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The J35A is Temporarily Available & Discounted to Celebrate the 70th Anniversary

[p][/p][p]The Saab 35 Draken made its maiden flight 70 years ago, on October 25th, 1955. It was Sweden’s first supersonic fighter and is known for its unique double-swept wing. Its various modifications remained in service for over 40 years![/p][p] [/p][h3]The J35A Draken is temporarily available for purchase and has a 30% discount for 6,363 Golden Eagles![/h3][p][/p][p]When: From October 23rd (11:00 GMT) until October 27th (11:00 GMT).[/p][p]Where: Sweden > Aviation > Premium vehicles.[/p][p] [/p][carousel][/carousel][p][/p][p]About this aircraft[/p]
  • [p]Although the J35A Draken was designed as an interceptor, it has excellent flight characteristics, making it also a very capable fighter. The J35A accelerates and climbs quickly, reaching incredible speeds while maintaining excellent control. Because it’s an early version of the aircraft, it lacks countermeasures, so pilots must be prepared to counter enemy missiles the old fashioned way: on their own.[/p]

Server Update 23.10.2025

[p][/p][p][/p][h3]Battle Ratings and Progression[/h3][p] [/p][h3]Locations and Missions[/h3]
  • [p]Sinai (all variants) — the height at which clouds appear has been increased, they no longer appear close to the ground.[/p]
[p][/p][hr][/hr][p]Patch notes reflect only key changes, meaning they may not include a complete list of all improvements made. Additionally, War Thunder is constantly being updated and some changes may not require an update. Changes reflected in patch notes are formed by taking reactions and requests of the community from the bug reporting service, forums and other official platforms into account. Bug fixes and changes are implemented in order of importance, for example a game-breaking bug will be worked on and implemented sooner.[/p]

Discount on the UH-1C XM-30 on the UH-1’s First Flight Anniversary!

[p][/p][p]The UH-1’s maiden flight took place on October 20th, 1956. It was widely used by the United States in the Vietnam War and is still in service with dozens of countries. It has found applications beyond military ones too, as it’s used for firefighting, agricultural work, and for transporting the sick and wounded. It truly is a versatile helicopter, renowned throughout the world![/p][p] [/p][h3]The UH-1C XM-30 is temporarily available for purchase with a 30% discount for 6,237 for Golden Eagles![/h3][p] [/p][p]When: From October 22nd (13:00 GMT) until October 24th (13:00 GMT).[/p][p]Where: USA > Helicopters > Premium vehicles.[/p][p][/p][p][/p][carousel][/carousel][p] [/p][p]About this helicopter[/p]
  • [p]The UH-1C XM-30 (rank V) is a maneuverable helicopter capable of carrying a large amount of ordnance, up to 1,800 kg! This includes machine guns, TOW missiles and rockets. The UH-1C XM-30 variant also features the ability to mount 30 mm XM140 cannons.[/p]

Update 2.49.0.79

[p][/p][h3]Aircraft[/h3]
  • [p]F-16I Sufa a bug that prevented the GBU-15 seeker from locking on to a target and didn’t allow the player to switch to an optical seeker view has been fixed. (Report).[/p]
  • [p]AV-8B Plus, AV-8B (NA) — separate firing for APKWS has been added. Launching APKWS while hovering in Realistic Battles will no longer cause them to detonate instantly (Report, Report).[/p]
  • [p]A bug that sometimes caused one or multiple detected targets to be randomly lost inside the radar’s scan area when tracking a group of targets in TWS modes has been fixed.[/p]
  • [p]AGM-179 JAGM-MR — the power of the fragmentation field has been increased and made comparable to that of large-caliber ATGMs.[/p]
[p] [/p][h3]Naval Vessels[/h3]
  • [p]HMS Rodney — a bug where armor plates were missing from the ship's armor model on the starboard side, beneath two of the main battery turrets has been fixed. (Report).[/p]
  • [p]MTB Vosper, MTB-1(1) — the aiming sectors for the 7.7mm Lewis machine guns have been corrected, so the barrels no longer aim up and down to avoid elements of the boat that do not physically obstruct the guns but interfere with the line of fire.[/p]
[p] [/p][h3]Interface[/h3]
  • [p]In the achievements window, the appearance of the pop-up that displays the list of rewards obtainable from a trophy has been updated.[/p]
  • [p]A saving of target filters in the radar control window for ground vehicles has been added. Now players don’t need to have to set filters again atfter each spawn.[/p]
  • [p]A bug in Tank Arcade Battles where clicking the air event button with the mouse cursor would ignore the remaining cooldown, making it possible to spawn in an aircraft or helicopter earlier than by using the hotkey has been fixed. (Report).[/p]
  • [p]A bug that caused the aircraft visual weapons selector to not display external guns has been fixed.[/p]
  • [p]A bug where in the spawn window the selected vehicle could reset when opening the game menu has been fixed.[/p]
  • [p]A bug where the missile guidance disruption hint due to IRCM interference would disappear too quickly has been fixed.[/p]
  • [p]A bug where it was not possible to respawn in singleplayer missions when playing them in co-op has been fixed.[/p]
  • [p]A bug where the player list overlapped with the aircraft parameters in Custom Battles in Referee mode has been fixed.[/p]
  • [p]A bug where the torpedo speed and depth did not change in the test sail window in the tooltip when changing the game mode and depth settings has been fixed.[/p]
  • [p]A bug where the close button in the chat window in the hangar would change its position when there was a large number of chat tabs has been fixed.[/p]
  • [p]A bug that caused all players to have their nicknames shown twice in brackets in replays has been fixed.[/p]
[p] [/p][h3]Anti-Cheat[/h3]
  • [p]In Air Arcade and Realistic Battles, as well as in Ground Arcade Battles, the minimum Battle Rating of vehicle lineups that require the anti-cheat to be enabled has been reduced from 11.0 to 8.0.[/p]
[p][/p][hr][/hr][p]Patch notes reflect only key changes, meaning they may not include a complete list of all improvements made. Additionally, War Thunder is constantly being updated and some changes may not require an update. Changes reflected in patch notes are formed by taking reactions and requests of the community from the bug reporting service, forums and other official platforms into account. Bug fixes and changes are implemented in order of importance, for example a game-breaking bug will be worked on and implemented sooner.[/p]

Deep Strike: Attack and Defend Important Infrastructure!

[p][/p][p][/p][p][/p][previewyoutube][/previewyoutube][p][/p][p]Pilots, get yourself ready, as it’s time for takeoff! Today we’re introducing the Deep Strike event — an asymmetrical game mode where one team attacks and the other defends important infrastructure in one of several locations.[/p][p][/p][p]Take part in this two-day event and try out new mechanics that we’re working on! Read on to learn more about Deep Strike.[/p][p][/p]
[p]When: From October 22nd (11:00 GMT) until October 24th (11:00 GMT)[/p][p]Where: Events and Tournaments -> Deep Strike[/p]
[p] [/p][h2]How does Deep Strike work?[/h2][p]For those of you who have already played the “Suppression of Enemy Air Defenses” (SEAD) event back in April, you’ll feel familiar with Deep Strike, as the vehicles, operational logic and many other aspects are similar. However, instead of a SAM site, the key objective is now industrial facilities that can be destroyed dynamically. Below, we’ll dive into the new objective for both teams first, and then we’ll cover what else is similar to the SEAD event.[/p][p][/p][h3]Destroy or Defend an oil refinery or power plant![/h3][p][/p][p]In Deep Strike, the defending team must protect an oil refinery or power plant composed of dozens of buildings that have their own damage model, protected by AI-controlled Rapier and ZSU-23-4V Shilka systems. Both of these systems pose a deadly threat to the attacking team, who will have to devise tactics to engage, destroy, evade and effectively utilize their available arsenal to complete their objective.[/p][p][/p][h2]Roles and Objectives[/h2][p][/p][h3]Attacking team[/h3][p]As an attacker, your objective is to inflict as much damage as possible to the oil refinery or power plant. You’ll have access to a helicopter as well as a plane, offering new opportunities for stealth attacks and precision missile strikes. The plane of choice to serve as the main strike force for the attacker side is the F-4E Phantom II, armed with missiles and bombs to destroy the infrastructure and SAM systems, along with air-to-air missiles to destroy enemy aircraft. The AH-1F helicopter is armed with ATGMs and unguided rockets to precisely destroy the defending team’s SAM systems.[/p][p][/p][p][/p][h3]Defending team[/h3][p]As a defender, your objective is to protect the infrastructure from the incoming attacker team. Coordinate with your allies and build a layered defense to prevent the attackers from carrying out their objective. You’ll pilot the formidable MiG-21bis, armed with air-to-air missiles to take out the enemy Phantoms and AH-1Fs.[/p][p][/p][h2]Event Features[/h2]
  • [p]The gameplay in this event is asymmetrical: one team attacks and the other defends. This requires you to adapt to different roles and strategies.[/p]
  • [p]There are no enemy markers on aircraft or on the map. Use your aircraft’s systems and your experience to find and destroy your enemies.[/p]
  • [p]Each player has 3 respawns available, giving both teams the opportunity to experiment with tactics. The attacking team can also alternate the aircraft they use.[/p]
  • [p]The attacking team has access to both planes and helicopters, providing unique opportunities to coordinate attacks to destroy enemies from afar and support allied aircraft.[/p]
  • [p]All players who have an aircraft at rank V or higher in their hangar can take part in the event.[/p]
  • [p]The vehicles used in the event are issued automatically and do not need to be purchased.[/p]
  • [p]Respawning in a vehicle requires Silver Lions, which are returned at the end of the mission if the plane or helicopter wasn’t destroyed, or when leaving the vehicle in a safe exit zone. The number of Silver Lions returned depends on the vehicle’s condition.[/p]
  • [p]Safe exit zones become available once all weapons of a certain type have been used. If you respawn with anti-ground weapons, you must use them all; air-to-air missiles are not counted; if you respawn with only air-to-air missiles, you must use them.[/p]
  • [p]You can earn research points and Silver Lions in the Deep Strike event.[/p]
[p][/p][p][/p][carousel][/carousel][p][/p][h2]Why not in random battles?[/h2][p]Asymmetrical modes aren’t for everyone, as they require a special approach. If players were to play this mode in random battles with their own vehicle lineups, their vehicles and ordnance would likely be ineffective or too powerful in a specialized mission like Deep Strike. Deep Strike requires specific vehicles and ordnance for engaging and effective gameplay.[/p][p][/p][h2]Air War[/h2][p]As with the SEAD event, we’re using Deep Strike as a testing ground for ideas that we’re exploring in a new type of operation for World War Mode, called Aerial Warfare. In this event, players will only control aircraft (ground vehicles will be controlled by AI), and the focus will be on aerial combat and strategic objectives. We’ll tell you more about Aerial Warfare at a later date![/p][p][/p][p]Don’t miss your chance to participate in this unique event from October 22nd to 24th! We’re also planning to re-launch Deep Strike again in an upcoming weekend, which we’ll announce soon, so stay tuned for the details there.[/p][p][/p][p]Get ready for intense aerial battles that will require teamwork and excellent piloting skills, and be sure to share your thoughts about this event with us. See you in the skies![/p]