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War Thunder News

Update 2.41.0.34



Gameplay
  • A bug that allowed shooting during the aerobatic flight training mission has been fixed. (Report).
  • A bug which caused projectiles to pass through allies has been fixed. (Report).
  • A bug that caused the game to crash when aircraft debris hit trees has been fixed.
Graphics
  • The image sharpness setting has been removed from the graphics settings and has been replaced with a button to open post-processing effects. This setting is now only available in post-processing effects. This change was made to fix a bug that caused excessive sharpness which made the game appear low-resolution. (Report).
  • A bug with TAA anti-aliasing that caused the game to look blurry has been fixed.
  • A bug that allowed excessively large decorations to be seen on vehicles in the hangar and during test drives has been fixed.
Sound
  • A bug that caused the player's tank engine volume to decrease after exiting sniper view has been fixed. (Report).
Matchmaking
  • T26E5 — has been removed from the 5_1 lineup in Ground Simulator Battles. The tank is still available in the 6_1 lineup.


Patch notes reflect only key changes, meaning they may not include a complete list of all improvements made. Additionally, War Thunder is constantly being updated and some changes may not require an update. Changes reflected in patch notes are formed by taking reactions and requests of the community from the bug reporting service, forums and other official platforms into account. Bug fixes and changes are implemented in order of importance, for example a game-breaking bug will be worked on and implemented sooner.

Screenshot Competition – Firebirds!



Welcome to the 147th War Thunder Steam Screenshot Competition!


Thanks for submitting your screenshots - They looked fantastic. A lot has been going on, and there is more to come! This week the Firebirds major update was released. Take a picture and show what you enjoyed the most from it! The three most popular and three selected by us will get 300 GE. See the winners down below!

[h2]Let’s begin the 147th edition of our competition![/h2]

Create a stunning screenshot and submit it on the War Thunder Steam Community Hub with the tag #WTscreen147. You have time until the 29th of November to submit your screenshot.

After that date, 6 winners will be selected (3 of which will be the highest rated by the community and 3 selected by our judges), each of which receive a reward of 300GE.

[h3]Terms:[/h3]
    Your screenshot must feature content introduced in the latest major update, Firebirds.
    The changelog for the Firebirds major update can be found here.
    You must add the #WTscreen147 tag (title cannot have any other text in it).
    Artists may only win by popular vote once per four screenshot competitions.
  • Screenshots need to be compliant with the War Thunder rules.
  • You need to be the author of the screenshot.
  • Screenshot needs to be new. You cannot use those which have previously been published or used in other competitions.
  • We will only accept raw screenshots from the game. You cannot use any editing software nor any other visual enhancements (like Nvidia Ansel filters).
  • You can use filters and settings built into War Thunder.
  • You can use the replay functionality built into War Thunder.
  • Rewards will be delivered to the author's account within 14 working days.


[h2]And now, time for the winners of the competition’s 146th edition – Winter is Coming![/h2]

[h3]Winners selected via community votes:[/h3]
https://steamcommunity.com/sharedfiles/filedetails/?id=3366635985
https://steamcommunity.com/sharedfiles/filedetails/?id=3368929552
https://steamcommunity.com/sharedfiles/filedetails/?id=3367474859

[h3]Winners selected by our judges:[/h3]
https://steamcommunity.com/sharedfiles/filedetails/?id=3368247150
https://steamcommunity.com/sharedfiles/filedetails/?id=3369162899
https://steamcommunity.com/sharedfiles/filedetails/?id=3367473044

Each winner will get 300GE! Congratulations and see you next week!

War Thunder adds stealth tech, ray tracing and graphics upgrades in the Firebirds update

Every time a new War Thunder update comes out, I think to myself: I'm finally going to progress a bit more into the aircraft research and then get side-tracked by tanks. But now, with stealth added in the Firebirds update, I might just have to sink some more hours in.

Read the full article here: https://www.gamingonlinux.com/2024/11/war-thunder-adds-stealth-tech-ray-tracing-and-graphics-upgrades-in-the-firebirds-update

Win a HORI HOTAS Flight System & Mount!



We’re teaming up with HORI to bring you a big Giveaway celebrating the Firebirds update.

Winners:
- 1st: Bjorn from Belgium
- 2nd: Dahlia from Germany
- 3rd: Glen from the USA

UNTIL 23:59 GMT NOVEMBER 28TH:
[h2]Join the Raffle[/h2]
(Open to: USA, CA, UK, EU)

The more tickets you earn by completing various tasks, the higher your chance of becoming one of the ten winners!

[h3]Prizes:[/h3]
  • 1st: HORI HOTAS Flight Control + War Thunder JA 37DI Pack
  • 2nd: HORI HOTAS Flight Control + War Thunder AV-8S Matador Pack
  • 3rd: HORI HOTAS Flight Control + War Thunder AH-64 Apache Pack
  • 4th & 5th: War Thunder Mustang Pack
  • 6th-10th: War Thunder Starter Pack


The keen-eyed among you may spot a secret code in this poem, it may come in handy!

Nations clash in skies of fire,
Iron wings rise ever higher.
Grounds rumble under steel’s embrace
Echoes of battle, the thrill of the chase
Legacy found in an old friend’s face.


Don’t miss the War Thunder x HORI Giveaway, Good Luck!

Update 2.41.0.26



[h2]Ground Vehicles[/h2]
  • A bug that caused wagons and trains to be marked as enemies has been fixed. (Report).
  • A bug that caused radars on ground vehicles to display target markers from the previous battle has been fixed. (Report).
  • A bug that caused ground vehicles to appear in the center of the map and fall underground upon respawning has been fixed. (Report).

[h2]Aircraft[/h2]
  • A bug that made it impossible to use some weapons and countermeasures at speeds above the specified Mach number drop limit for the selected weapon has been fixed. (Report).
  • MiG-21 Bis (Sweden) — a bug that caused an incorrect amount of fuel in the drop-tank has been fixed.
  • F-15E, F-15I Ra’am — maximum speed at ground level has been reduced to ~M1.28 (aircraft without external weapons and fuel tanks). Maximum speed at other altitudes has been adjusted closer to references (slightly reduced at altitudes of 9 km-12 km, increased at 3 km-6 km).
  • JAS39A, JAS39C — a bug where there was no capture stabilization for the AGM-65G has been fixed. (Report)
  • A bug which made it impossible to change the rate of fire of the gun on helicopters has been fixed. (Report).
  • A bug that caused enemy markers to not be visible in Air Realistic Battles at distances further than 10 km has been fixed. (Report).

[h2]Interface[/h2]
  • A bug where the “Nvidia - Highlights” button was displayed incorrectly in the post-battle statistics window has been fixed. (Report).
  • A bug where arcade prompts such as “High speed. Retract gear” would display in Air Simulator battles has been fixed. (Report).

[h2]Graphics and Settings[/h2]
  • A bug where sharpening in the post effects settings was not applied has been fixed. (Report).
  • A bug that made it impossible to change the “VSync” setting without restarting the game client after switching from windowed to full-screen mode has been fixed. (Report).
  • A bug that caused some players to experience performance drops has been fixed. Previously, selecting DLSS in the settings would block FXAA and SSAA, even if those settings were enabled. Due to a bug after the Firebirds update, players with FXAA and SSAA enabled and DLSS selected caused DLSS to disable and SSAA 4x to enable.
  • A bug where the afterburner flame effect was displayed incorrectly on minimum graphics settings has been fixed. (Report).
Patch notes reflect only key changes, meaning they may not include a complete list of all improvements made. Additionally, War Thunder is constantly being updated and some changes may not require an update. Changes reflected in patch notes are formed by taking reactions and requests of the community from the bug reporting service, forums and other official platforms into account. Bug fixes and changes are implemented in order of importance, for example a game-breaking bug will be worked on and implemented sooner.