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US Airborne Day



On August 16th, 1940, US army forces performed their first parachute jump. The airborne troops received their baptism of fire a couple years later in North Africa and went on to play a crucial role in key late war events such as the invasion of Normandy and the Battle of the Bulge.

In 2002 President George W. Bush declared August 16th as National Airborne Day.

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From August 16th (11:00 GMT) until August 19th (07:00 GMT)
[/h2]

[h3]Play 3 battles using American aircraft (rank III or higher, with an activity of not less than 70%) to receive the Parachutist Badge (USA) decal.[/h3]



Parachutist Badge (USA) decal

Complete the task in random battles, except for Enduring Confrontation missions and [Assault] mode.

Track your progress in the hangar by clicking Nickname → Achievements → Holidays → US Airborne Day.

You can find the decal in the “USA → Aircraft” tab in the Customisation menu.

[h3]Temporarily on Sale: UH-1C XM-30[/h3]



The UH-1C is a utility helicopter that was widely used during the Vietnam war for MEDEVAC, search and rescue, as well as transporting cargo. The UH-1C has a great selection of suspended weapons, including ATGMs and a grenade launcher for close ranger helicopter battles, while the Premium XM-30 modification has powerful 30 mm cannons useful in air combat.

The Premium UH-1C XM-30 utility helicopter will be available for purchase with Golden Eagles during the event.

Server update 16.08.2022



  • All author camouflages from trophies from the “The Valkyries”, “Supersonic”, “Locked on!”, and “Imperial Navy” updates now all have the same rarity: unusual (green).
  • In connection with the change in the rarity of camouflages from trophies from the “The Valkyries”, “Supersonic”, “Locked on!”, and “Imperial Navy” updates, the conditions of exchange of camouflage coupons for vouchers on consoles have been updated in accordance with their new rarity.
The current provided changelog reflects the major changes within the game as part of this Update. Some updates, additions and fixes may not be listed in the provided notes. War Thunder is constantly improving and specific fixes may be implemented without the client being updated.

Screenshot Competition - Big Bore!



Welcome to the 28th War Thunder Steam Screenshot Competition!


Your beautiful screenshots came in rapid fire! - We loved to see all of the artistic creativity as you captured pictures of these beasts breathing fire! The three most popular and three selected by us will get 300 GE. See the winners down below!

[h2]Let’s begin the 28th edition of our competition![/h2]

Create a stunning screenshot and submit it on the War Thunder Steam Community Hub with the tag #WTscreen28. You have time until 19.08.2022 to submit your screenshot.

After that date, 6 winners will be selected (3 of which will be the highest rated by the community and 3 selected by our judges), each of which receive a reward of 300GE.



[h2]Important addition: Screenshot theme - Big Bore![/h2]

[h3]Terms:[/h3]
  • Take a screenshot of a vehicle with a big gun! There is so much to choose from, including classics like the KV-2, HMS Hawkins, and P.108A! Everyone loves a thunderous roar and big balls of fire… That is, unless you are on the receiving end!
    You must add the #WTscreen28 tag.
  • Screenshots need to be compliant with the War Thunder rules.
  • You need to be the author of the screenshot.
  • Screenshot needs to be new. You cannot use those which have previously been published or used in other competitions.
  • We will only accept raw screenshots from the game. You cannot use any editing software nor any other visual enhancements (like Nvidia Ansel filters).
  • You can use filters and settings built into War Thunder.
  • You can use the replay functionality built into War Thunder.
  • Rewards will be delivered to the author's account within 7 working days.




[h2]And now, time for the winners of the competition’s 27th edition - Swift Shot![/h2]

[h3]Winners selected via community votes:[/h3]
https://steamcommunity.com/sharedfiles/filedetails/?id=2845418696
https://steamcommunity.com/sharedfiles/filedetails/?id=2845400201
https://steamcommunity.com/sharedfiles/filedetails/?id=2845281817

[h3]Winners selected by our judges:[/h3]
https://steamcommunity.com/sharedfiles/filedetails/?id=2845769354
https://steamcommunity.com/sharedfiles/filedetails/?id=2845372007
https://steamcommunity.com/sharedfiles/filedetails/?id=2846283653

Each winner will get 300GE! Congratulations and see you next week!

Squadron vehicles: Object 122MT “MC”



Experimental Chinese tank wielding a 120mm smooth-bore gun and four ATGMs comes to the game as a new squadron vehicle!

[h3]With the release of the next major update, squadron activity points will be automatically distributed to the player selected squadron vehicles when they are allocated (like regular Research Points), and you will no longer have to do this manually on every occasion.[/h3]


[h2]Object 122MT, medium tank, China, rank VI. Squadron vehicle.[/h2]

Features:
  • Smooth-bore 120mm main gun
  • Four ATGM launchers on the turret
  • Good mobility


The experimental Chinese medium tank Object 122MT is a new squadron vehicle for all War Thunder players. This is a classic layout tank with a cast domed turret and a Chinese-made 120-mm cannon. The vehicle features four launchers for anti-tank guided missiles, which may be used in battles not only against armored vehicles, but also against enemy helicopters. The gun itself has a fairly good flatness and is equipped with a stabilizer and night vision device in the gunner's sight. At the commander's disposal there are two types of armor-piercing fin-stabilized rounds, as well as high-explosive and shape-charged rounds. The tank has a good maximum speed, but most importantly, a high power-to-weight ratio. Coupled with a good turret traverse speed, this makes it an excellent close quarter duelist!





The Object 122MT will become a rank VI tank in the Chinese armored vehicle tech tree. It can definitely be recommended for tank assaults and urban battles, however, guided missiles and APFSDS shells will be very useful at long range shootouts. The tank doesn’t have any anti-HEAT protection and is very vulnerable to ATGMs and enemy HEAT rounds, however, a domed cast turret can sometimes protect against some kinetic projectiles.





Any soldier or officer in War Thunder squadrons can get the excellent high-rank Object 122MT for squadron activity points; players who are not members of squadrons yet will be able to purchase the vehicle for Golden Eagles. The first Chinese squadron tank in the game will never let you down!

It’s fixed! №60



In this digest we would like to tell you about our continuing work on improvements and fixes in the game. You can find information about all updates that have been released in War Thunder in the website special section.

[h3]
Please feel free to leave your feedback on these changes in the dedicated "It’s fixed! №60" thread
[/h3]

Keep track of the machine guns ammunition on the tanks


How much ammo is left in your machine gun? Now you will know it because we have added an ammunition indicator for ground vehicle machine guns. Above the shells icons you will see a bar that visually shows how much ammo you have left because it is useful to be able to gauge how much ammo you still have left to use. This bar will also come in handy when the ammo is nearing the end: it will show the progress of reloading. The number of remaining machine gun belts will be shown separately.



Coaxial machine guns are combined into one interface element and the anti-aircraft machine gun is displayed separately from them. Well, if you don’t like this new feature for some reason you can easily disable it in the settings.


Blowout panels have been normalised




Imagine the situation: the turret is rotated perpendicular to the hull, the ammo rack in the rear cavity caught fire, the blowout panels go off. And somehow the fire spreads over the engine module and other modules. How can it come to this?

It was a mistake that affected Leopards, Leclercs and a number of other vehicles. We have fixed it - no more unnecessary fires will occur.


Fixed the reload times for ships




On large ships we spotted a discrepancy: the crew card promised one time to reload main calibre guns but it actually turned out to be different! No more misinformation: the cannon reload times on the vehicle cards now match those in the battles. Everything is strictly according to the protocol!


That’s Not All


We are continuing to work on improving War Thunder. The pilot’s helmet visor will be properly reflected in the cockpit mirrors, the flames from the spigots will be visible even when the vertical sync is enabled and we have also fixed a few bugs related to the custom weaponry presets.

More improvements


For this digest we have prepared a large set of useful fixes and game improvements. Be sure to read the full list below - there are many interesting things.

Once again, many thanks for all your bug reports that you submitted using our special service.

Update 2.17.0.126


[h2]Ground Vehicles[/h2]
  • An ammo indicator on ground vehicle machine guns has been added. Available ammo is displayed with a number and a scale, the animation of the filling the scale visually indicates reloading. Coaxial machine guns are combined into a single UI element, while an AA machine gun is displayed separately. The option is enabled by default. You may hide the indicator in Options - Ground vehicle Battle Setting.
  • A bug has been fixed that resulted in visible muzzle flashes while observing from the machine gun sight in Simulator battles or with gunner camera enabled.
  • A bug has been fixed that resulted in normal fire while blowout panels were triggered on the following vehicles: AMX-40, Leclerc, Leclerc S2, Leclerc SXXI, Leopard 2A4, Leopard 2A5, Leopard 2 PL, Type 10, Type 90, Type 90 (B), Strv 122A, Strv 122B PLSS, XM-1 (Chrysler), XM-1 (GM).
  • AUBL/74 — smoke grenades have been changed to the modern aerosol type.
  • ARL-44 — magnification of the gunner’s sight has been changed from standard х1.9-3.5 to х4 (report)
  • IS-3, IS-6 — The AA machine gun is now controlled by the loader.

[h2]Aircraft[/h2]
  • F-4E (IAF) — a bug has been fixed where a pylon was missing while equipping AIM-9G missiles.
  • G.91 R/4 — position of the guns has been fixed in the secondary weapon menu while installing AS-20 or AA-20 missiles. Guns now shifted to the right side of the fuselage.
  • MiG-27K— a bug has been fixed where unused pylons were displayed in the custom weapon setup with KAB-500 and KAB-500L guided bombs.
  • EC-665 Tiger HAP, EC-665 Tiger HAD — position of the gunner’s camera in the cockpit has been fixed.
  • A bug has been fixed where in custom weapon setups a bomb drop might temporarily disable any following bombs in the drop order.
  • A bug has been fixed that prevented the display of the nozzle flames in the WEP mode while vertical synchronisation was enabled.
  • A bug has been fixed that resulted in flickering in mirrors and the HUD in cockpit view.
  • A bug has been fixed that prevented the HUD visor from displaying in the cockpit mirrors.

[h2]Naval[/h2]
  • IJN Kongo — a bug has been fixed that prevented auxiliary calibre round change in battle.
  • Desynchronization of the reload speed on the reload indicator and in the crew skill tab has been fixed for the bluewater ships.
The current provided changelog reflects the major changes within the game as part of this Update. Some updates, additions and fixes may not be listed in the provided notes. War Thunder is constantly improving and specific fixes may be implemented without the client being updated.