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Fair Play: April 2023



We continue to use all means to prevent cheating in War Thunder: Easy Anti-Cheat watches out for banned software, while we pay attention to the player’s reports. You can use the replay feature on our website to tell us about the players who violate the Terms of Use and EULA.

During April of 2023 we blocked 161 accounts that were violating the rules. For full transparency, we have published the full ban list.

This list will be available within two weeks of publication.

[h2]Recommendations[/h2]
Set a strong password for your account and enable two-step authentication in your profile - this will protect your account from fraudsters. Don’t use forbidden client modifications and never share your account information with anyone!

BF2C-1 Goshawk: new reserve aircraft of the USA



New reserve aircraft comes to the US tech tree in the upcoming War Thunder update. Meet first photos and details!

[h2]BF2C-1, fighter, USA., rank I. Reserve aircraft.[/h2]

Features:
  • Good turn rate
  • 4x100 lb bombs
  • Poor offensive armament

The BF2C-1 carrier-based fighter project was proposed by Curtiss to equip the new American aircraft carriers, which began to enter service with the US Navy in the early 1930s. Curtiss modified its Curtiss F11C Goshawk fighter, equipping the aircraft with a retractable landing gear and reinforced metal wings. Despite the good speed performance, the aircraft became less maneuverable due to the heavier weight. Nevertheless, the naval command placed an order for a small batch of fighter-bomber modifications, designated BF2C-1 Goshawk. During trial service with the VB-5 squadron on the USS Ranger aircraft carrier, the fighter reveals serious issues with the landing gear, due to which it was soon decommissioned from service.



Until recently, the US carrier-based aviation reserve aircraft was the P-26 Peashooter, an all-metal monoplane that was noticeably inferior to reserve biplanes of other nations in terms of maneuverability. With the release of the next major War Thunder update, the new reserve of the US tech tree will be the Curtiss BF2C-1 Goshawk biplane. Let's take a closer look at it, shall we?

The new BF2C-1 is one of the most advanced biplane generations in the history of warfare, combining the signature biplane maneuverability with a good speed performance, which can even be even higher than some early monoplanes. A special feature of the BF2C-1 is the ability to install four 100 lb bombs with a separate drop, which makes the new reserve a great choice for the low rank mixed battles.



Like many other reserve biplanes, the BF2C-1 lacks firepower. A pair of rifle-caliber machine guns is usually not enough to instantly shoot down an enemy fighter with a short burst, while heavier aircraft will most probably require several attacks. However, the huge ammunition load of machine guns and good cooling of the barrels make it possible to pray-and-spray, while sticking on the enemy's six o’clock.

You will be able to test the new American navy reserve aircraft in battle, or even start studying the excellent lineup of the US aviation with the new BF2C-1 in the upcoming major War Thunder update. More news in our Developers Diary series - stay tuned!

BM-31-12: Katyusha’s Little Brother



Soviet multiple-rocket launch system BM-31-12 will become the main prize of the upcoming Victory Day event in War Thunder.

[h2]BM-31-12, MLRS, USSR, rank III. Premium.[/h2]

Features:
  • Deadly heavy rockets
  • Lacks direct fire
  • Light protection

Unguided 300-mm M-30 rockets were used by the Red Army since 1942 as a field artillery, being fired from metal frames right in the transporting containers. Soon, an upgraded version of the rocket appeared under the designation M-31 with an improved engine and a significantly increased range. Engineers from the special design bureau of the Moscow Kompressor plant designed a combat vehicle on the chassis of the US-built Studebaker US6 three-axle truck with a framework of 12 welded rails to launch these powerful rockets. The machine was successfully tested in the spring of 1944 and was put into service in June under the designation BM-31-12. In the troops, by analogy with the Katyusha MLRS, the new vehicle was nicknamed Andryusha (“little Andrey” in Russian). Rocket launchers Andryusha were widely used in the battles of the final stages of WWII in Europe, including the urban battles as a fire support for Soviet storming troops. In total, the Red Army received 1,807 BM-31-12 Andryusha vehicles until the end of the war.



We are pleased to present to you the main prize of the upcoming special event, a collectable BM-31-12 Andryusha multiple launch rocket system, the younger brother of the legendary Katyusha.

The BM-31-12 was designed to fire the heavy M-31 300mm unguided rockets. Guidance and launch are carried out with a welded framework of 12 rails mounted on the chassis of the Studebaker military truck. Even with a full load of rockets, the vehicle moves very fast on paved roads and hard ground, which allows the commander to quickly change positions and reload. The crew of the BM-31-12 is only two people in the cabin, covered with very thin armor, so the BM-31-12 can’t survive any fire including machine-guns.



Like the Katyusha, the BM-31-12’s launcher is unable to fire directly, so commanders have to be smart in finding the right position to hit close targets: place the vehicle on hillsides, in gullies and pits, it is also recommended to learn suspension control. Shooting from BM-31-12 is also difficult because of the spread of the rockets and limited ammunition load... but what a pleasure it is to hit targets! Light vehicles and even medium tanks can be destroyed by close hits, heavy tanks and self-propelled guns will require a direct hit to kill. In any case, you are advised to shoot multiple rockets, so the chances of hitting are much higher.

Master this challenging, but very interesting machine: come up with new tactics, invent custom sights, make tables of fire in different locations according to enemy congestion areas and camper sites. In a couple of days, we will publish the full list of prizes and tasks of the upcoming event, in which you can get the rocket Andryusha to your hangar! Follow the news!

WT ♥ Poland. Happy Constitution Day!



May 3rd is celebrated in Poland as Constitution Day. This historical document was adopted in 1791, way ahead of its time, and for generations May 3rd was a symbol of Poland’s struggle for independence and prosperity. Join us in War Thunder to celebrate this day!

In War Thunder you can find Polish vehicles in the research trees of other countries: for example, tank Sherman IC "Trzyniec" and destroyer ORP Garland in the British research tree, Leopard 2 PL is listed among the German tanks, and Bostwick’s P-47M-1-RE Thunderbolt fighter in the USA aviation branch.

[h2]
From May 3rd (09:00 GMT) until May 5th (11:00 GMT)
[/h2]

[h3]Play 3 battles using British vehicles (rank III or higher, with an activity of not less than 70%) to receive the “Love Poland” decal. [/h3]

“Love Poland” decal.

Complete the task in random battles, except for Enduring Confrontation missions and [Assault] mode. Track your progress in the hangar by clicking Nickname → Achievements → Holidays → Polish Constitution Day.

You can find the decal in the “Holidays” tab in the Customisation menu.

It’s fixed! №74



In this digest we would like to tell you about our continuing work on improvements and fixes in the game. You can find information about all updates that have been released in War Thunder in the website special section.

[h3]
Please feel free to leave your feedback on these changes in the dedicated "It’s fixed! №74" thread
[/h3]

[h2]Get back![/h2]

Numerous vehicles have a few reverse transmissions, and we’ve added automatic transmissions in War Thunder to make controlling them more comfortable. Turns out, it didn’t work exactly as intended and could get in the way of your hasty retreat from a dangerous position. When moving directly backwards, the Automatic Transmission worked correctly, but if you tried to turn your vehicle, it changed to the first reverse transmission gear! An issue with reverse movement also arose if the wheels of your vehicle were completely turned to one side.

Now automatic transmission uses all the power of your vehicle — in several cases the speed of turning in reverse increased up to two times!


[h2]Weigh up![/h2]

Many players in mid ranks try to max out suspended weaponry of their aircraft. We found a way to make it more comfortable for them!

Now each weapon in the editor of the suspended weaponry will display its weight — as will the entire preset. You’ll be able to compare your current weight against the maximum — or check how much you’ve exceeded the limit if you did. Have fun experimenting with different sets of explosive cargo!


[h2]Fly high![/h2]

We’ve noticed that the air-to-surface missile AGM-65 can’t reach its maximum range unless it’s launched from a very high altitude. The reason was simple: to reach that range, the missile has to loft, and it just couldn’t. Well, we taught it its signature move!

Now, AIM-54 actually could loft, but there was a catch: when pulling up, it could hit the aircraft it was launched from. We fixed that, and increased seeker warm-up angles and guidance equipment operational time.

Autopilot of the L-UMTAS and Mokopa missiles weren’t functioning well enough on short and very long distances. It happened because they worked in relay mode, when the fins were constantly being switched from minimum to maximum, and the flight trajectory was determined by the time they spent in each position. Now the autopilot works in proportional mode, and that allows it to follow the set trajectory more precisely.

Lastly, we’ve almost doubled the maximum permissible overload of 9M331, the missile of the Torus. All listed missiles have received improvements to their dynamics and autopilot. Use them well!


That’s Not All

You’ll find the full list of improvements in the separate changelog — there are many interesting things there. Weapon selector no longer prevents the camera from following the falling bombs or torpedoes, the position of the propeller of the aircraft now stays the same regardless of your point of view, and the parameters of dropping bombs now longer apply to other helicopter weaponry.

Once again, many thanks for all your bug reports that you submitted using our special service.

Update 2.25.1.83


[h2]Ground vehicles[/h2]
  • M60A2 — A bug with the explosion of the smoke grenades at high altitude above the tank has been fixed (report).
  • M18 GMC — A bug where AP shells might fly through the commander without causing damage has been fixed (report).
  • A bug that caused armoured vehicles with multiple reverse gears when using automatic transmission to reverse in first gear only has been fixed (report).
  • A bug that caused maximum reverse speed on wheeled vehicles to be unachievable if the wheels were turned to one side or another before moving has been fixed (report 1, report 2).
  • “Vietnam” and “Breslau” locations — Some physical materials that could significantly slow down the movement of wheeled vehicles has been corrected (report).

[h2]Aircraft[/h2]
  • AGM-65A, AGM-65B, AGM-65D — The autopilot and rocket dynamics have been redesigned. The loft manoeuvre mode has been added to the autopilot.
  • F-84F — A bug where HVAR missiles under the fuselage were consumed incorrectly has been fixed.
  • Lightning F.53 — A bug that made it possible to forcibly drop SNEB type 23 missile containers above the wings has been fixed.
  • Jaguar GR.1A — A bug that made it possible to forcibly drop AIM-9G missiles has been fixed.
  • A bug that caused the parameters of dropping bombs in series to apply to other helicopter weaponry has been fixed (report).
  • A bug that caused bomb/torpedo tracking not to work when the weapons selector was turned on after bombing has been fixed.
  • A bug where when using the default settings for the “Takeoff-Landing '' training prompted the instructor to raise the mouse up when taking off, which caused a nose over, has been fixed.
  • A bug when switching to premium piston aircraft in the hangar where the engine propeller might change the position has been fixed.
  • A bug that caused the position of the propeller blades to be different when viewed from the cockpit and from 3rd person view has been fixed.

[h2]Interface[/h2]
  • Display of the current and maximum allowed mass has been added to the suspended weaponry edit window. Also displaying the mass for each pod has been added to the drop-down suspended weaponry menu.

[h2]Other Changes[/h2]
  • The ability to move the NVIDIA ANSEL camera by using WASD has been restored (report).
  • VR — A bug that caused some objects like branches, trash and bricks in ground battles to be displayed only in the left eyepiece has been fixed.
The current provided changelog reflects the major changes within the game as part of this Update. Some updates, additions and fixes may not be listed in the provided notes. War Thunder is constantly improving and specific fixes may be implemented without the client being updated.