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Screenshot Competition – Seascape!



Welcome to the 168th War Thunder Steam Screenshot Competition!


Thanks for submitting your screenshots last week! This week, your screenshots can be taken anywhere so long as they include a body of water, including lakes and rivers. The three most popular and three selected by us will get 300 GE. See the winners down below!

[h2]Let’s begin the 168th edition of our competition![/h2]

Create a stunning screenshot and submit it on the War Thunder Steam Community Hub with the tag #WTscreen168. You have time until the 25th of April to submit your screenshot.

After that date, 6 winners will be selected (3 of which will be the highest rated by the community and 3 selected by our judges), each of which receive a reward of 300GE.



[h3]Terms:[/h3]
    Your screenshot must include a body of water and a player vehicle.
    You must add the #WTscreen168 tag (title cannot have any other text in it).
    Artists may only win by popular vote once per four screenshot competitions.
  • Screenshots need to be compliant with the War Thunder rules.
  • You need to be the author of the screenshot.
  • Screenshot needs to be new. You cannot use those which have previously been published or used in other competitions.
  • We will only accept raw screenshots from the game. You cannot use any editing software nor any other visual enhancements (like Nvidia Ansel filters).
  • You can use filters and settings built into War Thunder.
  • You can use the replay functionality built into War Thunder.
  • Rewards will be delivered to the author's account within 14 working days.


[h2]And now, time for the winners of the competition’s 167th edition – Modern Architecture![/h2]

[h3]Winners selected via community votes:[/h3]
https://steamcommunity.com/sharedfiles/filedetails/?id=3463330199
https://steamcommunity.com/sharedfiles/filedetails/?id=3464309207
https://steamcommunity.com/sharedfiles/filedetails/?id=3462781364

[h3]Winners selected by our judges:[/h3]
https://steamcommunity.com/sharedfiles/filedetails/?id=3462658614
https://steamcommunity.com/sharedfiles/filedetails/?id=3465477701
https://steamcommunity.com/sharedfiles/filedetails/?id=3462392617

Each winner will get 300GE! Congratulations and see you next week!

Happy Easter!



Easter is the main holiday in the Christian calender, celebrating the resurrection of Jesus Christ. It is observed on different dates in both Catholic and Orthodox traditions, but this year those dates coincide on April 20th.


“Easter Egg” decal


“Easter Bunny” decal


Until April 23rd (7:00 GMT) activate the code HAPPYEASTER on the special webpage and receive the decal “Easter Egg” next time you log into War Thunder.

After activating the code play 3 battles in any vehicle of Rank II and up to receive the “Easter Bunny” decal.

Update 2.45.1.58

Ground Vehicles
  • A bug that caused ground vehicles to sometimes ‘bump’ upwards when driving over small destructible objects has been fixed.
Naval Vessels
  • A bug in Naval Arcade Battles that caused the guns to compensate for range incorrectly if no target was selected has been fixed. This bug, among other things, made firing behind obstacles harder. (Report).
Graphics
  • A bug that caused vehicles to not get wet during rain has been fixed.
  • A bug that caused the decals in replays to dissappear or change when changing graphics settings has been fixed.
  • A bug that caused the image in the right eye to be black in VR when DLSS was enabled, has been fixed.
Sound
  • The sound of the GSh-6-30 aircraft cannon has been adjusted to emphasize the fact that it’s a rotary cannon.


Patch notes reflect only key changes, meaning they may not include a complete list of all improvements made. Additionally, War Thunder is constantly being updated and some changes may not require an update. Changes reflected in patch notes are formed by taking reactions and requests of the community from the bug reporting service, forums and other official platforms into account. Bug fixes and changes are implemented in order of importance, for example a game-breaking bug will be worked on and implemented sooner.

Server Update 17.04.2025



[h2]Aircraft [/h2]
  • Su-39 — a bug where the Kopyo-25 radar did not have a description in the X-ray view has been fixed.

[h2]Interface[/h2]
  • You can now click on a nested task to go directly to it. For example, you can now click on a specific "mark of distinction" in the description of an achievement with an event vehicle to go to a specific task in the general list of tasks.
  • Long names of nested tasks are now displayed as a single scrolling line.
  • Hanger Chat Menu:
    • message sending delay has been made separate for each chat.
    • the send button is now disabled until a message can be sent again and now shows a timer displaying the time until this is possible.
    • when sending a message classified as spam, it is no longer removed from the input field, a notification now appears on the send button as to why the message was not sent initially and a timer showing when the message can be sent.
  • Increased the limit on the number of players in friends and blacklist to 300.
  • A bug where the chat field in the lobby of Custom Battles sessions was often inactive and didn't allow the sending of messages has been fixed.
  • The “Award” and “New achievement” text for achievements, the “Challenge” text for Battle Pass challenges and th “Award” text for awards have been removed from the headers of the tooltips, as they were redundant.
  • A bug where the current and “top” reload values ​​of guns were incorrectly displayed in the tooltip in the X-ray view has been fixed. (Rеport).
  • Added a “+” sign to the maximum positive gun elevation angle in ground vehicle stat cards. It was previously displayed only in X-ray view.
  • A bug where, with specific combinations of resolution and UI scale, achievements in the ‘Achievement Hunter’ showcase settings window might extend beyond its boundaries has been fixed.
  • A bug where the Collections tab on a player’s profile was displayed incorrectly when using a gamepad has been fixed.
  • A bug where icons on player icons, decals, decorations, naval vessel flags, and vehicles obtained from the ‘Soldier's Backpack’ and Battle Pass were not displayed in Messages has been fixed.
  • A bug where the title received as a reward could only be used after restarting the client has been fixed. (Rеport).
  • A bug where a naval vessel’s torpedo card displayed the height recommended for dropping a torpedo has been fixed. (Rеport).
  • A bug where the Secondary Weapons selection window displayed the total ammunition of gun pods instead of the number of pods has been fixed. (Rеport).
  • A bug where the cost and quantity of purchased weapon sets were not displayed in the Secondary Weapons selection window for aircraft without custom secondary weapons presets has been fixed. (Rеport).
  • A bug where the horizontal turret rotation speed was displayed without a decimal value in the X-ray view has been fixed.
  • A bug where the expiration icon of an item, such as a booster, overlapped the number of items has been fixed. (Rеport).
  • A bug where in the Secondary Weapons selection menu, information about the missile was not displayed in the tooltip for missiles on BOL countermeasure pylons has been fixed.
Patch notes reflect only key changes, meaning they may not include a complete list of all improvements made. Additionally, War Thunder is constantly being updated and some changes may not require an update. Changes reflected in patch notes are formed by taking reactions and requests of the community from the bug reporting service, forums and other official platforms into account. Bug fixes and changes are implemented in order of importance, for example a game-breaking bug will be worked on and implemented sooner.

Eye in the Sky: Meteor FR Mk.9



Today we’ll be taking a look at the main reward in the Eye in the Sky vehicle event that started today: the Israeli Meteor FR Mk.9!

[h2]Meteor FR Mk.9: An Event Vehicle Jet Fighter for Israel at Rank V[/h2]
At a glance:
  • Four 20 mm cannons.
  • Large ammunition capacity.
  • Good rate of climb.
  • Ability to fire rockets.
Vehicle History

The Meteor FR.9 modification was developed on the basis of the Meteor F.8 as a fighter-reconnaissance aircraft, where the nose could accommodate camera equipment. In the mid-50s, this aircraft modification began to be withdrawn from Royal Air Force service, causing Great Britain to sell some of the old aircraft to the Israeli Air Force. Almost all of the aircraft Israel received were converted into fighters, and their camera equipment was dismantled. In 1955, the Meteor FR Mk.9 became the first jet aircraft in the Israeli Air Force to achieve an aerial victory when it shot down two Egyptian Vampire fighters.

In the 1960s, the Meteor FR Mk.9 began to be used in secondary roles and was completely withdrawn from operational service soon after. They were listed as part of the Israeli Air Force in some capacity until 1970.




[h2]Introducing the Meteor FR Mk.9![/h2]

The Israeli Air Force Meteor FR Mk.9 is a compact jet fighter distinguished by powerful 20 mm cannons, good acceleration and the ability to carry rockets. This jet aircraft, along with decals and decorations can be obtained in the Eye in the Sky aircraft event that started today — check it out in the link below! Let’s take a closer look at what this aircraft has to offer.



There are many Meteor variants, but what is this one exactly? The Meteor FR Mk.9 is a reconnaissance modification and a direct relative of the well-known Meteor F.8. It was originally intended to carry camera equipment in the nose, but was mostly used as a fighter jet in Israeli Air Force service instead. Those of you who have played the Meteors in the British or Israel tree will appreciate their good acceleration and cannons with a high ammunition count — and you’ll be happy to know that the Meteor FR Mk.9 retains all these key features!

Did you know? The Meteor FR Mk.9 was Israel’s first jet to get an aerial victory when it shot down an Egyptian Vampire in 1955.



In battles against other early jet aircraft, the Meteor FR Mk.9 can gain altitude faster than many contemporary opponents and attack in a dive when teams meet at the front line in air battles. The Meteor doesn’t like sharp maneuvers, so in order to conserve energy, be sure to climb back to altitude again after an attack without entering into a turn fight.

As for weaponry, the Meteor FR Mk.9 includes the traditional Meteor gun layout and arrangement of four 20 mm Hispano cannons in the nose with a large ammunition capacity of 780 rounds. While it is more of a fighter than a CAS aircraft, the rockets and cannons can make for a cheap but effective spawn in combined battles. Aside from the rockets, the cannons have quite high penetration, a max of 36 mm! From the top down, these cannons can rip through the engine deck of many ground vehicles and the maneuverability of the Meteor lets it operate well in this environment, so even clean-wing it offers versatility.



That’s it for this blog! The Israeli Meteor FR Mk.9 is a competitive early jet aircraft that can be obtained in the Eye of the Sky aircraft event that started today. For some, this jet will be their first aircraft in the Israel tree, for some an addition to their ground forces lineup, and for others the first jet aircraft they ever obtain!

Please note that this vehicle’s characteristics may be changed before it is added to the game.

https://steamcommunity.com/games/236390/announcements/detail/535473107390955693?snr=2___