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Happy Victory Day!


8th of May 1945, Allied forces who fought during World War 2 celebrated “VE Day” or “Victory in Europe Day”. Major cities in Allied nations, as well as those cities in Western Europe that had formerly been occupied, rejoiced in the defeat of the Nazi war machine with the raising of flags and banners.

German forces lay down their arms and held their fire: In Prague, Germans surrendered to their Soviet counterparts, after the latter had lost more than 8,000 soldiers, and the Germans many more; in Copenhagen and Oslo; at Karlshorst, near Berlin; in northern Latvia; on the Channel Island of Sark — their surrender was complete with a final cease-fire, followed by more surrender documents that were signed in Berlin and East Germany.

[h3]From May 7th to 10th (02:00 GMT), fight in War Thunder and receive the “Weapon of Victory” decorations from the victorious nations and the “Warrior-Liberator” decal. [/h3]

"Bren Mk II" 3D decoration
Wins 5 battles (activity of 60% or higher)

"ROKS-3" 3D decoration
Take first place at the end of the battle 2 times

"M1 Garand" 3D decoration
Destroy or assist in the destruction of 30 enemy vehicles

"Warrior Liberator" decal
Play 3 battles in any type of vehicle. (activity of 60% or higher)

This decal depicts one of the three main Soviet war memorials. This is the most famous Soviet memorial in Europe. The “Warrior Liberator” stands in the capital of Germany, Berlin in the Treptower Park.

Tasks can be completed using vehicles of rank 2 or higher.

Follow your progress by clicking on your nickname → Achievements → Victory in Europe Day.

In-game discounts

Until May 10th, 30% discount on allied vehicles, modifications and premium account!

Victory Day tournament series

Amongst 18 tournaments in the series you will find special aircraft duel tournaments, dedicated to the Hero of the Soviet Union Mikhail Devyataev, as well as sporting teamplay formats in the most famous Allied aircraft.

more details ]

Server update 07.05.2021



Planned economy changes have been implemented (LINK).

Ground vehicles:
  • M3A3 Stuart (China) 一 moved to rank II, added modifications for reconnaissance and repair of allies.
  • JPz 4-5 一 moved to rank IV, in the SPG branch before Jagdpanther.
  • M24, M24 (TL), M24 (Italy) 一 moved to rank II.
  • VFM5 一 moved position to before Vickers Mk.7.
  • Warrior 一 moved position to before Striker.
  • BMP-2M (squadron vehicle) 一 moved to rank VI, research cost reduced from 520,000 to 480,000 RP, maximum GE cost reduced from 7300 to 7100.
  • M901 (squadron vehicle) 一 research cost has been changed from 380,000 to 400,000 RP; maximum purchase price has been changed from 6,100 to 6,900 GE.
The following vehicles changed class to “light tank”:
  • M18 (China)
  • SK-105A2
  • JaPz.K A2
  • Class 3 (P)
  • Centauro
  • Centauro ROMOR
  • Centauro MGS
  • M18 (Italy)
  • Type 16
  • U-SH 405
  • Rooikat 105
  • Rooikat MTTD
  • M1128
  • M18 GMC
  • M18 "Black Cat"
  • Super Hellcat
  • M8A1
  • T114
The following vehicles changed class to “medium tank”:
  • Ikv 73
  • Avenger
  • Charioteer Mk VII
Aircraft:
  • Su-9 一 added connection to the previous aircraft (La-9).
  • Me 262 A-1a/Jabo 一 vehicle class has been changed to “strike aircraft”.
  • Firecrest (squadron vehicle) 一 moved to rank II, research cost has been changed from 180,000 to 150,000 RP; maximum purchase price has been changed from 1,000 to 900 GE.
  • A-4E Early (squadron vehicle) 一 research cost has been changed from 380,000 to 400,000 RP; maximum purchase price has been changed from 6,800 to 6,900 GE.
  • Me 262 A-1a/U1 (squadron vehicle) 一 research cost has been changed from 310,000 to 320,000 RP.
Other
The base costs for respawn for vehicle types listed below in RB has been adjusted:
  • All heavy tanks: 180 → 160;
  • All light tanks with a previous cost of 110 respawn score: 110 → 150;
  • All AA guns with a previous cost of 150 respawn score: 150 → 110.
The current provided changelog reflects the major changes within the game as part of this Update. Some updates, additions and fixes may not be listed in the provided notes. War Thunder is constantly improving and specific fixes may be implemented without the client being updated.

Battle Pass: “Strength Athletics” season



We begin the third season of the War Thunder Battle Pass!

Open new stages and get unique combat vehicles, as well as tons of prizes for real bodybuilders: decals, 3D decorations, profile icons, a unique loading screen and title!

12 May — 28 July
Third season of the War Thunder Battle Pass


Season awards


Every season you get a new set of awards. See the full list in the Battle Pass tab in the hangar, or check our wiki. Here are the award vehicles of the season 3:

Coupon for M6A2E1



An old school US heavy tank with improved frontal armour and a decent 105mm gun.





For more information, check out the full article here!

Battle Pass vehicles: 38.M Toldi IIA



An exotic addition for War Thunder representative of Hungarian armoured vehicles, the 38.M Toldi IIA light tank will be one of the prizes in the upcoming new Battle Pass season.

This is a good entry-level tank that differs from its Swedish predecessor with a different power plant, a larger calibre cannon and enhanced protection in the front projection. The tank very effectively destroys opponents of rank I and even rank II. The Hungarian is heavier than Stridsvagn m / 38, so it is inferior in mobility and maximum speed, but only slightly. The huge advantage of the 38.M Toldi IIA lies in its premium status, which makes it the low-tier favourite in the Italian research tree and the best choice for quick research of the early Italian armoured vehicles.





The premium low-tier monster will come in handy in the initial setup of Italian armoured vehicles!

Check out the full Dev Blog article here!

It’s fixed! №3 + Update 05.05.2021 (2.5.1.111)



We continue our journals with more details about released improvements and fixes.

This time we focus on fixing weapons and vehicle characteristics based on your bug reports. A full list of fixes can be found in the changelog section.

Work on angles


Can you guess what aircraft’s defensive turret this is?

Back in the last “It’s fixed!” digest we told you about the rather significant changes to the firing angles of the defensive turrets for some aircraft. This alignment with historical data is just as important as the flight characteristics of the vehicles so it’s worth your attention as well.

This time we made a few more adjustments both upward and downward.

B6N1, B6N2 and B6N2a - have become much more dangerous against those who decide to attack them from the side of the rear hemisphere as the firing angles of defensive turrets on these aircraft have been considerably increased. From recently accessed documents we have learned that the mounting mechanism on the upper defensive machine gun had a pendulum design and could be extended behind the fuselage. Exactly this turret is shown in the picture. Can you imagine that? You are attacking the target from the turret’s dead zone but… it LOOKS OUT!



Less significantly but still in the firing angles of the turrets on all versions of the Tu-2 have been expanded. At the same time the design feature of the upper turret limits the angle to the right compared to the ability to fire on targets to the left. Take this into account.

But the Su-2 TSS will no longer surprise its pursuers by shooting down through the fuselage. Neither will the SM.91, which fired its rounds through the tail fins.

Keyboard control


You can move around the game interface by using the keyboard arrows which is convenient. But the pointer could sometimes move unpredictably and some buttons and functions were not available to it at all.

We have fixed many of the bugs of moving the cursor around the interface elements with this control type.

Login screen layout


We have also fixed one simple but annoying bug. Some time ago the keyboard layout indicator disappeared from the login window and players often entered the password in the wrong language.

We have returned the indicator.

Rocket selection




On the US M3A3 Bradley you can not only choose between two modifications of rockets, but also take both modifications into battle at once. But there was only one one button on the interface! No choice, no fun.

But only until today! Now, if you take different rocket types, there will be two buttons.

From A to Z


As usual we have listed in this news only a few bug fixes that concerned a significant number of our players. You can read the full list of improvements and fixes in the changelog for this update.

The full list of changes is below

Update 05.05.2021 (2.5.1.111)


Aircraft model, damage model, characteristic and weaponry changes:
  • Ju 87G-2 — a bug has been fixed where the “Airbrake on/off” warning might be displayed.
  • Saab A32A — the ammo capacity for the Аkan М49 guns has been specified to 720 rounds (180 per gun) (report).
  • Saab-105G — a bug has been fixed where rockets might appear on the same pylon with suspended gun pods.
  • PBY-5 — bomb drop order has been specified.
  • Su-2 TSS, SM.91, B6N1, B6N2, B6N2a, Tu-2 (all series), TB-3 — the firing angles of turrets have been specified.
  • Yer-2 — the visual display of 50 and 100 kg bombs has been fixed in the suspended armament menu.
  • М129 grenade launcher — a bug has been fixed that prevented the grenade launcher from overheating (report).
  • NS-45 gun — dispersion under overheating has been corrected.
  • М4 gun — overheating time has been reduced.
  • Sk.60b - a bug has been fixed that resulted in the overestimated parasitic drag for pylons with m56d and m49/56 rockets.
Ground vehicles model, damage model, characteristic and weaponry changes:
  • SU-85M — a bug has been fixed that allowed a driver's hatch to be penetrated by an uncocked APHE shell.
  • M26A1 — the incorrect thickness for the internal part of the mantlet has been reduced from 203 mm to 25.4 mm.
  • Tiger II (10,5 KwK) — the position of the centre of gravity has been specified. Previously, the tank was slightly trimmed to the rear.
  • Sherman Vc (Italy) — the weight has been reduced from 37.1 to 35.3 tons. Previously, the weight was calculated with additional armour that was lacking in this model.
  • Type 16 — recoil length and impulse has been reduced (report).
  • Pz.35(t) — transmission operations have been specified. The reverse gear number has been increased to six. Now the tank caan drive forward and backward at the same speed.
  • Ho-I, Chi-Nu, So-Ki, Ta-Se, Chi-Nu II, Ho-Ro — a bug has been fixed where the tank had combat speeds.
  • M3A3 Bradley — a bug has been fixed that prevented rocket type switching.
  • M3 Bradley, M3A3 Bradley, ADATS Bradley, XM8 — transmission operation has been specified, gear ratios have been corrected.
Naval fleet model, damage model, characteristic and weaponry changes
  • IJN Sendai — deck armour thickness has been corrected on the info card.
  • IJN Kako — depth charges have been removed from the x-ray mode.
  • The overestimated damage of the remote fuse charges for the Breda-Bofors type 107 40mm/70 gun and MEL58 40mm/70 gun has been corrected.
Other
  • Game interface navigation when using keyboard arrows and gamepad D-pad buttons has been improved.
  • A bug that caused the keyboard layout to no longer be displayed on the login screen has been corrected.
  • A bug that sometimes led to it being impossible to change the nation in the hangar after completing [Enduring Confrontation] missions has been fixed.
  • A bug that made it impossible to interrupt the animation of the player’s vehicle destruction replay while typing in the battle chat window has been fixed.
The current provided changelog reflects the major changes within the game as part of this Update. Some updates, additions and fixes may not be listed in the provided notes. War Thunder is constantly improving and specific fixes may be implemented without the client being updated.