1. War Thunder
  2. News

War Thunder News

Update 2.29.0.35



[h2]Aircraft[/h2]
  • Ju 87D-3 — a bug that made it impossible to go into battle with this aircraft has been fixed. (Report)
  • F-16C Block 50 — the position of the LITENING II targeting pod camera has been adjusted. (Report)
  • Tornado IDS ASSTA1 — the glass texture has been fixed. (Report)

[h2]Ground vehicles[/h2]
  • A bug where the amount of loaded ammo did not match the amount selected before a match has been fixed. (Report)
  • The settings for collision damage have been adjusted to reduce speed loss when colliding with concrete, brick and stone fences.
  • Object 279 — the hull armor has been fixed. (Report)
  • T30 — the ammo rack position has been corrected. (Report)
  • Strv m/42 EH — the gunner’s position has been fixed. (Report)

[h2]Missions[/h2]
  • [Operation] Battle for Vietnam now uses updated base bombing logic, where the location of bases depends on rank of the match. The number of possible base positions has been increased.
  • For Air RB and Confrontation missions, the required amount of HP for bombing bases at the top ranks has been reduced.
  • An issue where anti-aircraft guns covering ground vehicles could shoot at aircraft that did not pose a threat to them or other ground vehicles has been fixed.
  • Excessive accuracy of anti-aircraft guns covering bombing bases in specific Air RB and Confrontation missions has been fixed.

[h2]Interface[/h2]
  • Now, when the conditions for getting a flag are met or a flag is purchased, a flag icon is displayed in the messages menu, similar to decals.
  • A bug that could cause the map to not display in [Confrontation] naval missions if it was opened for the first time when the player was in a catapult aircraft has been fixed.

[h2]Sound[/h2]
  • The volume of allied ground vehicle engines when there is a large concentration of them around the player has been reduced. This does not apply to the volume of enemy ground vehicle engines.
  • The engine sounds of the Abrams and T-64 series of tanks has been adjusted, with the aim to make them sound more realistic.
  • Message pauses have been added for the “Limit Angle of Attack” and “Ultimate Overload” speech messages for “Mouse Aiming” and “Simplified Controls” control options.
  • A bug that could cause crew voice messages to play after the player’s ship had sunk and been destroyed has been fixed.
  • A bug that caused RWR sounds to remain after an aircraft was destroyed and after respawning in a ground vehicle has been fixed.


The current provided changelog reflects the major changes within the game as part of this Update. Some updates, additions and fixes may not be listed in the provided notes. War Thunder is constantly improving and specific fixes may be implemented without the client being updated.

Tokushu Heiki: Battlecruiser Kurama



Battlecruiser Kurama, the most advanced Ibuki-class ship, will be the grand naval prize of the upcoming Tokushu Heiki event!

[h2]Kurama, battlecruiser, Japan, rank V. Event Vehicle.[/h2]

Features:
  • More firepower in the form of auxiliary weapons.
  • Improved armor protection.
  • Low speed.


Battlecruiser Kurama will arrive at Japan's Bluewater research tree as an event vehicle which can be obtained during the upcoming Tokushu Heiki event that starts on September 26th! Kurama offers 305 mm main battery guns, an excellent selection of auxiliary caliber weapons, and alongside this, good armor protection — but with this, low speed and maneuverability, and a fairly long reload time. Let’s dive into the details!



The closest relative of the upcoming Battlecruiser Kurama is the classic pre-war cruiser Ikoma. Kurama can be seen as the result of development of Tsukuba-class ships, although not all plans to improve these ships came to reality. Let’s compare them — what do these two pre-war ships have in common, and how do they differ? To start, their combat capability is similar in the form of 4 x 305 mm guns in two turrets that have excellent armor for this time period. Next, the hull itself is also well protected, with the Kurama’s armor in general being superior to the Ikoma — and thanks to this extra thicker armor at the bow and stern, the Kurama’s survivability is increased!

The main difference between these two ships lies with their additional weapons. 6 x 152 mm guns in casemates along the sides are replaced with 203 mm guns, with four guns on each side. It’s certainly worth noting that 203 mm guns are typically the main caliber for Heavy Cruisers, but on the Kurama they’re additional auxiliary guns. A large gun on pre-war ships typically means a longer reload, and unfortunately the Kurama is no exception to this, meaning each volley that you fire will require careful aiming.



In addition to the long reload times, we’d also like to mention that the Kurama is slow — coming in with a top speed of just 21.25 Knots (39.3 km/h). The Kurama also lacks fast-firing anti-aircraft guns, as these types of guns were simply not needed around this period of time. Having said this, the Kurama can still hold up against aircraft at medium altitudes, which sets it apart from many ships of the First World War time period.



Want to add the Kurama to your classic pre-war naval collection? If you do, it’s going to be available to obtain in the upcoming Tokushu Heiki event, with the details surrounding this event being released on September 25th. Stay tuned to our news and see you soon!

Spitfire Cockpits Get A Makeover!



In the “Sons of Attila” major update, several older Spitfire cockpits have been updated. Let’s take a look!

In this major update, we’ve given some of the older Spitfire cockpits a makeover from the ground-up, to ensure that they have the highest levels of detail, quality and accuracy! In total, there’s 9 variations of the Spitfire, the Mk I, II and V that have been updated, with the full list shown below.

The following Spitfires have received brand new, updated cockpits:
  • Spitfire Mk Ia
  • Spitfire Mk IIa
  • Spitfire Mk IIb
  • Spitfire Mk IIa Venture
  • Spitfire Mk Vb/trop
  • Spitfire Mk Vb/trop (Italy)
  • Spitfire Mk Vb
  • Spitfire Mk Vc/trop
  • Spitfire Mk Vc


Let’s show you some before and after screenshots. You can click each one to enlarge the screenshot.

[h3]Spitfire Mk Ia[/h3]






Before

After







Before

After







Before

After



[h3]Spitfire Mk Vb[/h3]






Before

After







Before

After







Before

After



We hope that you’ll appreciate this makeover to some of the older and legendary Spitfires — that’s this dev blog wrapped up. See you soon!

Update 2.29.0.31



  • A bug that caused dropping bombs in series to not work with the “Bomb series” option disabled in the settings has been fixed.
  • Fw 190D-13 — a bug that made it not possible to select Secondary Weapons has been fixed. (Report)
  • In the Air RB version of [Operation] Rocky Pillars, a bug that caused aircraft that were supposed to spawn in the air to spawn on the airfield has been fixed.
  • The voices of the U.S. Naval crew commander and sailor were replaced, as it was noted that the commander sounded too young, and the sailor did not sound young enough.
  • Excessive rattling of ground vehicle tracks has been fixed.
  • Playing a server replay using DirectX 12 caused a crash that has now been fixed.
The current provided changelog reflects the major changes within the game as part of this Update. Some updates, additions and fixes may not be listed in the provided notes. War Thunder is constantly improving and specific fixes may be implemented without the client being updated.

Tokushu Heiki: F-100F Super Sabre



The F-100F is a twin-seater version of the well-known Super Sabre jet fighter, developed with a focus on combat training operations. Soon, you’ll be able to obtain this unique aircraft by taking part in the upcoming Tokushu Heiki event!

[h2]F-100F, jet fighter, China, rank VI. Event vehicle.[/h2]

Features:
  • Superb flight characteristics.
  • Versatile weaponry.
  • Supersonic.


A unique version of the Super Sabre jet fighter coming to the game as the main prize for pilots in the upcoming Tokushu Heiki event — which will start on September 26th! The F-100F is a further development of the familiar F-100 Super Sabre which features some handy upgrades over the original model, and will arrive as an event vehicle in the Chinese aircraft research tree. Let’s dive into the details!



On a surface level, the F-100F inherits many of its characteristics from the F-100A variant available to Chinese pilots while introducing a twin-seat cockpit. This in itself increases its survivability, as it can remain controllable even with one pilot knocked out. However, this is not the only improvement introduced by this particular variant. The F-100F has the ability to mount the powerful AGM-12 Bullpup — as well as conventional weapons on its six hardpoints, which can also carry a variety of regular bombs, as well as FFAR rockets, drag retarded bombs and incendiary bombs! On the other hand, these upgrades come at the expense of a slightly less powerful fixed armament, resulting in the F-100F only carrying two 20 mm cannons, thus slightly limiting its capabilities in traditional gun dogfights.



Since the F-100F was not equipped with flares, we’ve decided not to add the AIM-9P air-to-air missile to this aircraft, which would have caused its Battle Rating to increase. Increasing the F-100F’s Battle Rating would mean that it would not have been available to use in many suitable ground RB lineups. The F-100F is better suited in the CAS role over jet fighter role over the standard F-100A in the Chinese research tree.



The unique F-100F Super Sabre is arriving soon to reinforce the higher ranks of the Chinese aircraft research tree as part of the Tokushu Heiki event. Eager to add it to your collection? Then keep an eye out for the event news post, scheduled to be published on September 25th. See you in the skies!