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USS Arizona (BB-39): All or Nothing!


USS Arizona is one of two Pennsylvania-class battleships built for the U.S. Navy during WWI and incorporating many new technologies which would find themselves in subsequent American battleship designs. Soon, captains will have the chance to take command of the famous USS Arizona as it arrives in War Thunder naval battles with the next major update!
[h3]Briefly: An American WWI-era ‘super dreadnought’ battleship, incorporating heavy armor protection and firepower, but lacking in mobility.[/h3]
USS Arizona (BB-39), battleship, USA, rank V

Features:
  • Excellent armor protection
  • Numerous hard-hitting cannons
  • Poor AA defenses
  • Low mobility

[expand]After the design of the preceding Nevada-class battleships that employed the novel ‘all or nothing’ armor scheme, the Navy sought a slightly larger, improved design to be ordered for construction in the fiscal year of 1913. As such, the Bureau for Construction & Repair came up with a number of design sketches to satisfy the Navy’s requirement.

In April 1912, the final design of what was to become the Pennsylvania class was chosen with further work on refining the design continuing until September. The decision to order the design into construction was met with some political opposition over concerns that the design was too weak and expensive. Nonetheless, the class was approved for construction, with USS Pennsylvania being ordered in August 1912 while its sistership USS Arizona followed suit in March 1913.

USS Arizona was laid down in March 1914, launched in June 1915 and commissioned in October 1916. Due to oil shortages in Europe at the time, the ship didn’t take part in hostilities during WWI, but instead escorted the American president Woodrow Wilson on his trip to Brest for the Paris Peace Conference in 1919 along with other warships. Subsequently, both Arizona and its sistership were transferred to the Pacific Fleet, undergoing substantial modernization in 1929 through 1931.

Throughout the 1930s, both ships took part in regular fleet exercises. However, during the Attack on Pearl Harbor in December 1941, USS Arizona was sunk following a catastrophic explosion of her fore magazines, after an aerial bomb managed to penetrate the ship’s deck.[/expand]



In War Thunder, USS Arizona will be the new battleship to join the ranks of the U.S. Navy in the game with the release of the next major update! Featuring heavy-duty armor protection and tremendous firepower, this American so-called ‘super dreadnought’ is sure to shake things up with its upcoming arrival to War Thunder naval battles!

Being a battleship, USS Arizona features some of the most substantial firepower found among this type of warship in War Thunder. As such, the ship comes fitted with four triple 14’’ (356 mm) turrets comprising its primary weapons arsenal. Far-reaching and hard-hitting, the heavy 14’’ rounds fired by these cannons possess an average muzzle velocity, but excellent penetrating capabilities even at longer engagement distances. On the flip side of the coin however, these large caliber guns come with the caveat of also having a substantially lower rate of fire than most other guns captains in War Thunder may have already gotten accustomed to.



In addition to the 14’’ primary guns, USS Arizona also possesses a secondary weapons complement consisting of 12 5’’/51 cal (127mm) cannons mounted in casemates on the ship’s sides, dedicated to engage other surface targets. In addition, eight 5’’/25 cal cannons located on the weather deck aid the ship in defending itself from air attack. Lastly, an additional eight .50 cal heavy machine guns situated in platforms on the mainmast aid the secondary cannons in the latter role. However, while USS Arizona’s capabilities against surface targets are unquestioned, the evident lack in anti-air protection leaves her relatively vulnerable to aircraft, meaning that aspiring captains of this formidable warship shouldn’t stray too far from their allies unless they wish to be sent to the deep blue by a zealous pilot!

[h3]Interesting Fact: USS Arizona’s wreck still remains in her final resting place in Pearl Harbor and was turned into a memorial after WWII.[/h3]

As the second ship class in the U.S. Navy to adopt the ‘all or nothing’ armor scheme, USS Arizona possesses extremely thick armor plating around her machinery and magazines while the rest of the ship remains virtually unprotected - just as implied by the armor scheme’s name itself! In fact, USS Arizona’s belt armor ranges between 343 - 203 mm in thickness, while the turrets feature 457-228mm of armor. Overall, this high level of protection in addition to having a large complement of 1,390 sailors makes the USS Arizona a true juggernaut on the high seas, but also a rather cumbersome vessel as a result, being able to attain a top speed of just 20.89 kts (38.7 km/h).



USS Arizona has set course for War Thunder naval battles and is expected to arrive in the game as part of the next major update coming in the near future. In the meantime, keep your binoculars at hand and keep scanning the news section as we continue to release new info on the upcoming update. Until then, calm seas captains!

Battle of Iwo Jima



The first US land operation on Japanese ground began on Iwo Jima island on the 16th of February, 1945. American troops had to fight through the heavily fortified Japanese defenses.
Complete the task from 11:00 GMT on the 18th of February until 11:30 GMT on the 23rd of February and get the reward!
Rewards

Completing the “Battle of Iwo Jima” task will bring you a battle trophy with one of the following rewards:
  • 20-50% RP booster for 3-10 battles
  • 20-50% SL booster for 3-10 battles
  • 3-5 universal backup vehicles
  • 1 day premium account
Task
  • Destroy 40/20/20 (AB/RB/SB) player vehicles whilst controlling the specified vehicles in random battles

The task can be completed only in vehicles from the following list:
  • USA: M4A2, LVT(A)(4), LVT(A)(1), F4U-1A (USMC), F4-1D, F6F-5
  • Japan: Chi-Ha, Chi-Ha Kai, Chi-He, D4Y2, A6M3, A6M3 mod. 22, A6M5

Follow progress by clicking on your nickname → Achievements → Memorial Date.

New authentic decals


[h2]A new set of decals for rarity hunters![/h2]
[h3]Until March 23rd, earn in battle, or purchase rare decals for War Thunder gaming nations![/h3]

You can find these decals in the “Weeks latest” section in the customization tab, after which they will be available to their owners in the thematic sections of vehicle customization.

Tasks can be completed in vehicles of rank II-VII.
  • The requirements for the decals may be checked in the “Weeks latest” section in vehicle customization or in the Achievements → Decals → Weeks latest.
  • Tasks can be completed in random battles and events, except “Enduring Confrontation” and “Assault” missions.
  • Decals received earlier have been temporarily moved to the section “Weeks latest” and will be moved later to the thematic sections.
Some of the decals are created by Colin 'Fenris' Muir, Jej 'CharlieFoxtrot' Ortiz, Ricardo "BlueBeta" Lo Verso and Branislav 'InkaL' Mirkov.

It’s fixed! №41


In this digest we would like to tell you about our continuing work on improvements and fixes in the game. You can find information about all updates that have been released in War Thunder on the website special section.

Optimised display for the event labels


We are talking about the labels on icons with the vehicles for special tasks that are currently available. We implemented them in one of the previous updates and are now improving them based on your feedback.

The label on the “Research” button and one on the armies tab will be hidden if you read the special task in your profile window. You can open it simply by clicking on the tag hanging above the vehicle icon.

Added a preview for Battle Pass rewards


Interesting and unique rewards are the reason why we perform Battle Pass tasks. But previously you could only see the rewards from the images in the news and the little icons in the rewards feed of the Battle Pass. You asked us to improve this part of the interface and we did!

The “preview” button has appeared right in the Battle Pass feed on all important rewards: vehicles, camouflages, decorations and decals. Click and view all the things you can soon own.

Reduced control inertia on some vehicles

The following vehicles are on the list: 3 tanks from the BT series - BT-7, BT-7М, BT-7A (F-32) and also the Strv m/31 and the Tetrarch I. The problem manifested itself on all these machines in the same way: straight-line movement after a sharp turn was restored slowly and reluctantly. Although experienced tankers learned to compensate for this behaviour by turning the steering the opposite way, it was still a bug that we have fixed now.

If you know about any other vehicles with the same behaviour - we would be grateful for a bug report.
Update 2.13.0.125

[h2]Ground vehicles[/h2]
  • 2S6 — a bug has been fixed that prevented 30mm ammo reload on a point with the 2S6M1 modification installed.
  • BT-7, BT-7M, BT-7A (F-32) — turn lag has been fixed.
  • Strv m/31 — turn lag has been fixed.
  • Tetrarch I — turn lag has been fixed.
  • 57mm OR-281U — explosives type has been specified from TNT to A-IX-2. Source: 57-мм автоматическая зенитная пушка С-60. Руководство службы.

[h2]Aviation[/h2]
  • F-105D — lack of the radar lock on target visualisation has been fixed .
  • Me-264 — targeting angles of the nose turret have been corrected.
  • TBD-1 — targeting angles of the turret have been corrected.
  • DB-3A (China) — targeting angles of the turrets have been corrected (report).
  • Lancaster B.Mk.I, Lancaster B.Mk.III — a bug has been fixed where the upper turret was able to shoot through the fuselage.
  • MiG-27M, MiG-27K — a bug has been fixed where the number of bombs in the setup “OFAB-100 х12, S5KP х64” was incorrect.

[h2]Naval[/h2]
  • A bug has been fixed where a wrecked hydroplane disappeared when the second hydroplane was launched.
  • MBK-161 late — bugs with incorrectly displayed armour values have been fixed.

[h2]Other changes[/h2]
  • A bug has been fixed that prevented raindrops from displaying when the graphics are set to “Maximum” or “Movie” modes.
  • An option has been added to hide markers of the available tasks from the “Research” button, as well as nations and vehicle types’ tabs. Markers are now hidden after reading the corresponding info in the user profile window.
  • Players are now able to toggle previews of vehicles, camos, decals and decorations from the Battle Pass prizes list.
The current provided changelog reflects the major changes within the game as part of this Update. Some updates, additions and fixes may not be listed in the provided notes. War Thunder is constantly improving and specific fixes may be implemented without the client being updated.

Server Update 14.02.2022


[h2]Other changes[/h2]
  • Some wagers have been changed (applied to newly received items only):
  • “Mission Maker” — the number of stages has been reduced from 10 to 3; reward for the first stage has been increased from 50,000 to 75,000 Silver Lions; rewards for the third (and the now last) stage has been increased from 150,000 to 400,000 Silver Lions.
  • “Wing Breaker” - the number of stages has been reduced from 10 to 3; reward for the first stage has been increased from 12,500 to 50,000 Silver Lions; rewards for the third (and the now last) stage has been increased from 75,000 to 300,000 Silver Lions.
  • “The Best Squad” — the number of failed attempts has been reduced from 4 to 3; the reward for the 10th (final) stage has been decreased from 500,000 to 250,000 SL.
  • “Hero of the Sky” and “Antimech” wagers have been grouped into a single one - “Unstoppable”
The current provided changelog reflects the major changes within the game as part of this Update. Some updates, additions and fixes may not be listed in the provided notes. War Thunder is constantly improving and specific fixes may be implemented without the client being updated.