other cards right now for all projectile stat cards in the game, including smoke grenades, ordnance and ammo belts, which will be in the same style as the one above.

[h3]UAV picture-in-picture mode for light tanks[/h3]


Higher ranking light tanks can unlock a Scout UAV and launch them in game, giving a good perspective of the battlefield and act as a good way to mark enemy tanks for your teammates. There are a couple of downsides however for the player that launches the UAV — this forces you to be static in your vehicle, lose active control and have to constantly switch cameras, which is unintuitive. This is one area of the UAV where the developers wanted to improve it by adding a picture-in-picture mode when driving your ground vehicle.

Launching your Scout UAV and then switching back to your light tank will give you the option to switch your minimap between two views; the standard minimap and UAV view, which displays the live video feed of the UAV to you. This in turn will allow you to see a glimpse of the battlefield, all while driving your ground vehicle around and fighting as normal. A yellow UAV PoV marker is also shown in the game world so that you can get a sense of where your UAV is looking at. This will of course come with some new ways to play the game, and we’re excited to see what can be pulled off.

UAV view

UAV picture in picture view

We’ve faced a couple of challenges when designing this feature, especially when trying to display the terrain properly and optimization. Much like aircraft Multi-Function Displays in aircraft cockpits, we’re working to ensure that the game runs as smoothly as it can and that this new feature doesn’t hinder performance.

[h3]Improved minimap buttons[/h3]
Last year we added some buttons to the in-game map in the respawn screen, allowing you to move the map around and change the map type. While it worked to some extent, the buttons came off as a bit confusing. So we’ve looked to improve it by being clear on what button pressing does: on PC, left click is to ping attention, right click is to move the map around, and middle-mouse button marks or changes a point of interest. We’ve also ensured that this is easy to use on console controllers as well.



[h3]New MFDs for some aircraft[/h3]


With the arrival of more modern aircraft featuring Multifunction Displays (MFD) in their cockpit, it brings a new level of realism and functionality to our virtual cockpits. Those of you familiar with for example, Eurofighters and Rafales will have already seen this awesome feature in game already, and we are pleased to say the Rafale will soon be receiving its weapons MFD page, as well as a couple of other aircraft that are planned in the major update will receive their own MFD sets.

These types of features really bring modern aircraft to life and add an additional layer to immersion, along with tactical and gameplay comfort benefits too.



[h3]Maps graphical rework[/h3]
You may remember last year, Abandoned factory saw a rework to its visuals to bring it up to date without significantly changing its gameplay. You reacted quite well to this and we can share with you today that several other maps are in progress for a visual revamp to bring some fresh life to them. Rhine, Jungle and Sinai are all currently being worked on to receive this type of visual spruce up, without changing their gameplay. Some of your old favourites have never looked so good! We hope you will enjoy them too.

[h3]Message and rewards for intercepting munitions[/h3]
We’ve also been working on a new system for rewarding the interception of various munitions, destroying incoming bombs and missiles before impact. A successful interception will be shown in the feed as well as the post-battle results screen, where you can see the interceptions you’ve made and the reward gained from them.

We’ll also be adding a special achievement for intercepting a bomb over 5000kg, it can potentially be quite impactful to stop a bomb like this from self-detonating, and now you’ll get a proper reward for doing it!

[h3]Vehicle hint[/h3]
Speaking of things to come. We can say that one vehicle in the next major is definitely causing a buzz. We know a great many of you will be eager to get your hands on it and leave your opponents with a real stinging sensation!

Onto other things

[h3]Talking about module and vehicle RP being lost[/h3]



This bug has plagued the game for a long time now. Essentially, if you played a battle in a vehicle and left before it was finished and then went into another battle and used the same vehicle, the RP earned in the first battle could be lost if the modification you were researching was completed when the second battle finished.

It hasn’t been simple to fix this bug — it has been complex and we can say having looked at our internal report it has been looked at and worked on for quite some time now. But we’re pleased to say there is light at the end of the tunnel, and a fix is currently in testing; as of now, it looks like a fix for this bug will be made.

[h3]Incoming events[/h3]
The next two event vehicles are a ship and ground vehicle respectively. The namesake of one of them is a place quite close to our German office as a bit of a clue. The other is based on a vehicle we have already but with a completely different weapons system which should change how it plays entirely, keep an eye out for them over the coming months!

[h3]Monthly decals[/h3]
One from Oxy here, Monthly Decals! This was one of my favourite events from a few years ago, and I’m very happy to have been able to bring it back recently. I think it’s great to have some short-term goals in a game like this for a bit of soft-direction. Each month we’ll be including one decal for each nation, though maybe one nation will be dropped in place of a marking from a smaller nation, like Norway from this month for example. There will be 5 new markings and 5 reused markings, so new players can collect some of the previous emblems as well.

It took over a year on-and-off to find enough interesting markings we can use, currently we have several hundred options for the future but we’re open to ideas for more! I’ll be keeping an eye on the suggestion area for decals and I’m open to changing the schedule if we get some interesting examples (bonus points if sharks).



I’ll also be updating the descriptions for other decals already in the game soon as well (the extra text you get when you hover over them), currently German and British air decals have detailed descriptions on their history, symbology and placement. It’s a small thing ultimately but hopefully it’s interesting. One of my favourite things in games is when you look for extra detail somewhere and find it, so it’s always nice to get to work on this area when I have the time. I hope you like the decal events, and I’ll always be happy to hear your feedback on it!

Cheers,
the CM Team

Update 2.43.0.112



[h2]Aircraft[/h2]
  • A bug that caused some air tutorial missions to be impossible to complete due to the lack of targets (balloons) has been fixed. (Report).
  • Jammed weapons now take damage on jamming and are shown as damaged in X-ray view.

[h2]Ground Vehicles[/h2]
  • Pantsir-S1, Tor-M1, HQ17 — a bug where the camera offset from the target center was preserved when switching targets has been fixed. Now when switching targets the camera will be centered on the target.

[h2]Naval Vessels[/h2]
  • A bug where being destroyed in a ship while dropping mines would cause the mines to be dropped the next time the player respawned in battle has been fixed. (Report).

[h2]Graphics[/h2]
  • A bug where MFD reflections in the cockpit glass did not match the current image on the MFD has been fixed.
  • A bug where water reflections could be distorted on water quality settings at “medium” and below has been fixed.
  • Seversk-13 (winter) — a bug where the ground textures could flicker has been fixed.
  • A bug where the HUD in the cockpit was too bright when night vision was turned on, making markings in the HUD difficult to read has been fixed.

[h2]Interface[/h2]
  • A bug where the NVD enable key could be displayed in views where NVD activating was not available has been fixed.
Patch notes reflect only key changes, meaning they may not include a complete list of all improvements made. Additionally, War Thunder is constantly being updated and some changes may not require an update. Changes reflected in patch notes are formed by taking reactions and requests of the community from the bug reporting service, forums and other official platforms into account. Bug fixes and changes are implemented in order of importance, for example a game-breaking bug will be worked on and implemented sooner.

Screenshot Competition – Bombs Away!



Welcome to the 159th War Thunder Steam Screenshot Competition!


Thanks for sharing all of your screenshots with us last week, they looked great! This week has a simple theme, capture an explosion! The three most popular and three selected by us will get 300 GE. See the winners down below!

[h2]Let’s begin the 159th edition of our competition![/h2]

Create a stunning screenshot and submit it on the War Thunder Steam Community Hub with the tag #WTscreen159. You have time until the 21st of February to submit your screenshot.

After that date, 6 winners will be selected (3 of which will be the highest rated by the community and 3 selected by our judges), each of which receive a reward of 300GE.

[h3]Terms:[/h3]
    Your screenshot must include an explosion!
    You must add the #WTscreen159 tag (title cannot have any other text in it).
    Artists may only win by popular vote once per four screenshot competitions.
  • Screenshots need to be compliant with the War Thunder rules.
  • You need to be the author of the screenshot.
  • Screenshot needs to be new. You cannot use those which have previously been published or used in other competitions.
  • We will only accept raw screenshots from the game. You cannot use any editing software nor any other visual enhancements (like Nvidia Ansel filters).
  • You can use filters and settings built into War Thunder.
  • You can use the replay functionality built into War Thunder.
  • Rewards will be delivered to the author's account within 14 working days.


[h2]And now, time for the winners of the competition’s 158th edition – Another Day at the Beach![/h2]

[h3]Winners selected via community votes:[/h3]
https://steamcommunity.com/sharedfiles/filedetails/?id=3423607294
https://steamcommunity.com/sharedfiles/filedetails/?id=3423346937
https://steamcommunity.com/sharedfiles/filedetails/?id=3423486085

[h3]Winners selected by our judges:[/h3]
https://steamcommunity.com/sharedfiles/filedetails/?id=3423273526
https://steamcommunity.com/sharedfiles/filedetails/?id=3425257297
https://steamcommunity.com/sharedfiles/filedetails/?id=3423687474

Each winner will get 300GE! Congratulations and see you next week!