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Screenshot Competition - Fire Breathing!



Welcome to the 60th War Thunder Steam Screenshot Competition!


We loved seeing your screenshots from last week! Sky Guardians introduced a lot of vehicles and animations that had been long-awaited by many. Try to avoid having to use the ejection seat too often! The three most popular and three selected by us will get 300 GE. See the winners down below!

[h2]Let’s begin the 60th edition of our competition![/h2]

Create a stunning screenshot and submit it on the War Thunder Steam Community Hub with the tag #WTscreen60. You have time until 31.03.2023 to submit your screenshot.

After that date, 6 winners will be selected (3 of which will be the highest rated by the community and 3 selected by our judges), each of which receive a reward of 300GE.


[h2]Important addition: Screenshot theme - Fire Breathing![/h2]


[h3]Terms:[/h3]
    We would love to see screenshots of fire! This can include exhaust such as afterburners, vehicles that are burning, or incendiary bombs.
    Explosions including muzzle flash do not count.
    You must add the #WTscreen60 tag (title cannot have any other text in it).
  • Screenshots need to be compliant with the War Thunder rules.
  • You need to be the author of the screenshot.
  • Screenshot needs to be new. You cannot use those which have previously been published or used in other competitions.
  • We will only accept raw screenshots from the game. You cannot use any editing software nor any other visual enhancements (like Nvidia Ansel filters).
  • You can use filters and settings built into War Thunder.
  • You can use the replay functionality built into War Thunder.
  • Rewards will be delivered to the author's account within 14 working days.


[h2]And now, time for the winners of the competition’s 59th edition - Sky Guardians![/h2]

[h3]Winners selected via community votes:[/h3]
https://steamcommunity.com/sharedfiles/filedetails/?id=2948616853
https://steamcommunity.com/sharedfiles/filedetails/?id=2949736427
https://steamcommunity.com/sharedfiles/filedetails/?id=2949310788

[h3]Winners selected by our judges:[/h3]
https://steamcommunity.com/sharedfiles/filedetails/?id=2948635315
https://steamcommunity.com/sharedfiles/filedetails/?id=2948644587
https://steamcommunity.com/sharedfiles/filedetails/?id=2948619430

Each winner will get 300GE! Congratulations and see you next week!

Update 2.25.0.48



  • A bug has been fixed that caused torpedoes not to leave a trail in the water.
  • Incorrect reflections from snow during rain on the Ardennes, Maginot Line and Seversk-13 locations at medium and low graphic settings have been fixed (report).

[h2]PC and Mac Only[/h2]
  • Mac — an error that allowed the mouse cursor to leave the game window has been fixed (report).
  • An error that caused a possible crash on Intel Arc video cards has been fixed (report).
The current provided changelog reflects the major changes within the game as part of this Update. Some updates, additions and fixes may not be listed in the provided notes. War Thunder is constantly improving and specific fixes may be implemented without the client being updated.

Update 2.25.0.45



  • Incorrect display of the gun crosshair in the HUD of some aircraft has been fixed (report)
  • The terms of some Battle Tasks have been changed. New terms are applied to fresh tasks only, The terms of the tasks in progress remain (table with details).
The current provided changelog reflects the major changes within the game as part of this Update. Some updates, additions and fixes may not be listed in the provided notes. War Thunder is constantly improving and specific fixes may be implemented without the client being updated.

Radars and Missiles: recent updates



A little more details of a recent update with noticeable improvements in the radar mechanics, the IRST range, and flight parameters of missiles.

[h2]SAM vehicles and IRST range[/h2]



Recently, the developer team introduced important fixes and adjustments for the SAM systems in War Thunder. The main improvement was the increased tracking range in automatic mode (IRST - infrared search and track). The top-tier SPPAGs go beyond the 10 km range: the range of the IRST of the FlaRakRad and ITO-90 is now 15 km, the IRST range of the TOR-M1, ADATS, and 2S6 is 12 km. The IRST range of the pre-top anti-aircraft systems LAV-AD, Type-93, Machbet, SIDAM 25, SIDAM 25 (Mistral) has increased to 10 km.


[h2]Radar warning systems are back and boosted![/h2]



We fixed an annoying issue that was disabling the laser detectors in the radar-warning systems (RWS) of armored vehicles and aircraft. But the coolest thing with RWS is that they are now much more sensitive to radars and active seekers of missiles - the detection distances are now two, or sometimes three times longer!


[h2]Induced drag: swing the missile![/h2]



The Snail programmers were concerned by the insignificant influence of induced drag on the flight performance of missiles. The induced drag (or lift-induced drag) is the force that appears on the wing top and bottom sides due to the pressure difference. An increase of induced drag causes the missile to lose more energy in sharp maneuvers, as well as when flying at low speeds. Thus, by maneuvering intensively, the pilot can swing the missile locked on to their aircraft and, more likely, avoid being hit. Such maneuvering works especially effectively over long distances - the greater the distance, the more wobbly the missile’s course due to attempts to turn on the target.

Update 2.25.0.44



[h2]Ground vehicles[/h2]
  • Laser warning sensors in random battles have been restored.
  • A bug has been fixed where the destroyed antenna of SAM SPAAGs continued to rotate.
  • Pantsyr-S1 — a bug has been fixed that prevented the radar from tracking air-to-surface missiles and aircraft bombs (report).
  • Pantsyr-S1 — an issue, where the search radar was unable to detect low flying targets, has been solved.
  • Pantsyr-S1 — incorrect display of the radar scanning cone angles has been fixed.
  • Pantsyr-S1 — scan time of the search radar in different modes has been adjusted. 0-30 degree cone - 2 sec; 0-60 degree - 4 sec; 0-80 degree - 8 sec.
  • TOR-М1 — a bug with the incorrect display of the radar cone of the search radar has been fixed (report).
  • TOR-М1 — scan time of the search radar in different modes has been adjusted. 0-12 degree cone - 1 sec; 0-32 degree - 3 sec; 0-64 degree - 6 sec.
  • FlaRakRad — a bug has been fixed that disabled the tracking radar after switching off the search radar (report).
  • FlaRakRad — search-and-track distance has been increased from 10 to 15 km.
  • ITO-90 — search-and-track distance has been increased from 10 to 15 km.
  • 2S6 — search-and-track distance has been increased from 10 to 12 km.
  • ADATS — search-and-track distance has been increased from 10 to 12 km.
  • 2S6 — tracking radar distance has been increased from 10 to 13 km.
  • 2S6 — search radar scan cone angles have been increased from 15 to 20 degrees (report).
  • 2S6 — search-and-track angles have been increased: from +/-20 to +/-134 horizontal, and from -10…+80 to -12…+84 vertical (report).
  • LAV-AD, Type-93, Machbet, SIDAM 25, SIDAM 25 (Mistral) — incorrect IRST distance in the xray mode and in battle has been fixed, IRST distance has been increased to 10 km.
  • Type-91 SAM — autopilot has been improved, missile dynamics adjusted. Sensitivity of the contact fuse has been increased.

[h2]Aircraft[/h2]
  • Laser warning sensors in random battles have been restored.
  • Distance of all radar-warning systems has been increased 2-3 times against radar and active missile seekers.
  • Gun lead indicator will no longer be available for aerial targets in the TWS (track-while-scan) mode, same as for the target area set on the ground. The indicator is now available on distances up to 1.5 km, target tracking is now smoother. When the lead indicator is activated, its mode is now displayed as “AUTO” in the HUD.
  • In order to make flight the characteristics of all missiles more authentic, their induced drag has been significantly increased. This results in increasing energy drop in manoeuvring, as well as at low speed flight. Maximum fire range in the frontal hemisphere and on crossing (collision) courses will be reduced, the efficiency of induced oscillation of enemy missiles by manoeuvres in long-range air combat will increase.
  • Distance of all radar-warning systems has been increased 2-3 times against radar and active missile seekers.
  • Gun lead indicator will no longer be available for aerial targets in the TWS (track-while-scan) mode,
  • same as for the target area set on the ground. Indicator is now available on the distances up to 1.5 km, the target tracking is now smoother. When the lead indicator is activated, its mode is now displayed as “AUTO” in the HUD.
  • In order to make flight characteristics of all missiles more authentic, their induced drag has been significantly increased. This results in increasing energy drop in maneuvering, as well as at low speed flight. Maximum fire range in the front hemisphere and on the crossing (collision) courses will be reduced, efficiency of the induced oscillation of enemy missiles by maneuvers in long-range air combat will increase.
  • Ki-21-Ia, Ki-21-I Hei — separate bomb drop has been added.
  • Be-6 — separate bomb drop has been added.
  • A-26 (all modifications) — targeting angles of the turrets have been fixed.
  • Bf 110G-4 — a bug has been fixed where the gun pod was displayed after mounting of the Flam C 250 and Flam C 500 incendiary bombs.
  • Bf 110G-2, Bf 110G-4 — incorrect bomb icons in the secondary armament menu have been fixed.
  • Z-10 — take-off weight (armed, fuelled, with crew) has been reduced to 5,540 kg.
  • Lynx AH Mk.1, G-Lynx — wander of the autopilot in the hover mode has been fixed.
  • Ka-50, Ka-52, Ka-29, Wasp HAS Mk.1, Scout AH Mk1 — wobbles in the level flight have been fixed.
  • MiG-23BN - fuel weight has been increased by 140 kg, dry weight reduced.

[h2]Naval[/h2]
  • Imperatritsa Mariya — traverse limits of the second and the third main calibre turrets that previously allowed firing through the superstructure, have been fixed.
  • RN Duilio — the lifeboats have been hidden to widen the traverse angles of the 37mm guns on the stern superstructure.
  • USS Newport News — armour of the mantlets of the stern main calibre turret has been corrected.
  • Duguay Trouin — targeting speed of the main calibre turrets has been corrected: traverse from 7 to 6.4 deg/sec; elevation from 6.4 to 6 deg/sec.
  • Duguay Trouin — the first order ammo rack of the main turrets has been increased from 17 to 30 rounds.
  • 155mm/50 model 20 gun — shell parameters have been adjusted:
    • Tail fuse HE round name has been fixed.
    • Type of the semi-AP round changed from SAPCBC to SAPBC.
    • Velocity of the tail fuse HE round has been increased from 864 to 870 m/sec.

[h2]Sound[/h2]
  • Some machine guns on ground vehicles and aircraft, that previously used the Browning M1919 sound but had a higher fire rate, now get their own sound with correct fire.
  • Some aircraft machine guns with rate of fire over 20 rps and previously using the Browning M1919 sounds, have been transferred to the MG-81 sounds.
  • Tanks of the Merkava Mk.4 family get the correct sound of the MTU MB 833 engine of the Leopard 2 family.

[h2]Interface[/h2]
  • A bug where on helicopters with radar, an inclinometer was missing has been fixed.
  • Distance selection for ground vehicles in the protection analysis has been reduced to 2000 metres. Previously armour penetration wasn’t considered at distances above 2000 metres despite the possibility of selecting a larger distance in the interface.

[h2]Other changes[/h2]
  • Momentary visual zooming of the model when switching between two similarly sized ships has been fixed.
  • A bug that could cause the game to freeze when trying to join the next battle has been fixed (report).
  • One of the causes of the in-game browser hanging has been fixed.
  • A bug that might cause armoured vehicles to appear too bright in the thermal sight has been fixed (report).
  • A bug that caused the fire extinguisher prompt not to be displayed has been fixed (report).
The current provided changelog reflects the major changes within the game as part of this Update. Some updates, additions and fixes may not be listed in the provided notes. War Thunder is constantly improving and specific fixes may be implemented without the client being updated.