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Operation Veritable


On February 8th, 1945, Allied forces began Operation Veritable to seize a foothold to the west of the Rhine on German territory.
Complete the task from 11:00 GMT on the 8th of February until 11:30 GMT on the 12th of February and get the reward!
Rewards
  • 20-50% RP booster for 3-10 battles
  • 20-50% SL booster for 3-10 battles
  • 3-5 universal backup vehicles
  • Random camouflage for ground vehicles of rank I-IV for USA, Great Britain or Germany from amongst those available to obtain in-game through achievements or purchase with GE.
  • 1 day premium account

[h3]Task[/h3]
  • Destroy 40/20/20 (AB/RB/SB) player vehicles whilst controlling specified vehicles in random battles

Tasks can be completed only on vehicles from the list:
  • USA: M5A1, M10 GMC, M18 GMC, M36 GMC, M4A3E2, M4A3E2 (76) W, Cobra King, M4A2, M4A3 (105), Calliope, M4A3 (76) W, M4A2 (76) W, M8A1, M8, P-47D-25, P-47D-28, P-47N-15, P-51D-5, P-51D-20-NA, A-26B-10, A-26B-50
  • Great Britain: Valentine IX, Sherman II, Sherman Firefly, Crusader AA Mk.I, Crusader AA Mk.II, Challenger, Achilles, Archer, Spitfire F Mk.XVI, Spitfire F Mk.IX, Spitfire LF Mk.IX, Tempest Mk.V
  • Germany: Sd.Kfz.234/1, Sd.Kfz.234/2, Sd.Kfz.234/2 TD, Sd.Kfz.234/3, Sd.Kfz.234/4, Sd.Kfz.251/21, Wirbelwind, 15 cm Pz.W.42, StuG III G, Jagdpanzer 38(t), Jagdpanzer IV, Panzer IV/70(V), Pz.IV G, Pz.IV H, Pz.IV J, Pz.Bef.Wg.IV J, Tiger II (P), Tiger II (H), Panther D, Panther A, Jagdpanther, Bfw.Jagdpanther, Bf 109 G-6, Bf 109 G-14, Bf 109 G-10, Fw 190 A-5, Fw 190 A-5/U12, Fw 190 A-5/U2, Fw 190 A-8, Fw 190 D-9, Fw 190 F-8

Follow progress by clicking on your nickname → Achievements → Memorial Date.

Screenshot Competition - Big Guns!

Welcome to the 13th War Thunder Steam Screenshot Competition!

You were extremely quick to deliver over 130 beautiful screenshots! We had plenty to choose from! The three most popular and the three selected by us will get 300GE! We will meet again next week!
[h2]Before we announce 12th edition winners, let’s begin the 13th edition of our competition![/h2]
Create a stunning screenshot and submit it on the War Thunder Steam Community Hub (link for instructions) with the tag #WTscreen13. You have time until 13.02.2022 to submit your screenshot.
After that date, 6 winners will be selected (3 of which will be the highest rated by the community and 3 selected by our judges), each of which receive a reward of 300GE.

[h2]Screenshot theme - Big Guns[/h2]

[h3]Terms:[/h3]
  • Your screenshot needs to be focused on big guns. If you can flatten the barn in one shot - Bring it on!
  • Screenshots need to be compliant with the War Thunder rules.
  • You need to be the author of the screenshot.
  • Screenshot needs to be new. You cannot use those which have previously been published or used in other competitions.
  • We will only accept raw screenshots from the game. You cannot use any editing software nor any other visual enhancements (like Nvidia Ansel filters).
  • You can use filters and settings built into War Thunder.
  • You can use the replay functionality built into War Thunder.
  • Rewards will be delivered to the author's account within 7 working days.

[h2]And now, time for the winners of the competition’s 12th edition - Fast Delivery![/h2]
[h3]Winners selected via community votes:[/h3]
https://steamcommunity.com/sharedfiles/filedetails/?id=2739805922
https://steamcommunity.com/sharedfiles/filedetails/?id=2741922835
https://steamcommunity.com/sharedfiles/filedetails/?id=2738794177
[h3]Winners selected by our judges:[/h3]
https://steamcommunity.com/sharedfiles/filedetails/?id=2745533791
https://steamcommunity.com/sharedfiles/filedetails/?id=2742943091
https://steamcommunity.com/sharedfiles/filedetails/?id=2738473590
Each winner will get 300GE! Congratulations and see you next week!

Server Update 03.02.2022 (Economy changes)

Planned economy changes have been implemented:

Changes to the research trees:
  • M1A1 Abrams and IPM1 一 switched places.
  • Pz.IV F2 and Pz.IV G 一 grouped up.
  • Pz.IV H and Pz.IV J (in the group) 一 moved to rank II.
  • TAM and Begleitpanzer 57 一 switched places.
  • Crusader AA Mk.I and Crusader AA Mk.II 一 switched places.
  • Chi-Ha Kai and Ho-I 一 switched places.
  • Ikv 103 一 moved to rank III.
  • F-104G 一 moved to rank VII.
  • Ju 88 C-6 一 moved to rank II.
  • Bf 110 C-7 and Bf 110 F-2 一 grouped up.
  • Tu-4, Tu-4 (China) 一 moved to rank V.


[hr][/hr]
The current provided changelog reflects the major changes within the game as part of this Update. Some updates, additions and fixes may not be listed in the provided notes. War Thunder is constantly improving and specific fixes may be implemented without the client being updated.

End of the Battle of Stalingrad


The Battle of Stalingrad was one of the turning points in the history of World War II. The German offensive towards Stalingrad threatened the USSR with the loss of the Caucasian oil fields and the region itself, but the exhausting counterattacks of the Red Army prevented German plans. During months of intense action, Germany and Axis nations lost the initiative, and the last decisive blow from the Soviets resulted in an encirclement of German troops, followed by capitulation at the beginning of February 1943.
Complete the task from 11:00 GMT on the 2nd of February until 11:30 GMT on the 7th of February and get the reward!
Rewards

Completing the “End of the Battle of Stalingrad” task will bring you a battle trophy with one of the following rewards:
  • 20-50% RP booster for 3-10 battles
  • 20-50% SL booster for 3-10 battles
  • 3-5 universal backup vehicles
  • Random camouflage for ground vehicles of rank I-III for USSR or Germany from amongst those available to obtain in-game through achievements or purchase with GE.
  • 1 day premium account
Task
  • Destroy 40/20/20 (AB/RB/SB) player vehicles whilst controlling specified vehicles in random battles

The task can be completed only in vehicles from the following list:
  • USSR: Т-70, GAZ-MM (72K), Т-34 (1941), Т-34 (1st Gv.T.Br.), Т-34 (1942),Т-34E STZ, М-3 Medium, BM-8-24, BM-13N, KV-1S, KV-1 (L-11), Il-2 (1941), Il-2 (1942), Il-2-37, Yak-1B, La-5, Yak-9
  • Germany: Sd.Kfz 6/2, Pz.III L, StuG III F, Panzerjäger 1, Marder III, Pz.IV F2, Pz.IV G, Pz.35 (t), Pz.38 (t) F, Sd.Kfz. 251/10, Bf 109 F-4, Bf 109 G-2, Bf 109 G-2 (Romania), Ju 87 B-2, Ju 87 D-3

Follow progress by clicking on your nickname → Achievements → Memorial Date.

It’s fixed! №39



In this digest we would like to tell you about our continuing work on improvements and fixes in the game. You can find information about all updates that have been released in War Thunder on the website special section.

Asterisk for your convenience


You may have noticed that War Thunder now has regular events with simple tasks and nice prizes that can be completed in specific vehicles. We wanted to make it easier for you to find the vehicles involved in these events.

Now vehicles that can be used in these events will be marked in the research trees with a special tag with an image of a star. You will also now be aware of the available task with the “Research” icon on the appropriate nation and type of vehicle with the aforementioned star on the vehicles themselves that are suitable for its completion.

Due to its specifications, this improvement will become available within 24 hours after this news has been released.

Fixed the operation of the ballistic marker


Don’t worry, in normal situations your “armour penetration cross” operated and is operating correctly. The problem was affecting vehicles with a laser rangefinder that when trying to fire at air targets, encountered an effect that caused the marker to remain on the ground and calculate the point of impact far beyond its possible range. You also couldn’t even tell if the cannon was already pointing in the direction you wanted it to or if it was still moving.

We changed the logic for the ballistic marker so now if you decide to shoot “birds” it will be replaced by a simple cannon direction marker.

When switching to anti-tank guided missiles your trusty helper will also be hidden so that nothing interferes with aiming.

Fixed the firing sound in an air event

We are talking about ground AB, where an active player can temporarily leave their armoured vehicle and hurt their enemies from the air in every way. But if at the time of the switching from ground vehicle into an aircraft you were firing, for example from a machine gun then the sound of endless machine gun shooting was transferred with you and created a unique atmosphere for the whole flight.

We have fixed that cacophony and now when you fly the aircraft, you will only hear the sounds of actual shots.
Update 2.13.0.94

[h2]Ground vehicles[/h2]
  • The marker for the ballistic calculator (crosshair) has been disabled for the ATGM weapons.
  • A bug has been fixed that caused the marker for the ballistic calculator (crosshair) to be displayed incorrectly when shooting at aerial targets with ground vehicles with a laser rangefinder.
  • M1A2 Abrams — commander’s sight magnification has been specified: x2-8 → x3-10 (report).
  • Ikv 91, ikv 91-105 — gun control option has been added to the commander’s sight.
  • Ikv 91, ikv 91-105 — number of forward and reverse gears have been increased, the gear ratio values have been specified (report).
  • Merkava Mk.2D — the display of the composite screen has been disabled in xray mode.

[h2]Aviation[/h2]
  • F4J — a bug has been fixed where the 20mm Mk 11 mod 5 gunpod was not displayed on the model (report).
  • Mi-24V — a bug has been fixed where the S-24 rocket was displayed in the weapon preset “9M114 Shturm x8 +S8KO x40”.
  • SBD-3 — a separate gun drop has been added for the 100 lbs ANM-30 bombs.

[h2]Other changes[/h2]
  • Purchased, or available to purchase vehicles, able to complete tasks in the weekend/special events now have the ‘star’ tag. You can get to the task via the “Task” tab in the vehicle menu, or by clicking the ‘star’ tag in the hangar. (Note: this feature will be implemented within 24 hours after the publication of this change list).
  • A bug has been fixed where the RMB+LMB click on a vehicle group might disable the interface.
  • Dependence of the camera rotation speed from the replay speed has been fixed.
  • Freezing of shot sounds in aerial and ground Arcade battles has been fixed.
The current provided changelog reflects the major changes within the game as part of this Update. Some updates, additions and fixes may not be listed in the provided notes. War Thunder is constantly improving and specific fixes may be implemented without the client being updated.