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Technical Issues

[p][/p][p][/p][p]Hey everyone, we're currently experiencing difficulties with match creation and joining battles.[/p][p][/p][p]Our team is working to resolve the issue. We're doing everything possible to restore stable server operation as quickly as possible.[/p][p][/p]

It’s fixed! №112

[p][/p][p]Today, we’ve rounded up and will be covering some of the bug fixes and improvements that we’ve made to the game today and over the past few weeks. If you’d like to catch up on every fixed bug, then be sure to check out the changelog section on our website.[/p][p] [/p][p]If you’ve found a bug that you’d like to report, you can do so on our community bug reporting platform.[/p][p][/p]
Ammunition From Random Vehicles Fix
[p][/p][p]We recently added a random vehicle mechanic to the game, designed to help players expand their respawn options at high Battle Ratings. If you had the same vehicle in your hangar that you also randomly received in battle, your vehicle would retain the ammo selection from the random vehicle.[/p][p]Ammunition selection settings are now saved separately for your vehicle and for random vehicles in battle.[/p][p][/p]
IR Seeker Fix
[p][/p][p]Sometimes, air-to-air missiles with infrared seekers would behave incorrectly. A bug in the target prolongation mechanics caused seekers to drift away from the target immediately after they locked on, even though the target hadn’t even deployed countermeasures. This would occur until the seeker reacquired the target, at which point it would lock on correctly. We’ve fixed this, and seekers will no longer drift away from their target without cause![/p][p][/p]
Problems With Radars Fix
[p][/p][p]Recently, phased array radars developed an issue. After a previous update, they began incorrectly calculating target velocities when tracking a large number of targets. Another issue caused the missile launch zone indicator to fail to display on the radar display when a targeting pod was attached to the aircraft until the target was also locked on by the targeting pod. We’ve fixed both issues.[/p][p][/p]
Ghosts Of Dead Trees Fix
[p][/p][p]It’s long past Halloween, but something strange started happening to the trees. Sometimes, when hit, they simply vanish... and then their roots or stumps appear in the most unexpected places on other parts of the map! You rub your eyes, look through the sniper scope, and they disappear again... it’s truly mystical![/p][p] [/p][p]In reality this wasn’t anything magical, but an error that occurred because the hidden object buffer wasn’t cleared. Farewell, tree ghosts![/p][p][/p]
Other graphical errors
[p][/p][p]Decals are often seen on various buildings, as they’re an additional layer of textures that makes the building more expressive in appearance. These can be, for example, traces of shell hits or simply snow stuck to the wall. However due to an error, these decals did not appear on the walls fully, instead they only appeared partially, with parts of the buildings remaining without these details, which looked strange.[/p][p] [/p][p]Another bug only occurred when shadows were set to high or very high quality. When the sun was low on the horizon, the shadows of mountains cast on the tank part of the location would sometimes start to flicker, distracting players. We’ve fixed these issues.[/p][p][/p]
That’s not all
[p]Check out the full list of fixes and improvements in the update notes below! Here’s some more: ammunition boxes can be replaced after 15 seconds, the artificial horizon in the cockpits no longer jerks when performing a left roll, and you can now view detailed missile characteristics when playing Multi-Vehicle SAM Systems before switching to the launcher.[/p][p][/p][h3]Previous Updates:[/h3][p][/p][h2]Today's Server Update 04.02.2026[/h2][p][/p][h3]Aircraft[/h3]
  • [p]F-117 — a bug that caused the aircraft to spawn in the air at maximum speed has been fixed. The spawn speed is now limited to 900 km/h (IAS). (Report).[/p]
  • [p]Mosquito Mk.6 (all variants) — a bug that caused the engine and propeller speed to constantly fluctuate regardless of flight speed has been fixed. (Report).[/p]
  • [p]MiG-25PD — the maximum radar lock-on range has been increased to 80 km. (Report).[/p]
  • [p]Mirage 2000C (all variants), Mirage 2000-5 (all variants), Mirage 4000 — the list of radar screen scales has been corrected. (Report).[/p]
  • [p]Su-24M — a bug where the use of S-25OF rockets on the right wing didn’t require the corresponding modification has been fixed.[/p]
  • [p]MiG-21PFM — a bug where the air brake would clip through the underfuselage fuel tank has been fixed.[/p]
  • [p]A6M3 mod.22 — a bug that caused the next pylon for a bomb drop to be incorrectly indicated has been fixed. (Report).[/p]
[p] [/p][h3]Ground Vehicles[/h3]
  • [p]BMPT — a bug in the interface logic that made it impossible to select a second belt when in battle until the 9M120-1F ATGM modification was researched has been fixed.[/p]
  • [p]Leopard 2A4 (Italy) — a bug that caused the FN-MAG machine gun belt to be inactive in the modifications menu when installing smoke grenade launchers has been fixed. (Report).[/p]
  • [p]PGZ04A — a bug that resulted in no radar folding animation when it was damaged has been fixed.[/p]
[p] [/p][h3]Naval Vessels[/h3]
  • [p]Stalingrad — a bug where the ship did not have an updated damage control system has been fixed. (Report).[/p]
  • [p]HMS Vanguard — a bug where the barrels of the second main caliber turret would clip into the superstructure at maximum traverse to the side has been fixed. (Report).[/p]
  • [p]Clemenceau — main battery ammunition has been redistributed. Now, when the ammo count is not full, shells are distributed evenly between both turrets. (Report).[/p]
[p] [/p][h3]Interface[/h3]
  • [p]A bug that sometimes caused the names of the achievements, nested inside a tracked achievement to overlap has been fixed. For example, this could occur with the marks of distinction. (Report).[/p]
  • [p]H-75M (China) — a bug in the interface logic that caused the background of the vehicle icon to not reflect that the vehicle is premium has been fixed.[/p]
  • [p]A bug where the countermeasure series setting could be missing from the spawn screen when using a custom weapon loadout has been fixed. (Report).[/p]
  • [p]A bug where the tactical map would show a tank map instead of an air map when the player spawned in a nuclear aircraft without leaving their tank has been fixed.[/p]
  • [p]A bug that occurred after sending a complaint about a player from the debriefing menu which caused the player’s selected tab to be reset has been fixed. (Report).[/p]
  • [p]A bug where the bottom portion of the debriefing result could be cut off without an ability to scroll has been fixed.[/p]
  • [p]A bug where the X-ray view on some aircraft could show an incorrect number of rounds has been fixed. (Report).[/p]
  • [p]A bug that caused the first stage ammo indicator to fail to display three-digit ammunition loads has been fixed.[/p]
  • [p]A bug where, when quickly switching camouflage in the appearance window, it might not be applied to the vehicle has been fixed.[/p]
  • [p]A bug where the localization key was displayed in the description of the “Hot Air Effect” setting has been fixed. (Report).[/p]
  • [p]The display of the vehicle packs which contain multiple vehicles in the research window has been improved. A new tooltip when hovering the cursor on the group has been added.[/p]
  • [p]A bug that sometimes caused the window prompting to save the changes in profile when editing showcases to reappear indefinitely has been fixed.[/p]
  • [p]A bug that caused the dropdown menu of the game mode for which the Battle Ratings should be shown to display unblurred when opening folders in the tech trees has been fixed.[/p]

Rank IX Aircraft and Reshuffles to Aviation and Ground Vehicle Research Trees

[p][/p][p][/p][p]Hey everyone! At the beginning of March, we’ll be introducing rank IX for aircraft research trees. This rank will include some existing top-tier aircraft, while some rank VIII aircraft will be grouped or relocated. Comparison images of the trees before and after the changes can be seen below. Check them out![/p]
  • [p]USA[/p]
[p][/p]
  • [p]Germany[/p]
[p][/p]
  • [p]USSR[/p]
[p][/p]
  • [p]Great Britain[/p]
[p][/p]
  • [p]Japan[/p]
[p][/p]
  • [p]China[/p]
[p][/p]
  • [p]Italy[/p]
[p][/p]
  • [p]France[/p]
[p][/p]
  • [p]Sweden[/p]
[p][/p]
  • [p]Israel[/p]
[p][/p][p][/p][p][/p][p][/p][p]At the beginning of March, several armored vehicles in the USSR and Chinese research trees will be moved. Comparison images of the trees before and after the changes can be seen below. Check them out![/p][p][/p]
  • [p]USSR[/p]
[p][/p]
  • [p]China[/p]
[p][/p][p]These changes are aimed at improving the research tree structure and aligning the vehicle Battle Ratings with their ranks to ensure progression is smoother. Affected vehicles are marked with a special icon in the game.[/p][p][/p][p]We’re announcing upcoming changes in advance to give you the opportunity to plan your tech tree research with an understanding of how the tech trees will look in the near future.[/p]

Update 2.53.0.72

[p][/p][p][/p][h3]Battle Ratings[/h3][p] [/p][h3]Aircraft[/h3]
  • [p]A bug where the missile launch zone indication was not displayed on the radar indicator unless the target was also locked on by the targeting pod when it was being used has been fixed. (Report).[/p]
  • [p]A bug where airborne respawn points were displayed incorrectly on the horizontal situation display MFD page of modern aircraft has been fixed.[/p]
  • [p]A bug that could cause the lock-on to “drift” away from the target in some cases when infrared air-to-air missiles locked onto targets that weren’t using countermeasures has been fixed.[/p]
  • [p]A bug that could cause the artificial horizon in the cockpits of some aircraft to move around when performing a barrel roll to the left has been fixed.[/p]
[p] [/p][h3]Ground Vehicles[/h3]
  • [p]A bug where the choice of ammunition on a random vehicle in battle was applied to the game vehicle owned by the player has been fixed. The ammunition settings are now saved separately both for random vehicles and for vehicles owned by the player. (Report).[/p]
  • [p]A bug where random SAM systems in Ground Battles had access to researchable missiles has been fixed.[/p]
  • [p]T-55AM-1 — a bug where the turret model in the damage indicator was displayed incorrectly has been fixed. (Report).[/p]
  • [p]H.35 — a bug where some armor parts did not rotate with the turret has been fixed.[/p]
[p] [/p][h3]Interface[/h3]
  • [p]A bug where the vehicle research bonus bar would display incorrectly if there was no visible premium, squadron or special vehicles in the tree has been fixed. For example, this issue occurred in the Japanese helicopter research tree. (Report).[/p]
  • [p]A bug that caused the flags of nations to extend beyond the border of the “Vehicles Collector” profile showcase has been fixed.[/p]
  • [p]A bug that prevented detailed missile characteristics from being displayed in the menu and in combat for Multi-Vehicle SAM Systems before switching to the launcher has been fixed.[/p]
  • [p]A bug where the “AUTO” label was not displayed in the interface for aircraft mounted guns when the ballistic computer for air targets was enabled has been fixed.[/p]
  • [p]A bug where the amount of ammunition in the launchers of Multi-Vehicle SAM Systems was not displayed in the action panel in replays when observing the TADS vehicle has been fixed.[/p]
[p] [/p][h3]Graphics[/h3]
  • [p]A bug where ammunition racks would disappear in the hangar and the detail of the ammunition itself would be reduced when NVIDIA Ansel was enabled has been fixed. (Report).[/p]
[p] [/p][h3]Customization[/h3]
  • [p]KW I C 756 (r) (Germany)  location conditions for the standard camouflage have been adjusted from forest to desert.[/p]
  • [p]MiG-29N (Japan) — a description of the anniversary camouflage of the Royal Malaysian Air Force has been corrected. (Report).[/p]
  • [p]A bug that prevented the “Fireworks mortar” decoration from working when using it on Multi-Vehicle SAM Systems has been fixed. (Report).[/p]
[p][/p][hr][/hr][p]Patch notes reflect only key changes, meaning they may not include a complete list of all improvements made. Additionally, War Thunder is constantly being updated and some changes may not require an update. Changes reflected in patch notes are formed by taking reactions and requests of the community from the bug reporting service, forums and other official platforms into account. Bug fixes and changes are implemented in order of importance, for example a game-breaking bug will be worked on and implemented sooner.[/p]

Screenshot Competition – Streets of Conflict!



Welcome to the 209th War Thunder Steam Screenshot Competition!


We loved getting to see all of your submissions from last week! This week’s theme focuses on battles fought in dense, built-up environments. Capture a screenshot while navigating narrow streets, fighting among buildings, or flying low over urban terrain. The three most popular and three selected by us will get 300 GE. See the winners down below!

[h2]Let’s begin the 209th edition of our competition![/h2]

Create a stunning screenshot and submit it on the War Thunder Steam Community Hub with the tag #WTscreen209. You have time until the 6th of February to submit your screenshot.

After that date, 6 winners will be selected (3 of which will be the highest rated by the community and 3 selected by our judges), each of which receive a reward of 300GE.



[h3]Terms:[/h3]
    Your screenshot must include buildings, streets, or bridges.
    You must add the #WTscreen209 tag (title cannot have any other text in it).
    Artists may only win by popular vote once per four screenshot competitions.
  • Screenshots need to be compliant with the War Thunder rules.
  • You need to be the author of the screenshot.
  • Screenshot needs to be new. You cannot use those which have previously been published or used in other competitions.
  • We will only accept raw screenshots from the game. You cannot use any editing software nor any other visual enhancements (like Nvidia Ansel filters).
  • You can use filters and settings built into War Thunder.
  • You can use the replay functionality built into War Thunder.
  • Rewards will be delivered to the author's account within 14 working days.


[h2]And now, time for the winners of the competition’s 208th edition – After the Hit![/h2]

[h3]Winners selected via community votes:[/h3]
https://steamcommunity.com/sharedfiles/filedetails/?id=3653541354
https://steamcommunity.com/sharedfiles/filedetails/?id=3653235485
https://steamcommunity.com/sharedfiles/filedetails/?id=3653056207

[h3]Winners selected by our judges:[/h3]
https://steamcommunity.com/sharedfiles/filedetails/?id=3654897516
https://steamcommunity.com/sharedfiles/filedetails/?id=3652713117
https://steamcommunity.com/sharedfiles/filedetails/?id=3655030987

Each winner will get 300GE! Congratulations and see you next week!