1. War Thunder
  2. News

War Thunder News

Screenshot Competition - Fan Favorite!



Welcome to the 112th War Thunder Steam Screenshot Competition!


Thanks for your screenshot submissions last week! Last week the major update introduced many new and interesting vehicles to War Thunder. This week, you can showcase any vehicle of your choice! The three most popular and three selected by us will get 300 GE. See the winners down below!

[h2]Let’s begin the 112th edition of our competition![/h2]

Create a stunning screenshot and submit it on the War Thunder Steam Community Hub with the tag #WTscreen112. You have time until the 29th of March to submit your screenshot.

After that date, 6 winners will be selected (3 of which will be the highest rated by the community and 3 selected by our judges), each of which receive a reward of 300GE.

[h3]Terms:[/h3]
    Your screenshot must include a player vehicle, whichever is your favorite!
    You must add the #WTscreen112 tag (title cannot have any other text in it).
    Artists may only win by popular vote once per four screenshot competitions.
  • Screenshots need to be compliant with the War Thunder rules.
  • You need to be the author of the screenshot.
  • Screenshot needs to be new. You cannot use those which have previously been published or used in other competitions.
  • We will only accept raw screenshots from the game. You cannot use any editing software nor any other visual enhancements (like Nvidia Ansel filters).
  • You can use filters and settings built into War Thunder.
  • You can use the replay functionality built into War Thunder.
  • Rewards will be delivered to the author's account within 14 working days.


[h2]And now, time for the winners of the competition’s 111th edition - Alpha Strike![/h2]

[h3]Winners selected via community votes:[/h3]
https://steamcommunity.com/sharedfiles/filedetails/?id=3189132919
https://steamcommunity.com/sharedfiles/filedetails/?id=3186927419
https://steamcommunity.com/sharedfiles/filedetails/?id=3188076086

[h3]Winners selected by our judges:[/h3]
https://steamcommunity.com/sharedfiles/filedetails/?id=3192281537
https://steamcommunity.com/sharedfiles/filedetails/?id=3190774161
https://steamcommunity.com/sharedfiles/filedetails/?id=3186154528

Each winner will get 300GE! Congratulations and see you next week!

40 New User-Created Camouflages in the Alpha Strike Trophy!



Following the release of the Alpha Strike major update comes the corresponding trophy, which includes 40 custom camouflages from the Live.WT platform in the form of coupons! This trophy will especially please those of you who enjoy high-ranking vehicles, but there’s also something for others. To get the trophy, simply play the game!

[h2]Contents in the Alpha Strike trophy:[/h2]

  • Coupons for rare vehicles.
  • 20 camouflage coupons for ground vehicles.
  • 17 camouflage coupons for aircraft.
  • 1 camouflage coupons for naval vessels.
  • 2 camouflage coupon for helicopters.
  • Coupon for the “Alpha Strike” decal.


Some camos in this trophy:
[expand]

[/expand]


[h3]
To unlock the trophy, you’ll need the new “Alpha Strike” key that can be purchased on the Market for GJN. Read more about the Market and Gaijin Coins on the Wiki.
[/h3]

[h2]How to get the trophy[/h2]
Camouflage trophies can be earned with a certain probability after any battle on vehicles rank II or higher, with activity of no less than 50% (except for [Assault] PvE mode). PlayStation and Xbox players can purchase the trophy in the Item Shop and open it with Golden Eagles. Read more on our Wiki.

PC players must purchase a key from the Market to open the trophy, with part of the cost going to the camouflage creators. You can activate a key from the trophy on your account or sell it on the Market for Gaijin Coins — just like the trophy itself.

You can become a creator of user camouflagescheck out an updated guide on our wiki! It will bring you both glory and real money as a part of the War Thunder partnership program!

Anniversary of the La-5’s First Flight!



The LaGG-5 (later renamed to La-5), created by the OKB-21 under the leadership of S.A. Lavochkin made its first flight on March 21st 1942. By the summer of the same year, this aircraft arrived to the front where it went up against the Luftwaffe’s Fw 190. The La-5 was actively used until the end of the war, and almost 10,000 were built.

[h2]The La-5FN (Germany) is temporarily available for the Golden Eagles![/h2]
In honor of its first flight, the premium German La-5FN is available for 5,250 Golden Eagles.

[h3]
When: From March 21st (11:00 GMT) until March 24th (12:00).
Where: Germany > Aviation > Premium vehicles.
[/h3]



[h3]About this aircraft[/h3]
  • The La-5FN improves upon the original variant of this aircraft. One of its main improvements was the more powerful M-82FN engine, giving it significantly increased speed and maneuverability. It’s best at low altitudes, handles well and is armed with a good pair of 20 mm ShVAK cannons.

It’s Fixed! №89



In this article, we’ll take a look at some of the main bugs we’ve been fixing in the past 1 week. Thanks very much for all of your reports!

If you’ve found a bug that you’d like to report, you can do so on our community bug reporting platform.

[h2]Repair fixes for naval[/h2]



There’s been a bug where after completing repairs on a ship, the module that had just been repaired magically started to become damaged by itself, needing further repairs.

We’ve figured out what was causing this and have fixed it. After repairing, you’re now able to repair as normal and continue with the fighting!

[h2]Flickering aircraft fix[/h2]



In Ground Realistic Battles, some aircraft flickered and quickly appeared and disappeared as if they’d activated some kind of invisibility cloak.

We’ve managed to restore the laws of physics here, which means flickering aircraft have been fixed!

[h2]Several missile fixes[/h2]



If you’ve flown a plane at the higher ranks recently, you may have encountered problems with launching missiles with SARH seekers, whereby at short distances they could lose actively maneuvering targets. We’ve fixed this, so that these missiles work properly again.

In addition to this, helicopters faced an issue where the launch zone of the AGM-114 Hellfire missile no longer appeared. We’ve fixed this, so that you can now see again when you can launch one of these missiles, and when you can’t.

We’ve also fixed another bug where if you spent a long amount of time in battle, launched missiles would visually remain on their hardpoint. You can now play as much as you’d like, and the missiles will be displayed as they should!

[h2]There’s more![/h2]
We’ve taken a look at some of the main fixes, but there’s plenty more in the update notes! Here’s a few others briefly: a large number of issues in weapon systems, damage models and other technical aspects and characteristics of vehicles have been corrected. Plus, for the LAV-AD, semi armor-piercing tracer shells were added to each belt.


[h2]Today's update: Update 2.35.0.37[/h2]

[h2]Ground Vehicles[/h2]
  • LAV-AD — a PGU-32/U semi-armor-piercing round with a tracer has been added to the ammunition loadout. A round is added to each belt.
  • PGU-32/U (aircraft and ground) — the ballistics parameters have been improved. A bug with overestimated armor penetration for semi-armor-piercing shell as been fixed. The armor penetration has been reduced from 45 to 24 mm.
  • Type 16 — incorrect headlight textures have been fixed. (Report)
  • TKX — incorrect display of the driver’s x-ray has been fixed. (Report)
  • T-26E — incorrect display of the x-ray of crew members and ammunition has been fixed.
  • T-60 — the maximum top speed has been increased from 43 km/h to 45 km/h.
    Source: «‎Танк Т-60. Краткое руководство службы».
  • Type 93 — the value of the transmission gear numbers has been changed.
    Source: 高機動車GW-D011001Y 2000年5月メガクルーザー
  • Type 93 — the weight has been reduced from 4.56 tons to 4.2 tons.
  • AMX-10RC — the engine power and RPM has been changed from 280 HP and 2400 RPM to 260 HP and 3000 RPM.
    Source: Data on the Moteurs Baudouin 6 F11 SRX.
  • Centurion Mk 1, 2, 3 — the magnification of the gunner’s optics has been changed from 6x to 3x-6x.
    Source: Technical Handbook for the Centurion mks. 1, 2 and 3 by The war office, May 1950 Page 211.
  • Fox — the engine power and RPM has been increased from 190 HP and 4500 RPM to 195 HP and 5000 RPM.
    Source: Official Daimler Fox factory specification 1967; British Defence Equipment Catalogue 1979 volume 1: products. (Report)
  • Pz.IV C — the max speed has been increased from 35 km/h to 43 km/h. (Report)
  • Object 292 — a bug in replenishing the first-stage ammunition has been fixed.
  • Ha-Go (all variants) — transmission gear ratios have been changed.
    Source: JAPANESE TANKS AND TANK TACTICS TRANSLATION OF CAPTURED JAPANESE DOCUMENT: Table of Essential Data on Tanks, dated 22 September 1942.
  • SK-105A2 (all variants) — changes have been made to the transmission gear ratios.
    Source: Technical Manual HP 500 HP 590 HP 600 for Buses and Coaches Stage II. ZF automatic transmission HP 500, HP 590, HP 600 for city buses, line service buses and coaches. ZF-Automatgetriebe der Baureihe HP 500 für Busse, Lastkraftwagen und Spezialfahrzeuge.
  • Chaparral (all variants) — the vehicle mass has been increased from 12.4 tons to 13.7 tons.

[h2]Aircraft[/h2]
  • F-111A — a bug where the M61A1 internal gun would shoot through the fuselage has been fixed.
  • F-16A ADF, F-16A ADF (Italy) — a bug where there was no RWR in the cockpit has been fixed.
  • Fw 190 A-1, Fw 190 A-4, Fw 190 A-5, Fw 190 A-5/U2, Fw 190 A-5/U14 — missing speedometer in the cockpit has been fixed. (Report)
  • JAS39 (all variants) — sustained turn rate has been reduced by 0.5 deg/s. (Report)
  • F-104G (Germany) — engine thrust and mass have been corrected to J79-MTU-J1K, max dry thrust increased by 190kgf, and with full afterbuner by 90kg. (Report)

[h2]Naval Vessels[/h2]
  • SMS Baden — a bug where the spare bow torpedoes were listed as guns in x-ray view has been fixed.

[h2]Interface[/h2]
  • A bug where the session filter by difficulty level in custom battles was not shown has been fixed.

[h2]Matching[/h2]
  • Post-war self-propelled guns have been removed from the 8_2 tank simulation setup: 2S1, 2S3M, AuF1, 2S1 (Italy), Type 75 SPH, VIDAR, G6. These and similar self-propelled guns from other countries are available in the 8_2_2 setup.
The current provided changelog reflects the major changes within the game as part of this Update. Some updates, additions and fixes may not be listed in the provided notes. War Thunder is constantly improving and specific fixes may be implemented without the client being updated.

Update 2.35.0.35



[h2]Aircraft[/h2]
  • A bug that caused the target acquisition indicator to blink when the seeker of missiles with SARH and active guidance systems was activated has been fixed.
  • A bug where the allowed launch zone for Hellfire missiles was not displayed has been fixed.

[h2]Naval Vessels[/h2]
  • A bug where a repaired module would become damaged again for no apparent reason has been fixed. (Report)

[h2]Other fixes[/h2]
  • A bug that emptied the friends list and caused the game to not join a battle after changing accounts has been fixed. (Report)
The current provided changelog reflects the major changes within the game as part of this Update. Some updates, additions and fixes may not be listed in the provided notes. War Thunder is constantly improving and specific fixes may be implemented without the client being updated.