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Update 2.37.0.174



[h2]Aircraft[/h2]
  • Now when landing on an enemy aircraft carrier, a player will surrender just like it happens when landing on an airfield.

[h2]Ground vehicles[/h2]
  • A bug that caused the button for launching an UAV to change to the button for deploying an UGV activation of which was spawning a tank has been fixed. (Report).
  • A bug that caused shells replenished on a capture point to be damaged if they were lost in an ammo rack fire has been fixed.
  • A synchronization bug that caused the destroyed reactive armor to appear functional for the player who has spawned in after the destruction of said armor has been fixed.
  • A synchronization bug that caused the player to be visually shooting for other players if the player was holding down the firing key with a broken down autoloader has been fixed.

[h2]Interface[/h2]
  • Following the Roadmap: a notification of when a reported player got banned has been added. More details on this here.
  • A bug that caused the reloading values for the top crew in the X-ray view to not display or display wrongly for ground vehicles with multiple cannons has been fixed. (Report).
  • A bug that caused the reloading values for the top crew in the X-ray view of some ships to not reflect the actual values has been fixed.
  • A bug that prevented the research window from closing if after researching all vehicles a player had some extra research points left has been fixed.
  • A bug that caused the icon-tooltip informing about the possibility to remove a vehicle from the crew slot just by dragging it to not fit into the “Remove from the preset” button, located in the “Change vehicle” menu has been fixed.
Patch notes reflect only key changes, meaning they may not include a complete list of all improvements made. Additionally, War Thunder is constantly being updated and some changes may not require an update. Changes reflected in patch notes are formed by taking reactions and requests of the community from the bug reporting service, forums and other official platforms into account. Bug fixes and changes are implemented in order of importance, for example a game-breaking bug will be worked on and implemented sooner.

Following the Roadmap: Notification when a Reported Player got Banned!



Today, we’ll be showing you a new Roadmap feature that has just been implemented into the game: a notification of when a player that you reported has been banned. This works for players that were reported in-game as well as for those reported via the replay service on our website.



From now on, if a player that you reported gets banned, you’ll get a window with a notification letting you know when you log into the game. We’ve also added a new tab to the messages window called “System notifications” that contains messages about banned players that you reported. An important note here is that all notifications are anonymized, since personal data legislation in many countries obliges us to do this.



In the meantime, we’re continuing to work on new features from the Roadmap, with a few of them coming with the release of the Dance of Dragons major update. Keep an eye out for more news!

Squadron Vehicles: CV9035NL



Meet the CV9035NL, a Dutch modification of the CV90 IFV, developed specifically for the export market.

[h2]CV9035NL: A Squadron Vehicle Light Tank for France at Rank VII[/h2]

At a glance:
  • Potent 35 mm autocannon!
  • Good mobility.
  • Laser warning system.
  • Add-on armor, making it slightly heavier than the CV9035DK.
Vehicle History
[expand]
Following the development of the CV90 Mk III, many countries adopted the vehicle into their military. Among these operators was also the Dutch army, which placed orders in 2004 and obtained up to 193 vehicles by the time the last units were delivered in 2011.
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[h2]Meet the CV9035NL![/h2]

This is the CV9035NL, another unique variant of the CV90 family of IFVs that are already familiar to the game. Arriving as a new squadron vehicle to the French ground forces tree with the release of the Dance of Dragons major update, the CV9035NL will further diversify the French top tank lineups. Let’s take a further look!



For those of you who have already had a chance to play the CV9035DK, the CV9035NL will feel right at home as both vehicles share nearly identical specifications. The most noticeable difference distinguishing the two vehicles from one another is the presence of upgraded add-on armor for the Dutch variant’s sides and roof. While this effectively has increased the vehicle’s side protection against shrapnel and high caliber machine gun fire, it also adds weight. As a result of this, the Dutch modification of the CV9035 possesses slightly worse mobility, making itself noticeable in the vehicle’s slightly slower acceleration due to the decreased power-to-weight ratio. Additionally, the CV9035NL comes equipped with a laser warning system, increasing crew awareness of missile threats both from enemy ground vehicles and aircraft.



You’ll be able to obtain the CV9035NL either through squadron activity points or by purchasing it with Golden Eagles. In the meantime, be sure to stay tuned to the news as we continue to keep you posted on all the latest developments surrounding the upcoming update. Until then, happy hunting tankers!



Please note that this vehicle’s characteristics may be changed before it is added to the game.

Su-24M: A “Suitcase” Full of Surprises



The long-awaited Su-24M frontline bomber will be joining the top ranks of the Soviet Union's aircraft tree in the next major update!

[h2]Su-24M: A Strike Aircraft for the USSR at Rank VII[/h2]

At a glance:
  • Very large payload capacity with a huge variety of ordnance.
  • High speed, much faster than the Su-25.
  • New KAB-1500L guided bombs.
  • 600 rounds per second? Yes, that’s real.
  • Variable-sweep wing.
Vehicle History
[expand]
Almost immediately after the Su-24 entered service, work began on its modernization. The main goal was to improve target accuracy using the latest weaponry, advanced navigation systems, and an upgraded targeting suite. A new generation of missiles with semi-active laser guidance (Kh-25, Kh-29L) and precision-guided bombs (KAB-500L, KAB-1500L) formed the core of the strike power of the updated Su-24M. For defense, the aircraft was fitted with new jamming equipment, and for air combat, could carry up to four R-60M air-to-air missiles. The modernized Su-24M was delivered 1981, with serial production ending in 1993.
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[h2]Introducing the Su-24M![/h2]

The Dance of Dragons major update is a real treat for jet strike aircraft pilots, as we recently covered the F-111 for the British and American air trees, and today we’re happy to showcase the long-awaited Su-24M for the Soviet research tree. So, let’s take a closer look at this new top bomber!

All-in-all, the Su-24M embodies all of the aircraft design trends of its era — variable-sweep wings, advanced angular air intakes, and a dual-engine powerplant. Its two afterburning AL-21F-3 turbojet engines provide almost fighter-like thrust, capable of pushing this aircraft to a top speed of around 1,800 km/h. Thanks to this engine, the Su-24M boasts impressive climb rates even by rank VII standards, and maintains excellent roll speed at high altitudes. Onboard, there’s also electronics and equipment that are needed in top-tier battles for effective gameplay: a targeting pod, advanced radar, missile launch warning system, and large-caliber chaff and flares for missile defense. It’s got it all!



Did you know? In some units of the Soviet Air Force, the Su-24 series of aircraft earned the nickname “Suitcase” due to its boxy fuselage, enhanced by the air intakes. In NATO classification, this strike fighter was named “Fencer”, supposedly due to the distinctive antenna on its nose, although it’s likely just following the standard nomenclature of using words that begin with “F” to classify fighters.

Now on to its guns. The Su-24M’s armament is focused on suppressing ground targets, although it can also defend itself in air combat. Let's break it down! The core weapon of choice for any loadout will be the built-in six-barrel GSh-6-23M cannon, an outstanding weapon with an unheard-of rate of fire of up to 9,000 rounds per minute. Under the fuselage and wings, the Su-24M has eight hardpoints, capable of carrying up to 8000 kg of ordnance. For example, it can carry three additional GSh-6-23M cannons in pods — that’s 600 rounds and over 100 kg of burst mass per second. As for air-to-air missile combat, the Su-24M is equipped with familiar short-range R-60M missiles, known for their high sensitivity to countermeasures but still quite effective and maneuverable. 



One of the Su-24M’s stand-out features is its ability to carry an excellent range of air-to-ground weapons. You’ll have access to the familiar Kh-23, Kh-25, and Kh-29 missile families (including the laser-guided Kh-29L and TV-guided Kh-29TE) and guided bombs like the KAB-500Kr and KAB-1500Kr, new to the game KAB-500S, along with the laser-guided KAB-500L and the new huge KAB-1500L. This arsenal is complemented by conventional bombs ranging from 500 to 1500 kg, as well as unguided rockets, including small S-8, medium S-13, and the large S-24 and S-25. The latter will be available in several modifications, with the S-25L specifically being laser guided!



That’s it for this blog! The brand-new Su-24M will be available to research in the upcoming Dance of Dragons major update. Stay tuned to our website for other vehicles that we’ll be announcing. Until then, happy battles ahead!

Please note that this vehicle’s characteristics may be changed before it is added to the game.

J-10A: The Firebird



In today’s blog, we’ll be taking a look at the J-10A, an advanced 4+ generation Chinese jet fighter developed in the late 1990s to incorporate the latest aeronautical technologies available at the time.

[h2]J-10A: A Jet Fighter for China at Rank VIII[/h2]

Features:
  • Top speed of Mach 2!
  • Excellent maneuverability.
  • High G load!
  • Air-to-air focused arsenal.
Vehicle History
[expand]
For much of the second half of the 20th century, Chinese aircraft development struggled to meet the requirements of the PLAAF due to insufficiently advanced technologies. This was only further compounded by regular and extensive budget cuts which often canceled promising projects. In the early 1980s however, funding for the development of a cutting edge fighter was approved alongside a completely new approach to its R&D process. Unlike previous projects where single design bureaus were selected beforehand, the PLAAF would set the requirements of the program and enable competition among different manufacturers to produce the best aircraft. In the end, Chengdu Aircraft’s design scored most favorably with the PLAAF, resulting in its design being picked for further development under the name “Project No. 10”.
As the program’s goal was to push technological boundaries, development advanced slowly. Nevertheless, the first aircraft was assembled in 1997 and successfully test flown the next year. Following certification, the aircraft was adopted into PLAAF service in 2005 under the official designation “J-10A”, with the production version featuring minor improvements over the prototype. The J-10 and its subsequent variants are still in production and active service with the PLAAF to this day.

[/expand]

[h2]Meet the J-10A![/h2]

The J-10A is amongst the most modern jet fighters currently in service with the Chinese air forces. Featuring an extremely powerful engine, excellent flight characteristics and an onboard arsenal focused around aerial combat, the J-10A will make for the perfect reinforcement to the top rank of Chinese aviation tree when it arrives in the Dance of Dragons major update. How about we take a closer look!



Somewhat resembling the Swedish JAS39 Gripen at first glance, the J-10A represents a highly advanced Chinese jet fighter, incorporating cutting edge design features such as a delta wing, actuated canards and a powerful turbofan engine. Speaking of the latter, the J-10A is powered by the AL-31FN afterburning turbofan engine, capable of quickly accelerating the aircraft up to its maximum top speed of Mach 2 at high altitudes. This, combined with the delta wing design and the use of canards, allow this aircraft to possess excellent aerodynamic qualities, especially at higher speeds. In effect, this makes the J-10A perfectly suited for intense dogfighting, likely making it become a favorite among true jet jockeys.

Interesting: A testimony to the innovative approach of the J-10A’s design was the necessity to develop around 60% of the parts from scratch.



Apart from stellar flight performance, the J-10A also has much to show for in terms of its offensive capabilities. Apart from its default twin 23 mm cannon with 200 rounds of ammunition, the J-10A also has provisions for up to 11 hardpoints. These allow it to equip a wide range of ordnance, including new to the game PL-5EII close combat missiles, very capable PL-8 missiles with good G-tolerance, as well as PL-12 ARH missiles. Additionally, this aircraft can also be outfitted with laser-guided as well as conventional bombs and rockets — Type 90-1 HEAT and high caliber Type 130-2 — enabling it to also be effectively employed in the ground attack role. Finally, a modern radar and countermeasure systems round off the J-10A’s equipment, making it an extremely versatile aircraft catering to a wide spectrum of pilots out there.



The J-10A will soon become the new top dog of the Chinese aviation tree with its arrival to the game as part of the Dance of Dragons major update! That’s this blog wrapped. In the meantime, be sure to follow the news for the latest information regarding the upcoming update. Until then, clear skies and happy hunting pilots. See you soon!

Please note that this vehicle’s characteristics may be changed before it is added to the game.