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Following the Roadmap: grouping vehicles, rank changes and more



We’re continuing to move along with our Roadmap that we released back in June. First and foremost, we’d like to start off by saying thank you for your patience and understanding whilst we progress through it. Recently, after releasing other roadmap changes, we’ve noticed your anticipation and enthusiasm about progression changes and today we’re pleased to announce that we’re ready to talk about these changes with you.

When we initially released the roadmap, we set out to improve research and progression by condensing tech trees by grouping vehicles with each other, and alongside this, reduce the required amount of Research Points by 50% for these grouped vehicles, except the first in the group. We’re happy to say that this change has been worked on extensively and will be implemented, as previously promised.

As we have been doing throughout the roadmap cycle, we’d like to explain the inner workings and decisions made whilst we looked into these changes, and how they will affect your time playing War Thunder.

[h2]Changes to Research Trees[/h2]


We'll be open with you: War Thunder’s research trees have not gone through much reshaping over the years — we add vehicles in logical positions within the tree, group a limited number of similar vehicles, and make research point adjustments down the line where necessary. Because of this, the planned grouping of vehicles within research trees can be considered one of the largest progression changes that we’ve made since the game's inception, and will affect almost all players.

When we sat down to make these changes, we also realized that we could carefully look into the position and ranks of all vehicles, and streamline them where possible. Therefore, we are not only reducing the amount of vehicles to research to progress down a tree by grouping vehicles, but we are also making trees more logical and better structured — taking into account the large number of vehicles that have been added to the game in the past few years.

The result of these changes, for many nations in the game, are significant. For this reason, we'd like to give you time to prepare for them, while also ensuring these long requested changes arrive to the game in a quick manner. Your valuable feedback and suggestions about this topic are very important to us, and we’ll be collecting and considering them as much as possible. Because of the magnitude of these alterations, we’ve decided that the best way forward would be to announce these changes to you today, and release them with the next major update, which is scheduled for September. Going ahead with this decision will allow you to test these changes in real-time on the dev server before they come to the live server, and, as mentioned, leave feedback and suggestions.

We also want to talk about some additional changes that we’ve been working on alongside the grouping of vehicles. Previously, we removed the requirement to research and purchase a previous vehicle for some, in our eyes, easier rank II and rank III vehicles. This in turn allowed players to easily switch to a more convenient vehicle (and the branch that follows it) if their initial choice was not to their liking. However, with smaller, newly added nations that have arrived to War Thunder, the amount of vehicles in ranks I-II was not sufficient enough to have this rule function effectively and therefore there are no gaps in newer research trees. We also actually noticed that gaps between ranks didn’t actually help new players in a meaningful way.

Therefore, for all nations, we have decided to remove the research link between rank I and rank II vehicles for the Ground Forces (Army) and Aviation research trees. This in turn will make rank I feel like more of a “preview” rank for each research tree, giving players a small taste of how the nation’s vehicles may play. This will also give new players the ability to learn how vehicles are linked in a research tree, and what the requirements are for unlocking the next rank. All this whilst being able to research any vehicle they want when they reach rank II.

We’d like to note that each nation is different: they have a different number of vehicles with different characteristics, and because of this, some vehicles that are similar or the same, but in different nations, may be at slightly different ranks. This is similar to how Battle Ratings of the same rank may significantly vary between nations and vehicle types.

Let’s take a look at an example of these changes. For instance, Israel, where the Magach line within rank IV of the ground forces tree has 6 vehicles in it, will now only have 3 vehicles in it (with the other 3 being grouped with them). With the upcoming changes, all ranks will not exceed 3 vehicles vertically downwards.





We’re not forgetting and would like to mention the 50% reduction in the required amount of Research Points for vehicles that are nested into groups of similar vehicles (which we also call folders). This welcomed change will allow you to research and expand your vehicle line-ups much faster!

Let’s show you another example: the new research route from rank VI, starting from the Chieftain Mk 3 to the Challenger 2E in the British research tree will now take 1,600,000 Research Points, instead of the previous number of 2,690,000 Research Points — quite the difference, and also almost half as much! Another example we’d like to share is the Shermans within the US research tree at ranks II-III — they’ll now take 100,700 instead of 162,000 Research Points.



You can take a look at each research tree in full screen in a separate tab with this link

[h2]Increasing the ranks of certain Premium and Event Vehicles[/h2]


When purchasing a premium vehicle, or completing tasks during one of our events to obtain an event vehicle, players are already familiar with its characteristics, what the vehicle may be capable of achieving, as well as its position and rank within a nation’s research tree. Over time, the effectiveness of these vehicles may change, and alongside it, the Battle Rating. As a result, these vehicles may no longer correlate with other vehicle Battle Ratings within its rank.

We’d like to mention that in the past, a general rule we’ve followed is that we try not to change the rank of premium and event vehicles. We do this because these vehicles already had a set rank when purchased or obtained, and increasing or decreasing of these vehicle’s ranks may positively or negatively affect its ability to research vehicles within a tree. But because of the scale of the changes to vehicles in research trees, we’ve decided to adapt some premium and event vehicles to better fit trees. We would like to make a clear note that these changes will only increase the rank of a premium or event vehicle, which in turn will allow its owners to boost the research of more vehicles! No premium or event vehicle will be lowered in rank.

Moreover, we’d also like to let you know of some premium vehicle price changes. Premium vehicles that are available to purchase in our store and for GE that will have their rank increased in the next major update will also receive an updated price in relation to their new rank in the tree. There is still time until the next major update in September to purchase these premium vehicles at their current prices.

We’d like to also note that premium vehicles whose Battle Rating corresponds to the maximum rank will be moved to the maximum rank in that vehicle’s research tree. Having said this, we do not plan to add premium vehicles that have a maximum Battle Rating and the best combat abilities to the game. These types of vehicles will still remain in the regular research tree for all players to research towards if they pique their interest.

[h2]Let us know what you think[/h2]


That’s all for now! To wrap things up, we appreciate that these planned changes are a lot to digest and would like to reiterate that we thank you for your patience whilst waiting for these changes. We would like to emphasize that we are reading all of your comments: be it either on our official forums, social media, on Steam, Reddit, as well as other platforms that we read. We greatly appreciate your support through this process — please let us know what you think of these changes: we’re listening.

80th Anniversary of the Victory in the Battle of Kursk



August 23rd, 1943 marked the end of the Battle of Kursk — the largest tank battle in history, with around 3000 tanks from the German side and over 5000 tanks from the Soviet side. It was the first time a German offensive on the Eastern Front failed with no significant gains. The decisive victory of the Red Army led to it gaining a strategic initiative and defined the way the rest of the war was fought.

[h2]“Vehicles of Victory: SU-152” decal and “Molotov cocktail” decoration[/h2]

[h2]
From August 23rd (12:00 GMT) until August 25th (12:00 GMT)
[/h2]

Play 3 battles using USSR ground vehicles (rank III or higher, with an activity of not less than 70%) to receive the “Vehicles of Victory: SU-152” decal. Winning 5 battles under the same terms will earn you a “Molotov cocktail” decoration.

“Molotov cocktail” decoration

“Vehicles of Victory: SU-152” decal

Complete the task in random battles, except for Enduring Confrontation missions and [Assault] mode. Track your progress in the hangar by clicking Nickname → Achievements → Holidays → 80th Anniversary of the Victory in the Battle of Kursk.

You can find the decal in the “Holidays” tab in the Customisation menu, and the decoration in the “Other” tab.

Server Update 23.08.23



  • The hit camera for recently respawned enemies that are in a state of temporary invulnerability has been returned.
  • We’ve made changes to the rotation of missions of Ground Arcade and Realistic Battles:
    • Breslau (all missions) — A session’s minimum BR has been increased from 2.7 to 5.7.
    • Mozdok — We’ve temporarily disabled all missions except for [Domination #1] Mozdok, so that we can assess map preference data for this specific mission. The decision to change the rotation of the mission on Mozdok will be made after we’ve collected and studied statistics.
  • We’ve also made changes to the rotation of missions in Ground Realistic Battles:
    • European Province (all missions) — A session’s minimum BR has been increased from 4.0 to 5.7.
    • [Domination #1] Pradesh — A session’s minimum BR has been increased from 6.3 to 6.7.
    • [Domination #2] Maginot, [Battle #2] Maginot, [Domination #2] Vietnam, [Battle #2] Vietnam, [Domination #2] Gold Quarry and [Battle #2] Gold Pit — A session’s minimum BR has been reduced from 7.3 to 6.7.
The current provided changelog reflects the major changes within the game as part of this Update. Some updates, additions and fixes may not be listed in the provided notes. War Thunder is constantly improving and specific fixes may be implemented without the client being updated.

Pvkv IV: the Last Effort



The Pvkv IV is the final design of a series of experimental Swedish tank destroyers, developed in the postwar period in an effort to equip the armed forces with modern fighting vehicles. Soon, the Pvkv IV will reinforce the early ranks of the Swedish ground forces tree with its arrival as part of the next major War Thunder update!

Briefly: A prototype Swedish tank destroyer based on the Strv m/40L chassis, fitted with a powerful 57mm anti-tank cannon.

[h2]Pvkv IV, tank destroyer, Sweden, Rank III[/h2]

Features:
  • Punchy 57 mm cannon
  • Good mobility
  • Light protection
  • Low turret traverse rate


In War Thunder, the Pvkv IV will complete the family of Swedish postwar experimental tank destroyers which began with the introduction of the Pvkv II in a previous update. Compared to its close relatives, the Pvkv IV brings with it some interesting differences which we’re keen to discuss with you in today’s devblog.



The most notable feature differentiating the Pvkv IV from its related designs is the fact that the vehicle is fitted with a fully enclosed fighting compartment, offering a higher degree of protection from enemy fire and shrapnel when compared to the familiar Pvkv II and III. Furthermore, the Pvkv IV is armed with the 57 mm Pvkan m/43, which tankers may be familiar with from the Pvkv III. Featuring overall good ballistic properties, the m/43 cannon is capable of punching through the armor of hostile vehicles at most common engagement distances at this rank. In contrast to the Pvkv III, the cannon of the Pvkv IV has a lengthier reload time caused by the cramped ergonomics of the turret which aspiring commanders of this vehicle ought to take into account before committing to intense brawls.



Having already mentioned the vehicle’s new turret as an improvement over the open fighting compartments on the other Pvkv’s, the Pvkv IV’s overall protection is comparable to the vehicle it’s based on - the Strv m/40L. However, as this is a light tank, commanders shouldn’t expect incredible levels of protection. In fact, the Pvkv IV’s hull can withstand machine gun and autocannon fire, but its relatively large turret is only protected by 13 mm of armored plating, thus making it very vulnerable to incoming enemy fire.



On the other hand, being a light tank ensures that the Pvkv IV possesses decent mobility, regardless of the terrain type. Being powered by a 142 hp gasoline engine, the Pvkv IV can reach a comfortable speed of 45 km/h under ideal conditions while its respectable power-to-weight ratio ensures quick acceleration and good mobility in off-road conditions.

Meet the Pvkv IV as it arrives at the medium ranks of the Swedish ground forces tree as part of the next major War Thunder update. In the meantime, be sure to stay tuned to the news as we continue to keep you posted on all the latest developments surrounding the upcoming update. Until then, happy hunting tankers!

MiG-15bis ISh returns for official service anniversary



Development of the MiG-15 jet fighter lasted throughout the entirety of 1947, while over half of 1948 was spent testing it. On August 23rd, 1948, two days before the official end of the tests, the MiG-15 officially entered service with the USSR Air Force. It prevailed against its competitor, the La-15, and became the most produced military jet aircraft in history.

[h2]MiG-15bis ISh temporarily for Golden Eagles[/h2]



[h2]
From August 22nd (10:00 GMT) until August 29th (10:00 GMT)
[/h2]

To commemorate the anniversary, from August 23rd (10:00 GMT) until August 29th (10:00 GMT) the MiG-15bis ISh jet fighter, located in the USSR research tree, will be available to purchase for Golden Eagles. This aircraft is an experimental version of MiG-15bis, which, in turn, was an improvement over the original. The MiG-15bis ISh can quickly gain an impressive speed and is very good at climbing. Its main armament can shred enemy bombers to pieces, while ground targets can be disposed of by its wide assortment of bombs and rockets.