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Update 2.33.0.39



  • Overly bright effects in overcast weather have been fixed.
  • A bug that caused an aircraft’s landing gear on Karelia while on an airfield to clip into the ground making it not possible to take off has been fixed. (Report)
  • Challenger 2 — engine smoke (ESS) coming out of the wrong exhausts when using the armor package has been fixed.
  • JAS39A, JAS39C — a bug where it was possible to use the AIM-9 missile even if the AIM-9 modification was not unlocked has been fixed. (Report)
  • The XeSS performance improvement setting for discrete Intel cards is now available under Options > Graphics.

[h3]Sound[/h3]
  • Swedish KSP 58 machine guns now have their own unique firing sound. They previously used sounds from the M1919 Browning.
The current provided changelog reflects the major changes within the game as part of this Update. Some updates, additions and fixes may not be listed in the provided notes. War Thunder is constantly improving and specific fixes may be implemented without the client being updated.

Winter Extreme: Boxer Vilkas



Coming to the game as part of the Winter Extreme event, the Vilkas is the Lithuanian variant of the Boxer armored fighting vehicle jointly developed by four Western European countries, with Germany the lead.

[h2]Boxer Vilkas: An Event Vehicle Light Tank for Germany at Rank VII[/h2]

Features:
  • Excellent mobility!
  • Deadly 30 mm autocannon.
  • Light protection.
  • Crewless turret.
  • Lethal Spike missiles.


[h2]Meet the Boxer Vilkas![/h2]

The Boxer Vilkas will soon be joining Rank VII of the German ground forces tree as one of its most advanced IFVs which you are able to obtain by taking part in this year’s winter event, Winter Extreme. Eager to find out more about this nimble new wheeled AFV? Then join us as we explore the details below!

[h3]Did you know? The name “Vilkas” is Lithuanian which translates to “Wolf”! [/h3]




If you’re a user of German tanks, you’ll be no stranger to highly nimble and well armed IFVs — the Vilkas however takes this experience to the next level. Fitted with a crewless turret that houses the Bushmaster II 30 mm autocannon — an already familiar weapon from the game — the Vilkas can present itself as a serious threat to both other lightly armored vehicles but also to MBTs thanks to its powerful sub caliber ammunition. Furthermore, the Vilkas also comes equipped with a Spike ATGM launcher, enabling you to quickly engage ground targets with the missile’s fire and forget capabilities!

[h3]Interesting: The Boxer features a modular design of its mission compartment. As a result, its configuration can take on many different forms ranging from classical IFV to recovery and training variants.[/h3]




Being a wheeled vehicle, engineers placed a particularly high emphasis on the Vilkas’ mobility. Equipped with a 720 HP engine, the Vilkas can reach a top speed of 103 km/h on paved roads while its high power-to-weight ratio not only ensures high acceleration but also provides this vehicle with good off-road capabilities. However, these are stretched to their limits when faced with extreme terrain conditions such as deep snow or mud: something to keep in mind when making tactical moves on the battlefield!

Despite featuring composite protection, the Vilkas armor layout remains only effective against high caliber machine gun and autocannon fire at longer engagement distances. Therefore, facing off high-caliber cannons and ATGMs head on isn’t the most suitable tactic to employ the Vilkas for.



The Boxer Vilkas comes to War Thunder as a strong reinforcement to the German top rank light vehicle lineup and is a prize in this year’s winter event, Winter Extreme. Happy hunting!

The details surrounding Spall Liners in War Thunder



In War Thunder, we try to add as much details as possible to various types of combat vehicles. Spall liner is a new armored vehicle protection feature that we introduced in the Air Superiority update, which we know is widely discussed on all platforms. We’d like to explain in detail how this mechanic works, and what its capabilities and limitations are.

In the near future, we’ll be making an additional post addressing your concerns with spall liners for MBTs in general.

First up, let’s take a look at what spall liner is in reality. Spall liner is part of the structural protection of an armored combat vehicle, designed to reduce the damaging effect in the main compartment once a tank is penetrated. To do this, liners are attached inside of the main compartment. Material such as fabrics made from aramid fiber are most often used, but other materials are also used occasionally too. These liners help to stop part of the fragmentation flow, reducing the cone of fragment dispersion and therefore reducing the damaging effect caused by armor penetration.

In the game, the effect of a spall liner is implemented as follows: inside the main fighting compartment, directly after the main portion of a tank’s armor, a module is present that imitates spall liner material. These modules have the same size and shape depending on the vehicle and how it is laid out in a vehicle in real life. Taking into account the thickness and resistance coefficient, the current spall liner has a protective equivalent of 2 mm of rolled armor alongside the normal armor amount.



This module also has a structural strength parameter, which is noticeably less strength than the energy caused by a HEAT or APFSDS projectile fired from a tank. Therefore, once penetrated and hit by a powerful projectile, the spall liner is then destroyed.

Secondary fragments from penetration of armor by a HEAT or APFSDS projectile have armor penetration in the range equivalent to 3 to 30 mm of rolled homogeneous armor. This wide spread in variation is due to the simulation of fragments of different sizes and energies formed when armor is penetrated. In the game, a fragmentation stream consists of several groups of fragments with different angles of expansion, having different armor penetration and damage. The more powerful the fragments, the narrower the cone of their dispersion and the smaller their number is. It may seem that there’s an inconsistency here, where the 2 mm of spall liner should not have any effect on the fragmentation flow at all. But if we take into account the fact that when breaking through armor, each fragment also takes into account the angle of contact with the armor, then everything is consistent.



Fragments following a small angle of deviation from a projectile’s trajectory enter the spall liner with a small angle of impact, and the equivalent protection is not enough to stop them. These fragments travel further into the fighting compartment and can damage tank modules and crew. Fragments flying with a large deviation hit the lining at a large angle, so that even a 2 mm equivalent is enough to stop them. Of course, the greater the penetration of a fragment, the fewer such fragments can be stopped by the spall liner, and the amount of fragment spread will be minimally reduced and vice versa. The weaker the fragment, the greater the effect the spall liner has.

The parameters that we set up are made in such a way to slightly reduce the armor effect of powerful APFSDS projectiles and more noticeably affect the damaging effect of HEAT ammo, which coincides with information about real tests of this protection.



We’d like to also clarify that other than adding spall liners, we did not change the damage model settings. The parameters of the fragmentation field (number, range and penetration of fragments) has remained the same as before the update. However, we’ve noticed your feedback about the reduction of fragments after penetration. After checking, we found an error that was discovered in the game code that appeared during the process of refactoring game logic, leading to a decrease in the number of secondary fragments for some weapons. This issue has been found and fixed, and at the moment, the algorithms for fragments after penetration are working as intended.

We’d like to thank you for your feedback surrounding the spall liner and issues with fragment penetration.

Collecting Your Ideas for the 2024 Roadmap



As previously announced, today we’re inviting you to help us create an interesting list of features and improvements for War Thunder that you’d like to see.

Below you’ll find a link to a survey where you can submit your ideas for the 2024 Roadmap. The survey will be available until December 25th 07:00 GMT.

After we’ve collected your ideas, we’ll take some time to look at them in detail thoroughly. As soon as we draw up specific plans for the 2024 Roadmap, we’ll announce them in a news article.

Click here for the survey

Celebrate Christmas and the New Year in War Thunder!

[previewyoutube][/previewyoutube]
We’re nearing the end of December now, which means it’s time for gifts, bright decorations, fireworks and generally a jolly festive mood. All of which await you this Christmas and New Year’s period!

You’re invited to plunge into the festive atmosphere in War Thunder this holiday season to enjoy yourself and receive excellent rewards. Take a look below at everything we’ve prepared for you!

[h2]Gifts for everyone![/h2]
Play and meet the criteria to receive each gift.

When: December 20th (11:00 GMT) until January 2nd (11:00 GMT).




“Dragon Warrior” decal

“New Year’s Sign” decoration for ground forces

“New Year’s Flag” ship flag



Play 3 battles using vehicles of Rank III or higher with an activity level of 70% or more.

Destroy 30 enemies while using ground vehicles of Rank III or higher.

Deal 50,000 damage while using naval vessels of Rank III or higher.



[h2]Open the Christmas Chest and Snowman![/h2]
We’ve got two special chests lined up for you this festive season: the Christmas Chest that can be purchased for Golden Eagles, and the Snowman for Silver Lions.

When: From December 20th (12:00 GMT) until January 15th (12:00 GMT).


[h3]Christmas Chest[/h3]
Once opened, there’s a chance to get either a Premium Account, Silver Lions, Universal backups, Boosters, Premium vehicles as well as vehicles that have never been sold for Golden Eagles or War Bonds, and are not currently sold in the game or on the Market.

Christmas Chest terms: open spoiler
[expand]
Christmas Chest purchase price: 999 Golden Eagles
Guaranteed Prize: 1 day premium account + 120000 Silver Lions (total purchase price of 490 Golden Eagles)
Additional Guaranteed Prize:

(1) Talisman for vehicles (15% chance but at least once for every 14 chest openings); breakdown of chance by vehicle rank:



Rank I

Rank II

Rank III

Rank IV

Rank V

Rank VI

Rank VII

Rank VIII



16%

20%

25%

18%

10%

7%

3%

1%


If all vehicles of the dropped rank already have a talisman the player will be refunded fully for the Christmas Chest — 999 GE.

(2) Premium vehicles including unavailable for sale (15% chance but not less than once for every 14 chest openings); breakdown of chances by vehicle ranks:



Rank I

Rank II

Rank III

Rank IV

Rank V

Rank VI

Rank VII



20%

20%

20%

20%

10%

7%

3%



Unavailable for purchase vehicles presented in the Christmas Chest along with the usual premium vehicles:
  • Lightning F.53
  • F-86F-35
  • J29D
  • J35A
  • YP-38
  • T-2 Early
  • MiG-17AS
  • MiG-21 SPS-K (Germany)
  • Milan
  • S.O.4050 Vautour IIN
  • A-4E (Israel)
  • SAV 20.12.48
  • Type 74 (G)
  • Type 69-IIa
  • M26E1
  • UH-1C XM-30
  • P-61A-11
  • Bostwick's P-47M-1-RE Thunderbolt
  • Lanovski's P-47M-1-RE Thunderbolt
  • Wetmore's P-51D-10 Mustang
  • USS Cowell
  • Pz.Sfl.Ic
  • Panzer IV/70(A)
  • He 112 B-1/U2 (Germany)
  • P-47D (Germany)
  • La-5FN (Germany)
  • Tempest Mk V (Germany)
  • Sea Hawk Mk.100
  • Z20 Karl Galster
  • T31
  • T-34 (1st Gv.T.Br.)
  • МК-IX "Valentine" (USSR)
  • KV-1E
  • KV-2 (ZiS-6)
  • IS-2 "Revenge"
  • Mi-24D (USSR)
  • Pokryshkin's P-39N-0 (USSR)
  • Pe-2-205
  • IL-2M "Avenger"
  • Golovachev's Yak-9M
  • Fw 190 D-9 (USSR)
  • Spitfire Mk IXc (USSR)
  • MiG-15bis ISH
  • Stroyny
  • Neustrashimy
  • Achilles (65 Rg.)
  • Boomerang Mk II
  • D.520 (Great Britain)
  • Typhoon Mk Ib
  • Plagis' Spitfire LF Mk IXc
  • Prendergast's Spitfire FR Mk XIVe
  • Hunter FGA.9
  • HMCS Haida
  • J2M4 Kai
  • IJN Kiyoshimo
  • Т-62 №545
  • T-69 II G
  • P40 "G.C. Leoncello"
  • RN Geniere
  • F-84F IAF (France)
[/expand]

[h3]The Snowman[/h3]
You’re able to purchase the “Snowman” and its “Carrot” to open it. Once opened, there’s a chance to get either unique Decals, Decorations, vehicles and camouflages from past winter events in War Thunder (including in the form of coupons), as well as Silver Lions, Boosters, Universal Backups, a Profile Icon, Aerobatic Smoke and Orders.

The “Carrot” is also obtainable in the Winter Extreme event!

[h2]Winter Extreme: Earn Yourself Rewards this Festive Season![/h2]
Take part in battles, earn mission score points and receive a variety of cool rewards.

When: From December 20th (11:00 GMT) until January 9th (11:00 GMT).


Participate in the Winter Extreme event and earn rewards: ranging from Trophies, Decals, “Carrots”, 4 unique vehicles and their respective camouflages, a Player Icon and Decorations. Check it out!

[h3]J9 Early[/h3]
A Rank II Premium for Sweden. — Click here to learn more.


[h3]Mirage 2000C-S4[/h3]
A Rank VIII Event Vehicle for France. — Click here to learn more.


[h3]USS Mississippi[/h3]
A Rank VI Event Vehicle for the USA. — Click here to learn more.


[h3]Vilkas[/h3]
A Rank VII Event Vehicle for Germany. — Click here to learn more.


[h2]In-game Discounts![/h2]
Wanted a vehicle for a while now? Treat yourself to a nice bargain!

When: From December 20th (11:00 GMT) until December 26th (11:00 GMT).
  • 50% off all vehicles in the game*
  • 50% off talismans, back-ups, and modifications.*
  • 50% off a Premium account for 90 or 365 days in the game store, and 180 days in the Gaijin.Net online store.

*Discounts apply to vehicles for Silver Lions and Golden Eagles, except those added in the “Air Superiority” and “Kings of Battle” major updates, as well as Squadron Vehicles.


[h2]Take the THUNDER Quiz![/h2]

How well do you know War Thunder? Take our special quiz using the link to find out for sure.

When: From December 20th (11:00 GMT) until December 26th (11:00 GMT).


True experts will be in for a little surprise!

[h3]Take the Quiz[/h3]



[h2]Sale in the Gaijin.Net Store![/h2]
We’ll tell you about discounts in the Gaijin.Net store in a separate news article on December 26th.

[hr][/hr]
Merry Christmas and a Happy New Year!