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World War scenario: Battle of the Chinese Farm

We continue preparation for the new World War mode season and provide you with information that can help you in advance to prepare the vehicles used in the battles scheduled to start in July! You already know about the scenario “Battle for the Fulda Gap” and now we would like to talk about a real major tank battle that took place in post WW2 history.

World War mode in War Thunder is represented by Seasons that include various scenarios, years of operations, available vehicles and theatres of war. The squadrons and players that take part in battles and Operations will receive (besides the usual battle rewards) special prizes for participation, and the best squadrons and players will receive special valuable prizes after the results of the day and the Season - they are unique for each Season. Learn more on the WT Wiki.

Historical scenario: Battle of the Chinese Farm




On the 6th of October 1973, Israel was attacked by a coalition of Arab States. The unexpected attack had some short-term success, on the third day the Israel Defense Forces knocked the enemy out of the strategically important Golan Heights and moved towards a counteroffensive that pushed the aggressors to the Suez Canal.

Although the debut of modern M60A1 tanks and confident Israeli actions helped to turn the tide of the war, the short front line was a big problem for both sides in the conflict. Battles in the “Doomsday War” were conducted from a minimum distance and with the participation of a large number of soldiers.

On the 17th of October during the counter-offensive, Israeli forces crossed the Suez Canal and secured themselves on its west bank. Egyptian commanders began a counterattack in the agricultural farm area which the Israelis had marked on their maps as a "Chinese farm" because of the hieroglyphs on purchased Japanese units. In the war which lasted just over two weeks, this was a battle that went down in history as the most massive tank battle since WW2.

For more information, check out the full article here!




Server update 22.06.20 - user-made sighting reticles

  • Now you can specify several vehicles or even whole vehicle classes for which a custom reticle can be applied. Read more on the Wiki. Custom sights available at War Thunder LIVE.
The current provided changelog reflects the major changes within the game as part of this Update. Some updates, additions and fixes may not be listed in the provided notes. War Thunder is constantly improving and specific fixes may be implemented without the client being updated.

Update 18.06.2020 (1.99.0.60)

  • A bug that prevented tracers from AA and low-calibre AI guns appearing to a player has been corrected in naval battles.
  • A bug that stopped floats from operating correctly (retracting/extending where equipped) or being deployed after a float plane was repaired has been fixed.
  • When loading to the server replay page from the battle results, automatic authorization is implemented.
The current provided changelog reflects the major changes within the game as part of this Update. Some updates, additions and fixes may not be listed in the provided notes. War Thunder is constantly improving and specific fixes may be implemented without the client being updated.

Server Update 17.06.2020

  • New visual detection system for missile launch. The text message for missile detection has been removed from the interface. Now in game modes with markers you will see the “◇” marker and distance on launched guided missiles.
  • The range of the smoke trail of missiles has been increased.
  • BMP-2M - engine’s power has been increased from 300 to 360 hp for the UDT-23T engine.
  • Type 93, AMX-30 Roland, FlaRakPz 1, Lvrbv 701 - scouting functionality has been added. The modifications “Airstrike” and “Improved optics” have been added.


The current provided changelog reflects the major changes within the game as part of this Update. Some updates, additions and fixes may not be listed in the provided notes. War Thunder is constantly improving and specific fixes may be implemented without the client being updated.

World War scenario: Battle for the Fulda Gap

Commanders, we are preparing for the new season of World War mode, dedicated to the Cold War period and Arab-Israeli conflicts. This intelligence data on one of the new scenarios will help you to make your squadron and its vehicles ready for the upcoming battles. The operation begins in July!


World War mode in War Thunder is represented by Seasons that include various scenarios, years of operations, available vehicles and theatres of war. The squadrons and players that take part in battles and Operations will receive (besides the usual battle rewards) special prizes for participation, and the best squadrons and players will receive special valuable prizes after the results of the day and the Season - they are unique for each Season. Learn more on the WT Wiki.


Alternate history: “Battle for the Fulda Gap”





One of the possible directions of the Soviet invasion into Western Europe was considered a wide lowland area between the mountains of the federal state of Hesse, Germany. This area was designated by NATO military ‘The Fulda Gap”. The lowland was well suited for the operation of a large scale armored group, the main gambit of the Soviet military doctrine in a possible war.

The strategists were right. July 25th, 1985, the USSR initiates a large-scale border breakthrough in the Fulda Gap region, heading towards Frankfurt am Main to capture the financial centre of Germany and establish a foothold for the invasion into Western Europe.

Tasks for the sides in the conflict


These conditions are important for squadrons that enter the operation according to the described scenario.

USSR
  • Capture 2 sectors C6, D6 (Frankfurt am Main) within 2 hours.
  • Capture at least 78% of the sectors within 2 hours.
  • Prevent enemy superiority in number over vehicles 2.5 times.


Germany
  • Hold at least 1 sector from C6, D6 (Frankfurt am Main) for 2 hours.
  • Hold at least 23% of the sectors for 2 hours.
  • Gain superiority in numbers over vehicles 2.5 times.


For more information, check out the full article here!