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Screenshot Competition - Loving the Unloved!



Welcome to the 54th War Thunder Steam Screenshot Competition!


It was a pleasure to see all of your screenshots from last week! There was a great assortment of vehicles that could have been seen in the Battle of Stalingrad, and many vehicles from more modern times! The three most popular and three selected by us will get 300 GE. See the winners down below!

[h2]Let’s begin the 54th edition of our competition![/h2]

Create a stunning screenshot and submit it on the War Thunder Steam Community Hub with the tag #WTscreen54. You have time until 17.02.2023 to submit your screenshot.

After that date, 6 winners will be selected (3 of which will be the highest rated by the community and 3 selected by our judges), each of which receive a reward of 300GE.


[h2]Important addition: Screenshot theme - Loving the Unloved![/h2]

St. Valentine's day is upon us this week! We wanted to ensure all of our vehicles felt loved this week, especially from nations that tend to be less popular than others.

[h3]Terms:[/h3]
    Your screenshot must feature one or more vehicles from the Japanese, Italian, or French tech trees!
    You must add the #WTscreen54 tag (title cannot have any other text in it).
  • Screenshots need to be compliant with the War Thunder rules.
  • You need to be the author of the screenshot.
  • Screenshot needs to be new. You cannot use those which have previously been published or used in other competitions.
  • We will only accept raw screenshots from the game. You cannot use any editing software nor any other visual enhancements (like Nvidia Ansel filters).
  • You can use filters and settings built into War Thunder.
  • You can use the replay functionality built into War Thunder.
  • Rewards will be delivered to the author's account within 14 working days.



[h2]And now, time for the winners of the competition’s 53rd edition - Stalingrad![/h2]

[h3]Winners selected via community votes:[/h3]
https://steamcommunity.com/sharedfiles/filedetails/?id=2929693474
https://steamcommunity.com/sharedfiles/filedetails/?id=2929665603
https://steamcommunity.com/sharedfiles/filedetails/?id=2928322615

[h3]Winners selected by our judges:[/h3]
https://steamcommunity.com/sharedfiles/filedetails/?id=2930257837
https://steamcommunity.com/sharedfiles/filedetails/?id=2929000737
https://steamcommunity.com/sharedfiles/filedetails/?id=2928774102

Each winner will get 300GE! Congratulations and see you next week!

Sd.Kfz.222: A Little Tank



The Sd.Kfz.222 light reconnaissance armored vehicle was one of the most successful vehicles of this type in service with the German land army and saw intense use in combat during WWII.

[h2]Sd.Kfz.222, SPAAG, Germany/China, rank I[/h2]
Features:
  • High mobility
  • 20mm autocannon
  • Shoots both ground and aerial targets
  • Light protection


In War Thunder, the Sd.Kfz.222 will become one of the initial vehicles in the German and Chinese tech trees. The main difference from its predecessor, Sd.Kfz. 221, lies in its magazine-fed 20 mm automatic cannon, the real game changer. The early Chinese version comes with a KwK30 cannon, while the German version wields KwK38 with higher fire rate and punchy sub-caliber AP rounds.



The automatic cannon, coupled with the vehicle's good mobility on hard ground and roads, completely re-energise gameplay. The vehicle is well suited for flanking breakthroughs and supporting allied tanks from the second line of attack. In urban battles against lightly armored targets, which are the majority at the initial ranks, a rapid-fire cannon with armor-piercing belt is always more effective than non-automatic guns of larger calibers. Another huge plus for Sd.Kfz. 222 is the ability to shoot down enemy aircraft, thanks to the high elevation angle of the gun.



The Sd.Kfz. 222’s light armor can be pierced by any heavy machine gun, especially in the area of ​​​​the battle compartment. Although this is not the biggest problem at the initial ranks, you'd better remember that this armored car is one of the most vulnerable vehicles in the German lineup, yielding only to gun trucks.

In War Thunder the Sd.Kfz. 222 will arrive with the release of the next major update, among other vehicles, aircraft, features and new locations, which we cover in our Devblog series - so don't miss it!

National Foundation Day in Japan



According to legend, Jimmu, the first Emperor of Japan ascended to the throne 2683 years ago on the first day of the first Lunar month — that was February 11th, 660 BC.

After the Meiji Restoration, the Emperor decreed this day a national holiday; it was temporarily banned after WWII, but was brought back in the mid-1960s.

On February 11th Japanese temples hold festivals, buildings are decorated with flags, and the royal family addresses the nation.

[h2]
From February 10th ( 11:00 GMT) until February 13th (7:00 GMT)
[/h2]

[h3]Play 3 battles using Japanese vehicles (rank III or higher, with an activity of not less than 70%) to receive the “The Guardian of Japan” decal. [/h3]



“The Guardian of Japan” decal.

Complete the task in random battles, except for Enduring Confrontation missions and [Assault] mode. Track your progress in the hangar by clicking Nickname → Achievements → Holidays → National Foundation Day in Japan.

You can find the decal in the “Holidays” tab in the Customisation menu.

[hr][/hr]
[h3]
From February 10th, 11:00 UTC until February 13th, 11:00 GMT, these two discounted packs can be found in the Gaijin Store through the in-game hangar:
[/h3]

[h3]Japanese Pacific Campaign (1941-1942) -50%[/h3]
  • Fighter A6M5 Ko (Rank 4, Japan);
  • Premium account for 15 days;
  • 850 Golden Eagles;
  • Japanese Pacific Campaign.

[h3]Japanese Starter Pack -50%[/h3]

[hr][/hr]
[h3]
Limited time offer: IJN Kiyoshimo, J2M4 Kai and Type 74 mod G/Kai for Golden Eagles!
[/h3]


Don’t miss the chance to purchase the premium IJN Kiyoshimo destroyer, the premium J2M4 Kai fighter and the premium Type 74 mod G/Kai tank for Golden Eagles!

The offer is open until February 13th, 11:00 GMT.

Update for the War Thunder CDK!



Did you know how easily you can customize War Thunder, or even add your own content to the game? Meet the official content creation tools pack, the War Thunder CDK!

Get the exact tools War Thunder developers use — we’re constantly updating the Content Development Kit to share new features with our content creators. Recently, we released an updated version of the CDK compatible with the Apex Predators update.

[h2]What you can do with the CDK[/h2]

Create unique missions! All those amazing and crazy missions in Custom Battle mode you see are created with the CDK. Mind-blowing wall on wall clashes, testing grounds for all War Thunder vehicles, “battle royales” and many more on the Live WT portal.

Learn more about War Thunder CDK

Own locations - from custom hangar pad to unique game maps. Check the player created collections on WT Live!

Your dream vehicles - create your models and get real money if your vehicle is added to the game.

[h2]Get started with the CDK[/h2]

Browse the latest version and complete manuals on how to customize War Thunder in your own way, even beyond the CDK - user-created sights, custom localizations, camos, sound mods. All these are allowed in War Thunder and will help you to enhance your game experience!

Download the CDK (Wiki article)

Update 2.23.1.13



[h3]
Please feel free to leave your feedback on these changes here
[/h3]


[h2]Ground Vehicles[/h2]
  • M46, M47, mKPz M47 G, M47 (105/55) — a bug has been fixed where the hull armour values in the armour view mode and info card were different.
  • T-35 — a bug has been fixed where the armour values in the armour view mode and info card were different.
  • Gepard 1A2 — a bug has been fixed where the vehicle was unable to fire from the twin cannon when one of the cannons was damaged (report).
  • T-80UK — a bug has been fixed that prevented fragments from entering the fighting compartment when a small area near the gun mantlet was penetrated.
  • 105mm GP105 — ATGM distance has been reduced from 5,500m to 5,000m; the weight has been increased from 18.8kg to 19.8kg (report).
  • A bug has been fixed that affected the ricochet mechanics, allowing shells to pierce armour at blunt angles (report).
  • Vehicles with external ammo storage (SAM SPAAG, ATGM carriers) have received an adjusted overpressure damage calculation. Hitting the external ammunition isn't followed by overpressure damage to the crew. Vehicle list:Strf 9040 BILL, ASRAD-R, ItO 90M, Pvrbv 551, UDES 33, Lvrbv 701, Roland 1, ItO 90M, Dardo, SIDAM 25 (Mistral), M113A1 (TOW), PGZ04A, M113A1 (TOW), CM25, Type 75 MLRS, Type 60 ATM, Matilda Hedgehog, Ratel 20, Swingfire, Warrior, Striker, ZT3A2, Stormer HVM, ADATS (M113), Strv 81 (RB 52), 2S6, FlaRakPz 1, FlaRakRad, M901, M3 Bradley, M3A3 Bradley, ADATS.

[h2]Aircraft[/h2]
  • Kh-23M — controlled flight time has been increased from 25s to 30s.
  • A bug has been fixed that caused a zoom sensitivity issue in the ATGM camera (report).
  • AJ37, JA37C — a bug has been fixed that caused a reverse thrust malfunction (report, report).

[h2]Naval[/h2]
  • A bug has been fixed where a roundoff to the max speed in Arcade battles caused 1 kph difference with the info card limit.

[h2]Game Mechanics[/h2]
  • The active player timer in Ground, Naval, and Custom battles has been increased from 20s to 100s. When the timer expires, a team with no active players drains victory points, and loses the mission (report).

[h2]Other[/h2]
  • A bug has been fixed that slowed down any scaling of decals (report).



The current provided changelog reflects the major changes within the game as part of this Update. Some updates, additions and fixes may not be listed in the provided notes. War Thunder is constantly improving and specific fixes may be implemented without the client being updated.