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Screenshot Competition - Overwhelming Firepower!



Welcome to the 71st War Thunder Steam Screenshot Competition!


Your screenshots from last week looked great! We enjoyed getting to see the vehicles you enjoyed playing with. The three most popular and three selected by us will get 300 GE. See the winners down below!
[h2]Let’s begin the 71st edition of our competition![/h2]

Create a stunning screenshot and submit it on the War Thunder Steam Community Hub with the tag #WTscreen71. You have time until 16.06.2023 to submit your screenshot.

After that date, 6 winners will be selected (3 of which will be the highest rated by the community and 3 selected by our judges), each of which receive a reward of 300GE.


[h3]Terms:[/h3]
    This week we would love to see your screenshots of vehicles with large weapons!
    • Aircraft with armament of 30mm or more.
    • Tanks, vessels with armament of 120mm or more.
    You must add the #WTscreen71 tag (title cannot have any other text in it).
  • Screenshots need to be compliant with the War Thunder rules.
  • You need to be the author of the screenshot.
  • Screenshot needs to be new. You cannot use those which have previously been published or used in other competitions.
  • We will only accept raw screenshots from the game. You cannot use any editing software nor any other visual enhancements (like Nvidia Ansel filters).
  • You can use filters and settings built into War Thunder.
  • You can use the replay functionality built into War Thunder.
  • Rewards will be delivered to the author's account within 14 working days.



[h2]And now, time for the winners of the competition’s 70th edition - Hidden Gems:[/h2]

[h3]Winners selected via community votes:[/h3]
https://steamcommunity.com/sharedfiles/filedetails/?id=2984316199
https://steamcommunity.com/sharedfiles/filedetails/?id=2986185525
https://steamcommunity.com/sharedfiles/filedetails/?id=2986183890

[h3]Winners selected by our judges:[/h3]
https://steamcommunity.com/sharedfiles/filedetails/?id=2984700547
https://steamcommunity.com/sharedfiles/filedetails/?id=2984413828
https://steamcommunity.com/sharedfiles/filedetails/?id=2984495822

Each winner will get 300GE! Congratulations and see you next week!

Missile duels: fair play



More improvements for SACLOS missiles are coming with the La Royale update to bring more balance and authenticity to missile duels.

[h2]Multi-missile beam riding[/h2]

Hi guys! Today we continue to examine more details about the improvements to missiles in the game, and first of all we will talk about multi-missile fire. We tried to describe this technically complex topic first in simple words, followed by a more detailed description of the aspects of this improvement. Hope you like it!



Simple: in the upcoming La Royale update we’re going to improve beam-riding SACLOS missiles (see the vehicle list below) to make multi-missile fire more authentic, i.e. allowed in a short period of time. Previously, aircraft and ground vehicles ignored this limitation and missiles could be fired one after another, being all guided to the target at the same time. Helicopter and aircraft pilots exploited this gameplay simplification by overloading the protection of SPAAs. For example, in a duel between the French Roland 1 and the Russian Ka-52, the SAM has only two combat-ready missiles, while the helicopter could unleash all of its 12 Vikhr ATGMs, not taking into account the limited allowed salvo delay. The French could shoot down the first two ATGMs, the third missile sent the vehicle back to the hangar. Now, multi-missile salvo is allowed only during a short period of time. When exceeded, the initial missiles fired lose control.



[h2]Details:[/h2]

Laser beam riding guidance is a method of missile guidance, when the laser projector of the launcher projects in space the guidance field in the form of a cone-shaped laser raster. The radiation is modulated by several frequencies so that the signal in different points of the raster is different and the receiver on board the missile can determine in which point of the control field the missile currently is, after which the autopilot of the missile steer missile back to the center of the control field and thus to the line of sight on the target.



Since the launcher does not transfer commands to each missile directly, as well as have no data on their position, theoretically such systems have no limits on the number of simultaneously cruising missiles remaining in one guidance cone. Multi-missile fire is used to increase the target kill chance. However, real systems have such limitations due to the fact that in order to ensure the commensurability of the beam diameter and target dimensions and maintain a constant input signal level, the beam opening angle decreases as the missile moves away from the launcher. The reduction of the beam opening is provided by an optical system with a variable focal length (pancratic optical system).

Operation of the pancratic optical system while beam-riding a single missile and multiple missiles launched with delay.

Beam-riding guidance mechanics in the game were also capable of multi-missile guidance, as well as jam-resistance from active interference both for aerial and ground carriers. However, actual limitations of beam-riding guidance were previously simplified in War Thunder, due to which such missiles have advantages especially in helicopter vs SAM duels. Pilots were able to fire multiple missiles, when first missiles triggered countering surface-to-air missiles of the SAM, while following missiles reached the target when the combat-ready SAM ammunition was depleted. In reality, the guidance system is capable of providing a guidance field only for a limited number of missiles grouped on the trajectory. The farthest missiles will have the laser raster too wide and a signal too low, while the just launched mussels will have too narrow raster preventing missiles from guidance by the beam. The same feature will be implemented into the game.

In the La Royale update, a pilot or SAM operator will still be able to multi-missile guidance, but only if they were launched within a short time interval. The next missile fired outside this interval will switch the control field to itself and control of previously fired missiles will be lost. The allowed fire time will be displayed in the pilot HUD or gunner’s sight.

List of vehicles:
  • Ka-50
  • Ka-52
  • Mi-28NM
  • AH Mk.1
  • Su-25T
  • Su-39
  • “Orion” strike UAV
  • BMP-2M
  • ASRAD-R
  • ADATS
  • ZT3A2
  • Stormer HVM
  • ADATS (M113)


[h2]Distant arming of the missile proximity fuze[/h2]

Another improvement to the SAM missiles to avoid false arming of the fuse while cruising to target. In reality, proximity fuzes of the radio-guided anti-air missiles feature an option of distant arming, activated while approaching the target. This option improves the missile jamming resistance, as well as allows to avoid false initiation of the fuse. Previously, War Thunder employed simplified mechanics of the non-contact sensors due to which they remained always armed and might be initiated by close missiles fired from airplane or helicopter to the SPAA. An aircraft versus SAM duel was never fair enough.

We decided to get rid of this simplification in the La Royale update. If a radar of the anti-aircraft vehicle locks on target, the fuse sensor is activated only by approaching the target. This will allow us to avoid false arming by close missiles or enemy aircraft. However, if a missile is fired without locking on target, or get manual command to line of sight (MCLOS), the target sensor remains active from the launch, since the missile has no data on the distance to target

[h2]The list of surface-to-air missiles with distant arming sensors:[/h2]
  • VT-1
  • Roland-2
  • Roland-3
  • 9M331
  • 9M311
  • 9M311M1
  • 95Ya6

RN Geniere Is Back for Italian Navy Day



On June 10th, 1918 an Italian MAS 15 torpedo boat, commanded by lieutenant Luigi Rizzo, scouted an Austro-Hungarian dreadnought Szent István — and sank it with only two well-placed torpedo hits. It was a triumph for the Italian fleet, and since 1939 this date is celebrated as Italian Navy Day.

[h3]Destroyer RN Geniere temporarily available for Golden Eagles[/h3]


To commemorate this holiday, RN Geniere, a Soldati-type destroyer, will be available for purchase for Golden Eagles from June 9th (9:00 GMT) until June 12th (9:00 GMT). This destroyer is very maneuverable and quite fast: it doesn’t lose much speed while turning and boasts great acceleration, allowing it to effectively dodge enemy salvos and torpedoes. In addition, Its main calibre’s armor-piercing shells are a great asset in destroying enemy ammo racks and engines!

[h2]
From June 9th (9:00 GMT) until June 12th (9:00 GMT)
[/h2]

[h3]Play 3 battles using Italian vessels (rank III or higher, with an activity of not less than 70%) to receive the “Emblem of the Italian Navy” decal.[/h3]

“Emblem of the Italian Navy” decal

Complete the task in random battles, except for Enduring Confrontation missions and [Assault] mode. Track your progress in the hangar by clicking Nickname → Achievements → Holidays → Italian Navy Day.

You can find the decal in the “Italy” → “Navy” tab in the Customisation menu.

Fair Play: May 2023



We continue to use all means to prevent cheating in War Thunder: Easy Anti-Cheat watches out for banned software, while we pay attention to the player’s reports. You can use the replay feature on our website to tell us about the players who violate the Terms of Use and EULA.

During May of 2023 we blocked 177 accounts that were violating the rules. For full transparency we have published the full ban list.

This list will be available within two weeks of publication.

[h2]Recommendations[/h2]
Set a strong password for your account and enable two-step authentication in your profile - this will protect your account from fraudsters. Don’t use forbidden client modifications and never share your account information with anyone!

M4/T26: a “Sherman” and a half



A US-built experimental M4 tank with a turret and a gun from the T26 will give you the ultimate “Sherman” experience!

[h2]M4/T26, medium tank, USA. Rank IV[/h2]

Features:
  • Good protection at the turret front
  • 90mm M3 gun
  • Lacks APCR round


One of the projects for Chrysler engineers was an attempt to equip the M4 Sherman tank chassis with T26 turrets to increase the effectiveness of the US armored forces against German heavy tanks. A prototype hybrid tank was built in 1944, but canceled before further testing and serial production.



There is no need to talk much about the M4/T26, its features are obvious. The M4(105) chassis, which is far from being the fastest among mid-rank tanks, allows you to keep the M4/T26 quite low in its Battle Rating and, in general, only serves to deliver a good turret and an excellent gun into battle. The signature American strong forehead of the turret and a 90mm gun with effective capped AP rounds allow the tank to take on any target on the battlefield, and absorb damage exposing the gun mantlet. Unfortunately, the M4/T26 does not have access to an APCR round capable of penetrating even the strongest German self-propelled guns, but the tank is located almost at the very beginning of rank IV, where the chance of encountering less protected opponents is higher.



The M4/T26 will be a good addition to the later Shermans, the Walker Bulldog scout tank and the premium T20. Commanders of the mid-ranked US armored vehicles will have a choice from the most specialized tank for each game situation or combat style - reconnaissance, holding positions, or dealing damage. Gather your dream team and go to battle in the La Royale update!