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Fair Play: March 2023



We continue to use all means to prevent cheating in War Thunder: Easy Anti-Cheat watches out for banned software, while we pay attention to the player’s reports. You can use the replay feature on our website to tell us about the players who violate the Terms of Use and EULA.

During March of 2023 we blocked 158 accounts that were violating the rules. For full transparency, we have published the full ban list in a special thread on the forum.

This list will be available within two weeks of publication.

[h2]Recommendations[/h2]
Set a strong password for your account and enable two-step authentication in your profile - this will protect your account from fraudsters. Don’t use forbidden client modifications and never share your account information with anyone!

It’s fixed! №72



In this digest we would like to tell you about our continuing work on improvements and fixes in the game. You can find information about all updates that have been released in War Thunder in the website special section.

[h3]
Please feel free to leave your feedback on these changes in the dedicated "It’s fixed! №72" thread
[/h3]

Improving mobile infantry




Mobile infantry from the April event is a great new addition to War Thunder, but since it just appeared in the game, it needed some tweaks. The rangefinders of mobile infantry now work correctly, and third-person camera has been pulled back and up to improve your view when controlling an exoskeleton.

Acquisition rate of more mobile exoskeleton classes, such as ATGM, MANPADS, and Assault has been increased, while Snipers who control the battlefield from afar had it reduced. Check out these changes in battles and let us know what you think!


There’s always a place for decorations




3D decorations are a very important part of the look of your ground vehicles, and we try to make them easy and intuitive to use. Before, if a decoration couldn’t be placed due to an overlap with a part of the vehicle, the decoration was coloured in red. But if another decoration was in the way, the players only received an error after they tried to attach a new decoration.

Now it’s easier! If an old decoration is obstructing installation of a new one, the new one will be highlighted in red to show where there’s no room for it. Spice up the look of your vehicles for everyone to see!

Especially now that the error that caused some decorations (that were actually on your vehicle) not to appear in the hangar has been fixed. Now in your hangar you’ll see exactly the vehicle that other players will meet in battles!


Reworked sound




We’re always working on improving the audio aspect of War Thunder and are trying to make the battles sound better from every possible perspective. This time we’ve paid special attention to tanks: from the gunner's point of view you’ll clearly feel the blast from the shot, while from the third person view fire from your tank and other vehicles will sound less bright.

To make the overall sound of the game more dynamic, we’ve lowered the volume of the game, and that allowed us to make the difference between quiet and loud sounds more pronounced. It’s especially noticeable in case of explosions that we’ve also reworked: now the closer they are, the more bright and sharp they sound.


That’s Not All


You’ll find the full list of improvements in the separate changelog - there are many interesting things there. Take-off & landing tutorial can now be completed in the SB mode when using a gamepad with no issues, destroyed vehicles no longer keep up smokescreens, and if you haven’t received your achievement rewards, then the “Achievements” tab will automatically open when you clock on your profile.

More improvements


For this digest we have prepared a large set of useful fixes and game improvements. Be sure to read the full list below - there are many interesting things.

Once again, many thanks for all your bug reports that you submitted using our special service.

Update 2.25.1.32


[h2]Aircraft[/h2]
  • Tornado F.3 — reflection of the minimap display on the canopy glass has been removed.
  • Tornado GR.1 — visual artefacts that might appear on the canopy in night maps have been fixed.
  • A bug has been fixed that prevented completion of the take-off/landing tutorial in SB mode when using a gamepad (report).
  • BV 238 — incorrect position of the crew in xray mode has been fixed.
  • Me 262 A1/U4 — an incorrect fuse delay of HE-T rounds has been fixed.
  • Bf 109G-10, Bf 109G-14 — a bug with incorrect display of the МK-108 and МG-151 cannons in xray mode has been fixed (report).

[h2]Ground vehicles[/h2]
  • Error indicator has been added, if one decoration interferes with another.
  • A bug has been fixed that might cause a FPS drop while zooming in to a vehicle with decals.
  • A bug has been fixed where a smoke generator remained on the destroyed vehicle.
  • A bug has been fixed where bush decorations might disappear completely or partially in the hangar.
  • Pantsir-S1 — missing “Adjustment of fire” modification has been restored (report).
  • Type 87 — a bug has been fixed where the gun was unable to be controlled after the gunner was knocked out with the control dubbing for commander enabled .
  • 105mm T279 — the in-flight weight of the projectile has been increased from 4.2 to 4.5 kg (report).

[h2]Naval[/h2]
  • HMS Hood — watering and heeling parameters have been adjusted. Ship doesn’t roll onto its side, watering takes longer and more smoothly.
  • MPK 204 — a bug has been fixed that prevented damage control when the crew number reduced to 5%.
  • T-51b — a bug has been fixed that resulted in torpedo launch while firing the autocannon.
  • Duguay-Trouin — a bug has been fixed that caused damage on the second main gun turret with destruction of the third one.
  • IJN Chidori — a bug has been fixed that prevented the stern main gun turret firing.

[h2]Sound[/h2]
  • Ground vehicle shots when heard from the gunner view now have a sound blast that compensates the clanging of the gun breech.
  • Ground vehicle shots from third person view, as well as shots from allies/ enemies are now less bright.
  • The sound mix has been rebalanced in order to improve the dynamics of the sound picture. I.e. The volume difference between quiet and loud sounds has increased and the general volume of the game has reduced.
  • The volume of explosions has become more consistent with the distances they occur. Close explosions sound sharp and bright; the further they are, the less bright and loud they are, with characteristic rolling echo.

[h2]"Mobile Infantry" event[/h2]
  • Rangefinders of the exoskeletons have been fixed.
  • Twitching movement by fast clicking the right/left buttons has been fixed.
  • A bug has been fixed that prevented secondary fragments of the 9М336М and FIM-92X anti-air missiles.
  • Lock-on distance of the 9М336М and FIM-92X seekers has been increased.
  • Acquisition rate of exoskeletons has been increased for Assault, ATGM and MANPADS classes.
  • Acquisition rate of Sniper exoskeletons has been reduced.
  • The 12.7mm HE-I round of the 6P51 machine gun has been changed to AP-I round.
  • Third-view camera has been shifted back and up.

[h2]Interface[/h2]
  • If a player has one of the achievement rewards not redeemed. Each time the profile window is opened, a player will be able to see the Achievement tab with an unredeemed reward.
  • A bug has been fixed where the squadron list might automatically scroll on top.
  • A bug has been fixed which made the booster icons look distorted.
  • A bug has been fixed where the radar mode name on the “Khrizantema-S” was out the screen edge.
  • The possibility to track the progress of sub-challenges in the Battle Pass window has been added.
The current provided changelog reflects the major changes within the game as part of this Update. Some updates, additions and fixes may not be listed in the provided notes. War Thunder is constantly improving and specific fixes may be implemented without the client being updated.

Repair Factory: QN506



The QN506 is a modern Chinese concept for a fighting vehicle to support tanks. The branded feature of the vehicle is the unmanned turret with automatic cannon and multipurpose missiles of different calibers.

[h2]QN506, light tank, China, rank VI. Event vehicle.[/h2]

Features:
  • Unmanned turret
  • Two types of missiles, including “fire and forget”
  • High profile


The QN506 tank support fighting vehicle will be the main tank prize of the upcoming War Thunder crafting event. The vehicle will appear at rank VI in the Chinese armored vehicles tech tree as an event vehicle. The long-awaited high rank ATGM carrier for China - what will it be like?

The experimental QN506 is a true fair of the modern military technologies. The entire crew is located in the hull compartment, which allows the vehicle to operate safely from low shelters. The unmanned combat module includes a 30-mm autocannon with a coaxial machine gun and an ammunition load of 200 rounds, including armor-piercing ones. The cannon is capable of penetrating most tanks from the side, and light vehicles and helicopters in any projection. Much more interesting, however, is the QN506 missiles. Missile launchers of various calibers are installed in the turret’s sides. The main anti-tank caliber of the vehicle is QN502 “fire and forget” missiles. They are located in four launchers. Above the QN502 launchers there are minor launchers of the QN201 multipurpose missiles. These small missiles are guided via sight and feature much less penetration values, however you will be able to take 20 missiles into battle!



In order to save the budget of the project, the engineers kept the original ZTZ59 engine for the QN506. As a result, the vehicle has quite good dynamics, but sometimes the maximum speed of 50 km/h may not be enough. Another factor that future commanders should pay attention to is the high profile of the vehicle due to the high position of the optics.

The QN506 will be a great addition to China's top setup, making it more flexible and adaptable to different combat situations and remaining respawn points. Very soon we will present you a complete list of rules for the upcoming crafting event in War Thunder - stay tuned!

Repair Factory: A-7K Corsair II



A new two-seater Corsair II comes to War Thunder as the main prize in the upcoming Repair Factory event.

[h2]A-7K Corsair II, strike aircraft, USA, rank VII[/h2]

Features:
  • Max payload 12,000 lb
  • Variety of weapons available
  • Thermal imaging targeting pod
  • Subsonic


In War Thunder, the two-seat A-7K Corsair II strike aircraft will become the main aviation prize of the Repair Factory event and will be added to the game as an US event aircraft at rank VII.

The new Corsair II is very similar in terms of performance characteristics and the range of weapons used to the A-7D version, on the basis of which the two-seat version was created, but differs from by the LANA thermal imaging pod. In our game, the Corsair II strike aircraft are among the best of their kind, and rightly so. The new event aircraft will only confirm the glory of her family!



Despite its comparatively low top speed, which makes it highly dependent on allied fighter cover, the A-7K is capable of delivering truly devastating strikes against ground targets in any game mode. Pilots will have the opportunity to equip the vehicle as a heavy “bomb truck” that carries over 6 tons of bombs in various calibers to enemy bases. For mixed battles, the best choice would be rockets, as well as guided munitions - GBU-8 guided bombs (up to four at once) and AGM-65B Maverick missiles (up to six missiles at once). By the way, a thermal imager will also come in handy here. The pilot will be able to combine all these weapons, as well as incendiary bombs, cannon pods and, which is especially nice, AIM-9J and AIM-9L Sidewinder air-to-air missiles, in the secondary weaponry editor before each mission.



Take part in the big spring Repair Factory event to get the A-7K Corsair II strike aircraft and many other prizes! Full list of terms comes tomorrow!

Repair Factory: Shcherbakov light cruiser



The Soviet light cruiser Shcherbakov offers a fine balance between high fire-rate of her main guns, good mobility and excellent anti-air defense.

[h2]Shcherbakov light cruiser, USSR rank V. Event vehicle.[/h2]

Features:
  • Main caliber of 4x3 152mm
  • Improved AA battery
  • Good speed
  • High survivability


The Shcherbakov light cruiser will be the main naval prize of the spring crafting event in War Thunder. Like her predecessor, the Sverdlov light cruiser, the new ship features fast-firing main battery guns, good mobility, and her already powerful anti-aircraft battery is now reinforced with quadruple 45mm autocannon mounts!

Light cruisers of Projects 68-bis and 68-A are always a good pick for high-ranking naval battles in War Thunder. Their element is in constant motion, fire support of the high-speed ships and boats of the first line of attack and actively "pecking" the weak spots of opponents with their fast-firing 152mm main guns. The closest relative of the new Shcherbakov cruiser, the light cruiser Sverdlov, boasts fully armored main and auxiliary turrets, a large crew, and an excellent air defense battery of 37 mm automatic cannons.



The Shcherbakov inherits all the branded features of her class, but offers improved air defense.Part of the 37mm guns on the bow and stern superstructures has been replaced with quadruple 45mm ZIF-68 autocannon mounts, which are capable of effectively shooting down medium altitude targets.

The Shcherbakov light cruiser has no striking shortcomings, however the caliber of the main guns shapes the ship’s gameplay. The penetrating power of 152mm guns is usually not enough to pierce the most protected opponents. That is why it is necessary to have a good supply of armor-piercing shells and, when engaging the heavies, captains are recommended to try to hit critical areas, such as main gun magazines, with multiple shots. High rate of fire and the excellent turret traverse speed make it easy to adjust hits and quickly shift fire between targets. The most versatile shell choice for most conventional targets will be semi-AP rounds for the main caliber, and bottom-fuzed HE for the auxiliary guns. The high density of fire and good load of explosives in these shells make it possible to quickly disable enemy guns, destroy modules and cause fires in different compartments of enemy ships.



The Shcherbakov light cruiser will be the main naval prize of the upcoming spring crafting event in War Thunder - follow the news to know more!