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USS Pittsburgh: The Longest Ship in the World



USS Pittsburgh is an American heavy cruiser of the Baltimore-class which entered service with the U.S. Navy in the final years of WWII. Inheriting the class’ signature combination of firepower, protection and mobility, USS Pittsburgh is arriving to War Thunder naval forces as the new top American cruiser with the next major update!

In War Thunder, USS Pittsburgh will be a new heavy cruiser arriving to the top ranks of the American naval tree with the release of the next major update “Direct hit”. Coming to the game in its 1953 Cold War refit, USS Pittsburgh promises its captains a considerable upgrade to heavy anti-air firepower over previous vessels and as such will also rightfully take the place of the new top American cruiser at rank V!





USS Pittsburgh is scheduled to dock at the top of the American cruiser line with the arrival of the next major update for War Thunder. In the meantime, be sure to stay tuned to the news as we continue unveiling what other exciting new additions and features await you in the upcoming update. Until then, calm seas and happy hunting captains!

Check out the full Dev Blog article here!

Server Update 31.08.2021



Ground vehicle model, damage model, characteristic and weaponry changes:
  • Missile characteristics have been adjusted to the values described in our recent news article regarding changes to the dynamic characteristics of missiles (link). MLRS sighting grids are temporarily displaying incorrect aiming angles.
Changes in the aircraft RB
  • The number of possible combinations for nations participating in one battle has been increased (new mixed sets of nations have been added).

This change is experimental, and after gathering relevant statistics, we may disable any unbalanced sets.

The current provided changelog reflects the major changes within the game as part of this Update. Some updates, additions and fixes may not be listed in the provided notes. War Thunder is constantly improving and specific fixes may be implemented without the client being updated.

Dynamics of War Thunder missiles



In War Thunder we are always eager to simulate the characteristics of military equipment with the highest possible accuracy using all sources available. However, over time, new information often appears, which in some ways may contradict original sources, so it is not surprising that when such information is received, characteristics of vehicles and weapons are getting specified. Additionally, the digitization of modeling for certain systems may increase, which require additional checks and refinements. In this case, the combat capabilities of parts of weapons may change quite significantly. Here is just such a case, and we want to highlight and explain the planned changes in as much detail as possible, while at the same time cite the sources used in this work. We will also publish detailed characteristics for all missiles, which will allow us to additionally check the game data and compare them with the documentary base.

In the upcoming update, we will specify the dynamic characteristics of missiles, which will primarily affect the SACLOS/MCLOS ATGM and SAM. In order to correct the modeling of the flight and thrust capabilities of missiles, we have specified data such as: the mass in flight, the initial velocity (the speed of launch from the missile tube/container or from the barrel for tank guided missiles), the mass of solid propellant rocket fuel and its consumption in different operating modes, as well as the engine operation time at different modes. The drag coefficient was specified to adjust the flight time at various distances based on relevant data, as well as data on speed at different parts along the trajectory. Also, for some missiles, parameters of explosive power and armor penetration of the warhead were adjusted.

Above mentioned adjustments will be introduced to the game in one of the upcoming updates, but you’re able to learn the changes now from the spreadsheet prepared.

We have prepared a detailed article that cites which documents we used in development, as well as examples for the configuration for main types of missile weapons presented in the game.

Check out the full article here!

Avro Shackleton MR Mk.2: The Flight of A Thousand Rivets



The Avro Shackleton is a long-range, multipurpose maritime patrol aircraft, built as a counter to the increasing threat of Soviet submarines in the early days of the Cold War. All War Thunder pilots and fans of British aviation may look forward to having the chance to pilot the beautiful Shackleton, coming to the game with the update “Direct hit”!

In War Thunder, the Avro Shackleton will become available to all players with the release of update “Direct hit” in the later Mk.2 version. At first glance, players may already notice some of the legacy design solutions that got carried over to the Shackleton from the Lincoln; such as the wings, engine nacelles and dorsal turret. A unique characteristic of the Shackleton is its powerplant choice. Namely, it’s the only British piston-engine aircraft of its size powered by the Rolls-Royce Griffon 57 engine, and four of them at that! Furthermore, the designers also fitted the Shackleton with two contra-rotating propellers for each engine in order to effectively deal with engine torque. Admit it, it also looks nice, doesn’t it?





The new Avro Shackleton will become available to all War Thunder pilots as two new bombers of the higher ranks of the British aviation tree, coming to the game as part of the “Direct Hit” update. Stay tuned to the news to find out more about the next major update coming to War Thunder very soon. Until then, pilots!

Check out the full Dev Blog article here!

Update 2.7.0.223

  • A bug has been fixed due to which disabling of the ‘first gun; of the ship resulted in disabling of the ranging shot option.
  • A position of a sound of an aircraft, exceeding Mach1, no longer depends on its distance from a listener and doesn’t attributed to the aircraft position.
Changes to Enduring Confrontation missions in Simulator Battles
  • In aircraft and helicopter EC missions, the mechanics of forced session leaving (kicking) for inactivity has been reworked. A player may be kicked from session for 300 seconds of inactivity in total during the mission, not only with the first respawn. The abandonment timer now works as follows:
    • If the player is in the air or is on the airfield and the vehicle is under repair, or is on the airfield at a speed faster than repair time, the abandonment timer will be reset (will be set to maximum);
    • If the player is on the ground outside the airfield, or is on the airfield at a speed equal to the repair time but will not be serviced (repaired, reloaded or refueled) then the abandonment timer will be activated.
  • In aviation SB battles, the mechanics of choosing the gaming nation in custom battles has been changed. Players will have a choice from pre-set nation pairs for both teams.

Learn more details about these changes and share your opinion on the official War Thunder forums.

The current provided changelog reflects the major changes within the game as part of this Update. Some updates, additions and fixes may not be listed in the provided notes. War Thunder is constantly improving and specific fixes may be implemented without the client being updated.