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Server update 18.08.2022



The current provided changelog reflects the major changes within the game as part of this Update. Some updates, additions and fixes may not be listed in the provided notes. War Thunder is constantly improving and specific fixes may be implemented without the client being updated.

It’s fixed! №61



We keep on working on improvements and fixes for War Thunder, and in this digest we’d like to tell you about the most prominent recent changes to the game.

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Please feel free to leave your feedback on these changes in the dedicated "It’s fixed! №61" thread
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Laser Aiming




We listen closely to the feedback you leave us. Thanks to your comments we’ve added a new feature to several SPAAGs: from SIDAM 25 to M247. Now the range measured with the laser rangefinder will be automatically input into your sights. Aim with comfort!


Leopard, Behave!




Another fix we’ve made thanks to your feedback is related to the medium tank, the Leopard 2K. When its machine gun ammunition was hit, it did not disappear. That was an error, and we’ve fixed it.


Reworked decals




The “decals” tab in the player profile has been radically reworked. Now you can find all the necessary information and possible actions in a single window. You can check out the preview and description of the decal and learn of a way to earn it. decals that you haven’t received yet are now shown in full colour, but with a lock icon: in their case you can start tracking the unlock progress, or just purchase them outright. For the decals that you already have you’ll find an option to apply them to a selected vehicle in the hangar, for the collectable ones — to check out the collections, and for marketable ones — to search and activate a coupon. Everything you ever wanted, all in one place.

Since all the features related to decals are now available in the player profile, we will soon remove the decals from the “Achievements” menu.


That’s Not All


We are continuing to work on improving War Thunder. The blowout panels have been fixed for even more tanks, the achievement comparison button now works properly, and in VR the weapons lock indicator is no longer tied to the head movements.


More improvements


For this digest we have prepared a large set of useful fixes and game improvements. Be sure to read the full list below - there are many interesting things.

Once again, many thanks for all your bug reports that you submitted using our special service.

Update 2.17.0.140


[h2]Ground Vehicles[/h2]
  • Leopard 2K — a bug has been fixed where remaining ammo for the automatic cannon after ammo storage was disabled.
  • PGZ04A, AMX-30 DCA, SIDAM 25, SIDAM 25 (Mistral), Type 87, ZA-35, ADATS, M247 — range data from the laser rangefinder now transfers to the gun sight.
  • Type 87 — gunner NVD added.
  • MEPHISTO — a bug has been fixed that prevented ATGM launch while afloat.
  • Merkava Mk.4B, Merkava Mk.4M — a bug has been fixed that resulted in normal fire when blowout panels were triggered.
  • XM-1 (Chrysler) — a bug has been fixed that prevented the blowout panel from triggering while full ammo was loaded.
  • XM-1 (Chrysler) — a bug has been fixed that created a missing AA machine gun icon.
  • 2А72, M242 guns — pre-overheat operational time has been increased (report).
  • HJ-73E ATGM — the missile weight has been increased from 12.2 kg to 12.5 kg; max range has been increased from 3 km to 3.2 km; max speed has been reduced from 140 to 130 m/sec (report).
  • 2S6, XM975, ADATS, Roland 1, FlaRakPz 1, FlaRakRad, M901 — minimal cruise speed allowing missile launch has been increased from 1 to 5 km/h.
  • Vehicles with several AA or coaxial machine guns of different calibres now have the ammo indicator of the smaller calibre machine guns disabled

[h2]Aircraft[/h2]
  • A bug has been fixed where the helicopter yaw axis remained operational when the yaw mechanism was destroyed.
  • Lancaster B.Mk.I / B.Mk.III - the upper turret now able to shoot downwards over the fuselage sides.
  • Lancaster B.Mk.I - a bug has been fixed that prevented targeting angle info of the upper turret from displaying.
  • XP-50 - a bug has been fixed that prevented user camos.

[h2]Naval[/h2]
  • Parameters of the 533mm Mk.8-3 C\D torpedoes of the PT-6 and PT-20 boats have been corrected:
    • Speed has been reduced from 29 to 27 kts;
    • Explosives weight and type have been changed from 272 kg of torpex to 174.2 kg of TNT;
    • Range has been increased from 3,650 to 12,350 metres.
  • Localization of the Type 1924 destroyers has been fixed in the ENG client.
  • PT-811 — an option of simultaneous fire of the 40mm and 20mm guns has been introduced.

[h2]Interface[/h2]
  • A bug has been fixed where the “Compare Gaijin.Net achievements” button didn’t allow comparison with another player’s achievements.
  • “Decals” tab on the player’s card has been reworked. Preview of the selected decal with description and the task (if any) has been added to the upper part of the window. Not-achieved decals now seen full-colored, but have the lock symbol on them.Every decal now has a full list of actions available right from the window: preview, purchase, progress track, application of the achieved decals to player’s vehicles, search or activation (for the Market decals), display of the player’s collection of decals. In the near future the “Decals” tab will be removed from the “Achievements” window as superfluous.
  • A bug has been fixed that prevented ground vehicle MG ammo indicator hiding.

[h2]Graphics[/h2]
  • A bug has been fixed where the grass disappeared while zooming in at the “Kuban” location at high graphics settings.
  • A bug has been fixed where the water turned red while fast toggling from the gunner’s thermal imager to the third person view.

[h2]VR[/h2]
  • A bug has been fixed where a target frame followed the player’s view while controlling the Ka-52 with air-to-surface missiles.
  • A bug has been fixed where the weapon lock indicator was bound to the pilot’s head position. (report).
  • A bug has been fixed where ground vehicles appeared at 1 km distance while playing aircraft.
The current provided changelog reflects the major changes within the game as part of this Update. Some updates, additions and fixes may not be listed in the provided notes. War Thunder is constantly improving and specific fixes may be implemented without the client being updated.

USS Alaska (CB-1)



The USS Alaska is the lead ship of an American large cruiser class of warships, developed in the 1930s. Soon, captains in War Thunder can look forward to the arrival of USS Alaska as the first battlecruiser to join the ranks of the U.S. Navy as part of the next major update!

Briefly: A unique American warship design, combining the capabilities of a cruiser with the size and firepower of a battleship.

[h2]USS Alaska (CB-1), battlecruiser, USA, Rank V[/h2]

Features:
  • Powerful 12 inch guns
  • Good mobility
  • Catapult aircraft
  • Superb AA artillery


In War Thunder, USS Alaska will be the first battlecruiser to join the ranks of the U.S. Navy following the release of the next major update. Reinforcing the top rank of the American bluewater naval tree in the game, USS Alaska offers its aspiring captains an excellent combination of firepower and mobility while boasting stronger protection than regular cruisers. Sounds interesting so far? Then, let’s get into more detail!

Unlike typical cruiser vessels that American captains may have gotten accustomed to so far, USS Alaska doesn’t come fitted with 6’’ or even 8’’ guns, but rather imposing 12’’ (305 mm) cannons - and nine of them in that! USS Alaska has heavier AP rounds (517 kg) than other ships with the same caliber, although the velocity of the round is lower. The HE round is lighter (426 kg) and offers better muzzle velocity of up to 808 m/s.





However, this isn’t all USS Alaska has to offer - far from it! Apart from the powerful main battery cannons, the warship also comes fitted with six twin 5’’ (127 mm) dual purpose cannons - a weapon which should be well familiar to most captains accustomed to bluewater vessels. The ship’s arsenal is further augmented by a total of 56 40mm Bofors cannons split between 14 quadruple turrets as well as 34 single 20 mm Oerlikon cannons. With such a vast array of secondary weapons, USS Alaska maintains a high degree of versatility, allowing it to both engage in intense gun duels with hostile surface targets or alternatively support their allies with effective anti-air cover.

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Fun fact: Being conceived as an ‘in-between’ type of vessel between cruisers and battleships is also reflected in the nomenclature of the Alaska-class as the ships were named after U.S. territories rather than states or cities as is the case with battleships and cruisers, respectively.
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While USS Alaska can certainly boast near battleship levels of firepower, the same cannot be said about its protection. Namely, USS Alaska’s belt armor only measures up to 229 mm in thickness while the turret faces feature up to 325 mm of armor plating. While this does provide USS Alaska with effective protection from gun fire up to 11’’ in caliber, it remains rather vulnerable to incoming fire from more heavily armed battleships. Furthermore, comparatively poor dedicated anti-torpedo protection makes USS Alaska extremely susceptible to this weapon type.

On the other hand, USS Alaska’s machinery is capable of generating 153,000 horsepower, thus resulting in a top speed of 33 kts (61 km/h). Therefore, captains can utilize the ship’s superior speed to outrun slower opponents or reposition themselves to a more advantageous combat position. However, it’s worth bearing in mind that the ship’s relatively long hull, coupled with a single rudder results in a relatively wide turning circle. As such, captains are best advised to avoid confined fighting grounds and initiate aggressive maneuvers as early as possible.



As its first battlecruiser, USS Alaska is arriving in the top ranks of the American bluewater naval tree as part of the next major update and will soon become available to all captains who fancy taking command of this impressive warship. In the meantime, make sure to stay tuned to the news in order to stay in the loop on all the latest developments surrounding the upcoming update. Until then, calm seas and happy hunting captains!

US Airborne Day



On August 16th, 1940, US army forces performed their first parachute jump. The airborne troops received their baptism of fire a couple years later in North Africa and went on to play a crucial role in key late war events such as the invasion of Normandy and the Battle of the Bulge.

In 2002 President George W. Bush declared August 16th as National Airborne Day.

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From August 16th (11:00 GMT) until August 19th (07:00 GMT)
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[h3]Play 3 battles using American aircraft (rank III or higher, with an activity of not less than 70%) to receive the Parachutist Badge (USA) decal.[/h3]



Parachutist Badge (USA) decal

Complete the task in random battles, except for Enduring Confrontation missions and [Assault] mode.

Track your progress in the hangar by clicking Nickname → Achievements → Holidays → US Airborne Day.

You can find the decal in the “USA → Aircraft” tab in the Customisation menu.

[h3]Temporarily on Sale: UH-1C XM-30[/h3]



The UH-1C is a utility helicopter that was widely used during the Vietnam war for MEDEVAC, search and rescue, as well as transporting cargo. The UH-1C has a great selection of suspended weapons, including ATGMs and a grenade launcher for close ranger helicopter battles, while the Premium XM-30 modification has powerful 30 mm cannons useful in air combat.

The Premium UH-1C XM-30 utility helicopter will be available for purchase with Golden Eagles during the event.

Server update 16.08.2022



  • All author camouflages from trophies from the “The Valkyries”, “Supersonic”, “Locked on!”, and “Imperial Navy” updates now all have the same rarity: unusual (green).
  • In connection with the change in the rarity of camouflages from trophies from the “The Valkyries”, “Supersonic”, “Locked on!”, and “Imperial Navy” updates, the conditions of exchange of camouflage coupons for vouchers on consoles have been updated in accordance with their new rarity.
The current provided changelog reflects the major changes within the game as part of this Update. Some updates, additions and fixes may not be listed in the provided notes. War Thunder is constantly improving and specific fixes may be implemented without the client being updated.