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Battle Pass vehicles: F-6C-10-NT



The reconnaissance version of the legendary American P-51 Mustang fighter in service with the French Air Force will be one of the main prizes in the new Battle Pass season!

[h2]F-6C-10-NT, fighter, France, rank III. Premium.[/h2]

Features:
  • Good flight characteristics
  • .50 Brownings in the wings
  • Lacks suspended weapons
  • Premium


F-6C-10-NT reconnaissance fighters were converted from serial P-51C-10-NT Mustangs by installing photographic equipment. The version of the F-6C-10-NT fighter, supplied under the Lend-Lease to the French Air Force, will be one of the main prizes of the new season of the War Thunder Battle Pass!

P-51 Mustang fighters are well known to our pilots, and one could hardly find a battle in the low or mid ranks, where these fast and maneuverable aircraft are not used. The F-6C-10-NT has no suspended armament and is designed to destroy primarily fighters and attack aircraft. Four heavy "Brownings" in the wings have a total ammo capacity of 1260 rounds, which is usually enough for a medium duration battle.



The Mustang feels most comfortable at medium and high altitudes, so experienced pilots often use this fighter for “boom n zoom” tactics: the aircraft has a good climb rate, high maximum speed and a construction strong enough for high loads. In mixed combat, the Mustang is not as effective as cannon and strike fighters, but it can be used to hunt enemy aircraft and destroy lightly armored ground vehicles. The fighter responds to the controls well and calmly engages in duels.



At its rank in the French aviation lineup, the F-6C-10-NT will become one of the fastest aircraft. Its premium status will allow you to research French aviation of low and medium ranks faster. You can get the F-6C-10-NT for free for completing the stages of the new season of the War Thunder Battle Pass, which will start in the game in a few days. Details about the rules and prizes of the new season will be announced very soon, stay tuned!

Naval Enduring Confrontation is available again!



Commanders, we invite you to another round of naval battles in the Enduring Confrontation game mode. This time, we’ve added all of the existing EC missions into the rotation: Dover Strait, Saipan, Port Moresby, Malta and Denmark.


Naval confrontation will be available until the 25th of April, but testing may end earlier if we need to fix some bugs.

Server update 21.04.22



  • A bug has been fixed that made the Mission Editor unavailable for the following aircraft: A-10A, A-10A Late, F-104S.ASA, Su-22UM3K (Germany), MiG-23MLA (Germany), J-8B, Mirage F1C, Kfir C.2.
  • You are now able to purchase the April chest and the key in bulk of up to 100 pieces.
  • An option of skipping the April chest animation has been introduced.


The current provided changelog reflects the major changes within the game as part of this Update. Some updates, additions and fixes may not be listed in the provided notes. War Thunder is constantly improving and specific fixes may be implemented without the client being updated.

Battle Pass vehicles: destroyer HMS Cadiz (D79)



The Battle-class destroyer HMS Cadiz comes to War Thunder as one of the main prizes in the upcoming new season of the Battle Pass!

[h2]HMS Cadiz, destroyer, Britain, rank III. Premium.[/h2]

Features:
  • All main calibre guns are grouped the ship’s fore.
  • Effective anti-air defence.
  • 10 torpedoes.




The premium destroyer HMS Cadiz will become the third Battle-class ship in the game, she will be available in the new season of the Battle Pass, which will start in War Thunder very soon. The British Battle-class destroyers are known as one of the best in the game due to the forward placed main guns, a solid air defence battery and 10 torpedoes in two five-tube launchers. Cadiz is a typical representative of her class! Both turrets of the main calibre guns are located in the forward part of the deck, which gives the ship an advantage in face-off attacks and breakthroughs to the front. The 114mm cannons offer a good balance between rate of fire and damage, the commander can choose from semi-armour-piercing and several types of high-explosive fragmentation shells. The most effective are probably the radio fuse rounds, which produce a larger number of fragments upon detonation and can be successfully used against aircraft.



Unlike Armada and Tobruk, which are considered to be very well protected from air attacks, the destroyer Cadiz has even more numerous short- and medium-range automatic anti-aircraft artillery: four twin Bofors guns assisted by 6 single mounts - a total of 14x40-mm guns! In battles in which Cadiz will participate, it would be wise to set the AI auto guns to fire on both air and surface targets, wrecking havoc to both boats and aircraft. The gun orchestra is complemented by two five-tube torpedo launchers, which are located in the middle of the deck.



The premium Cadiz destroyer is great for capturing points and energetic gameplay in the very centre of the location. The ship will be a perfect addition to any naval setup at medium and high ranks. The new British destroyer, along with other unique vehicles, will be one of the main prizes of the upcoming new season of the Battle Pass. Details to be announced soon!

It’s fixed! №48



In this digest we would like to tell you about our continuing work on improvements and fixes in the game.


Better buoyancy in Arcade battles




Every installed modification on your ship makes her better, however some of them might not work in Arcade battles. We have fixed a bug that prevented some seakeeping modifications from their effect, such as “Dry docking”, “Rudder replacement”, “Propeller replacement”, “Engine maintenance”..

Thanks to your reports we managed to localise and fix the bug.


CCRP gets fixed




The ballistic calculator with the CCRP (Constantly Computed Release Point) mode provides much help for pilots of modern aircraft. Unfortunately, there were few bugs with that system. For example, the release area might be activated by itself just by launching a missile, or it could not be turned off after locking on an aerial target. Both bugs are locked on and destroyed.

To learn more about your vehicle equipment, including the ballistic calculator, make sure to visit the War Thunder Wiki often!


Low-res landscape fix




Our in-house built Dagor graphic engine gets better over and over again! Have you encountered an issue where distant surfaces might turn black on low resolution graphic settings? This one is fixed now!


Chinese optics




Chinese components have become better again. We have increased the magnification of the Chinese sights for some MBTs.

Four up-to-date Chinese tanks - ZTZ96A, ZTZ96A (P), ZTZ99-II and ZTZ99-III - get improved optics, from fixed 8x to variable 6x-11x. Players did an awesome job compiling data from various sources to make it happen. Thank you! Shoot sharp!


More improvements


For this digest we have prepared a large set of useful fixes and game improvements. Be sure to read the full list below - there are many interesting things.

Once again, many thanks for all your bug reports that you submitted using our special service.

Update 2.15.1.65


[h2]Ground vehicles[/h2]
  • M113A1 (TOW), M113A1 (TOW), Swingfire, Type 75 MLRS, RakJPz 2, RakJPz 2 (HOT) — a bug has been fixed where selecting the AA gun in the radial menu disabled the missile launchers.
  • Missing animation of empty cartridges has been restored.
  • ZTZ96A, ZTZ96A (P) — sight magnification has been increased from 8х to 6х-11х. The generation of the gunner’s thermal imager has been changed from first to second. Source: compilation of the players’ feedback; data on the Al-Khalid tank with similar targeting equipment (report).
  • ZTZ99-II, ZTZ99-III — sight magnification has been increased from 8х to 6х-11х. Source: compilation of the players’ feedback; data on the Al-Khalid tank with similar targeting equipment (rеport).
  • BMP-1 — wave shield and position of the missile in the hangar have been fixed.
  • Magach 6A — BR has been reduced in all gaming modes from 8.0 to 7.7.
  • M3A3 Stuart — mass of the tank has been adjusted from 12.6 t to 14 t (report)
  • M163, M113A1 (TOW), CM25, ASRAD-R — material of the side skirts has been corrected from construction steel to rubber fabric.
  • PUMA — a bug has been fixed that led to ammunition disappearance from the hull ammo racks after destruction of the ammo in the turret’s rear.
  • LAV-AD — rate of fire of the 25mm GAU-12U gun has been adjusted from 2,200 rpm to 1,800 rpm. (report)
  • LAV-AD — a bug has been fixed where the HE round was dubbed in the shell list in the protection analysis menu.
  • Lvkv 9040C — name of the radar has been fixed in the x-ray mode.
  • Zachlam Tager — a bug has been fixed with missing data on the elevation drive speed and targeting angles of the missile launcher in the xray mode.
  • FV102 Striker — a bug has been fixed with missing data on the explosives type and TNT equivalent on the info cards of the missiles (report)
  • A bug has been fixed due to which it was possible to control the ATGM via the AA machine gun sight: T-55AM-1, Т-55AMD-1, Т-62M-1, Т-64B, Т-72B (1989), Т-72B3, 2S25M, XM803, MBT-70, KPz-70, M60A2, M551, CM-25, AMX-30 ACRA, Marder A1-, Raketenjagdpanzer 2, Raketenjagdpanzer 2 (HOT), Wiesel 1A2, M113A1 (TOW), Type 60 ATM, FV102 Striker, FV438 Swingfire.
  • A bug has been fixed due to which the radiator grills were hidden in the protection view: M2A2, M2A4, M2A4 (1st Arm.Div.), M3 Stuart, M3A1 Stuart, M3A1 (USMC), M3A3 (1st PTG), M3A3 Stuart (China), M3A3 Stuart (Italy), M3A3 Stuart (France), M5A1, M5A1 (China), Stuart VI (5th CAD), M8 HMC, M8 HMC (China), M8A1, M3 Lee, Grant I, Grant I (Great Britain), М-3 Medium, M4A2, M4A2 (76) W, M4A2 (USSR), M4A3 (105), M4A3 (105) (France), Cobra King, M4A3E2, M4A3E2 (France), M4A3E2 (76) W, M4A3 (76) W, M4A3 (76) W (Japan), M4A4 (China), M4A4 (1st PTG), M4A4 (Italy), M4A4 (France), M4A4 (SA50), Sherman Firefly, Sherman Vc, Merkava Mk.1 (USA), Merkava Mk.2B, Merkava Mk.2B (USA), M163, M163 (Israel), M901, SIDAM 25, SIDAM 25 (Mistral), T92, M22, LVT(A)(1), T14, M56, T25, M10 (China), M4A5 Ram II, M2, M6A1.
  • M3 Lee — position of the commander’s hatch while rotating the turret has been fixed.


[h2]Planet Arrachis vehicles[/h2]
  • R-LAU — noise parameters while a rocket is launching has been increased by 50%. Source: Official report for Military Imperium Council. Combat vehicles, Design and Development. Book 1, Pg. 215.
  • Q-AD — operational time of the Red spear missile cruise engine has been increased from 5 to 15 sec, thrust has been reduced from 230 to 100 N. Source: “The official report for the High Council of Lansdraad. Heavy Assault cannons and rockets. Book 2, Pg 729”.
  • R-LAU — reload time has been increased from 30 to 35 sec.
  • 180mm Maul-Q cannon — remote fuse arming distance has been reduced from 300 to 100 m. Source: “The official report for the High Council of Lansdraad. Heavy Assault cannons and rockets. Book 2, Pg 833”.
  • 140mm ATW gun — remote fuse arming distance has been reduced from 300 to 100 m. Source: “The official report for the High Council of Lansdraad. Heavy Assault cannons and rockets. Book 2, Pg 813”.
  • 40mm McUW-3A gun — remote fuse arming distance has been reduced from 300 to 50 m. Source: “Official report for Military Imperium Council. Combat light vehicles. Book 2, Pg. 2017”.

[h2]Aircraft[/h2]
  • JA37C — naming of the RWR has been changed from AN/APR-25 to APP-73 (report).
  • F-84F — ballistic calculator mode for bombs has been changed from CCIP to CCRP (report 1) (report 2).
  • Douglas AD-2 — a bug has been fixed which prevented separate rocket launches in the 12 HVAR + 2 Tiny Tim weapon setup.
  • Ju-188 A-2 — a bug has been fixed that prevented the upper turret from shooting at correct targeting angles.
  • Me 264 — a bug has been fixed with a missing trail from the rightmost jet engine.
  • A bug has been fixed with the CCRP ballistic computer that preserved the drop area marker even after disabling when the aerial target is locked on.
  • A bug has been fixed with a CCRP ballistic computer which preserved the aiming area for unguided bombs when launching the air-to-surface missiles.
  • A bug has been fixed with the missing radar mode display (radar/IRST) in the user’s interface (report).
  • F-104 (all versions) - flight model has been updated, controllability after releasing the flaps has been improved.
  • F-104A - engine has been changed to the more powerful J79-GE-3B
  • MiG-21S - rudder animation has been fixed.
  • A-7E - aileron animation has been fixed.

[h2]Naval[/h2]
  • Disabled effects for the seakeeping modules in the Arcade battles have been fixed.
  • Dubbed lead marker that was displayed on the back side of the direction of the shot.
  • HMS Armada, HMAS Tobruk — a bug has been fixed which allowed torpedo launch through the ships’ hull.

[h2]Other changes[/h2]
  • Blackening of the remote landscape on minimal graphic settings has been fixed.
  • A bug has been fixed that prevented compatibility mode.
  • The invisible obstacle under the bridge in the “Down the river” mission has been fixed.
The current provided changelog reflects the major changes within the game as part of this Update. Some updates, additions and fixes may not be listed in the provided notes. War Thunder is constantly improving and specific fixes may be implemented without the client being updated.