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War Thunder Steam Community Spotlight - 4th Edition!



Welcome to the fourth War Thunder Steam Community Spotlight!

Following on from the First, Second and Third War Thunder Steam Community Spotlight, the War Thunder Steam Community Management team has continued looking at the community hub for War Thunder, and have yet again spotted some outstanding screenshots, videos and artwork that our players have been creating! So once again, we’ve picked our favourites and thought that we'd share them with the rest of the Steam community. Take a look below.

[h2]Let's begin![/h2]

Featured already in our spotlight for great pencil drawings, this player has now drawn the Fw 190 D-9, a fantastic performing and looking German aircraft. Well done!

"Fw 190 D-9" by The past is like smoke



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Another pencil sketch! This time by the player Tilkidud - they have sketched 3 different angles of the Spitfire; and all angles look amazing. Nice work, we love it!

"I drew some spitfires" by Tilkidud



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Another fantastic pencil sketch! This time, the famous Panzerkampfwagen VI "Tiger", which has been beautifully drawn here and signed.

"Panzerkampfwagen VI "Tiger" by Honey



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Desert Storm! A nice screenshot of the Strv-122A, T-72B3, M1A1 and Leopard 2A4 (PzBtl 123) in the desert, with each tank commanded by 4 different players. Well done, guys!

"DAKADKAKDKKADKA" by Fubuki-20



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A cleverly made screenshot with a nice explosion in the background (cool tanks don’t look at explosions) - this reminds us of the main screen artwork we made years ago, but with a cool twist! Nice work.

"Мир тундры." by 𝑰𝒃𝒖𝒌𝒊



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A Soviet, lend-lease M4, by Yar man! The details and construction are amazing, along with the weathering across, and of course the infamous Soviet log on the side. Great work.

"Soviet m4" by Yar man



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An outstanding 1/35 scale model of the Flakpanzer IV Wirbelwind! It looks amazing, the paint camouflage as well as the fine details really make this model pop out, and we also spotted the funny “Devil’s Head” emblem decal that we have in the game! Fantastic work on this model!

"Flakpanzer IV/ Wirbelwind Scale /1/35" by Free^kill-74



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More moving pixel art! This time the Me 262 A-1a by the player “Shibus”, has really fantastic details - nice work.

"ME 262 A-1a" by Shibus



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A Puma in its natural habitat - flanking, spanking, and overall being annoying by the player “Pan Więcek”. We love the Puma here, embedded with the real life environment. Fantastic creative idea!

"Puma on the path" by Pan Więcek



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Another one from the player “Pan Więcek”! This time, the M4A2 Sherman, driving down a road, probably somewhere in Western Europe. Nice creative idea here again!

"M4A2 Sherman 75" by Pan Więcek



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Welcome to the first featured video in one of our community spotlights! This video is created by the player “theloganatorz” - featuring a very creative video kill montage, with amazing text effects and creative editing. Check it out, it’s very interesting - we love it! Nice work here, keep going!

"ENEMY - A WarThunder Kill Montage" by theloganatorz

[previewyoutube][/previewyoutube]

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A re-created screenshot of the famous stand-off between a Panther and M26 Pershing that we are sure you are all aware of, during the Battle of Cologne in 1945. It looks really great, nice work on this historical screenshot!

"M26 & Panther." by 𝑰𝒃𝒖𝒌𝒊



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A goofy looking LEGO creation of the MiG-29 jet from in-game. It is so small, but looks so cool, so we have included it. Great work!

"LEGO Microscale MiG-29" by PanzerOfTheLake



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A cool, red themed BF 109, created by the same player, “Free^kill-74”, who made the Wirbelwind above. Great models as always!

"BF109" by Free^kill-74



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A magnificent, but not yet finished, portion of a Tiger tank, made entirely out of MATCHSTICKS! It looks really cool and certainly takes a creative mindset to create something like this out of matchsticks. It’s not yet finished, and we can’t wait to see the finished result. Fantastic work!

"pzkpfw Tiger auf H !!!! Machtstick tank model !!!" by StonePlayers



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What’s this? That’s right, a T-34 (1941) made entirely out of SNOW! Look how incredible that is, created by the player “Velja”, who wanted their very own tank in their backyard. Well, now they’ve got it! The tank is over 5 metres long and took several hours to build. Nice work on this! We love it.

"Snow Tank T-34 (1941) v2" by Velja



"Snow tank T-34 (1941)" by Velja



[h3]That's all for now![/h3]

The wonderful work created by our community that we have shared has been posted to the War Thunder Community Hub - make sure you check it out and even share your own creations that we may feature here in the Community Spotlight! We look forward to seeing you next time!

[h2]Click here to view the Community Hub[/h2]

It’s fixed! №77



In this digest we would like to tell you about our continuing work on improvements and fixes in the game. You can find information about all updates that have been released in War Thunder in the website special section.

[h3]
Please feel free to leave your feedback on these changes in the dedicated "It’s fixed! №77" thread
[/h3]


[h2]Going In Blind[/h2]

Various aircraft suffered from issues with their radar systems. Many fighters, including all versions of Tornado, MiG-23, MiG-27, Su-17, and Su-22, could have dropped an enemy long distance radar lock when a wing changed its sweep. The American F-14B lost its radar lock in the middle of the scanning sector in TWS mode, while radar homing missiles refused to launch even onto locked targets.

Tornado ADS Marineflieger deserved a special fix. One of its key features is an option to carry up to four AS.34 Kormoran anti-ship missiles in its suspended armament, and in its case the radar’s refusal to lock onto aircraft carriers can easily make it into Top 10 Anime Betrayals.

Well, all those problems are now behind us, and the radar is once again your trusty and very important instrument in battles.


[h2]Analyse This[/h2]

Protection analysis is an extremely important feature of War Thunder: it allows players to model different situations in the comfort of their hangar. Will this shell penetrate that armour from this angle? Many players use this opportunity to study the theory before putting it to the test in practice. That’s why when we saw a few issues with the way shots are modelled, we rushed to fix them.

For example, there were cases when an AP round that pierced a vehicle’s defences incorrectly, it changed its trajectory. Or when projectiles that, according to the protection analysis, shouldn’t have penetrated the armour, pierced it completely. But it’s all in the past now.


[h2]Ejecting from a Sinking Ship[/h2]

When turning at maximum speed some ships heel really severely, and you should resist that. But what’s going to happen if you launch a hydroplane from a catapult while the vessel is suffering from a heavy heel?

Well, nothing good. The vessel kept rolling further than it was possible before, eventually capsizing — on its own, without your involvement. Well, these undeserved losses threaten you no more.


That’s Not All

You’ll find the full list of improvements in a separate patch note — there are lots of interesting things! We’ve eliminated the issues with VR, fixed the way the tank silhouettes are displayed through smoke screens with filters enabled, and made cross-platform settings work correctly on the Xbox again.

Once again, many thanks for all your bug reports that you submitted using our special service.

Update 2.27.0.78




[h2]Ground Vehicles[/h2]
  • A bug has been fixed that might disable free FPE in online battles.
  • A bug has been fixed that caused mud from tracks to stay in the air.
  • A bug has been fixed where TVD was unable to detect enemy vehicles at distances of up to 300 metres while the engine smoke generating system was active.
  • The incorrect animation of AP rounds in the protection analysis menu has been fixed.
  • Recon Micro — a bug has been fixed that caused the UAV to climb high while toggling from flying in orbit mode back to tank view.
  • Khrizantema-S — incorrect radar folding animation has been fixed.
  • A bug has been fixed that resulted in possible penetration in the protection analysis menu when selecting a projectile with insufficient penetration capability.
  • A bug has been fixed that caused the camera to zoom below ground on flipped over ground vehicles.
  • A bug has been fixed that causes APHE rounds to do damage after the fuse is armed in the armour after penetrating through obstacles (side skirts, tracks, etc).
  • A bug has been fixed that caused the RWS indicator to be active on vehicles without such a module.

[h2]Aircraft[/h2]
  • A bug has been fixed that caused the gunner's camera to tremble with stabilisation enabled.
  • A bug has been fixed where while selecting a weapon preset without drop tanks, the fuel level remained the same as with drop tanks equipped.
  • A bug has been fixed that resulted in the reduction and shift of the allowed ATGM launch frame after depleting all available missiles.
  • Harrier GR.7 with AGM-65D missiles — incorrect operation of the crosshair has been fixed, this bug caused the crosshair to reset to the standard position while enabling the sight stabilisation.
  • F-14A Early, Tornado (all versions), MiG-23, MiG-27, Su-17, Su-22 — a bug has been fixed that resulted in the opponent’s lock on reset while changing wing sweep.
  • Mirage 2000-5F — a bug has been fixed, where in the 2xR530D and 2xMagic 2 preset, the R530D missile was unable to fire at a locked target with the report “No self-homing missiles”.
  • F-14B — a bug has been fixed in the radar TWS mode, that preserves the lock on target until the middle of the scanning sector, which then reset.
  • F-14B — a bug has been fixed that prevented radar homing missile fire at radar acquired targets (report).
  • F-14A Early — a bug has been fixed where the values of the attitude indicator in the radar were different from the actual pitch of the aircraft .
  • Fokker D.XXI-3, Fokker D.XXI - a bug has been fixed where a tail detachment resulted in massive damage to the aircraft’s fuselage.
  • SU-22UM3K - a bug has been fixed where OFAB-250Sh bombs interfered with the pylon.
  • MiG-29 - a bug has been fixed where the 6xFAB-500Sh bomb preset was unable to be copied (report)
  • Jaguar Gr.1 - a bug has been fixed where the 8x1000lbs Mk.13 No.117 bomb preset was unable to be copied (report).
  • XA-38 - separate bomb drop has been added.
  • F-104S.ASA - a bug has been fixed where the range was reset while toggling radar modes.
  • Yak-141 and MiG-29 - the inverted inclination indicator in the HUD has been fixed.
  • Mirage 2000-5F - a bug has been fixed that prevented missile launch at a radar locked AI target.
  • Tornado IDS - a bug has been fixed that prevented locking onto an aircraft carrier.
  • F-4J Phantom II, F-4S Phantom II - incorrect (reduced) radar range has been fixed.

[h2]Naval[/h2]
  • Paris — auxiliary calibre shell types have been changed from Mle 1910 SAPBC to common SAP, and the Mle 1921 common SAP to SAPBC.
  • HMS Tiger — a bug has been fixed that resulted in the fire control system disabling after damage to the navigation bridge.
  • Vautour — data values of the torpedoes in the x-ray mode have been fixed.
  • Vautour — spare charges for the side mortars have been hidden in x-ray mode.
  • Emile Bertin — velocity of the OEA Mle 1937 HE round has been increased from 860 to 909 m\sec.
  • Colbert — armouring data of the main turrets has been added to the data card of the ship.
  • A bug has been fixed where some ships with a catapult might sink due to lurching after launching the scout plane.

[h2]Missions and locations[/h2]
  • Pradesh — A bug that caused the airfield air defence to appear on the runway has been fixed.

[h2]Sound[/h2]
  • Air strike request notification now only sounds when the player presses the corresponding button.

[h2]Graphical[/h2]
  • A bug that made it possible to see tank silhouettes through smoke screens when using some NVIDIA filters has been fixed (report).
  • A bug that caused armoured vehicles partially in smoke might disappear from visibility has been fixed.
  • Su-25 - FPS drop when automatically dropping empty S-250 containers after ammo firing has been fixed.
  • A bug that caused the display of shadows of already destroyed objects has been fixed.
  • A bug that caused artefacts to appear in naval vessels’ reflections in water on low, medium and high graphic settings when moving the camera sideways has been fixed.
  • Low polygonal display of aircraft crew in the X-Ray view in the spectator mode has been fixed.

[h2]Interface[/h2]
  • A bug when calculating the vehicle BR for the battle blocked vehicles have also been taken into account has been fixed (report).
  • A bug where in the control settings, instead of binding the axis to the joystick the binding of the axis to the mouse was shown has been fixed.
  • A bug where the names of shells were displayed incorrectly in the block for selecting shells in battle in the vehicle selection window has been fixed.
  • A bug where in the armour analysis the ability to select the shells of some types couldn't be seen as available has been fixed.
  • Lack of localization in the control help window for the helicopter has been fixed.
  • Missing friend request notification if friend request have been sent while the invited player was already logged out has been fixed.

[h2]Xbox[/h2]
  • A bug that made it impossible to join a cross-platform game has been fixed (report).
  • A bug that made it impossible to play with users of other platforms in squads with the cross-platform game setting turned off has been fixed.

[h2]Linux[/h2]
  • A bug that caused mouse aiming to stop working when the chat window was active has been fixed.

[h2]VR[/h2]
  • Fixed sky reprojection in Pimax
  • A bug that led to incorrect stereoscopic displaying of the sky has been fixed.
  • Binocular position of atmospheric effects on the horizon that made it difficult to form a single volumetric visual image has been fixed.
  • A bug that might cause the client to crash when launching the game in VR has been fixed.
The current provided changelog reflects the major changes within the game as part of this Update. Some updates, additions and fixes may not be listed in the provided notes. War Thunder is constantly improving and specific fixes may be implemented without the client being updated.

A Tank, a Fighter, and a Decal for US Independence Day



On July 4th, 1776 the Declaration of Independence for the USA was adopted — a historic document that proclaimed equality of rights before it became a part of the Constitution. Independence Day is the main national holiday of the United States that’s celebrated across the country by parades, fireworks and picnics.

[h2]F-86F-35 and M26E1 for Golden Eagles[/h2]
[h2]
From July 4th (12:00 GMT) until July 7th (12:00 GMT)
[/h2]

F-86F-35

M26E1

A Premium American Rank IV tank and a Rank V fighter will return to sale for Golden Eagles. F-86F-35 is a fast and maneuverable fighter that can outrun MiG-15; its six M3 Browning machine guns can destroy almost any opponent! Medium tank M26E1 boasts a 90 mm T54 gun with an excellent armor penetration: a shell launched from it will easily deal with most enemies on this rank.

[h2]“USA Independence Day” decal[/h2]

[h2]
From July 4th (12:00 GMT) until July 7th (12:00 GMT)
[/h2]

[h3]Play 3 battles using American vehicles (rank III or higher, with an activity of not less than 70%) to receive the “USA Independence Day” decal.[/h3]

“USA Independence Day” decal

Complete the task in random battles, except for Enduring Confrontation missions and [Assault] mode. Track your progress in the hangar by clicking Nickname → Achievements → Holidays → US Independence Day.

You can find the decal in the “Holidays” tab in the Customisation menu.

Decal for French Air Force Day



France was one of the first countries to use aviation in combat: by the beginning of World War I it had 15 airships and almost 150 aircraft. Still, they were a part of the army until the French Air Force became independent on July 2nd, 1934. Today the French Air and Space Force employ over 40,000 people, and their main combat aircraft are the Mirage 2000 and Rafale.

[h2]
From July 3rd (10:00 GMT) until July 6th (10:00 GMT)
[/h2]

[h3]Play 3 battles using French aircraft (rank III or higher, with an activity of not less than 70%) to receive the “French Air Force Day” decal.[/h3]

“French Air Force Day” decal

Complete the task in random battles, except for Enduring Confrontation missions and [Assault] mode. Track your progress in the hangar by clicking Nickname → Achievements → Holidays → French Air Force Day.

You can find the decal in the “Holidays” tab in the Customisation menu.

Screenshot Competition - Old Iron!



Welcome to the 74th War Thunder Steam Screenshot Competition!


Your screenshots capturing two vehicles were very interesting! We enjoyed seeing captures of two teammates working hard together, as well as one on one duels, fighting to the last one standing! The three most popular and three selected by us will get 300 GE. See the winners down below!

[h2]Let’s begin the 74th edition of our competition![/h2]

Create a stunning screenshot and submit it on the War Thunder Steam Community Hub with the tag #WTscreen74. You have time until 07.07.2023 to submit your screenshot.

After that date, 6 winners will be selected (3 of which will be the highest rated by the community and 3 selected by our judges), each of which receive a reward of 300GE.


[h3]Terms:[/h3]
    Your screenshot must include a vehicle from or before World War II.
    You must add the #WTscreen74 tag (title cannot have any other text in it).
  • Screenshots need to be compliant with the War Thunder rules.
  • You need to be the author of the screenshot.
  • Screenshot needs to be new. You cannot use those which have previously been published or used in other competitions.
  • We will only accept raw screenshots from the game. You cannot use any editing software nor any other visual enhancements (like Nvidia Ansel filters).
  • You can use filters and settings built into War Thunder.
  • You can use the replay functionality built into War Thunder.
  • Rewards will be delivered to the author's account within 14 working days.



[h2]And now, time for the winners of the competition’s 73rd edition - Two of a Kind:[/h2]

[h3]Winners selected via community votes:[/h3]
https://steamcommunity.com/sharedfiles/filedetails/?id=2994459981
https://steamcommunity.com/sharedfiles/filedetails/?id=2993914075
https://steamcommunity.com/sharedfiles/filedetails/?id=2994776402

[h3]Winners selected by our judges:[/h3]
https://steamcommunity.com/sharedfiles/filedetails/?id=2995140339
https://steamcommunity.com/sharedfiles/filedetails/?id=2993954051
https://steamcommunity.com/sharedfiles/filedetails/?id=2995103730

Each winner will get 300GE! Congratulations and see you next week!