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The “TailSpin” is back!


How do you prove a right to own something valuable in the pirate community? Especially if incredible floating islands are at stake amongst which your secret base will look great. The air battle has begun!

Pirate clans of bears and foxes continue their dispute over the area of floating rocks. With eight unique aircraft and a stunning combat location, air pirate battles are back with valuable rewards for participants and winners making it even better!
[h3]From 11.00 GMT on the 10th of March until 11:30 GMT on the 30th of March[/h3]
[h2]War Thunder welcomes you to the “TailSpin” event. With prizes![/h2]
Best Pirate Awards

This event has 10 stages. Each lasting 2 days. 50 kills or assists for destruction during each stage will bring you one completed task. Complete more challenges and earn more rewards!
  • For 4 and 7 completed tasks

Humanized icons of our “heroes”. Just as confident as their furry alter egos.
  • For 9 and 10 completed tasks

Charismatic air pirates in your avatar picture will not disappear even after the event is over.

These avatar pictures will be given out as coupons which can be applied to your account or traded on the market.
  • Decal for 2 completed tasks.
  • Loading Screens for 5 and 8 completed tasks.

You are the part of the most colorful War Thunder game event and everyone around you will know it

If you already have avatars with humanized event characters or decals you will receive alternative awards in silver lions instead of these rewards.

You can follow your progress by clicking on your “Nickname → Achievements → “TailSpin”.
Daily Trophy

Every day for your first victory in the “TailSpin” event you will get a battle trophy with one of the random prize from the available items:
  • random prize from the available items:
  • 3-5 universal backup vehicles
  • 20-50% RP booster for 3-10 battles
  • 20-50% SL booster for 3-10 battles
  • Random wager
  • Random order

You can track the status of your daily trophy by clicking on “Nickname → Achievements → TailSpin → Daily reward“. You can get a new trophy from 17:00 GMT the following day.

Happy International Women’s Day!


Dear friends! On International Women’s Day we would like to remind you how important it is to give attention, kind words, love and of course flowers to our most beautiful and irreplaceable girls. And of course we invite you to complete your collection of holiday decals in War Thunder!

[h3]From 11:00 GMT on the 7th of March until 11:00 GMT on the 9th of March[/h3]
[h2]A festive “March 8th” pinup is waiting for you in the game.[/h2]
  • Play 3 battles in vehicles of rank III or higher (70% activity in the battle) and get the unique “March 8th” pinup decal.
“March 8” decal

You can follow your progress by clicking on your “nickname → Achievements → International Women's Day.

Update 2.13.0.165

Sound
  • The engine sounds for enemy aerial and ground vehicles now have a higher priority than allied vehicles.
  • The track sounds on enemy ground vehicles now have a higher priority than allied vehicles.
  • The engines for enemy and allied vehicles sound quieter as the engine speed decreases. An idling vehicle will again sound significantly quieter than a vehicle in motion.
  • The volume of hits from low calibre rounds (20-37mm) around the listener has been significantly decreased. Such sounds might previously have been identified as machine gun fire or just crackling.

[hr][/hr]
The current provided changelog reflects the major changes within the game as part of this Update. Some updates, additions and fixes may not be listed in the provided notes. War Thunder is constantly improving and specific fixes may be implemented without the client being updated.

Server Update 05.03.22

  • Battle chat is now available for squad members.

It’s fixed! №43



In this digest we would like to tell you about our continuing work on improvements and fixes in the game. You can find information about all updates that have been released in War Thunder on the website special section.

Fixed shooting through obstacles


The shell in any type of weapon in our game appears in the breech part of the barrel and from there will be directed towards the enemy. This mechanism allows you to make the mechanics of shooting realistic and is designed to prevent the shell from hitting the enemy through impenetrable obstacles.

In some cases and with some vehicles, this rule failed and the enemy who was close enough to a thin wall in the appropriate vehicle might shoot through that wall. Thanks to your bug reports we found such vehicles and fixed this issue.

Fixed turret rotation for spectators


This bug affected many game vehicles. For the spectator, the enemy rotating their commander’s periscope was displayed as the entire turret rotating. A pretty critical bug close attention was given to it, now it is fixed.

Removed a shell stuck in the cannon


One of the cool War Thunder features is the realistic shell models that “learned” in one of the last updates to get stuck in armour in case of non penetration. This mechanic worked so honestly that the shell might be stuck in the barrel but still appear to be hanging in the air in your sight.

To reconcile the game’s conventions and the desire for authenticity we eliminated the display of stuck shells when viewing through a gunner’s sight.

Update 2.13.0.154

[h2]Ground vehicles[/h2]
  • ADATS (M113) — armouring on the external fuel tanks has been increased from 12.7 to 44 mm.
  • ASRAD-R — armouring on the external fuel tanks has been increased from 12.7 to 44 mm.
  • SIDAM-25, SIDAM-25 (Mistral) — armouring on the external fuel tanks has been increased from 6 to 44 mm.
  • CM25 — armouring on the external fuel tanks has been increased from 4 to 44 mm.
  • ASU-85 — IR spotlight has been fixed.
  • BMP-3 — a bug has been fixed where the “Sodema” sight was displayed on the model without researching the corresponding modification.
  • Challenger 2, Challenger 2 (2F), Challenger 2 TES — description of the internal bulkheads has been corrected.
  • Challenger 2 TES — description of the external armour blocks in x-ray mode has been corrected.
  • A bug has been fixed where a rotation of the commander’s periscope might be displayed as turret rotation when observed by other players.
  • When open-top vehicles are destroyed by fire, the crew members are no longer displayed in their seats.
  • A bug has been fixed where, when observed in a tank sight, a shell might be displayed in a splayed tank muzzle. 
  • A bug has been fixed where it was possible to shoot through obstacles when a tank gun barrel passed through them.

[h2]Aviation[/h2]
  • AU-1 — weapon icons have been corrected in the secondary weapons menu.
  • AJ37 — icon of the RB 75 missile has been corrected.
  • Wyvern S.4 — a bug has been fixed that prevented separate rocket launches for the “Rp-3 x16 + torpedo” setup.
  • EC-665 Tiger HAD — a bug has been fixed where rockets were not displayed in the left pod of the "HOT-3 x4, SNEB type 23 x12" setup.
  • Fw 190 A-5 (all versions) — guns have been divided into control groups “low calibre”, “high calibre”, and “suspended”.
  • F-4J — weapon setups have been divided into groups.

[h2]Naval[/h2]
  • SMS Helgoland, SMS Westfallen, HMS Dreadnought, Imperatritsa Mariya, Poltava, Parizhskaya Kommuna — armour data has been corrected in the info cards.
  • PT-200 — 20mm ammo belt select option has been fixed .
  • Moskva, Leningrad — horizontal targeting angles on the main calibre guns have been increased
The current provided changelog reflects the major changes within the game as part of this Update. Some updates, additions and fixes may not be listed in the provided notes. War Thunder is constantly improving and specific fixes may be implemented without the client being updated.