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Server Update 08.06.2020



  • Friendly fire in air Realistic Battles has been re-enabled.


The War Thunder Team

[Special] D-Day




On the 6th of June we celebrate the anniversary of the Allied landing in Normandy. D-Day was the largest sea landing in history, it began the liberation of France from Nazi occupation. The landing in Normandy opened the Western front in Europe and brought the anti-Hitler coalition significantly closer to Victory in World War II.

From the 5th of June (14:00 GMT) until the 8th of June (7:00 GMT) receive an extra 30% of Silver lions and research points in 6 events with historic aircraft and ground vehicle setups


For more info, check out the full article here!

Squadron vehicles: BMP-2M "Berezhok"



A deep modernization of the Soviet “veteran”, aimed at increasing the firepower for the combat vehicle. Meet the new squadron vehicle - the BMP-2M Berezhok with new ATGM’s, that can be launched two at a time.


In War Thunder, the BMP-2M with the Berezhok complex will join the ranks of squadron vehicles. Despite the familiar silhouette, the new modification is noticeably different from the standard version. Excellent driving performance, the ability to swim, and, alas, armor that is close to nothing in top-tier battles, remains. But its fire potential has undergone big changes!






The BMP-2M will become available in one of the upcoming server updates, stay tuned!

Check out the full Dev Blog article here!

New visual detection system for missile launch



In high ranked aircraft battles, the main weapon type is now guided air-to-air missiles with infrared homing heads. The missile itself emits nothing at launch and the only means of detecting the fact that it has been launched in reality is visual detection - i.e. observation of the missile from a pilot’s eyes.

Previously we implemented the simulation of missile launch detection through a text warning regarding the fact that it had been launched, but this implementation wasn't very satisfactory to players and also us. We have received numerous requests to disable this system in aircraft RB similar to aircraft SB in order to increase the realism and importance of the player's actions by evading attacks. In addition it would increase the effectiveness of early air-to-air missiles with low maneuverability making it easier to dodge them after the appearance of a text warning.

Also there is some inconsistency in the current system: for example an aircraft would receive a warning about the launch of a guided air-to-air missile but didn’t receive a warning of a launch from an anti-aircraft missile system (not equipped radar warning system which isn't capable of detecting radar operation).

The detection of guided missiles


This is why we’ve decided to improve the game’s missile warning mechanics, making it more realistic preserving the interest in gameplay. Messages on the screen about the detection of the launched missiles will be disabled.

  • In aircraft AB and RB (marker-enabled game modes) a special “◇” marker will be added on all enemy guided missiles within the pilot’s detection range. The range of the marker’s appearance will depend on the skill of the crew, namely, an “Awareness” skill which will be also responsible for the new parameter “Range of missile detection”. Markers will appear when the missile engine is turned on and disappear after a short period of time after it stops.
  • In the SB game mode the warning detection system will not be changed. The warning system still depends on the aircraft being equipped with the appropriate electronic ballistic missile defense systems.
  • In markerless gaming modes missile markers will also be hidden, as well as text warnings on launched missiles. Missile detection will be visual, or automatic for aircraft and helicopters that have the appropriate warning systems on board in reality.


In these gaming modes, you won’t simply wait for a text warning - you will need to observe your enemy to detect missile launch. An attacking player, in their turn, will have an opportunity to approach undetected into missile launch range amidst a battle to inflict a sudden strike on the enemy. The new mechanics will allow us to implement the potential realisation of missile combat beyond visual range and also, multi-angle missiles in future.

To test the new mechanics and collect your feedback, we will be launching a new “Missile Detection Testing” event, where you can test the new visual missile detection system in battles.

The special event will be available from 17:00 GMT on the 5th of June until 07:00 GMT on the 8th of June in the RB game mode for aircraft between BR 9.0-10.3. You can find the event in the “Events and tournaments” tab.

The War Thunder Team

Server Update 05.06.2020

  • IJN Tone — Spare torpedoes that can now be taken into battle have been fixed.
  • Frunze — A bug related to the ship’s ammo magazines has been fixed.
  • 12.7-13.2 mm calibre cartridges — Armour penetration in naval battles has been fixed.
  • For all ground vehicles an alternative sighting grid with markings limited by a distance of 2,800 metres has been added. It can be selected in “Tank battle settings → Use alternative sight grid”. If you can see in the helicopter's sight in the tank sighting grid you need to update your client to the latest version.


The current provided changelog reflects the major changes within the game as part of this Update. Some updates, additions and fixes may not be listed in the provided notes. War Thunder is constantly improving and specific fixes may be implemented without the client being updated.