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Update 2.23.0.11



[h2]Ground vehicles[/h2]
  • CM52 - the flag in the info card has been corrected.
  • T-80 (all versions) - a bug has been fixed which affected the acceleration dynamics.
  • WZ1001(E) LCT - a bug with a collision of the barrel with the hull’s rear has been fixed.
  • WZ1001(E) LCT - a bug has been fixed which resulted in underestimated armor penetration values equal to ZTZ99A, while featuring higher muzzle velocity (report)
  • Puma - a bug has been fixed which resulted in the damage to the battle compartment while fire in the ammo bunker behind the turret (report)
  • ZSU-37, ZiS-43 - a bug has been fixed due where it was impossible to select ammo type in the action bar.
  • AMX-32 (105) - a bug with the shifted commander’s camera has been fixed.

[h2]Aircraft[/h2]
  • A-6E TRAM — a bug has been fixed where the lock-on of the IRST disabled at obtuse angles.

[h2]Customization and achievements[/h2]
  • Tornado GR.1, Tornado IDS ASSTA1, Tornado IDS (1995), Mirage 2000D-R1 - additional camos have been added available for completing tasks and Golden Eagles.
The current provided changelog reflects the major changes within the game as part of this Update. Some updates, additions and fixes may not be listed in the provided notes. War Thunder is constantly improving and specific fixes may be implemented without the client being updated.

Meet Major Update Apex Predators!

[previewyoutube][/previewyoutube]

Brand new Rank VIII 4th generation aircraft with the iconic trio of the F-16, the MiG-29 and the Tornado! A selection of over 40 new and updated models of aircraft, ground vehicles and naval vessels. New models for naval crews with reworked voice overs for naval events, drop-tank mechanics, two new locations and as always, a long list of bug fixes and smaller updates and changes! Prepare yourself, Apex Predators have arrived in War Thunder!

[h3]Please feel free to leave your feedback on this Major update in the feedback thread by clicking here[/h3]


[h2]Aircraft[/h2]
New aircraft have arrived for every nation represented in War Thunder! Amongst them are the most advanced Rank VIII aircraft in the game, such as the Soviet MiG-29 (9-13) or the F-16A Fighting Falcon, available for USA, China, Israel and Italy!




Brand new mechanics for external drop tanks creates new possibilities for pilots of newly added Rank VIII aircraft! Secondary weapon customization options have been added to more than 20 aircraft and helicopters.



The new premium aircraft will help you reach Rank VIII and try out top new jets much quicker! Check out the MiG-21bis “Lazur-M”, F-104S-TAF Starfighter and Kfir Canard, as well as the F-4J(UK) Phantom II, J-7D and MiG-23ML!

[h2]Ground forces[/h2]

More than 10 new and updated vehicles with SUB-I-II, Khalid and Magach 7C!




[h2]Naval[/h2]

Nine new units, among them RN Duca degli Abruzzi, the most advanced vessel of the condottieri class and the American heavy cruiser, the USS Newport News (CA-148) that you can get in the Winter Quest event.



[h2]Locations[/h2]

Brand new Gold Quarry and a reworked, winter themed Poland map for Ground Battles!



[h2]Music and sound effects[/h2]
Seven new tracks for high-ranked air and ground battles, a completely reworked existing soundtrack and brand new voiceover of commands for naval battles!
[previewyoutube][/previewyoutube]

Download the update and join the battle!

Changelog


[h2]New Vehicles:[/h2]

[h2]Aircraft[/h2]
[h3]USA[/h3]
  • A-6E TRAM (Store Pack)
  • F-16A
  • F-16A ADF

[h3]Germany[/h3]
  • MiG-21 “Lazur-M” (Store Pack)
  • Tornado IDS ASSTA1
  • Tornado IDS (Winter Quest event)

[h3]USSR[/h3]
  • MiG-23ML (Store Pack)
  • MiG-29 (9-13)

[h3]Great Britain[/h3]
  • F-4J(UK) Phantom II (Store Pack)
  • Tornado Gr.1
  • Sea Harrier FRS.1 (squadron vehicle)

[h3]Japan[/h3]
  • F-4EJ ADTW (Store Pack)

[h3]China[/h3]
  • J-7D (Store Pack)
  • F-16A MLU

[h3]Italy[/h3]
  • F-104S TAF (Store Pack)
  • F-16A ADF (Italy)
  • Tornado IDS (1995)

[h3]France[/h3]
  • Mirage F1C-200 (Store Pack)
  • Mirage 2000D-R1
  • Late 298D (Winter Quest event)

[h3]Sweden[/h3]
  • J35XS (Store Pack)
  • JA37D

[h3]Israel[/h3]
  • Kfir Canard (Store Pack)
  • F-16A Netz


[h2]Ground vehicles[/h2]
[h3]USA[/h3]
  • M728 (Store Pack)
  • M1128 Wolfpack (premium)

[h3]Germany[/h3]
  • Ferdinand - updated model
  • Gepard 1A2

[h3]USSR[/h3]
  • Strela-10M2
  • Т-80UM-2 (Winter Quest event)
  • IS-2 (1944) - updated model

[h3]Great Britain[/h3]
  • Khalid

[h3]Japan[/h3]
  • SUB-I-II

[h3]China[/h3]
  • WZ1001
  • IS-2 (1944) - updated model

[h3]Italy[/h3]
  • CM52

[h3]France
[/h3]
  • AMX-32/105
  • 2C bis

[h3]Sweden[/h3]
  • T-55M

[h3]Israel[/h3]
  • Magach 7C

[h2]Helicopters[/h2]
[h3]Germany[/h3]
  • Bo 105 CB-2 - Detailed cockpit has been updated.
  • Bo 105 PAH-1 - Detailed cockpit has been updated.
  • Bo 105 PAH-1A1 - Detailed cockpit has been updated.

[h2]Naval Fleet[/h2]
[h3]USA[/h3]
  • PT-812
  • USS Newport News (Winter Quest event)

[h3]Germany[/h3]
  • V-990
  • Z-47 (premium)

[h3]USSR[/h3]
  • Letuchiy
  • Ryany (premium)

[h3]Great Britain[/h3]
  • HMS Abdiel

[h3]Japan[/h3]
  • IJN Myoko (premium)

[h3]Italy[/h3]
  • RN Duca degli Abruzzi

[h2]New locations and missions:[/h2]
  • Location for combined battles “Gold Quarry"
  • Location for combined battles “Snowy Poland”

[h2]Location and mission updates[/h2]
  • Aircraft missions (AB, RB, Enduring Confrontation and Helicopter PvE):
    • If the AI operated air defence misses an aircraft it is more likely to take a higher preemptive angle allowing the player to see that it is being shot at. Prior to this change missed shots were mostly behind the player’s aircraft and were difficult to see.
  • Night signal lighting has been added to the large dynamic airfields.
  • Lighting on the location “Ground Zero” has been fixed (switched off).
  • The physics of the landscape affecting movement on “poor” ground (dirt, snow, etc), have been changed.
  • Aircraft carrier models for test flights of early carrier-based British aircraft (HMS Illustrious), USA (USS Lexington) and Japan (IJN Shokaku). The escort ships have also been replaced.

[h2]Enduring Confrontation:[/h2]
[h3]“Enduring Confrontation” and “Helicopter PvE” (common changes for both game modes)[/h3]
  • Objects (vegetation like trees and buildings etc.) that are in the battle area of ground battles will now be removed at the start of the battle so that there are no problems with units being stuck in trees and houses.
  • The distance between the conflict sides in ground battles has been reduced and standardised (there were missions with a distance between troop positions of 2-3 km).
  • The length of anti-aircraft bursts now depends on their fire rate. Faster anti-aircraft guns now fire shorter bursts so that the number of rounds is about equal at all ranks.
  • All AI controlled air defences now use tracer ammunition.
  • A bug that might cause a ground battle to start at the edge of the map but not at the front line, resulting in troops deep at the rear of the enemy and the attack being drawn across the map has been fixed.
  • The logic of generating a ground battle at the beginning of the mission has been fixed. Now the battle shouldn’t start in squares where the initial points of the player spawns exist (helicopter pads/airfields).
  • A bug where a convoy with some units stuck in one of the squares was able to cross the front line and go deeper into enemy territory with the rest of the units has been fixed.

[h3]“Enduring Confrontation” (changes do not affect “helicopter PvE”)[/h3]
  • New mission in the “Grand Canyon” location.
  • The vehicles used in the missions now take into account the regular change of BR ranges simply to avoid situations where aircraft with low BR end up against next-generation anti-aircraft guns.

[h3]“Helicopter PvE” (changes do not affect “EC”)[/h3]
  • New mission in the “Grand Canyon” location.
  • Falcon and AMX DCA 30 have been replaced with Gepard I.

[h2]Ground Vehicle model, damage model, characteristic and weaponry changes:[/h2]
  • M1128 - С76А1 shell has been replaced with the М774. Additional protection in form of grids and side shields is not available as an installed modification.
  • M42, M42 (Japan) — Rank has been changed from IV to III.
  • M42, M42 (Japan) — BR in the RB mode has been changed from 4.7 to 4.3.

[h2]Aircraft and helicopter model, damage model, characteristic and weaponry changes:[/h2]
[h3]Weaponry[/h3]
  • 23mm Type 23-2K autocannon — Speed of rounds has been changed from 705 m/sec to 720 m/sec.
  • 1000 pounds AN-M65A1 bomb — Bomb mass has been changed from 1104 to 1205 pounds. Source: “OP 1280, Aircraft Bombs. OP 2216 Aircraft Bombs, fuzes and Associated components. T.M. 9-1325-200”.
  • 1000 pounds AN-M65A1 Fin M129 bomb — Bomb mass has been changed from 1205 to 1104 pounds. Source: “OP 1280, Aircraft Bombs. OP 2216 Aircraft Bombs, fuzes and Associated components. T.M. 9-1325-200”.
  • A2D-1 — The position of the 500 pounds AN-M64A1 bombs on the pylons has been corrected.
  • Ba.65 (K.14) L — New preset with 4x100 kg SAP 100M bombs has been added to the suspended weaponry. (report).
  • Buccaneer S.2 - 540 pounder Mk.M2 bomb has been added to the suspended weaponry.
  • B-25J-1 — Guiding angles of the upper turret have been changed from 89 to 82 degrees.
  • Do-17 Z-2 — Preset with 10хSC50 + 1xSC250 has been added to the suspended weaponry.
  • Fokker D.XXX-3 - Amount of the ammunition for the 7.7 mm FN Browning M.30 No.3 machine guns has been changed from 500 to 300 rounds.
  • F-86F-2, F-86F-25 - 750 pounder М117 bomb has been added to the suspended weaponry.
  • F9F-8 - Mighty Mouse missile blocks have been added to the suspended weaponry.
  • F-100D — Amount of the BLU-27 has been changed from 4 to 6 units. Source: “T.O. 1F-100D(l)-1 (31 July 1973) (Change 5-15 September 1978” (report).
  • Mirage F1C, Mirage F1CT - Amount of flares has been changed from 184 to 252 (report).
  • S.O.4050 Vautour IIN — A bug where the Т10 151 missiles were missed in the suspended weaponry has been fixed(report).
  • Z-19 - Set of AKD-9 ATGM has been added as a free set.
  • Q-5A - 250-3 bomb has been added to the suspended weaponry.
  • MiG-3-34 — Ammunition capacity of the 20 mm ShVAK cannon has been changed from 200 to 400 rounds.
  • Su-22М3 — A bug due to which the right 30mm НР-30 cannon wasn’t working when “Flares/Chaff” modification wasn’t installed has been fixed (report).
  • Yak-38, Yak-38M - Additional R-60 missiles have been added to the suspended weaponry.
  • F-4J — Helmet-mounted target designation system has been added.
  • F-104S - Flares and chaff have been added

[h3]Other[/h3]
  • A-4B - Displaying of icons for the MK77 Mod 4 incendiary tanks has been corrected.
  • AD-2, AD-4, AM-1 — Modification for research non-contact 1000 pounds MK 13 Mod 0 mine has been added.
  • Bf-109 (all modifications) - MG151/20 cannon has been added in the X_Ray view.
  • Bf-110C-7 - Displaying of the bomb pylon has been fixed.
  • F3H-2 — Radar model has been changed from AN/APQ-50 to AN/APQ-51. Source: “Navweps 01-245FCB-501 Flight Handbook - F3H-2 , -2M Demon. F3H-2M Standard Aircraft Characteristics - 15 May 1955”.
  • F7F-3 - Displaying of the weapon icons has been fixed (report)
  • F8U-2 — Radar model has been changed from AN/APQ-50 to AN/APS-67. Source: “F8U-2 Crusader Standard Aircraft Characteristics - 30 January 1959”.
  • Hunter F.1 — Radar model has been changed from AN/APG-30 to ARI.5820. Source: “A.P. 4347A Pilot's Notes Hunter F.1”.
  • MD-500-TOW — Ballistic calculator for unguided rockets has been removed.
  • Rooivalk Mk1F CSH — A bug where in some cases could cause the pointing cross in the gunner view to extend beyond the pointing area has been fixed.
  • Seafire FR.47 - A bug that caused the miss of the part of the right flap in the damage model has been fixed.
  • Swift F.1 — Radar model has been changed from AN/APG-30 to ARI.5857. Spurce: “A.P. 4348A & B Pilot's Notes Swift F.1 & F.2”.
  • Tiger UHT, A-129CBT — A bug due to which 12,7 mm FN M3P machine guns required two modifications has been fixed.
  • Q-5L — A bug that caused parts of the aircraft to remain in the air when the wing was torn off has been fixed.
  • UH-1B, UH-1C, UH-1CXM-30 — Displaying of the 40mm М75 grenade launcher in the X-Ray view has been fixed.
  • UH-1C, UH-1CXM30 - Displaying of the ATGM weaponry icons has been fixed.
  • Mi-24 (all modifications) — Displaying of the 23mm GSh-23L cannons in the X-Ray view has been added.
  • Mi-28N — “MAW” modification has been replaced by “Flares/Chaff” modification.
  • Su-8 — A bug due to which the stabilizer wasn’t divided into two parts has been fixed.
  • MiG-23MLA - R-60 missiles have been changed to R-60MK.
  • MiG-23MLD - R-60 missiles have been changed to R-60M.
  • F-4EJ Kai - AIM-9L missiles have been added to the armament nomenclature.
  • MiG-21bis (Sweden) - R-60 missiles have been changed to R-60MK.
  • T129 - Displaying of the IRCM elements when installing appropriate modifications has been fixed.
  • AD-2, AD-4 — Modification to research aircraft non-contact 1000 lbs Mk 13 Mod 0 mine has been added.
  • AH-64 (all modifications), YAH-64 — Magnification of the TADS scope has been changed from 4.1x-81.8x to 3.0х-126.0х.
  • AH-1F, AH-1S, AH-1Q, UH-1C, UH-1CXM-30 — Magnification of the M65 TSU sight has been changed from 24.0x to 2.0х-13.0х.
  • A.109EOA-2 — Magnification of the SFIM M334 scope has been changed from 4.1x-81.8x to 2.5х-10.0х.
  • BO-105PAH-1, BO-105PAH-1A1 — Magnification of the APX 397 scope has been changed from 20.0х to 3.2х-10.8х.
  • BO-105CB2, Lynx Ah.Mk.1, G-lynx, A-129CBT, A-129A, HKP9A, HKP9A (FC) — Magnification of the HeliTOW scope has been changed from 20.0х to 3.2х-12.0х.
  • F9F-2, F9F-5 — Modification to research 500 pounds AN-M64A1 bomb has been added.
  • MiG-23MLA, MiG-23BN, MiG-23MLD — Display of the GSh-23L cannons has been added to the X-Ray view.
  • Mi-24 (all modifications) — Magnification of the 9С475 sight has been changed from 15.0x to 3.3х-10.0х.
  • Mi-28NM — A bug where the covers of containers might remain in the air when firing “Vikhr” missiles.
  • Il-28 (all modifications), Tu-14T, Mi-4AV, Mi-24 (all modifications), Mi-35M, Yak-1 (all modifications), Yak-7B, Yak-3, Yak-9 (all modifications) — A system of inert gas inflation of fuel tanks has been added.

[h3]Secondary weapon customization[/h3]
  • AD-2
  • AD-4
  • AD-4NA
  • AM-1
  • AU-1
  • DH-110 Sea Vixen
  • F2H-2
  • F9F-2
  • F9F-5
  • F9F-8
  • F-84F (all nations)
  • Mi-24A
  • Mi-24D
  • Mi-24P, Mi-24P (Germany), Mi-24P HFS 80
  • Mi-24В
  • Mi-35М
  • Su-6
  • Su-6 (M-71F)
  • Su-6 (AM-42)
  • Su-8
  • Yak-38
  • Yak-38M

[h3]Flight Model changes: [/h3]
  • D-520 – Flight model has been updated. Maximum refuelling capacity has been increased. Weight of empty aircraft has been reduced. Flight performance hasn't changed.
  • N1K2 (all modifications), SAAB J/A-21 (all modifications), F-105D, F-89 (all modifications) — Engine fire suppression systems have been added.
  • A6M (all modifications) — Flight model has been updated. Fuel consumption has been updated. Fuel distribution and fuel tank usage order has been clarified.
  • FW-190A-5 (all modifications) / Ta-152C1 — Flight model has been updated. It is now much easier to perform manoeuvres against propeller rotation direction. When approaching critical angle aircraft become more stable. 3 points landing is now easier to perform.
  • F4U-4/4b - Engine power has been specified. Work on WEP and 3rd stage has been fixed.
  • F4U-7 - Engine power brought to the values of F4U-4b (boos has been increased).
  • Il-28 (all modifications), MiG-17 (all modifications), MiG-15 (all modifications), Tu-14, Yak-28 - Engine fire suppression systems have been added.
  • La-15/174 — Engine fire suppression systems have been added.
  • P-63 (all modifications) — Engine start/stop times have been adjusted. Engine RPM dynamics has been improved. Operation of the propeller group as a whole has been improved and stabilised. Aileron efficiency at low airflow speeds has been reduced.

[h2]Naval fleet model, damage model, characteristic and weaponry changes:[/h2]
[h3]Naval weaponry:[/h3]
  • RN Aquila - Fire rate of the 152 mm/40 Armstrong mod.1899/1916 main calibre guns has been increased to 6 rounds per minute.
  • Pr.7 “Besposhchadny” - 45 mm anti-aircraft guns have been replaced with 37mm 70-К autocannons.
  • LCM ZIppo - MG-3 machine guns have been replaced with М73

[h3]Naval characteristics, physics and damage model:[/h3]
  • IJN Fuso - The belt armour scheme in the area of aft main calibre turrets and aft tip armour have been corrected.
  • USS Fargo (CL-106) - Bridge location and its armour have been fixed. Fire control centres have been moved deep inside the ship, below the waterline.
  • HMS Hood - funnel cutouts have been removed from the armored deck. Incorrect armor thickness of some areas of the deck have been fixed. Armoring of the deck above the ammo stowages and under the main gun turrets has been corrected.
  • Z12 Erich Giese, Z15 Erich Steinbrinck, Emden - the position of the radio room has been corrected. The size of the fuel tanks has been fixed. Position and size of the ammo stowages corrected.
  • SMS Ostfriesland - a bug has been fixed that made the armour thickness of the coal bunkers equal to 3 mm.
  • Emden - the models and number of the ammo elevators of the main guns have been fixed.
  • HMS Diana - the position of the radio room, plot room, and the ammo stowages of the main calibre guns have been corrected. Fuel tanks added. Position and size of the engine and boiler rooms have been fixed. Added armour for the navigation bridge and some air defence installations.
  • HMS Glorious - armouring of the main calibre turrets has been fixed, the armour layout of the fire director room on the bow has been fixed. The thickness of the torpedo bulkheads has been adjusted. Coal bunkers have been changed to fuel tanks.
  • USS Alaska - The shape and size of the fuel tanks has been corrected.
  • IJN Hyuga - Deck armour for bridges has been added.
  • Admiral Graf Spee - The location of the crew compartments has been corrected.

[h3]Naval Visual models and visual parts:[/h3]
  • New sailor and officer models have been added to each game nation for modern ships. Visual crew models have been replaced on all modern ships.
  • Parizhskaya kommunaа - 12.7mm DShK machine guns have been moved from the spotlight platform on the mast to the fighting top above.
  • Folaga - The name of the ship has been corrected (the abbreviation RN has been removed), the flag has been changed to a republican one.

[h2]Other[/h2]
  • New AI-controlled WWII aircraft carriers have been added:
    • USA:
      • USS Lexington (CV-2)
      • USS Saratoga (CV-3)
      • USS Enterprise (CV-6)
    • Britain:
      • HMS Illustrious
    • Japan:
      • IJN Shokaku

[h2]Interface[/h2]
  • Hit indicators (red markers seen at the screen’s sides) have been updated. Hits without armour penetration displayed in grey, new indicators added for the hits that disable a module, a crew member, or initiate a fire in the player’s vehicle.

[h2]Economy and research:[/h2]
  • F4U-1A (USMC) -Has been removed from the group with F4U-1A
  • Kfir C.2 - BR for RB has been lowered to 10.7.

[h2]Customization[/h2]
  • A set of pilot icons featuring modern female pilots has been added. Icons are available for purchase with GE.
  • M46 “Tiger” - Decal of the tiger has been returned to standard camouflage. Free camouflage of the 73rd tank battalion has been removed.
  • New collections of decals and decorations for winter events have been added.
  • Added the ability to purchase camouflages with Golden Eagles or by completing tasks for WW2 era destroyers. Each playable nation has its own typical colour palette and typical designs.

[h2]Game mechanics[/h2]
  • Suspended fuel tank mechanics have been added for aircraft: Tornado (all versions), МiG-29, F-16 (all versions), Mirage 2000D R1.
  • A mechanism for determining the explicit activity of a player has been added to naval battles. In cases where during battle and using any weaponry under control of the player, a single hit to the enemy player is not made and therefore the account will not receive awards and achievements for the battle.
  • Scout drones are now able to put a marker on the map via the target camera. The marker is visible to all allies and shown on the minimap of the team, as well as on the ground.

[h2]Graphical[/h2]
  • The visual effect of pulse-width modulation has been added to missiles with attitude control engines.

[h2]Sound[/h2]
  • The music for high ranked ground and air battles has been expanded with seven new tracks. Existing tracks have been completely redesigned.
  • Voice events for all nations in Naval Battles have been completely updated. Each nation has received a new voiceover set in its own language.

    Now in a naval battle you can hear three different roles for your naval vessel: Commander, Officers and Sailors. The first one gives orders for running of it and its weapons. The Officers and Sailors will report on the situation in the surrounding waters and the vessel's condition. Enemy detection, their type, direction and distance, your firing results, and more will now be voiced by appropriate reports.

    Damage reports, fires or floods, dangerous heeling and broken mechanisms will allow you to not miss anything important and start repairs in time.

    Different intonations that depend on the situation and the intensity of the battle, will help to immerse yourself in the atmosphere of sea battles!

    When the enemy is distant and your vessel is in no danger, your crew reports and orders will be calm and focused. But when the enemy is near and shots and explosions are thundering all around, it would be difficult to keep a calm tone of voice!

    We remind you that the language of the crew's speech can be selected in the game menu: one for all nations or the unique national one.

    The U.S. and British navies still use a single voice option (British), but in the near future the US Navy will get its own unique voices.

    This is the beginning of a major sound update in naval battle which will be expanded and improved with future updates.

  • The sound of the overall battle picture for ground and naval battles has been adjusted. The attenuation of the sounds of guns and shots and explosions is more consistent with the distance to them allowing more emphasis to be placed on nearer, more important sounds.

Planned technical works - 20.12.2022 - “Apex Predators” Update

[previewyoutube][/previewyoutube]

Dear players!

On December 20th, from 06:30 GMT, the War Thunder game servers may be unavailable due to the release of the “Apex Predators” major update. While your client is being downloaded, read the devblogs.

We apologize for any inconvenience experienced.

Squadron vehicles: Sea Harrier FRS.1



The Sea Harrier is a later modification of the British V/STOL Harrier jet fighter that entered service with the Royal Navy in the late 1960s. Soon, the Sea Harrier FRS.1 will come to War Thunder as a new squadron vehicle, available with the release of the “Apex Predators” major update.

Briefly: A modified version of the Harrier jet fighter, adapted for naval operations and featuring a bolstered weapons arsenal.

[h2]Sea Harrier FRS.1, jet fighter, Britain, rank VII, Squadron vehicle.[/h2]
Features:
  • VTOL capabilities
  • Upgraded secondary weapons
  • Subsonic
  • Limited payload


In War Thunder, the Sea Harrier FRS.1 will be a new squadron vehicle awaiting seasoned British pilots in the next major update. Expanding the family of the exotic and highly popular Harrier family of V/TOL aircraft in the game, the Sea Harrier builds upon the capabilities of the familiar Harrier GR.3 and introduces a much more potent arsenal, optimized for air-to-air engagements.



Since one of the key roles of the Sea Harrier FRS.1 is to defend the fleet from aerial threats, its air-to-air weapons arsenal received a notable improvement. Namely, engineers made it possible to outfit the Sea Harrier with the highly potent AIM-9L Sidewinder missiles - one of the best air-to-air missiles available in the game. The Sea Harrier has the unique twin pylons for these missiles, so you’ll be able to carry up to 4 of AIM-9L at once.



Furthermore, the Sea Harrier can also be equipped with a large number of unguided rockets as well as one additional 1,000 lb bomb compared to the land-based Harrier GR.1 - a neat upgrade that will certainly come in handy as it improves the Sea Harrier’s ability to strike ground targets. Apart from the improved weapon selection, the Sea Harrier at its core remains neigh identical to the GR.3 already familiar to some seasoned British pilots. As a result, the Sea Harrier inherits the excellent flight characteristics and of course, the signature V/TOL capabilities, for which its aircraft family is so known for.



Like all other squadron vehicles, the Sea Harrier FRS.1 will be available to players both for squadron activity points and for Golden Eagles. As a reminder: squadron activity points are invested automatically into the research progress of the squadron vehicle of your choice so there’s no need to distribute them manually. Play War Thunder, join squadrons and recruit other players for your own to get the new Sea Harrier as well as other unique squadron vehicles!

News for the sea!

[previewyoutube][/previewyoutube]

Post-war uniforms, a total rehashing of crew voice-overs, as well as a new pack of WWII AI aircraft carriers for air battle modes! Only good news is coming from the sea in the Apex Predators update!

[h2]Fall in![/h2]
We are pleased to announce new post-war uniforms for the naval crews in all gaming nations. The crews of the later ships and boats in open gun mounts, decks and bridges, as well as those in the rangefinder stations will now have authentic Cold war era uniforms and differs from WWII ships crews.



[h2]Tide of emotions[/h2]
The loudest improvement in the Apex Predators update is the completely reworked voices of fleet officers and crews during a battle. Orders from the captain, reporting of gun crews and ship damage reports are now heard like never before! The more intense the action is, the louder and more emotional the crew reports. At the beginning of the battle, the reports are short and concentrated, when the enemy appears and the first volleys of guns are made, the reports become louder and more intense, and the first hits on a player’s ship unleash tidal waves of ​​adrenaline!

Every nation speaks its own language with certain emotional features. However we can hardly describe those bright and emotional shouts of, for example, an Italian battleship crew, when amidst the battle - you’d better hear it yourself! By the way, you will be able to control the volume of the crew reports, or even mute them in the sound options.



[h2]WWII aircraft carriers[/h2]
Some time ago, we presented new AI carriers for Cold War era aircraft. This time we prepared new models for WWII carriers of different nations that will be added to the game in the upcoming Apex Predators update. Please meet IJN Shokaku, HMS Illustrious of the Royal Navy, American USS Lexington, USS Saratoga and a true legend, USS Enterprise. These AI aircraft carriers will act as naval airfields in the aircraft gaming modes of different ranks. Welcome aboard, pilots!