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[Development] World War: what’s new in the new season “Road to the West”?



At the beginning of July, a new season of World War mode is coming to War Thunder! We’ve already talked about the new scenarios being introduced in it, but there are other awesome additions that are coming as well. We are happy to reveal the details of the improved interface, new game mechanics, and changes to the level of difficulty in the upcoming World War season “Road to the West”!

Realistic difficulty




No markers, and instead, new technologies. Modern combat equipment features advanced systems for acquiring and locking on a target. Use them all to gain superiority in battle! Don’t forget to bind keys for the effective features of your vehicle, or use a multifunctional menu.

Improving the interface




These are the first steps towards making the World War interface easy and fun to use both for soldiers and squadron leaders. In the next season, we are going to work on the joining of available battles. Thank you for your feedback and suggestions!

New army type: Helicopters




It’s hover time! Helicopters have become their own separate army in World War mode, getting their own structure, missions, and unique features!

Squadron commanders can send helicopters as reinforcements to ground army battles. Helicopters in ground battles will have helipads where field service can be done.

They can also be used by the commander to quickly move an infantry army to the enemy’s rear, or in any other important direction!

You can find more information about the new army for commanders here:
Helicopters - an independent army that is based on, and can only use, helipads. At any given time during air battles, the operation map can only have up to 2 helicopter armies and up to 4 aircraft armies.

The helicopter army has a unique ability - it can take infantry army units aboard and transport them around the operation map.

The loss of a helicopter army upon which infantry army units had boarded will also lead to the loss of the infantry army’s forces in proportion to the amount of helicopters that were shot down, so be careful!

A helicopter army can be joined to a ground battle and by doing so, the helicopter army will not take the aircraft slot in that battle. Therefore, the aircraft army will also be able to join the battle.

Types of missions that arise where a helicopter army attacks a ground army are identical to those created for assault or bomber aircraft when attacking a ground army.

Other changes
  • The requirement for receiving awards for squadron players achieving a prize-placing in World War mode has been increased. You will now need to play no less than 100 battles in operations in your squadron to receive an award.
  • A surrounded army can no longer destroy enemy aircraft (and helicopters) at an enemy airfield.
  • The sound of artillery fire on the global map has been added.
  • The volume of the victory and defeat sounds in the operation have been reduced. Also, the volume of the victory, defeat and start of the battle sounds on the global map have been reduced.
  • The progress indicator of the ground convoy in respective missions has been improved. Their distance which has already been travelled will now remain on the map and will be shown with a gray line, and the current position of the convoy will be highlighted with a flickering line.
Check out the full article here!

Update 25.06.2020 (1.99.0.75)

  • A bug on the PS4 and Xbox One, where the multifunctional menu axis settings disappeared from the interface after selecting the “Keyboard + Mouse” control preset, or after resetting the controls, has been fixed.
  • A bug on the PS4 occurring when the DS4 was disabled, where it wasn’t possible to rotate the camera with a mouse in the hangar, has been fixed.
  • A rare client crash on PS4 occurring while using a joystick has been fixed.
  • Now, in VR mode, the cursor will not disappear when opening the tactical map window.
  • A rare client crash which would occur when displaying the hit camera has been fixed.
  • A rare client crash which would occur when using the in-game browser has been fixed.
  • Now, on the preview window of a squadron vehicle, the price of the vehicle will be displayed in GE.
  • Tu-14T - rear turret aiming angles have been changed according to technical specifications.
  • M.B.174A-3 - the position of the pilot’s head relative to the aiming sight has been improved.
  • AH-1G - the ammo cartridge capacity of the M129 grenade launcher has been changed from 231 to 300.
  • BMP-2M - the sound of the AGS-17 grenade launcher has been changed so that it sounds authentic, as it does in real life.
  • The sound of explosions when contact is made with a target has been added for low-calibre HE shells and AGS-17 grenades.
The current provided changelog reflects the major changes within the game as part of this Update. Some updates, additions and fixes may not be listed in the provided notes. War Thunder is constantly improving and specific fixes may be implemented without the client being updated.

World War scenario: Battle of the Chinese Farm

We continue preparation for the new World War mode season and provide you with information that can help you in advance to prepare the vehicles used in the battles scheduled to start in July! You already know about the scenario “Battle for the Fulda Gap” and now we would like to talk about a real major tank battle that took place in post WW2 history.

World War mode in War Thunder is represented by Seasons that include various scenarios, years of operations, available vehicles and theatres of war. The squadrons and players that take part in battles and Operations will receive (besides the usual battle rewards) special prizes for participation, and the best squadrons and players will receive special valuable prizes after the results of the day and the Season - they are unique for each Season. Learn more on the WT Wiki.

Historical scenario: Battle of the Chinese Farm




On the 6th of October 1973, Israel was attacked by a coalition of Arab States. The unexpected attack had some short-term success, on the third day the Israel Defense Forces knocked the enemy out of the strategically important Golan Heights and moved towards a counteroffensive that pushed the aggressors to the Suez Canal.

Although the debut of modern M60A1 tanks and confident Israeli actions helped to turn the tide of the war, the short front line was a big problem for both sides in the conflict. Battles in the “Doomsday War” were conducted from a minimum distance and with the participation of a large number of soldiers.

On the 17th of October during the counter-offensive, Israeli forces crossed the Suez Canal and secured themselves on its west bank. Egyptian commanders began a counterattack in the agricultural farm area which the Israelis had marked on their maps as a "Chinese farm" because of the hieroglyphs on purchased Japanese units. In the war which lasted just over two weeks, this was a battle that went down in history as the most massive tank battle since WW2.

For more information, check out the full article here!




Server update 22.06.20 - user-made sighting reticles

  • Now you can specify several vehicles or even whole vehicle classes for which a custom reticle can be applied. Read more on the Wiki. Custom sights available at War Thunder LIVE.
The current provided changelog reflects the major changes within the game as part of this Update. Some updates, additions and fixes may not be listed in the provided notes. War Thunder is constantly improving and specific fixes may be implemented without the client being updated.

Update 18.06.2020 (1.99.0.60)

  • A bug that prevented tracers from AA and low-calibre AI guns appearing to a player has been corrected in naval battles.
  • A bug that stopped floats from operating correctly (retracting/extending where equipped) or being deployed after a float plane was repaired has been fixed.
  • When loading to the server replay page from the battle results, automatic authorization is implemented.
The current provided changelog reflects the major changes within the game as part of this Update. Some updates, additions and fixes may not be listed in the provided notes. War Thunder is constantly improving and specific fixes may be implemented without the client being updated.