1. War Thunder
  2. News

War Thunder News

Update 2.37.0.136



[h2]Aircraft[/h2]
  • Mirage III (all variants), Mirage 5 (all variants), Mirage F1 (all variants) — the missing limit on the maximum allowed release speed has been added to the following bombs: 250 kg SAMP Type 25, 250 kg SAMP Type 25 200, 400 kg SAMP Type 21, 400 kg SAMP Type 21 200.
  • Mirage F1 (all variants) — the missing limit on the maximum allowed release speed has been added to the following bombs: 500 lb SAMP Mk 82, 1000 lb SAMP Mk 83, 2000 lb SAMP Mk 84.
  • Mirage F1CT — the missing limit on the maximum allowed release speed has been added to the 500 lb SAMP Mk 82 bomb.

[h2]Naval Vessels[/h2]
  • A bug that caused some of the ship’s selected weapon groups to stop firing while flying a reconnaissance aircraft has been fixed.
  • The incoming damage direction marker has been updated: a central arrow has been added and the overall looks and used color pallet have been improved. Before and after:
    Before: After:
Patch notes reflect only key changes, meaning they may not include a complete list of all improvements made. Additionally, War Thunder is constantly being updated and some changes may not require an update. Changes reflected in patch notes are formed by taking reactions and requests of the community from the bug reporting service, forums and other official platforms into account. Bug fixes and changes are implemented in order of importance, for example a game-breaking bug will be worked on and implemented sooner.

Polish Armed Forces Day: Lanovski’s P-47M-1-RE and a New Decal!



On August 15th, Poland celebrates Polish Armed Forces Day, a national holiday dedicated to all branches of the country’s armed forces. A large military parade takes place on Warsaw’s main square, and concerts and public festivities are held throughout the country.

[h2]Lanovski’s P-47M-1-RE is temporarily available for Golden Eagles![/h2]
In honor of this holiday, we’re temporarily bringing back the P-47M-1-RE in the camouflage of Witold Lanovski, a Polish pilot in the service of the US Army Air Force, which is available to purchase for 6,090 Golden Eagles.




When: From today until August 19th (09:00 GMT).
Where: USA > Aviation > Premium vehicles.


About this aircraft
  • Lanovski's P-47M-1-RE is a real king of high altitudes! It easily gains altitude and maintains excellent speed there, and maneuverability and ease of control help it to emerge a frequent winner in attacks. 8 x 12.7 mm M2 Browning machine guns with a decent amount of ammunition will not leave the enemy with any chance. Up to 2 x 1000 lb bombs and HVAR rockets make this aircraft good in ground battles too.


[h2]Get the “Emblem of the Polish Land Forces” decal![/h2]

When: Until August 19th (09:00 GMT).
Task: Play 3 battles using US or British vehicles at rank III or higher to receive the “Emblem of the Polish Land Forces” decal.


“Emblem of the Polish Land Forces” decal

  • You must use a minimum of rank III.
  • Your activity must not be below 70%.
  • Complete the task in random battles, except for Enduring Confrontation missions and [Assault] mode. Track your progress in the hangar by clicking Nickname → Achievements → Holidays → Polish Armed Forces Day.
  • You can find the decal in the “Neutral Countries”→ “Tanks” tab in the Customization menu.

50th Anniversary of the Tornado’s First Flight: A Special Decal and a Discount!



On the 14th August 1974, the Panavia Tornado took to the skies for the first time. In 2024, this multinational, multirole aircraft marks 50 years since its first flight and still flies today with the Luftwaffe, Aeronautica Militare and Royal Saudi Air Force. The Royal Air Force, previously being one of the 3 original operators, retired their last Tornados in 2019. 

In War Thunder, you can find the Tornado in several variants in the German, British and Italian trees. To mark this occasion, we’ve prepared a special commemorative decal and a discount on the Tornado IDS WTD 61 Pack in the Gaijin store.

[h2]Discount on the Tornado IDS WTD 61 Pack![/h2]
The Tornado IDS WTD 61 Pack is available at a 50% discount in the Gaijin store!

When: From now until August 19th (07:00 GMT).

You can go to the Gaijin Store through Steam from the hangar: Shop > Online Store.



[h2]Get the “50th Anniversary of the Tornado’s First Flight” decal![/h2]
This special decal is available!

“50th Anniversary of the Tornado’s First Flight” decal

When: From now until until August 19th (07:00 GMT)

Task: Play 3 battles in any of the Tornados in the game (Tornado IDS (1995), Tornado IDS MFG, Tornado IDS ASSTA1, Tornado IDS WTD61, Tornado GR.1, Tornado F.3, Tornado F.3 Late or Tornado ADV) to receive the “50th Anniversary of the Tornado’s First Flight” decal.

Additional details:
  • You must use a minimum of rank III.
  • Your activity must not be below 70%.
  • You can complete the task in random battles, except for Enduring Confrontation missions, and [Assault] mode.
  • Track your progress in the hangar by clicking Nickname → Achievements → Holidays → 50th Anniversary of the Tornado’s First Flight.
  • You can find the decal in the “Holidays” tab in the Customization menu.

Following the Roadmap: Voting to Test our Proposed APHE Shell Changes



Today, we’ll be talking about changes to the post-pen effects for APHE shells used by ground vehicles that we plan to introduce into the game. We’re ready to show you what we have planned here, and at the end of this news post you can participate in voting for or against — whether there’ll be changes or not all depends on your vote. Let’s take a look!

[h3]Preserving fragments in the head part of the shell[/h3]
First off, we’d like to tell you about a change that we consider necessary and will be implemented into the game without any vote. This change relates to maintaining the integrity of an APHE shell’s head after armor penetration. When an APHE shell explodes, its warhead is not subject to significant fragmentation and can cause substantially greater damage than the scattering fragments of the case and base.




Fragments of a 75mm M61 shell after it exploded. Note how intact the warhead is

The fragment of the shell’s warhead is significant in mass, can penetrate armor of considerable thickness, and at the same time also form secondary fragments when penetrating armor. This change will allow the warhead to better hit enemy crew members located behind internal partitions, such as the engine compartment bulkhead, as well as other modules along the shell’s flight trajectory that cannot be penetrated by small fragments generated from the shell exploding.

[h3]Increasing secondary fragments and high explosive damage[/h3]
Due to a number of technical reasons, secondary fragments from APHE shells differ and are worse compared to fragments from regular, solid AP shells. When reworking fragmentation fields, we’ll enhance the secondary fragments of APHE shells to the level of solid AP shells.

The high-explosive damage from APHE shells will remain — it causes relatively little damage, affects the crew and modules inside the tank and has a damage zone in the form of a sphere around the detonation point of the shell. The diameter of the damage sphere of high-explosive damage is noticeably smaller than the scattering zone of secondary fragments.

[h3]Implementing fragment areas[/h3]
Here are the changes that we’d like you to vote on, whether they’re introduced or not will be determined by community vote: scattering sectors of fragments from APHE shells.

When a shell explodes, three main fragmentation areas are formed, shown in the image below:
  • The remainder of the shell’s head and its fragments.
  • Fragments from the base of the shell.
  • Fragments from all sides of the shell (the case).


When a shell explodes inside of a tank or armored vehicle, the shell’s head acts as a small solid AP round and may penetrate more internal modules. Alongside this, smaller fragments from the shell casing form a fragmentation cone and hit the crew and modules around the explosion point. We plan to implement both of these to the game.

*Translation (Pic.113): Scattering of the APHE shell fragments on impact

At the moment, we use a simplified fragmentation pattern for APHE shells in the game without segmentation into different areas. If we were to implement the proposed physically reliable sector fragmentation patterns for APHE shells, the post-pen effect of APHE shells will be more realistic. However, when hitting protruding modules, such as the commander’s cupola, the probability of crew damage would be reduced.

Damage probability from the explosion of a BR-412D shell behind armor with the current fragment distribution

Damage probability in the same scenario with the proposed fragment spread

Reworking the post-pen effects of APHE shells can change the tactics of the game, making protruding weakened areas less vulnerable. However at the same time, post-pen effects after penetrating the hull of a vehicle due to the preservation of the shell’s head after the shell explodes will be increased.

[h3]In-game examples of the described changes[/h3]
Here’s some screenshots of how damage to ground vehicles will be altered with the changes implemented.

Before — post-pen effect when penetrating the center of a tank without preserving the head of the shell:


After — post-pen effect when penetrating the center of a tank while preserving the head of the shell:


Before — post-pen effect when the commander’s cupola is hit by a spherical spread of fragments from a shell explosion:



After — post-pen effect when the commander’s cupola is hit with a physically reliable sectoral scattering of fragments from the shell explosion:



We’d like to hear your opinion on this — share it in the comment field and vote Yes or No for the changes to post-pen effects in the poll!

We’re planning to give players the opportunity to test these changes in a special game event, as well as the “Protection Analysis” menu, before applying these changes to all APHE shells in the game. However, preparing this testing will require some significant time from the development team, so today we want to collect your opinions on whether you’re interested in switching to a more detailed damage model for APHE shells. So, shall we test it?

ADD YOUR VOTE HERE

If you’re interested in testing, we’ll start preparing it and will host another voting on this change based on its results.

Update 2.37.0.126



Appearance and Achievements
  • Requirements for obtaining the “Invincible LaGG-3 Pilot” challenge have been reduced. (Report).
  • The challenges for the Fw 190 A-5 now can also be completed on the the Fw 190 A-5/U14. (Report).
  • Tempest Mk.V — a bug that prevented the creation of a user skin has been fixed. (Report).
  • Swingfire — late bicolor camouflage has been added. (Report).
Sound
  • Su-25K — a bug that caused radio messages to be in Russian and not in Czech has been fixed.
Interface
  • A bug that caused the cursor to show outside the shell selection window when in the Protection Analysis view has been fixed.
  • An incorrect display of the item amount in the trophy for the 38th level of Battle Pass has been fixed.


Patch notes reflect only key changes, meaning they may not include a complete list of all improvements made. Additionally, War Thunder is constantly being updated and some changes may not require an update. Changes reflected in patch notes are formed by taking reactions and requests of the community from the bug reporting service, forums and other official platforms into account. Bug fixes and changes are implemented in order of importance, for example a game-breaking bug will be worked on and implemented sooner.