1. War Thunder
  2. News

War Thunder News

2S1: The Blast Blossom



The first massively produced amphibious SPG, the Soviet 2S1, comes to the game in the upcoming War Thunder update!

[h2]2S1 Gvozdika, SPG, USSR, rank IV[/h2]

Features:
  • 122mm howitzer
  • HEAT rounds
  • Amphibious
  • Lightly armored


The development of a new self-propelled gun for the Soviet army was based on the well-proven D-30 howitzer and the chassis of the MT-LB multipurpose amphibious towing vehicle. The D-30 towed howitzer was modified to be placed in the SPG turret, the MT-LB chassis was lengthened by adding a wheel pair to improve the driving performance and increase the room of the fighting compartment. After a year of testing, the vehicle was put into service in September 1970 under the designation 2S1 Gvozdika. Serial production of the SPG continued until 1991. The vehicle was produced in the USSR, as well as in Bulgaria and Poland under license. The 2S1 is still in service with the armies of many countries of the world.



The 2S1 Gvozdika (Russian for ‘carnation’) self-propelled gun will be added to the game with the release of the upcoming War Thunder major update. The 2S1 is built on a modified chassis of the “workhorse” of the Soviet army, the MT-LB multi-purpose towing vehicle. Weathered commanders are well acquainted with this chassis: dynamic, good for rough terrain, amphibious, although very lightly armored and with a low reverse speed. The Gvozdika’s top speed is 60 km/h on paved roads, but the average off-road speed rarely exceeds 30-35 km/h.



The new self-propelled gun is armed with an adopted 122mm howitzer of the D-30 family, armed with HE and up to 5 HEAT rounds. The former is good at destroying light and medium vehicles, while the HEAT shaped-charge comes in handy against heavy tanks and self-propelled guns with conventional steel armor. Due to the long rifled part of the barrel, the gun is comfortable to shoot over medium and medium-long distances. A large, but expected drawback is the meager declination angle of the gun.

The 2S1 armor is only bulletproof, so the self-propelled gun is exposed to autocannons and forward-facing aircraft weapons with armor-piercing belts. It would be wise for the commander to change positions frequently and use the relatively small silhouette of the Gvozdika for ducking into the terrain. The 2S1 is an amphibious vehicle, but the waterborne speed is, to put it mildly, poor, so long sea trips are definitely not for the 2S1



The 2S1 Gvozdika will appear in the hangars of War Thunder in the next major game update - stay tuned to our devblogs to be the first to know about the news!

A Sound of Thunder! The Release of War Thunder Mobile



Commanders, get ready for battle: as we celebrate the recent the global release of War Thunder Mobile! Fans of realistic tank, naval, and air battles can download the game for free on Android and iOS and join hundreds of thousands of players who participated in the open beta already.

During the OBT, War Thunder Mobile got a lot better: we significantly improved the game stability, optimized it and fixed a lot of bugs. Two big updates added new vehicles and locations, the ability to modify vehicles and play in a squad with friends and much more. Now War Thunder Mobile can be downloaded from the app stores and will receive updates automatically!

[h2]Joint Operation between War Thunder and War Thunder Mobile![/h2]

In honor of this solemn occasion, War Thunder and War Thunder Mobile are starting a joint operation! Play War Thunder Mobile, win and get twice as many rewards!

[h2]Tasks and prizes[/h2]
The team has prepared a list of tasks in War Thunder Mobile for you. For the successful completion of each, you will immediately receive a reward in both games:

[h2]War Thunder Rewards[/h2]
All tasks need to be completed in War Thunder Mobile.

  • M4 in a unique camouflage — Take 1st place three times on your team.

The M4 Sherman is a real classic of mid tier tank battles. 75 mm gun, decent AP shells and good frontal armoring of the hull and turret.

  • Hatsuzuki in a unique camouflage — Win 3 battles.

Destroyer Hatsuzuki (japanese. “New Moon”) is one of the heaviest ships of its class. It is exceptionally armed: eight 100 mm main caliber guns, many 25 mm AA machine guns, and famous 610 mm torpedoes.






Player icon — Complete 10 battles.
“War Thunder Mobile” decal — Complete 5 battles.



[h2]War Thunder Mobile Rewards[/h2]
All tasks need to be completed in War Thunder Mobile.

  • M4 Sherman platoon — Take 1st place three times on your team.

M4 Sherman platoon: M4 Sherman, M10 Wolverine, M24 Chaffee, M16 MGMC.

  • Hatsuzuki — Win 3 battles.








Player icon — Complete 10 battles.

Nickname decorator — Complete 5 battles.



[h3]
War Thunder players can log into War Thunder Mobile with their Gaijin accounts. War Thunder Mobile players will simply need to link their existing Apple ID, Google Play ID, or Facebook ID to their Gaijin account. If you’re already playing War Thunder Mobile using your Gaijin account, then you’re all set!
[/h3]

[h2]M4A4 platoon and USS Nicholas for all War Thunder Mobile players[/h2]



All players who log into War Thunder Mobile until August 29th will receive a USS Nicholas destroyer and a French tank platoon with unique camouflages! Learn more about these vehicles here.

Don't miss out on this unique chance to get incredible vehicles and commemorative decorators!

Screenshot Competition - Open Fire!



Welcome to the 81st War Thunder Steam Screenshot Competition!


We loved seeing your screenshots that you shared with us from last week! The three most popular and three selected by us will get 300 GE. See the winners down below!

[h2]Let’s begin the 81st edition of our competition![/h2]

Create a stunning screenshot and submit it on the War Thunder Steam Community Hub with the tag #WTscreen81. You have time until 25.08.2023 to submit your screenshot.

After that date, 6 winners will be selected (3 of which will be the highest rated by the community and 3 selected by our judges), each of which receive a reward of 300GE.


[h3]Terms:[/h3]
    Your screenshot must include a player vehicle firing their weapon.
    You must add the #WTscreen81 tag (title cannot have any other text in it).
  • Screenshots need to be compliant with the War Thunder rules.
  • You need to be the author of the screenshot.
  • Screenshot needs to be new. You cannot use those which have previously been published or used in other competitions.
  • We will only accept raw screenshots from the game. You cannot use any editing software nor any other visual enhancements (like Nvidia Ansel filters).
  • You can use filters and settings built into War Thunder.
  • You can use the replay functionality built into War Thunder.
  • Rewards will be delivered to the author's account within 14 working days.


[h2]And now, time for the winners of the competition’s 80th edition - Cover Me![/h2]

[h3]Winners selected via community votes:[/h3]
https://steamcommunity.com/sharedfiles/filedetails/?id=3019519538
https://steamcommunity.com/sharedfiles/filedetails/?id=3020445165
https://steamcommunity.com/sharedfiles/filedetails/?id=3018913696

[h3]Winners selected by our judges:[/h3]
https://steamcommunity.com/sharedfiles/filedetails/?id=3018940030
https://steamcommunity.com/sharedfiles/filedetails/?id=3019044366
https://steamcommunity.com/sharedfiles/filedetails/?id=3020437748

Each winner will get 300GE! Congratulations and see you next week!

“Sky Dragons” decal and a UH-1C XM-30 for US Airborne Day



On August 16th, 1940, 48 volunteers from the US Army performed an official parachute drop for the first time. To commemorate this event, in 2002 August 16th was named the US National Airborne Day.

Airborne forces played a big part of World War II: both in the Pacific and the European theaters. The XVIII Airborne Corps was created in 1942, in 1944 it participated in Operation Overlord, and today it remains as a rapid deployment force, earning the nickname "America's Contingency Corps."

[h2]UH-1C XM-30 available for Golden Eagles[/h2]



[h2]
From August 16th (11:00 GMT) until August 19th (11:00 GMT)
[/h2]

The American UH-1C XM-30 utility helicopter will be temporarily available for Golden Eagles. Its armor is very light, but it’s quite fast and maneuverable — and carries an impressive payload. For distant targets it has BGM-71 TOW missiles, while helicopters that get up close will feel the wrath of its 30 mm cannon and 40 mm grenade launcher!

[h2]“Insignia of the XVIII Airborne Corps” decal[/h2]

[h2]
From August 16th (11:00 GMT) until August 19th (11:00 GMT)
[/h2]

Play 3 battles using US aircraft (rank III or higher, with an activity of not less than 70%) to receive the “Insignia of the XVIII Airborne Corps” decal.

“Insignia of the XVIII Airborne Corps” decal

Complete the task in random battles, except for Enduring Confrontation missions and [Assault] mode. Track your progress in the hangar by clicking Nickname → Achievements → Holidays → US Airborne Day.

You can find the decal in the “USA → Aircrafts ” tab in the Customisation menu.

Following the Roadmap: new helicopter research, marking spawn campers and more!



We are continuing to improve War Thunder in a variety of ways based on your feedback, and have been making our way down the Roadmap. This time, we are introducing a number of new features that will improve clarity at spawn points while also deterring spawn campers, players who fall while capturing points will be rewarded if their allies finish the job, and helicopters can now be researched by playing ground vehicles - you can unlock them without leaving PvP battles!

[h2]Invulnerability Indication[/h2]


When respawning, all players have a brief period of invulnerability which allows them to better react to the situation at the spawn point. If there is a spawn camper nearby - an enemy that tries to destroy a player shortly after they spawn - this period of invulnerability makes it easier to counter such an enemy.

However, sometimes the battle comes to a notably one sided end, where one team has completely won the map and ends up parked outside the other team’s spawn point, attacking vehicles as they spawn in, some of which are still invulnerable. Previously, when shooting at an invulnerable enemy, the shell would pass through the target and the hit camera would not activate, which occasionally led players to think that they had encountered some kind of error which caused their shells to deal no damage.

Now, when shooting at an invulnerable player, the hit camera will activate and clearly indicate that the enemy being engaged is still invulnerable, additionally, an invulnerability marker will appear on the player directly. In replays, this marker will be displayed throughout the invulnerability period and not just when the player is shot at - this will make engagements involving this mechanic much clearer.


[h2]Marking Spawn Campers[/h2]
Spawn camping in general is always a tricky problem, whether a player is camping the spawn maliciously by driving straight to it at the start of the battle, or if one team has conquered most of the map and inevitably ended up at the spawn. In either case it is not an ideal situation to be in, so we have improved this area of the game for those spawning in - by highlighting spawn campers on the map.

This mechanic is only present for Ground AB and RB. In both game modes, an instance is considered ‘Spawn Camping’ when a player is shot at no more than 20 seconds after they spawn, and have moved less than 40 meters from the spawn point (these parameters may be changed in the future). The spawn camper is pinged on the minimap for a short time (around 5 seconds) to all players, after which the marker cools down - according to the general rules of visibility and detection in the corresponding mode.

In Ground AB, in addition to being marked on the minimap, the spawn camper is also marked for all players in the battle with a new ‘Spawn Camper’ symbol (a broken shield) which will be visible beside the distance indicator, similar to the binocular symbol if a target is scouted.

In Ground RB, the spawn camper is also displayed by a broken shield, similar to the current hit marker and scouting marker. The marker’s position is updated every 2 seconds with a random margin of error relative to the position of the unit.

When scouting a spawn camper, the broken shield marker will be replaced by a binocular icon, as from a gameplay perspective the scouting status is more important, and not to mention a scouted target is highlighted for much longer than one highlighted for spawn camping.


[h2]Improving Capture Point Rewards[/h2]
Now the reward for capturing a point will also be given to those who contributed but were destroyed before the point could be completely captured. However, only those who fought for the point to the end will be rewarded - if a player leaves the point before death then they will not receive a reward. Another important factor as well - the reward will only be given if the point ends up being captured by your team, if it fades to neutral then all pending rewards will be reset.


[h2]Researching Helicopters with Ground Vehicles[/h2]


Helicopters in War Thunder are at their best in ground battles, but until now the most convenient and consistent way to research a new helicopter was in the PvE game mode. As it was important for many players to fight against other players, we decided to open up helicopter research as an option when playing ground vehicles, so that tankers could expand their lineup with helicopters while playing their favorite game mode.

In each nation’s helicopter and ground vehicle tree, there will be a switch that allows you to choose which branch you want to research before going into battle, with the switch toggled on, all of the research points you earn in ground battles will go towards the selected helicopter instead.

[h2]Simplification of reporting messages and new complaint category[/h2]


Before, when wanting to file a complaint about another player, in the complaint window, players had to describe what was said and the reason, so that our Game Masters who evaluate in-game chat reports could make a decision on whether or not this player deserved an in-game chat ban for a specific period of time. Now, when a player wants to file a complaint against another player for malicious in-game chat messages, all in-game chat messages of the malicious player are attached in the report window - there is now no need to describe the reason for the complaint being made.

We have also added a new category of complaints about in-game chat messages that do not contain profanity or direct insults to other players. This new category is called ‘Hate speech’. Players can now use this new category whenever needed, and our Game Masters will investigate any reported messages and will take action if deemed necessary.

We won’t stop here. We will continue to move further along our roadmap: check what parts have already been completed, and have a look at the changes we’ll be introducing in the future!



As always we are keenly awaiting your feedback - let us know what you think about these changes, and most importantly, have a good game!