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Anniversary of the MiG-15’s Adoption into Service: Discount on the MiG-15bis ISH



The MiG-15, the most mass-produced jet fighter in history, was designed by the Mikoyan and Gurevich Design Bureau and accepted into service with the Soviet Air Force on August 23rd 1949. It served various countries for over half a century and took part in conflicts in China, Korea and Egypt, and was also actively used by the USSR to protect the air borders of Warsaw Pact countries.

[h2]The MiG-15bis ISH has a temporary 30% discount! [/h2]
In honor of this anniversary, the MiG-15bis ISH has a temporary 30% discount, available for 5,992 Golden Eagles.

When: From today until August 29th (09:00 GMT).
Where: USSR > Aviation > Premium vehicles.




[h3]About this jet fighter[/h3]
  • The “ISH” in MiG-15bis ISH stands for “Fighter-Attacker Aircraft”. This experimental modification of the MiG-15 was created to increase its strike capabilities. It boasts fast acceleration, an excellent rate of climb and impressive energy retention, great for use in air combat! For attacking ground targets, it’s able to take rockets and bombs of various sizes, giving it more strike capability over the regular MiG-15.

Update 2.37.0.157



[h2]Graphics[/h2]
  • A bug that caused the impacts of fragments of shells exploding nearby to not display on ground vehicles has been fixed.

[h2]Game Mechanics[/h2]
  • A bug that caused a convoy on the “Southeastern City” to drive under the water has been fixed.

[h2]Battle Pass[/h2]
  • The “Shooting in Akimbo style” challenge can now be completed with vehicles from the Battle trophy that is acquired at level 38 of the Battle Pass (PT-658, MTB-422, Z25, TKA-106).
Patch notes reflect only key changes, meaning they may not include a complete list of all improvements made. Additionally, War Thunder is constantly being updated and some changes may not require an update. Changes reflected in patch notes are formed by taking reactions and requests of the community from the bug reporting service, forums and other official platforms into account. Bug fixes and changes are implemented in order of importance, for example a game-breaking bug will be worked on and implemented sooner.

T1E1 (90 mm): Up the Ante!



Today, we’ll be taking a look at the T1E1 (90 mm), a vehicle that derived from fitting the T1E1 with a more powerful 90 mm cannon. Although this upgrade didn’t ultimately change the outcome of the development program, this unique up-gunned variant of the T1E1 will soon arrive to the American ground forces tree as part of the next major War Thunder update!

[h2]T1E1 (90 mm): A Heavy Tank for the USA at Rank III[/h2]

At a glance:
  • Powerful 90 mm T7 cannon, albeit with a longer reload than the 76 mm.
  • More varied ammo selection: M77, M71 (default), M82, M313 (unlocked through modifications).
  • Decent survivability, however not outstanding.
  • Average mobility with the same forward and backwards speed.
  • No stabilizer compared to the T1E1.
Vehicle History
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By 1943, the focus of the Armored Corps changed. The resulting shift toward the increased production of medium tanks, such as the M4 Sherman, resulted in the effective cancellation of the M6 heavy tank project. By 1943, only a few dozen units were left on order with the few built prototypes undergoing testing at Aberdeen Proving Grounds. During testing, engineers anticipated that the standard 76 mm cannon would be deemed insufficient. Therefore, a prototype of the T1E1 was rapidly modified to field the T7 90 mm cannon. Although the performance of this armament was noted as superior over the standard 76 mm cannon, it ultimately made no difference to the tank program’s already sealed fate. In the end, only 40 production units of the M6 heavy tank were manufactured, none of which ended up being equipped with the larger cannon.
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[h2]Meet the T1E1 (90 mm)![/h2]

The T1E1 (90 mm) is a special modification of the T1E1 heavy tank that you already might be familiar with. Representing a direct upgrade over the standard modification of the T1E1, the up-gunned version of this experimental American heavy tank chiefly provides better firepower, making it a battlefield behemoth. Let’s take a closer look!



If you’ve already gathered experience with the M6A1 and T1E1 heavy tanks in the game, you’ll find many similarities with this further development of early American heavy tank design. Inheriting many of the basic T1E1’s specifications, the T1E1 (90 mm) features the same chassis, suspension, armor layout and engine as its direct predecessor. As such, this vehicle is going to offer you a familiar blend of workable survivability and reasonable mobility, although coming at the cost of a comparably high silhouette, making it easier to spot and hit during engagements as a result.



The most important difference however is found with the T1E1’s main armament. Despite it not appearing as such at first glance when compared to its close relatives, the T1E1 features a larger 90 mm T7 cannon. Representing the experimental version of the M3 cannon which would later find its way onto famous U.S. tanks, such as the M36 or M26 Pershing, the T7 features similar ballistic properties as its later production counterpart and can thus boast good penetrating capabilities as well as a wide range of ammunition options, including APCBC.



Overall, the larger caliber cannon will especially come in handy for dealing with more heavily protected opponents at longer ranges. This will further increase the T1E1’s lethality and allow it to take part in long-range combat even more effectively.



The T1E1 (90 mm) is arriving to the American ground forces tree as the last member of this heavy tank family with the next major War Thunder update. In the meantime, stay tuned to the news as we’ll continue to share more details about the upcoming update. Until then, happy hunting tankers!

Please note that this vehicle’s characteristics may be changed before it is added to the game.

Prinz Eugen Temporarily Returns to Celebrate the Anniversary of its Launch



Named after the 18th century Austrian general, the Prinz Eugen heavy cruiser was launched on August 22nd 1938. In May 1941, it took part in Operation Rheinübung and helped in the attack of the British battlecruiser HMS Hood. From mid-1943, Prinz Eugen provided artillery cover for German troops on the Eastern Front. After the war, it was handed over to the United States and was destroyed during nuclear tests at Bikini Atoll.

[h2]Prinz Eugen is temporarily available for Golden Eagles![/h2]
This heavy cruiser is available for 8020 Golden Eagles.

When: From today until August 26th (09:00 GMT).
Where: Germany > Bluewater fleet > Premium vehicles.


About this heavy cruiser
  • Prinz Eugen is well-armored and has a powerful main battery of 8 x 203 mm guns that can handle any opponent. Thanks to its large crew, good armor and 18 x 40 mm Bofors guns to help protect against aircraft, Prinz Eugen is capable in many combat scenarios.

Following the Roadmap: Research Bonuses Testing Has Concluded



Today, we’re ready to introduce to you the long-awaited Research Bonuses for New Nations. In this article, we’ll be explaining how it works in full and we’ll also be having testing for this new feature, the dates and times can be seen below.

In summary: Each nation and vehicle tree per nation (Army, Helicopters, Aviation, Bluewater fleet, and Coastal fleet) will each have 3 battles with research bonuses if you have a “top” vehicle researched and purchased in one of the respective trees in another nation. Bonus numbers can be seen in the “Table of research bonus numbers for each tree type and rank” table below. The bonus is calculated from the base Research Point gained in a battle, and bonus battles reset daily at 00:00 GMT. The number of bonus RP can be seen in the battle results screens, and testing for this new feature will start from August 22nd until August 29th.

[h3]Testing dates[/h3]
The 7-day testing phase for Research Bonuses For New Nations has now concluded. We’d like to thank everyone for taking part, posting their results and leaving feedback and constructive criticism. We’ll now be taking a look at the testing results as well as feedback and will get back to you at a later date — soon after the upcoming major update.

[h3]How this feature works [/h3]


Each nation and each vehicle tree per nation (Army, Helicopters, Aviation, Bluewater fleet, and Coastal fleet) will each have research bonuses for 3 battles if you have a “top” vehicle researched and purchased in a tree.

In each tree there are vehicles that are considered “top”. Once you’ve researched and purchased these vehicles, you’ll receive research bonuses for other nations that you don’t have any “top” vehicles for yet. The size of the research bonus depends on the rank of the vehicle being researched and will apply to the first 3 battles each day.

[h3]What counts as a “Top” vehicle?[/h3]
Above, we’ve mentioned “top” vehicles. But what counts as a “top” vehicle?

A “top” vehicle is:
  1. A vehicle that is in the research tree. The following do not count: premium and squadron vehicles, a locked vehicle (such as an event vehicle), store pack vehicles, and hidden or vehicles on the Market.
  2. A vehicle that is last in its line in the research tree. If the last in the line is in a group, then the first vehicle in the group is considered the “top” one.
  3. A vehicle where the maximum Battle Rating of the vehicle among all modes is no more than 2 steps lower than the maximum Battle Rating of the vehicle in this research tree (in the tree type in a nation).
  4. A vehicle that is located at the maximum rank in the research tree.

You can easily identify the top vehicle by looking in the tree — it’s connected by an arrow to the new Research Bonus Block at the bottom. If the arrow from the “top” vehicle to the new Research Bonus Block in a research tree is not red, this indicates that research bonuses have been unlocked for a particular nation’s tree.

[h3]Example of this feature in use[/h3]


For example, if you have the M1A2 SEP V2 researched and purchased in the USA Army tree, which is the final vehicle at rank VIII in this tree: you now have access to research bonuses for any nation that you don’t yet have a “top” vehicle unlocked for in their respective Army tree. This now means you can research, let’s say, the Strv 81 that’s at rank V in the Swedish Army tree with a 50% research bonus (this number is for rank V Army) to the base research gained for 3 battles per day. You can also research any other Army tree that you don’t have “top” vehicle researched and unlocked yet for any nation for 3 battles as well.

Since you have the M1A2 SEP V2 which is considered a “top” vehicle, you’ll not get any research bonuses towards the USA’s Army tree, even if you’re still researching a vehicle in this tree. This is because this new feature is catered towards research bonuses for other nations where you may not have any or many vehicles unlocked.

Adding to the above, let’s also say that you have a “top” aircraft in Great Britain researched and purchased, for example the Sea Harrier FA 2. You now have research bonuses for any nation’s Aviation tree where you don’t yet have a “top” aircraft researched and purchased.

[h3]Checking which nations you currently have bonuses for[/h3]
To see which nations you have research bonuses for, hover over this new block section in each of the Army, Aviation, Helicopters, Bluewater / Coastal fleet trees. In the below example, this account has research bonuses for the Army trees in Germany, Japan, China, Italy, France, Sweden and Israel. On this account, 2 battles have already been played for Germany, which is why there’s 1 left. For the other nations, there’s still 3 battles that can be played with research bonuses.



On this same account, for the Aviation portion, this account has 3 research bonus battles for the USA, Germany, USSR, Japan, China, Italy, France, Sweden, and Israel.



A daily bonus research icon is also shown on each nation and can be hovered over to see which vehicles are receiving bonus research.





[h3]The numbers[/h3]
Bonus Research Points are catered towards the mid to higher ranks, where the amount of research points required to unlock a vehicle is higher. This means that ranks I, II and III will not have any research bonuses. These are the following bonus numbers:

Table of research bonus numbers for each tree type and rank

This information can be seen by hovering over the new research icon on a vehicle that you’re researching. This icon will only appear on a vehicle that you’re currently researching in a tree that is receiving research bonuses.



Once you’ve played the 3 research bonus battles for a nation and vehicle type tree, the reset happens at 00:00 GMT everyday (the time shown in-game is specific based on your local time).

The bonus amount is calculated on the base Research Points gained in a battle, the same as how Skill Bonuses work.

For Enduring Confrontation (EC), every 30 minutes spent in one battle will count as an additional battle, similarly to how Boosters work. However, unlike Boosters, the length of the battle only determines how many bonus battles you spend in it. It doesn’t affect the bonus size, as it is always calculated as a percentage of the whole base RP. So, for example for a 3-hour long EC session your reward would be increased for the same percentage as a usual battle, even though you have spent your bonus battles before the end of EC session.

[h3]How to see your bonuses after a battle[/h3]


Research Bonuses work in any random battles game mode, and will be applied if a vehicle of this kind was used in it. For example, the bonus for aircraft will also be added to the base reward acquired with aircraft in Ground and Naval Battles, not just in Air Battles.

If you played a battle and received 0 mission points and 0 base RP with a respective vehicle, for example a helicopter in Ground Realistic Battles where the battle ended and you had no time to do anything, you will not receive any research bonus to helicopters. The research bonus battle for helicopters is also not spent, so you’ll not waste 1 of the 3 research bonus battles for helicopters in a nation.

So, you’ve played a battle and got research bonuses for a nation you haven’t researched much of yet. Nice! The bonus you receive is shown in the My results screen under “New nation research bonus” as well as in the Battles section in the messages area.

[h3]Get testing![/h3]
As mentioned above, you can log into the game now and try out everything that we’ve explained above. Give it a go!

[h3]FAQ[/h3]
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Here are some real-life like scenarios and answers. Please feel free to ask any questions that you have.

Q: I only play German ground vehicles and have a rank VIII ground vehicle unlocked, the Leopard 2A7V. But for Great Britain I have nothing in ground, I’m starting from rank I and would like to try them. Will I have any bonuses?
A: Yes, but not for rank I, II or III. At these ranks, the daily bonus symbol will be on the vehicle you’re researching, but will instead say +0%. When you start researching a rank IV vehicle in Great Britain, you’ll get +25% bonus, and the respective amounts for each rank (as mentioned above) going up.

Q: I only play one nation, the USSR. I have a max rank vehicle unlocked and purchased in Aviation, Army and Helicopters for this nation, but have nothing unlocked in any other nation. How many bonuses will I get?
A: For the other 9 nations, you’ll have 3 battles where you’ll have bonus research points when researching them at rank IV or higher. For example, 3 for USA Aviation, 3 for USA Army, and 3 for USA Helicopters and so on, and the exactly same for each of the other nations too.

Q: I only play the USA, and I have every single plane in the USA tree researched and purchased, but only up to rank IV for their ground tree. Will I get bonuses for the ground tree?
A: No. Bonuses only apply to their respective vehicle type trees. Since you have rank VIII USA aviation unlocked, you’ll get bonuses starting from rank IV in all other nation’s aviation trees if you don’t have a “top” aircraft unlocked for them yet; not ground.

Q: If I don’t plan to play with a vehicle from a nation that has a research bonus available, can I disable the display of the bonus icons?
A: Yes. You can toggle the display of the bonus icon in the research branch using the “Show remaining bonus in headers” option.



Q: If a new “top” vehicle is added to the tree, will I be able to research it using the bonus? If I got a “top” vehicle in a tree, will I never be able to get a bonus?
A: The bonus status will be updated when new vehicles are introduced. You can either lose it or get it. If you have a top vehicle for only one nation, and this nation gets a new top vehicle right after the one you have, then your bonus will be lost until you acquire the new vehicle. If you have a bonus from several nations, and a new top vehicle is added to one of the trees right after the only top vehicle you have there, then this tree will receive the bonus again.
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