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Atomic Thunder: meet the lineup of unique Soviet robotics!



You have probably already heard about a top secret base built in the USSR in late 1950s and known as Facility 3826. They have found many uses - domestic and professional. But thanks to the “Atomic Heart” project, robots now have decent battle abilities and battle vehicles have a place in War Thunder, of course.



We are introducing a separate lineup of secret Soviet robots created in collaboration with Atomic Heart! Here you will find the most diverse vehicles. For example, MA-9 Belyash welding robot inspired by chimpanzees which can easily climb even on vertical surfaces and this makes it a perfect scout. Designed for repair and construction work, the NA-T256 Natasha is equipped with a jetpack that allows it to launch vertically and reach speeds of up to 95 km/h. It is also armed with anti-personnel mines, a rocket launcher and Katyusha 3.0 multiple rocket launcher, making it indispensable in support. Air attack equipment such as the MTU-7 Bumblebee truck with laser system or a small-sized mobile drone LUC-1 Owl with ShKAS automatic machine guns are also widely represented in the lineup.

Thanks to the detailed documentation received from Scientific and Industrial Facility 3826, battle robotics will be embodied into War Thunder with all certainty.

Wait for it on the battlefields!

Mobile Infantry Event



Soldiers! It’s time to participate in an open field testing of advanced modern infantry equipment in urban combat. Four exoskeleton variations for different combat specializations will be available for you: Assault, Sniper, ATGM Operator, and MANPADS Operator. You will also be able to use a preset of ground vehicles and helicopters.

Try them out in battle and receive valuable prizes!

[h2]
From March 31st (12:00 GMT) until April 17th (11:00 GMT)
[/h2]

[h2]Earn points in special missions, unlock stages, and get rewards![/h2]



Mobile Warrior

MI MBCT1

ShMP 1st Assault





Rocket Launcher

Quadcopter

8-mm machine gun


[h2]How to receive rewards[/h2]
Each stage containing a reward can be unlocked by earning 40,000 mission points during the specified two day period. New stages will be available at 11:00 GMT on April 2nd, 4th, 6th, 8th, 10th, 12th, and 14th.

You can earn mission points only in the Mobile Infantry event.

Rewards will be given for certain number of completed stages:
  • For 1 stage: one of two emblems (MI MBCT1 / ShMP 1st Assault) + 1 Piñata Stick*
  • For 2 stages: “8-mm machine gun” decoration
  • For 3 stages: one of two emblems (MI MBCT1 / ShMP 1st Assault) + 1 Piñata Stick*
  • For 4 stages: “Grenade Launcher” decoration
  • For 5 stages: “Mobile Infantry” loading screen
  • For 6 stages: “Quadcopter” decoration
  • For 7 stages: “Mobile Warrior” player icon
  • For 8 stages: “Mobile Warrior” title + 3 Piñata Sticks*


* – Piñata Sticks will be removed from your inventory on April 17th, 12:00 GMT, and will not be given out if you purchase the stages after this time.

You can track the progress of the event by clicking on your nickname and selecting the menu ”Achievements → Mobile Infantry”. If you didn’t finish the event in time, until April 19th you will be able to purchase stages completion for Golden Eagles in the achievement window and get corresponding prizes.


[h2]You can get rewards from past April Fools events and many other prizes in the Lucky Piñata event.
[/h2]

[h2]Detailed terms:[/h2]
  • Conditions of each stage are detailed in the “Nickname → Achievements→ Mobile Infantry” window.
  • Tasks to complete each stage can only be undertaken in the “Mobile Infantry” event.
  • The stage is considered complete if the achievement is colored in gold.
  • After you complete the stage, you have to press the “Receive a prize” button in the Achievements window. You can receive your prizes up until April 19th, 11:00 GMT.
  • The prizes are activated on your account and are NOT coupons.

War Thunder Infantry!

[previewyoutube][/previewyoutube]

It is time to introduce to the game the main force of any military conflict - the infantry troops! We are pleased to announce our vision on the infantry progression tree and invite you to take part in the open testing of the most advanced soldiers!

[h2]War Thunder Mobile Infantry - open beta testing of the troops of the future![/h2]
Commanders! We’re happy to share our plans on infantry units in War Thunder. Today we’re talking about how we see troops in the game and invite you into the first open testing session. Unlike the combat vehicles testing, we decided to start with the top-tier units of the infantry line-up, featuring the most advanced soldier equipment, which is a prospective of modern warfare trends.


[h2]Exo-suits[/h2]
According to many military experts, combat exoskeletons will become the most likely development of infantry equipment in future. Urbanized terrain, as the main battle arena of modern warfare, as well as the need for a soldier to use heavy weapons and high classes of armor protection, require from a modern soldier capabilities that go beyond abilities of the unassisted human body. A powered exoskeleton will allow the soldier to operate a wide arsenal of small arms and heavy weapons, use anti-tank and anti-aircraft weapons as a firearm, and stay able to move fast and high. The wearable ammunition load and the weight of equipment become incomparably large towards an ordinary infantryman, while the dimensions of the soldier remain small, and the speed of movement significantly increases.

The first prototypes of combat exoskeletons are already being tested in modern wars and the prospects for their development are very optimistic. We invite you to an open testing session of combat exo-suits, equipped for various combat missions: assault, sniper, ATGM and MANPADS operators.

[h2]We will tell you about the start of testing soon. Stay tuned![/h2]

[h2]Combat classes[/h2]
The standard combat exoskeleton provides an unified platform to equip different combat classes. It comes geared with multiple systems to increase combat capabilities of a soldier, as well as survivability: combat helmet with armored visor, rocket jump-packs to assist taking high positions on buildings, smoke grenade launchers, etc.


[h2]Assault[/h2]

Assault troops engage in close quarter firefights and often face enemy armored vehicles. The assault infantry is equipped with a high-caliber machine gun and twin tube ATGM launcher to defeat tanks and combat vehicles of the enemy.


[h2]Sniper[/h2]

Snipers provide reconnaissance data to their squad and engage long-range contacts. Their main weapon is a 30mm semi-automatic anti-material sniper rifle. A pair of single shot disposable rocket launchers allow the sniper to hit armored targets if needed.


[h2]ATGM operator[/h2]

The main task of anti-armor personnel is to destroy enemy armored vehicles. A portable twin-tube missile system with additional ammunition allows ATGM operators to destroy any MBTs and other armored vehicles on the battlefield. As small arms at medium and close range, their exoskeleton is equipped with an 8.6 mm light machine gun with a multiple charged 43 mm grenade launcher.


[h2]MANPADS operator[/h2]

The MANPADS operator is responsible for destroying enemy aircraft and providing reconnaissance data from above. The exoskeleton in this class is equipped with a light UAV, as well as an advanced aiming station, capable of sectoral search for air targets and an automatic target tracking system. The operator is equipped with an up-to-date man-portable anti-aircraft missile system with a multifunctional high-explosive armor-piercing fragmentation warhead and a thermal imaging seeker that makes it possible to track heat-contrasting ground targets. To destroy helicopters, lightly armored ground vehicles and enemy troops, the MANPADS operator is equipped with a heavy machine gun pod.

Royal Air Force Day



On April 1st, 1918 the Royal Air Force was founded, and on the same date in 1924 — the Fleet Air Arm of the Royal Navy. Around that time HMS Hermes, the first purpose built aircraft carrier, was commissioned.

Both the Royal Air Force and the Fleet Air Arm of the Royal Navy proved instrumental in 1940, during the Battle for Britain, when they managed to hold against the might of the entire Luftwaffe and prevent invasion by Germany.

[h2]
From March 30th (13:00 GMT) until April 3rd (7:00 GMT)
[/h2]

[h3]Play 3 battles using British aircraft (rank III or higher, with an activity of not less than 70%) to receive the “Royal Air Force Day" decal. [/h3]


“Royal Air Force Day" decal

Complete the task in random battles, except for Enduring Confrontation missions and [Assault] mode. Track your progress in the hangar by clicking Nickname → Achievements → Holidays → Royal Air Force Day.

You can find the decal in the “Holidays” tab in the Customisation menu.

[h2]Typhoon Mk.Ib temporarily on sale[/h2]

To commemorate this day, the Typhoon Mk.Ib from the British research tree will be available for purchase with Golden Eagles during the event. It is a Rank III fighter aircraft equipped with four 20mm Hispano Mk II cannons and capable of carrying two 1000 lb bombs or eight RP-3 rockets, making it a great asset in dealing with ground vehicles.

Update 2.25.0.52



[h2]Aircraft[/h2]
  • TB-3M-17-32, J7W1 — separate bomb drop has been added.
  • Mi-28NM — a bug has been fixed that prevented a 4 x 500 kg bombs setup.
  • BI — camera zoom position has been adjusted.
  • Tornado F.3 — a bug has been fixed that prevented night vision in third-person view.
  • An extra red square has been removed from the helicopter sight when stabilization is on.

[h2]Ground Vehicles[/h2]
  • ZTS63 — a bug has been fixed where the vehicle lacked some camouflages.

[h2]Naval[/h2]
  • IJN Isuzu, IJN Chidori, SKR-1, SKR-7 — main calibre turrets now able to turn 360 degrees.
  • RN Duilio — different speed parameter between in battle and in the data card has been fixed.
  • Duguay-Trouin — a bug has been fixed that prevented the 155mm first order ammo rack from replenishing (report).
  • HMS Tiger — display of the deforming camo has been corrected.

[h2]Graphics[/h2]
  • Incorrect animation of fire in the helicopter’s hover mode has been fixed.
  • Minimum scale interface option is restored for SB.
  • A bug has been fixed that prevented instruments data (speed, height, etc) from disabling in the test flight in “Custom” difficulty setting.

[h2]Interface[/h2]
  • Rewards that require all rewards from the same trophy to be unlocked have been moved to a separate section in the description of Battle trophies.
The current provided changelog reflects the major changes within the game as part of this Update. Some updates, additions and fixes may not be listed in the provided notes. War Thunder is constantly improving and specific fixes may be implemented without the client being updated.