1. War Thunder
  2. News

War Thunder News

IJN Mutsu: Setting New Standards!



Meet the IJN Mutsu, which was the second of two Nagato-class battleships built for the Imperial Japanese Navy in the aftermath of WWI. Being the first battleships to equip 16’’ main guns, Mutsu is sure to redefine battleship standards in War Thunder naval battles!

[h2]IJN Mutsu: A Rank VI Battleship for Japan[/h2]

Features:
  • Enormous 410 mm main battery.
  • Decent armor protection.
  • Light AA protection.
  • Decent mobility.

Vehicle History
[expand]
As part of the naval rearmament program leading up to and during WWI, the Japanese navy was constructing a number of new battleships and battlecruisers, incorporating the latest technologies. IJN Mutsu was one of these ships, being ordered into construction in June 1918 and seeing completion in 1921. Along with her sistership, IJN Nagato, they were the first warships in the world to be fitted with 16’’ cannons, which greatly increased their firepower and range. Being subject to several upgrades and modernizations in the interwar period, Mutsu entered WWII as one of the most powerful battleships in the world. However, this warship only saw limited combat action and was tragically lost in 1943 while at port due to a catastrophic magazine detonation which destroyed the ship and caused many losses.
[/expand]


[h2]Meet IJN Mutsu![/h2]

In War Thunder, Mutsu will be the new top battleship that will be awaiting you in the next major update, Alpha Strike! Being among the last and most advanced battleships constructed for the IJN before the outbreak of WWII, Mutsu brings with it notable upgrades over preceding designs, the most important of which we’ll cover in today’s devblog. Ready to dive straight in?
 
While appearing quite similar to older Japanese battleship designs on the surface, Mutsu actually represents a major step forward. Much of that can be traced back to the ship being fitted with an incredibly powerful primary battery consisting of eight 16’’ (410 mm) cannons. You’ll not only be able to engage targets more reliably at a greater distance, but the increased shell weight will also result in improved ballistic properties as well as increased damage potential upon landing a successful hit.



Interesting: Upon its release, Mutsu’s primary guns will become the largest caliber weapon available in War Thunder!

In addition to this, Mutsu traditionally features decent protection, with its most critical components and modules being shielded with up to 305 mm of steel armor. A high crew count rounds off Mutsu’s good survivability and ensures that this battleship can absorb enemy damage and stay in the fight for longer than other ships.

Mutsu will arrive to the game in its early configuration, meaning that this battleship can’t boast about excellent anti-air protection and is reliant on its allies for robust defense against aerial threats. Lastly, with all that firepower and armor, this battleship may claim an impressive displacement but this does come at the cost of maneuverability. So plan your tactical maneuvers some time in advance. On the other hand, being fitted with an improved propulsion system means that Mutsu is able to attain a top speed of 26.5 kts (49 km/h), thus being faster than some of its predecessors.



In your matches by Igor, Naval Game Designer: “IJN Mutsu is an evolution of the Kongō-type battlecruisers / fast-battleship of the Japanese navy of the interwar period. Using armor-piercing main caliber shells and increased gun reloading speed, you’ll be able to achieve better results in battle. Its armor may not be enough to consistently hold off 14-15” battleship shells as well as the fire of post-war battlecruisers, so minimize the hits you receive by maintaining a maximum distance if possible in combat.”




IJN Mutsu will soon be joining the top rank of the Japanese navy’s Bluewater fleet with the release of the Alpha Strike major update. In the meantime, be on the lookout for more news regarding the upcoming update. Until then, calm seas and happy hunting!

ZBD-04A: The Unstoppable Scout



Let’s have a look at the ZBD-04A light tank, coming in as one of the most advanced vehicles of this class. Meet an awesome vehicle for War Thunder’s top ranked battles, still currently in service with the People’s Liberation Army of China.

[h2]ZBD-04A: A Light Tank for China at Rank VII[/h2]

Features:
  • An anti-tank guided missile!
  • 30 mm cannon with APFSDS rounds.
  • Thermal imaging for the commander and gunner.
  • Good mobility.
  • Amphibious.

Vehicle History
[expand]
The ZBD-04 which has a fighting compartment from the Russian BMP-3 was developed in China in the late 1990s and began entering service in the early 2000s. The next model of this vehicle was the modernized ZBD-04A, featuring additional armor and improved electronics. This vehicle was first presented to the general public at a parade in 2015. Today, the ZBD-04A is in service with units and is the most modern vehicle of this class in the People’s Liberation Army of China.
[/expand]


[h2]Meet the ZBD-04A![/h2]

The ZBD-04A is a light tank that’s going to be arriving to the game in the next major update, Alpha Strike. Fast, furious and deadly in general, it’s going to offer you great flexibility at the higher ranks for China. Let’s take a further look!

Interesting: ZBD translates to IFV (loosely “Armored Infantry Tracked”).

You may have noticed something familiar about the ZBD-04A, which is that it closely resembles the Russian BMP-3, including some of its features like the 100 mm gun and coaxial 30 mm autocannon. That’s right! This vehicle is indeed based on a Russian design, however its main differences lie internally. First up is its 100 mm cannon which can fire two types of HE shells, although its main advantage is the ability to fire a powerful anti-tank guided missile from its barrel. This vehicle can take up to 8 of these in battle where each can penetrate up to 600 mm, usually enough to send an MBT to the hangar if it successfully hits!

Next up is the 30 mm autocannon, which has received a brand-new APFSDS round not seen on the BMP-3. Thanks to the addition of this round and its ability to be fired from a rapid-firing gun, you’ll be able to effectively flank enemies and take them out from the sides or rear. To further assist you with this, the commander and gunner both have modern thermal imaging sights, particularly handy to help see enemies at dusk and in poor weather.



Did you know? In order to reduce the total mass of the ZBD-04A after additional armor was added, Chinese engineers opted to not use water jets. Instead on water, this vehicle maneuvers around by using its tracks.

One important difference between the ZBD-04A and its previous variant is additional protection. The hull of this vehicle is made up of regular armor, but its front and side is protected by composite screens, allowing it to withstand some heavier machine guns and auto cannons. As expected however, this armor is not going to be stopping typical rounds fired from main battle tanks, but is still going to provide sufficient protection against other light vehicles and aircraft that will be shooting at it.

The addition of more armor typically means more mass, which is indeed the case with the ZBD-04A compared to the BMP-3 for example. In general, this vehicle’s driving characteristics and max top speed are still good, allowing it to swiftly drive around on roads, overcome small inclines and uneven terrain without issue!



In your matches by Tom, Lead Community Manager: “My favorite thing about vehicles like this is the map versatility, as it has effective short and long range weaponry it can basically play anywhere. If you feel confident with your map routes you can rush in and focus on the 30 mm at close range. If not though, you can comfortably fall back to sniping and scouting with the ATGM. Keep your hull hidden and stick around ridge lines using your thermals, the turret is comparatively tiny so at range you can be tricky to hit.”




That’s it for now. The ZBD-04A is going to be arriving to the game in the first major update of 2024, where it’s going to provide good reconnaissance capabilities in top ranked ground battles for China. Be on the look out for other development blogs coming your way soon, but until then happy battles ahead!

Update 2.33.0.161



  • A bug where severely damaged enemies finished off by allies did not count towards progress for tasks, wagers, challenges and battle tasks etc has been fixed.
  • Severely damaged enemies finished off by allies have been added to the “Destruction of aircraft” item in the battle results. In the “Finishing off” column, the value “By another player (no reward)” is indicated, making it easily distinguishable from your own destruction of enemies.
  • A bug that caused the client to crash on Ubuntu 20.04 when running via Steam has been fixed.
The current provided changelog reflects the major changes within the game as part of this Update. Some updates, additions and fixes may not be listed in the provided notes. War Thunder is constantly improving and specific fixes may be implemented without the client being updated.

Screenshot Competition - Hot!



Welcome to the 109th War Thunder Steam Screenshot Competition!


We loved seeing all of the creative screenshots you captured last week! In history, some warbirds came painted in all black like the P-61 Black Widow! The three most popular and three selected by us will get 300 GE. See the winners down below!

[h2]Let’s begin the 109th edition of our competition![/h2]

Create a stunning screenshot and submit it on the War Thunder Steam Community Hub with the tag #WTscreen109. You have time until the 8th of March to submit your screenshot.

After that date, 6 winners will be selected (3 of which will be the highest rated by the community and 3 selected by our judges), each of which receive a reward of 300GE.

[h3]Terms:[/h3]
    ● Your screenshot must include a player vehicle that is on fire.
    You must add the #WTscreen109 tag (title cannot have any other text in it).
    Artists may only win by popular vote once per four screenshot competitions.
  • Screenshots need to be compliant with the War Thunder rules.
  • You need to be the author of the screenshot.
  • Screenshot needs to be new. You cannot use those which have previously been published or used in other competitions.
  • We will only accept raw screenshots from the game. You cannot use any editing software nor any other visual enhancements (like Nvidia Ansel filters).
  • You can use filters and settings built into War Thunder.
  • You can use the replay functionality built into War Thunder.
  • Rewards will be delivered to the author's account within 14 working days.


[h2]And now, time for the winners of the competition’s 108th edition - In the Black![/h2]

[h3]Winners selected via community votes:[/h3]
https://steamcommunity.com/sharedfiles/filedetails/?id=3167678376
https://steamcommunity.com/sharedfiles/filedetails/?id=3169953315
https://steamcommunity.com/sharedfiles/filedetails/?id=3168438929

[h3]Winners selected by our judges:[/h3]
https://steamcommunity.com/sharedfiles/filedetails/?id=3167480227
https://steamcommunity.com/sharedfiles/filedetails/?id=3169081324
https://steamcommunity.com/sharedfiles/filedetails/?id=3167837853

Each winner will get 300GE! Congratulations and see you next week!

General playtest of air-to-air missiles with ARH Seekers (FOX-3)



Today, we’d like to tell you about an important milestone that is approaching for War Thunder’s aircraft component — the game wide introduction of Active Radar Homing Missiles, otherwise known as FOX-3. Taking into account the characteristics of this type of weapon and its possible impact on the gameplay in air battles, we’d like to talk to you in detail about our approach to adding these highly advanced missiles into the game. 

As more and more advanced aircraft and missiles have been introduced into the game, we were faced with various challenges in implementing them and the impact on gameplay they had. Starting with the first generation of basic guided missiles, to the first missiles capable of hitting maneuvering targets, to the first all-aspect missiles, and more recently the first super-maneuverable missiles. Each of these additions had the potential to drastically change gameplay in one way or another, and sometimes not always in the direction of more fun. Because of this, the introduction of each new missile generation was preceded by many game tests by several teams, including us, the developers, our QA team, the alpha test team and by players on the dev server. This has allowed us to verify the decisions taken for gameplay consideration, the scope of necessary improvements required and the impact on balance.



Similar missiles can already be found in the game, but with features that don’t have much of a strong impact on the overall gameplay. Firstly, there’s only two aircraft that carry these missiles: the F-14A and B. Secondly, the intended purpose of the AIM-54 is primarily to combat anti-ship cruise missiles or aircraft such as heavy bombers instead of highly maneuverable targets. These types of missiles can and still do successfully hit fighters who may not see them incoming, normally because they’re flying straight. However it’s not too difficult to avoid these missiles with some maneuvering around, which is why they don’t have a massive impact on gameplay balance.

In comparison, new medium-range missiles such as the AIM-120, R-77, MICA EM and others are created and intended for use against maneuvering aircraft. Aircraft capable can carry up to 8-10 of these missiles each, which in game terms means the possibility to fire up to 100 missiles per side. Combining this with the radar capabilities of these missiles and their maneuvering characteristics at medium and close-range, this could drastically alter the current meta of the game and make it much more difficult and unforgiving when making even the slightest error.



Having said this, going by our internal tests, air dueling situations between a small group of players in a battle using these types of missiles lead to some very interesting gameplay, with new tactical approaches being created. It’s also worth noting that these missiles don’t generally provide any new range parameters for hitting targets compared to the existing ones.

Based on the above, we’re planning to conduct mass general tests of this type of weapon and their aircraft within the current dev server period. This test will be held in the form of an event with a given set of aircraft and missiles — every player who has unlocked Rank VI aircraft on the live server will be able to take part.



To participate in this event, you’ll need to put an aircraft of Rank VI or higher from the following nations into a crew slot: USA, USSR, Great Britain, China, France and Israel. The nation selected when the mode starts will determine the aircraft available for testing in the event.

List of aircraft and missiles:
  • F-16C with AIM-120A missiles
  • MiG-29SMT with R-77 missiles
  • JAS39C with R-Darter missiles
  • J-8F with PL-12 missiles
  • Mirage 2000-5F with MICA-EM missiles
  • Barak II with DERBY missiles




The introduction of these new missiles is currently planned for the second major update of this year, in which missiles with ARH seekers and their respective aircraft will be added to the game for all nations at once.

That’s today’s blog wrapped! We hope that you’ll participate and leave some feedback for us, so that together along with our analysis of statistical data, we’ll be able to find any problematic areas and outline possible ways to solve them.

More instructions on how to join the Dev Server and participate in the test here