1. War Thunder
  2. News

War Thunder News

Zerstörer 45: A New Wind



Meet the Zerstörer 45! This is an experimental German SPAA armed with 30 mm autocannons, capable of inflicting deadly strikes into enemy vehicles, and is coming in the next major update. 

[h2]Zerstörer 45: An SPAA for Germany at Rank IV[/h2]

Features:
  • Quadruple 30 mm turret!
  • Excellent ballistic properties.
  • Open fighting compartment. 

Vehicle History
[expand]
In parallel to the development of the Flakpanzer IV ‘Wirbelwind’, equipped with a quadruple 20 mm turret, the Ostbau Werke company also produced a second variant in November 1944. This version was then outfitted with the same quadruple mount but armed with modified 30 mm MK 103 cannons instead. Initially, firing tests of the turret were conducted on a Flakpanzer IV ‘Möbelwagen’ chassis. In December however, two dedicated prototypes were constructed using the chassis of the existing Panzer IV Ausf. H medium tanks.

Despite the work done however, the Zerstörer 45 never made it past the prototype stage as the factories of the Ostbau Werke got destroyed in the final months of the war and thus a full-scale production became impossible.
[/expand]


[h2]Meet the Zerstörer 45![/h2]

The Zerstörer 45, is in fact in many aspects quite similar to its close relative — the Wirbelwind — but is distinctly different from it in terms of firepower and layout. Keen to find out more about what this vehicle entails when it arrives in the Alpha Strike major update? Let’s take a look at all of the details! 
 
You may already be familiar with the no less infamous Wirbelwind, which is an outstanding SPAA that the Zerstörer 45 is quite close to. There are some differences though, as instead this vehicle is not equipped with 20 mm cannons, but rather 30 mm cannons. These new cannons, which are modified Mauser MK 103 guns, possess practically the same ballistic properties as their aerial counterparts. As a result, the Zerstörer 45 can not only down enemy aircraft with greater ease than the Wirbelwind, but can also pose a significant threat to ground targets as well!



Thanks to the availability of subcaliber rounds, you’ll also be able to effectively engage even more heavily armored targets without necessarily needing to outflank opponents and hitting them in the sides or rear. This substantially increases the Zerstörer 45’s versatility in battle and allows it to support allies in more ways when hostile aircraft are currently not present above the battlefield.

You may have noticed some changes in the layout of the fighting compartment of the Zerstörer 45 compared to something like the Wirbelwind. Unlike a regular turret, the quadruple guns were covered by side skirts that provided anti-fragmentation protection at best. In the combat position, these skirts would open to allow for the guns to traverse horizontally. This is the position that we’ve decided to model the Zerstörer 45 in War Thunder, which provides better aiming angles, but also means the crew inside are extremely vulnerable to all types of fire. Bear this in mind!



In your matches by Egor, Ground Forces Game Designer: “If spawning this as the first vehicle, take cover behind rocks to remain hidden, keep close to your teammates to provide support. Only fire at enemy tanks if you know you can kill them fast, if you can’t, support your allies by covering and shooting at enemy tracks, barrels and anything to block the enemy’s view. When playing its intended role of an AA, make sure to prioritize and pick your targets, especially aircraft with larger bomb loads that can pose a bigger threat to your team. Fire in short bursts and stay near capture points, as they typically attract enemy aircraft.”




With that, we’ve reached the end of today’s blog. Coming in the next major update, the Zerstörer 45 is going to provide the German SPAA line with another excellent windbreaker — make sure you give it a try once it arrives. Until that happens though, keep an eye on our website for other dev blogs, and happy hunting!

IJN Mutsu: Setting New Standards!



Meet the IJN Mutsu, which was the second of two Nagato-class battleships built for the Imperial Japanese Navy in the aftermath of WWI. Being the first battleships to equip 16’’ main guns, Mutsu is sure to redefine battleship standards in War Thunder naval battles!

[h2]IJN Mutsu: A Rank VI Battleship for Japan[/h2]

Features:
  • Enormous 410 mm main battery.
  • Decent armor protection.
  • Light AA protection.
  • Decent mobility.

Vehicle History
[expand]
As part of the naval rearmament program leading up to and during WWI, the Japanese navy was constructing a number of new battleships and battlecruisers, incorporating the latest technologies. IJN Mutsu was one of these ships, being ordered into construction in June 1918 and seeing completion in 1921. Along with her sistership, IJN Nagato, they were the first warships in the world to be fitted with 16’’ cannons, which greatly increased their firepower and range. Being subject to several upgrades and modernizations in the interwar period, Mutsu entered WWII as one of the most powerful battleships in the world. However, this warship only saw limited combat action and was tragically lost in 1943 while at port due to a catastrophic magazine detonation which destroyed the ship and caused many losses.
[/expand]


[h2]Meet IJN Mutsu![/h2]

In War Thunder, Mutsu will be the new top battleship that will be awaiting you in the next major update, Alpha Strike! Being among the last and most advanced battleships constructed for the IJN before the outbreak of WWII, Mutsu brings with it notable upgrades over preceding designs, the most important of which we’ll cover in today’s devblog. Ready to dive straight in?
 
While appearing quite similar to older Japanese battleship designs on the surface, Mutsu actually represents a major step forward. Much of that can be traced back to the ship being fitted with an incredibly powerful primary battery consisting of eight 16’’ (410 mm) cannons. You’ll not only be able to engage targets more reliably at a greater distance, but the increased shell weight will also result in improved ballistic properties as well as increased damage potential upon landing a successful hit.



Interesting: Upon its release, Mutsu’s primary guns will become the largest caliber weapon available in War Thunder!

In addition to this, Mutsu traditionally features decent protection, with its most critical components and modules being shielded with up to 305 mm of steel armor. A high crew count rounds off Mutsu’s good survivability and ensures that this battleship can absorb enemy damage and stay in the fight for longer than other ships.

Mutsu will arrive to the game in its early configuration, meaning that this battleship can’t boast about excellent anti-air protection and is reliant on its allies for robust defense against aerial threats. Lastly, with all that firepower and armor, this battleship may claim an impressive displacement but this does come at the cost of maneuverability. So plan your tactical maneuvers some time in advance. On the other hand, being fitted with an improved propulsion system means that Mutsu is able to attain a top speed of 26.5 kts (49 km/h), thus being faster than some of its predecessors.



In your matches by Igor, Naval Game Designer: “IJN Mutsu is an evolution of the Kongō-type battlecruisers / fast-battleship of the Japanese navy of the interwar period. Using armor-piercing main caliber shells and increased gun reloading speed, you’ll be able to achieve better results in battle. Its armor may not be enough to consistently hold off 14-15” battleship shells as well as the fire of post-war battlecruisers, so minimize the hits you receive by maintaining a maximum distance if possible in combat.”




IJN Mutsu will soon be joining the top rank of the Japanese navy’s Bluewater fleet with the release of the Alpha Strike major update. In the meantime, be on the lookout for more news regarding the upcoming update. Until then, calm seas and happy hunting!

ZBD-04A: The Unstoppable Scout



Let’s have a look at the ZBD-04A light tank, coming in as one of the most advanced vehicles of this class. Meet an awesome vehicle for War Thunder’s top ranked battles, still currently in service with the People’s Liberation Army of China.

[h2]ZBD-04A: A Light Tank for China at Rank VII[/h2]

Features:
  • An anti-tank guided missile!
  • 30 mm cannon with APFSDS rounds.
  • Thermal imaging for the commander and gunner.
  • Good mobility.
  • Amphibious.

Vehicle History
[expand]
The ZBD-04 which has a fighting compartment from the Russian BMP-3 was developed in China in the late 1990s and began entering service in the early 2000s. The next model of this vehicle was the modernized ZBD-04A, featuring additional armor and improved electronics. This vehicle was first presented to the general public at a parade in 2015. Today, the ZBD-04A is in service with units and is the most modern vehicle of this class in the People’s Liberation Army of China.
[/expand]


[h2]Meet the ZBD-04A![/h2]

The ZBD-04A is a light tank that’s going to be arriving to the game in the next major update, Alpha Strike. Fast, furious and deadly in general, it’s going to offer you great flexibility at the higher ranks for China. Let’s take a further look!

Interesting: ZBD translates to IFV (loosely “Armored Infantry Tracked”).

You may have noticed something familiar about the ZBD-04A, which is that it closely resembles the Russian BMP-3, including some of its features like the 100 mm gun and coaxial 30 mm autocannon. That’s right! This vehicle is indeed based on a Russian design, however its main differences lie internally. First up is its 100 mm cannon which can fire two types of HE shells, although its main advantage is the ability to fire a powerful anti-tank guided missile from its barrel. This vehicle can take up to 8 of these in battle where each can penetrate up to 600 mm, usually enough to send an MBT to the hangar if it successfully hits!

Next up is the 30 mm autocannon, which has received a brand-new APFSDS round not seen on the BMP-3. Thanks to the addition of this round and its ability to be fired from a rapid-firing gun, you’ll be able to effectively flank enemies and take them out from the sides or rear. To further assist you with this, the commander and gunner both have modern thermal imaging sights, particularly handy to help see enemies at dusk and in poor weather.



Did you know? In order to reduce the total mass of the ZBD-04A after additional armor was added, Chinese engineers opted to not use water jets. Instead on water, this vehicle maneuvers around by using its tracks.

One important difference between the ZBD-04A and its previous variant is additional protection. The hull of this vehicle is made up of regular armor, but its front and side is protected by composite screens, allowing it to withstand some heavier machine guns and auto cannons. As expected however, this armor is not going to be stopping typical rounds fired from main battle tanks, but is still going to provide sufficient protection against other light vehicles and aircraft that will be shooting at it.

The addition of more armor typically means more mass, which is indeed the case with the ZBD-04A compared to the BMP-3 for example. In general, this vehicle’s driving characteristics and max top speed are still good, allowing it to swiftly drive around on roads, overcome small inclines and uneven terrain without issue!



In your matches by Tom, Lead Community Manager: “My favorite thing about vehicles like this is the map versatility, as it has effective short and long range weaponry it can basically play anywhere. If you feel confident with your map routes you can rush in and focus on the 30 mm at close range. If not though, you can comfortably fall back to sniping and scouting with the ATGM. Keep your hull hidden and stick around ridge lines using your thermals, the turret is comparatively tiny so at range you can be tricky to hit.”




That’s it for now. The ZBD-04A is going to be arriving to the game in the first major update of 2024, where it’s going to provide good reconnaissance capabilities in top ranked ground battles for China. Be on the look out for other development blogs coming your way soon, but until then happy battles ahead!

Update 2.33.0.161



  • A bug where severely damaged enemies finished off by allies did not count towards progress for tasks, wagers, challenges and battle tasks etc has been fixed.
  • Severely damaged enemies finished off by allies have been added to the “Destruction of aircraft” item in the battle results. In the “Finishing off” column, the value “By another player (no reward)” is indicated, making it easily distinguishable from your own destruction of enemies.
  • A bug that caused the client to crash on Ubuntu 20.04 when running via Steam has been fixed.
The current provided changelog reflects the major changes within the game as part of this Update. Some updates, additions and fixes may not be listed in the provided notes. War Thunder is constantly improving and specific fixes may be implemented without the client being updated.

Screenshot Competition - Hot!



Welcome to the 109th War Thunder Steam Screenshot Competition!


We loved seeing all of the creative screenshots you captured last week! In history, some warbirds came painted in all black like the P-61 Black Widow! The three most popular and three selected by us will get 300 GE. See the winners down below!

[h2]Let’s begin the 109th edition of our competition![/h2]

Create a stunning screenshot and submit it on the War Thunder Steam Community Hub with the tag #WTscreen109. You have time until the 8th of March to submit your screenshot.

After that date, 6 winners will be selected (3 of which will be the highest rated by the community and 3 selected by our judges), each of which receive a reward of 300GE.

[h3]Terms:[/h3]
    ● Your screenshot must include a player vehicle that is on fire.
    You must add the #WTscreen109 tag (title cannot have any other text in it).
    Artists may only win by popular vote once per four screenshot competitions.
  • Screenshots need to be compliant with the War Thunder rules.
  • You need to be the author of the screenshot.
  • Screenshot needs to be new. You cannot use those which have previously been published or used in other competitions.
  • We will only accept raw screenshots from the game. You cannot use any editing software nor any other visual enhancements (like Nvidia Ansel filters).
  • You can use filters and settings built into War Thunder.
  • You can use the replay functionality built into War Thunder.
  • Rewards will be delivered to the author's account within 14 working days.


[h2]And now, time for the winners of the competition’s 108th edition - In the Black![/h2]

[h3]Winners selected via community votes:[/h3]
https://steamcommunity.com/sharedfiles/filedetails/?id=3167678376
https://steamcommunity.com/sharedfiles/filedetails/?id=3169953315
https://steamcommunity.com/sharedfiles/filedetails/?id=3168438929

[h3]Winners selected by our judges:[/h3]
https://steamcommunity.com/sharedfiles/filedetails/?id=3167480227
https://steamcommunity.com/sharedfiles/filedetails/?id=3169081324
https://steamcommunity.com/sharedfiles/filedetails/?id=3167837853

Each winner will get 300GE! Congratulations and see you next week!