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New authentic decals (available until the 17th of December)


[h2]A new set of decals for rarity hunters![/h2]
[h3]Until December 17th, earn in battle, or purchase rare decals for all War Thunder gaming nations![/h3]

You can find these decals in the “Weeks latest” section in the customization tab, after which they will be available to their owners in the thematic sections of vehicle customization.

Tasks can be completed in vehicles of rank II-VII.
  • The requirements for the decals may be checked in the “Weeks latest” section in vehicle customization or in the Achievements → Decals → Weeks latest.
  • Tasks can be completed in random battles and events, except “Enduring Confrontation” and “Assault” missions.
  • Decals received earlier have been temporarily moved to the section “Weeks latest” and will be moved later to the thematic sections.
Some of the decals are created by Colin 'Fenris' Muir, Jej 'CharlieFoxtrot' Ortiz, Ricardo "BlueBeta" Lo Verso and Branislav 'InkaL' Mirkov.

It’s fixed! №30 + Update 2.11.0.71



In this digest we would like to tell you about our continuing work on improvements and fixes in the game. You can find information about all updates that have been released in War Thunder on the website special section.

Continuing to improve digging




In one of the recent publications of “It’s fixed!”, we told you about the optimization of performance and general improvements to terramorphing and reported on further priorities to refine the interaction of vehicles with terraformed surfaces.

It’s done! We significantly improved the behavior of the vehicles in trenches and craters created with blades and shovels. Vehicles as well as the gunner’s sights shouldn’t twitch anymore.

Fixed the “flying” thermal imager




A rather critical bug was allowing the gunner's thermal imager to run without being in gunner view, but while using 3rd person view. We want to thank all the players that reported this problem to us separately.

It’s fixed now. The thermal imager is back in its place.

Retrained air defense




We are already paying a lot of attention to air defense in air battles: improving the working logic, adding more modern means of protection. Now our focus is on protecting airfields for aircraft and helicopters in combined battles. Let’s see what has been changed:

We have streamlined the number of cannons on all airfields. So now, while you are being repaired, you will be assiduously covered by 4 large-calibre cannons and 6 automatic medium-calibre cannons.

Improved the logic of air defense firing towards helicopter pads. They now fire evenly instead of short sparse fire bursts that sometimes cause unexpectedly excessive and instant damage. Also, beyond the maximum firing range, air defense will fire warning shots that should scare away some of the fans of easy targets and clearly notify them of entering the danger zone.

An additional improvement is that we have increased the update rate for the targets that have left the target zone so the air defense system will stop firing shots faster. If you ran away, why waste shells?

More improvements


For this digest we have prepared a large set of useful fixes and game improvements. Be sure to read the full list which we have prepared in the separate changelog - there are many interesting things.

Once again, many thanks for all your bug reports that you submitted in our bug report section on the War Thunder forums.

Update 2.11.0.71




Ground vehicles
  • A bug that allowed the thermal imager to operate from 3rd person view has been fixed.
  • A bug has been fixed where the operation of a third-person view thermal imager in client and server replays didn’t correspond to enabling/disabling in any current battle.
  • TOW-2B missile and RB 56 BILL II round — the incorrect damage effect on armour penetration or explosion over the vehicle’s turret in the hit camera have been fixed.
  • Strv 103-0, Strv 103A, Strv 103B — the erroneous interruption of the reloading by the auto loader during fire has been fixed.
  • BMP-3 — a display of the gunner’s optics in xray mode without the “Sodema” modification has been corrected.
  • Ystervark — a bug has been fixed with reduced speed of manual aiming drives when the batteries are discharged.
  • Vickers Mk.7 — a bug with overestimated durability of the upper front armour plate has been fixed. Armour durability has been set in accordance with the data of the MBT combined protection spreadsheet.
  • Strv 103A, Chieftain Mk.5, M60A1 Ariete — a bug has been fixed where it was possible to enable the NVD in the AA machine-gun sight.
Aviation
  • GSh-23L gun - a bug has been fixed with a tracer round in the stealth ammo belt.
  • G.91 R/3 - a bug has been fixed where after mounting the 4х AS-20 Nord preset, 30mm DEFA 552 guns were displayed in the xray mode.
  • He 219 A-7 - armouring of the radiators and engine has been corrected. armouring of the radiators increased from 8 to 15 mm, armouring of the engine increased from 8 to 10 mm.
  • DEFA, ADEN, AKAN guns - explosive weight and type for the HE round has been changed from 27g of RDX to 56g of Torpex (report).
  • V-12D - gunner crosshair position has been corrected.
  • UH-1B - display of ammo has been corrected for the 7.62m М134 Minigun.
Naval
  • Freccia P-493, Saetta P-494 - the ability of locking on surface targets has been disabled.
Changes in the calculation of the statistic points

Ground vehicles in all ground gaming modes:
  • The number of points for hitting the enemy has been increased: 10 → 15;
  • The number of points for taking damage has been increased: 5 → 7.

Ships and boats in all naval gaming modes:
  • The number of statistic points for every damage point inflicted on enemies has been increased: 0.18 → 0.2.
Other
  • Airfield AA guns have been standardized for ground missions. Now, each airfield has 4 large-calibre and 6 mid-calibre AA guns.
  • Settings for AA guns on helipads have been corrected, now they have an equalized rate of fire, instead of short bursts, which were able to deal heavy damage in a short period of time. Warning fire has been added for distances twice as distant as effective firing range. Target refresh rate has been increased to reduce fire time on a target that has left the firing area.
  • A bug has been fixed where there was FPS drop on PS5 consoles when the grass display option was turned on.
  • Game crash while watching a replay has been fixed.
  • Collision with concrete obstacles has been corrected in certain ground locations.
The current provided changelog reflects the major changes within the game as part of this Update. Some updates, additions and fixes may not be listed in the provided notes. War Thunder is constantly improving and specific fixes may be implemented without the client being updated.

Welcome to the War Thunder Steam Screenshot Competition!

Welcome to the War Thunder Steam Screenshot Competition!


Create a stunning screenshot and submit it on the War Thunder Steam Community Hub (link for instructions) with the tag #WTscreen01.

You have time until 21.11.2021 to submit your screenshot.

After that date, we will select 5 winners (3 of which will be the highest rated ːsteamthumbsupː by the community and 2 selected by our judges) who will be rewarded with 300GE (each).

Yes, it's that simple! There’s no time to waste, so jump into the game and win some Golden Eagles!

[h3]Terms:[/h3]
  • Screenshots need to be compliant with the War Thunder rules.
  • You need to be the author of the screenshot.
  • Screenshot needs to be new. You cannot use those which have previously been published used in other competitions.
  • We will only accept raw screenshots from the game. You cannot use any editing software nor any other visual enhancements (like Nvidia Ansel).
  • You can use filters and settings built into War Thunder.
  • You can use the replay functionality built into War Thunder.
  • Rewards will be delivered to the author's account within 7 working days.

Update 2.11.0.61

  • A bug which caused a player’s crosshair to twitch while self-entrenching in tanks has been fixed.
  • A bug which would cause ground vehicles to twitch while on the edge of a bomb crater has been fixed.
The current provided changelog reflects the major changes within the game as part of this Update. Some updates, additions and fixes may not be listed in the provided notes. War Thunder is constantly improving and specific fixes may be implemented without the client being updated.

103 Year Anniversary of Poland Regaining Independence


November the 11th is a very special day in the hearts of the Polish People. 103 years ago, after the end of the Great War, Poland regained its independence and re-appeared on European maps.

To celebrate this anniversary together, we have prepared a special decal!

Until 07:00 GMT on the 15th of November - play 3 battles in British vehicles of rank II or higher (in-game activity of 70% or higher) and get a unique “Striking eagle” decal.
  • You can complete the task in random battles, except “Assault” and “Enduring Confrontation”. 
  • You can follow your progress by clicking on your nickname -> Achievements -> Independence Day of Poland.
  • You can find the decal in the Decals -> Other.


[h2]"Striking eagle" decal[/h2]
Decal created by Patrik "Wulfcro_" Monček

[h2]Temporarily in game for Golden Eagles: Lanovski's P-47M-1-RE Thunderbolt[/h2]


Premium Lanovski's P-47M-1-RE  is available until the 15th of November (07:00 GMT) for Golden Eagles in the US aviation tree!

The king of the interceptors! Modification "М" provides one of the fastest Thunderbolts ever built, and you will feel it in battles. Choose any target - nobody  is able to hide or flee from you, since this aircraft keeps good control even at maximum speeds. The only thing you should avoid is a dogfight - The Thunderbolt is a pretty heavy bird to maneuver efficiently. Get back on the altitude, repeat your dive, and get your frag!