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BTR-80A: Post-Soviet Vibe



The BTR-80A armored personnel carrier is one of the iconic vehicles originating from the Soviet army. Meet the workhorse of the Russian motorized infantry in the incoming La Royale update!

[h2]BTR-80A, light tank, USSR, rank IV[/h2]

Features:
  • 30mm auto-cannon
  • High max speed
  • Amphibious
  • Huge profile
  • Poor armor


The BTR-80A comes to the game as a new Soviet mid-rank light tank. The iconic profile of the APC will appear in the hangars of Soviet tankers with the La Royale update!

The BTR-80A armored personnel carrier was designed for delivering troops to the combat area and providing them with fire support, including against lightly armored vehicles. The vehicle is armed with a 30mm 2A72 automatic cannon and armor-piercing shells with a maximum penetration of about 60mm. The gun has a good rate of fire, heats up slowly and is fed by belts.



The 8x8 design allows the BTR-80A to perform well even on soft terrain. On paved roads the BTR-80A can reach speeds of up to 87 km/h.

The cons of this APC are its size and poor protection. The long hull and high profile make the BTR-80A visible from afar and hard to hide - and hiding is vital for this vehicle, since its armor can only protect against shrapnel and light machine guns. Any .50 machine-gun with armor-piercing bullets would pierce this giant quite easily.



However, the charisma of the legendary BTR-80A is much stronger than its shortcomings! In the La Royale update, we invite you to test the BTR-80A, as well as dozens of other new vehicles, in which you will be able to see new locations, new game features and improvements to your favorite game!

Update 2.25.1.119



[h2]Ground vehicles[/h2]
  • Pantsir-S — incorrect animation of the folded radar has been fixed.

[h2]Aircraft[/h2]
  • A bug has been fixed that caused incorrect data display after switching off the HUD interface (rеport).

[h2]Naval[/h2]
  • PT-658 — 3rd person view zoom camera position has been fixed.
  • Dynamic water line has been added to the naval hit camera to show current depth, trim and heel of the ship.

[h2]Graphics[/h2]
  • A bug has been fixed where the helicopter vortex effect on the ground or over the ground surface was not visible to others.

[h2]Other[/h2]
  • A bug has been fixed where rapid toggling through nations might cause vehicles on the Premium vehicle pad to remain from the previously selected nation instead of the current.

[h2]Interface[/h2]
  • A bug has been fixed that prevented a refresh of the countermeasure selection after editing of the user weapon setups.
  • A bug has been fixed that prevented help with the repairing indication on squad member vehicles.
  • Shortcut conflict has been fixed while opening personal tasks with a gamepad in the spectator’s mode.
  • Players are now able to open personal tasks from the statistics window.

[h2]Mac[/h2]
  • A bug has been fixed where the system cursor was visible in the game.
The current provided changelog reflects the major changes within the game as part of this Update. Some updates, additions and fixes may not be listed in the provided notes. War Thunder is constantly improving and specific fixes may be implemented without the client being updated.

Au F.1: Fire! Fire! Fire!



The French 155mm Au F.1 SPG built on the chassis of the AMX-30 main battle tank and features an autoloader with 36 round mechanized ammo rack!

[h2]Au F.1, SPG, France, rank V[/h2]

Features:
  • Timed fuse shells
  • Huge automated ammo rack
  • High rate of fire
  • High profile
  • Mediocre protection


In the La Royale update, the Au F.1 self-propelled gun will become a new French vehicle at research rank V. The huge turret accommodates a long 155 mm gun with an autoloader and mechanized ammo rack for 36 (sic!) rounds, which provides a rate of fire of just 7.5 seconds per shot!

The Au F.1 lacks armor-piercing shells and the player starts researching the vehicle with high-explosive fragmentation rounds that contain 6.8 kg of TNT. This is a quite effective weapon that often leads to the destruction of the crew by the overpressure and almost always heavily damages enemy modules. However, after researching the time fuse shells the Au F.1 reveals new combat opportunities. These rounds feature more powerful explosives and detonate above the roof of the tower or engine compartment of enemy vehicles, which are always protected much weaker than the front and sides. The rangefinder is of great use here, it is time to master it, if you haven’t before.



Au F.1 is built on the chassis of the AMX 30 tank and has good speed characteristics for its dimensions, but if we talk about survivability, then these same dimensions become the main drawback of the vehicle. The massive breech of the gun, a huge ammo rack for large-caliber shells, the autoloader and crew seats require a lot of space. The Au F.1's turret is truly gigantic, while being protected only from shrapnel and partly from autocannon fire. The Au F.1 is difficult to hide and very difficult to survive under enemy fire.



You can research the charismatic and dangerous Au F.1 self-propelled gun in the next major War Thunder update called La Royale. In the meantime, we will continue to introduce you to the most interesting news of the upcoming update. See you soon!

War Thunder fans organise extraordinary review bombing campaign over reverted economy changes, studio pleads: 'If your goal is not to hurt the game, please use other, less destructive ways'




War Thunder is generally in the news because some of its players, if you'll excuse the phrase, are a little extreme. War Thunder is a free-to-play competitive game where a large part of the appeal is how accurately different military vehicles are represented, and arguments over the depiction of things like a tank's turret have seen actual military secrets deployed in order to win forum arguments. War Thunder players take War Thunder very seriously. And for once they're not mad at each other, but at developer Gaijin Entertainment...
Read more.

Economy Revision



Dear players,

Firstly, we would like to extend our sincerest apologies to each and every one of you. We deeply regret the fact that our actions have let you down, and that we have failed to adequately address the concerns you have voiced over time. We share your passion for the game, and it pains us that our decisions have not lived up to your expectations.

Over the past week, we've been diligently analyzing the feedback you've provided. We acknowledge and agree with your concerns regarding the balance of the economy (Silver Lions and Research Points), as well as modification research. We have therefore prioritized addressing these issues as our immediate concern.

We are in the process of creating a plan to tackle these problems. While we have made some initial progress in understanding the scope of these issues and potential solutions, we anticipate providing a more detailed roadmap by the 14th of June.

We understand the urgency you feel for changes to be implemented, and we assure you, we share your eagerness. However, given the scale and complexity of a project like War Thunder, some time is required to ensure that any changes we make are both effective and beneficial to the player experience.

We are also continually reviewing the vast array of other feedback and suggestions we receive. Rest assured, these are important to us and will be addressed, but at this moment, our first priority remains the game's economics and progression.

We are truly sorry for the disappointment and frustration that we have caused. We commit to you that we are doing everything we can to improve the game, and regain your trust.

Thank you for your understanding and patience during this time. We value your continued support and your dedication to the game we all love.