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It’s fixed! №35

A reminder about the new bug reporting service.

We already told you about it last time but we would like to remind you about it this time too. Now, our projects have a convenient service through which you can report bugs right in the game. If you come across a report with the same problem as yours, mark it with “I have the same problem!”. This way, frequently occuring bugs won’t go unnoticed.
СOMMUNITY.GAIJIN.NET
For now, the forum is also still available for bug reports but soon we intend fully switching to a new service for collecting bug reports. You can get to the service directly from the game by clicking: “Community → Report an issue”.
Separately we want to note that this service should be used only to report errors in the game. With all problems concerning payments, crediting of goods and operation of the store in general, please contact our support by using https://support.gaijin.net.
Separate launch by following hot reports

Today's digest will be opened by an inaccuracy reported to us by players in the new bug service. On the Hellcat the missiles came off the pylons in pairs and only when selecting rocket and bomb suspended weaponry it was possible to use a separate launch.
The Hurricane Mk.IIB/Trop, Hurricane Mk.IV, F6F-5, Typhoon and their variants now have separate rocket launches.
Illuminating and not blinding shells

In night battles, illuminating shells help players better see terrain and vehicles on the battlefield under low light conditions. But with a night vision device the glow from special shells was too strong and players had to turn off the device for a while.
Now the maximum brightness of the picture in the night vision devices has been reduced and even with turned on NV the illuminating shells don’t interfere with the view.
“Rangefinder” modifications in AB

Each vehicle modification is useful and necessary in its own way. The same applies to the “Rangefinder” modification which allows you to determine the distance to the target and make the decisive shot from a long distance.
In ground AB the situation was somewhat different, the “Rangefinder” modification influenced only the displayed range next to the crosshair which in the case of postwar vehicles with fire control system made shooting at long ranges in AB even more difficult than in RB/SB. Now the “Rangefinder” modification will increase the range of the ballistic marker (AB cross) but only in terms of aiming while the armour penetration indicator range will remain the same.
Fireball over water

In naval battles there are often pilots who are ready to risk their vehicle in order to sink another ship and its crew with topmast bombardment. When the attack failed and the aircraft was shot down the effect of the destroyed aircraft could travel rapidly over the water leaving a visible smoke trail or even bright fire.
We have fixed this bug and now the smoke and fire trail will not be displayed across the entire location. Thank to our players for the correct passed bug.
Update 2.13.0.53
Ground vehicles
  • All ground vehicles with rangefinders now feature longer distances for the Arcade ballistic calculator (colour cross). Max distance depends on the type:
  • Up to 1.5 km — regular rangefinder;
  • Up to 4 km — stereoscopic rangefinder;
  • Up to 10 km — laser rangefinder;
  • E-100 — material of the side skirts has been changed to cast armour.
  • Vickers Mk.1 — the depletion order for the ammo rack has been changed.
  • ZTZ-96A — durability values of the ERA protection on the turret’s front in xray mode have been fixed..
  • T-72B3 — name of the AA machine gun has been corrected to 6P49.
  • M60A2 — fire control has been added to the commander’s sight.
  • XM975 — vertical aiming angles of the launcher have been fixed.
  • Type-10 — a bug has been fixed that prevented damage to the crew in event of an ammo stowage fire with damaged bulkhead between ammo and the crew.
  • Leopard 2PL — a bug has been fixed that allowed the gun to pass through the track shoulder.
  • ZSU-37-2 — camera position bug has been fixed that caused the vehicle to disappear in certain observation angles.
  • AMX-30 (1972), AMX-30B2, AMX-30B2 BRENUS, AMX-32, AMX-40 — display of the horizontal traverse speed on the coaxial 20mm gun has been fixed.
  • Т-55АМ — position of the radiation emitter of the IR spotlight has been fixed.
  • Calliope — sight magnification has been fixed from x3 to standard (х1.9 — 3.5).
  • TOW-2B — a bug has been fixed that prevents damage from the charge core when the ATGM hits sloped parts (report).
  • kulsgr m/90 round — the tracer has been disabled.
  • Sprgr. 38 round for the 50mm KwK 39 and Mk.214a guns— weight, muzzle velocity, and velocity drop along the trajectory have been specified (report).
  • 47-mm mle1936 round — velocity drop along the trajectory has been specified (report).
  • Vickers Mk.7 — physically accurate tracks have been added.
  • Type-90, Type-16, Type-74 (all versions), Type-10 — the elevation angles of the M2 anti-aircraft machine gun have been standardized. Max elevation angle is now 60°, previous angles varied from 20° to 40° depending on the vehicles.
Aircraft
  • F2G-1 — ammo capacity has been increased from 300 to 600 rounds per gun (report).
  • F-100A (China) — AN/APR-25 radar warning system has been added (report).
  • EC-665 Tiger UHT — a bug has been fixed that allowed elements of the targeting device to be visible at the extreme left and right positions.
  • Hurricane Mk.IIB/Trop, Hurricane Mk.IV, F6F-5, Typhoon (all versions) — separate rocket launch has been added.
  • Me 264 — engine sound has been fixed.
  • AIM-9C Sidewinder — missile weight has been changed from 88 to 95 kg; burn time has been changed from 5 to 5.2 sec (report).
  • AIM-9J/P Sidewinder — a bug with incorrect values of the max launch load has been fixed for certain presets, max load has been corrected from 4G to 7G.
  • 120-kg bomb М/71 — explosive type has been corrected from TNT to COMP B.
  • AA-20, AS-20 — missile speed has been converted to Mach.
Naval
  • A bug has been fixed where the recon aircraft model remained visible in the x-ray view after its launch.
  • A bug with the effect of fire for burning aircraft instantly crossing the battlefield in naval battles has been fixed.
  • AI gunners of 20-mm guns won’t fire at destroyers anymore.
  • Parameters of the shells of 114mm/45 guns Mark IV and Mark V have been changed:
  • Explosives type of the HE rounds has been changed to RDX/TNT;
  • Weight of the explosives in the HE rounds has been changed: 1.22 → 1.81 kg;
  • Weight of the explosives in the semi-AP rounds has been changed: 0.72 → 0.91 kg.
  • Parameters of the Mk.7 rockets on US patrol boats have been changed (report):
  • Explosives weight: 1.27 → 0.79 kg;
  • Rocket weight: 22.6 → 22.27 kg.
Other changes
  • Max brightness on the NVD has been reduced when the illuminating rounds are fired.
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The current provided changelog reflects the major changes within the game as part of this Update. Some updates, additions and fixes may not be listed in the provided notes. War Thunder is constantly improving and specific fixes may be implemented without the client being updated.

Screenshot Competition - Carnival!


[h2]Welcome to the 7th War Thunder Steam Screenshot Competition![/h2]
It was a real adventure to wade through all the jungle screenshots you submitted to the 6th edition of our contest. Wild animals did not stop us from selecting three best, three more were selected by you, so traditionally, we have 6 lucky winners whose accounts will be boosted with 300GE!
Before we announce 6th edition winners, let’s begin the 7th edition of our competition!

Create a stunning screenshot and submit it on the War Thunder Steam Community Hub (link for instructions) with the tag #WTscreen07. You have time until 03.01.2022 to submit your screenshot.
After that date, 6 winners will be selected (3 of which will be the highest rated by the community and 3 selected by our judges), each of which receive a reward of 300GE.
[h2]Important addition: Screenshot theme - Carnival![/h2]
[h3]Terms:[/h3]
  • Your screenshot needs to be focused on the Carnival theme. Crazy decals or colourful decorations on vehicles? Why not!
  • Screenshots need to be compliant with the War Thunder rules.
  • You need to be the author of the screenshot.
  • Screenshot needs to be new. You cannot use those which have previously been published or used in other competitions.
  • We will only accept raw screenshots from the game. You cannot use any editing software nor any other visual enhancements (like Nvidia Ansel).
  • You can use filters and settings built into War Thunder.
  • You can use the replay functionality built into War Thunder.
  • Rewards will be delivered to the author's account within 7 working days.

[h2]And now, time for the winners of the competition’s 6th edition - Jungle Thunder![/h2]
[h3]Winners selected via community votes:[/h3]
https://steamcommunity.com/sharedfiles/filedetails/?id=2688093630
https://steamcommunity.com/sharedfiles/filedetails/?id=2691020428
https://steamcommunity.com/sharedfiles/filedetails/?id=2694619617
[h3]Winners selected by our judges:[/h3]
https://steamcommunity.com/sharedfiles/filedetails/?id=2688032705
https://steamcommunity.com/sharedfiles/filedetails/?id=2688788736
https://steamcommunity.com/sharedfiles/filedetails/?id=2688371083
Each winner will get 300GE! Congratulations and see you next week!

Battle of the Kerch Peninsula


The Wehrmacht's offensive against the USSR was interrupted by numerous Soviet counter-offensive operations. One of the most notable was a liberation of the Kerch peninsula by the landing troops from the Black Sea Fleet. The following counter-offensive was expected to set Sevastopol and the whole Crimea free from the invaders, however it was bogged down and, after a series of defeats in May 1942, Soviet forces were thrown back from the peninsula.
Complete the battle task until 11:30 GMT on the 29th of December to get the reward!
Rewards

Completing the “Battle of the Kerch Peninsula” task will bring you a battle trophy with one of the following rewards:
  • 20-50% RP booster for 3-10 battles
  • 20-50% SL booster for 3-10 battles
  • 3-5 universal backup vehicles
  • Random camouflage for ground vehicles of rank I-II for USSR or Germany from among those available to obtain in-game through achievements or purchase for GE.
  • 1 day premium account
Task
  • Destroy 40/20/20 (AB/RB/SB) player vehicles whilst controlling specified vehicles in random battles

Tasks can be completed only on vehicles from the list:
  • USSR: T-60, T-34 (1940), T-34 (1941), KV-1 (L-11), GAZ-AAA (4M), GAZ-MM (72-K), MiG-3-15, LaGG-3-8, LaGG-3-11, Yak-1, IL-2 (1941), Pe-2-1, Pe-3
  • Germany: Pz.III J1, Pz.III J, Pz.IV E, Pz.IV F1, Pz.38(t) A, Pz.38(t) F, Flakpanzer I, Bf 109 F-2, Bf 109 F-4, Ju 87 B-2, Bf 109 E-7/U2

Follow the progress by clicking on your nickname → Achievements → Memorial Date.

Update 2.13.0.48

  • Visibility issues with some icons have been resolved.
  • Radars will no longer acquire terrain instead of failed target acquisitions at low altitude.
  • Smoothed indication of ground clutter on a radar scope.

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The current provided changelog reflects the major changes within the game as part of this Update. Some updates, additions and fixes may not be listed in the provided notes. War Thunder is constantly improving and specific fixes may be implemented without the client being updated.

Update 2.13.0.46

  • The ‘blind’ sector 90 degrees relative to the target’s course has been increased 1.5 times for pulse-doppler modes of AN/APG-59 and AN/AWG-11/12 and slightly decreased for AN/APG-66J and PS-37A/46A.
Sound
  • RWR sounds have been changed to something less annoying and loud. The reference sound used has been brought from the F-14 Tomcat RWR.

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The current provided changelog reflects the major changes within the game as part of this Update. Some updates, additions and fixes may not be listed in the provided notes. War Thunder is constantly improving and specific fixes may be implemented without the client being updated.