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Update 2.43.0.63



[h2]Aircraft[/h2]
  • A bug that caused the condensation effect at speeds near the speed of sound to be shifted forward, causing it to be in the cockpit has been fixed. (Report).
  • A bug where the HMD interface could be displayed during camera rotations has been fixed.
  • Incorrect collision of the third-person camera with objects above it has been fixed. For example, it passed through the ceiling when flying through tunnels.
  • A bug where the image of the minimap outside of the playing area was stretched on the MFD has been fixed.

[h2]Ground Vehicles[/h2]
  • T-34 (all variants) — a bug that caused fragments to not form when the armor was penetrated at the joint of the armor plates at the upper glacis has been fixed. (Report).

[h2]Interface[/h2]
  • A bug where the range markers in the scope were stretched vertically when zoomed in has been fixed.
  • A bug where the on/off setting in the Reticle Parameters section in the Sight Settings menu did not apply to the text size setting has been fixed.
  • A bug where the Ready to Fire indicator in the Sight Settings menu would blink when firing autocannons has been fixed.

[h2]Graphics[/h2]
  • A bug where some areas of water around the player’s ship were too dark has been fixed.
  • A bug where the suspension element of destroyed vehicles would twitch when the terrain near them was driven over has been fixed.
  • A bug where the picture could flicker when switching views if Ultra-Low Quality was enabled has been fixed.
  • A bug where terrain shadows on the water looked too “harsh” has been fixed.

[h2]Sound[/h2]
  • A bug that caused a constant sound of flaps extending to play when attempting to extend them while flying at speeds that did not allow them to be extended has been fixed.
  • A bug where the sound of jet engine nozzles moving would play intermittently in replays has been fixed.
Patch notes reflect only key changes, meaning they may not include a complete list of all improvements made. Additionally, War Thunder is constantly being updated and some changes may not require an update. Changes reflected in patch notes are formed by taking reactions and requests of the community from the bug reporting service, forums and other official platforms into account. Bug fixes and changes are implemented in order of importance, for example a game-breaking bug will be worked on and implemented sooner.


Meet The Last Legionnaire, the 18th Season of the Battle Pass!



The new Battle Pass season celebrates the French Foreign Legion, a military unit made up mostly of foreigners. This season’s top reward is the M46 Patton medium tank — Pattons were the last foreign tanks used by France, hence the name of The Last Legionnaire!

To receive Battle Pass rewards, you’ll need to regularly log into the game and complete tasks and challenges to progress. Each level of the Battle Pass will earn you a reward, be it a player icon, loading screen, title, decals, decorations, or premium vehicles!

Please note: We’ve created a trophy for premium vehicles that includes three Battle Pass rewards from previous seasons that were not available on the marketplace, as well as one event vehicle. Opening this trophy will guarantee you either the Type T-51a, Voroshilov, LVT-4/40 or Type K-8 No.13i, if you don’t have them currently. If you have them all, you’ll receive Silver Lions and a “Collector Golden Battles Wager” instead.


Collector Golden Battles Wager




The maximum reward for this wager is 1,000 Golden Eagles. To receive it, you need to win 12 battles using rank III and higher vehicles while destroying at least one player vehicle in each match. If you lose your match or don’t destroy a player three times, the wager will be over and the reward corresponding to the progress made will be given to you.

Meet Season 18 of the Battle Pass!


[h3]
When: January 22nd until April 23rd.
[/h3]

[h2]This Season’s Rewards![/h2]

A new season means a new set of rewards! The full list can be found in the Battle Pass window or on our Wiki. Here are the main ones for Season 18:

[h2]Trophy containing previous vehicles[/h2]
Get vehicles from past Battle Passes or events: Type T-51a, Voroshilov, LVT-4/40 or Type K-8 No.13

[expand]

[/expand]

Opening this trophy will give you one vehicle from the list. If you have them all, you’ll receive Silver Lions and a “Collector Golden Battles Wager” instead.

[h2]SB2C-5 (Thailand)[/h2]
A Premium Dive Bomber for Japan at Rank III

A high-speed bomber with good secondary weapons at its rank. Various bombs and torpedoes, rockets and machine gun pods make the SB2C-5 relevant in any mode!

More details here.



[h2]M46 Patton (France)[/h2]
A Premium Medium Tank for France at Rank IV

The M46 Patton in service with France is an agile and mobile sniper with an excellent range of shells to use in various combat situations.

More details here.




[h2]Decals[/h2]



Emblem of the Legion Engineers

Emblem of the 1st Cavalry Regiment






Emblem of the 1st Regiment of the Foreign Legion

Emblem of the 1st Legion Airborne Regiment




[h2]Decorations[/h2]



MAS 49/56 (ground forces)

Anti-tank rocket launcher (France) (ground forces)

Towed mortar (France) (naval)



[h2]Profile Icon[/h2]

Foreign Legion Sapper


[h2]
All Rewards and Challenges for Season 18
[/h2]

[h3]About the Battle Pass[/h3]

[h3]
If you’ve got two Coupon Upgrades from stages in the previous season, then you can claim the new Battle Pass for free! Exchange them in the purchase menu of The Last Legionnaire season.
[/h3]

The Battle Pass is a seasonal event where players can earn many rewards, from Silver Lions and boosters to exclusive season prizes: decorations, profile icons and premium vehicles. The rules are simple: you earn progress points and use them to unlock new stages, earning valuable prizes in the process.

You can unlock new stages and receive awards at any time during the season.


You can access the “Battle Pass” window through the promo block on the right side of the hangar screen.

[h3]How to participate[/h3]
Play
  • You get progress points every day for entering the game.
  • From 1 to 5 points.
Complete Battle Tasks
  • You can check your Battle Tasks in the game. Complete them and receive progress points.
  • From 2 to 5 points.
Complete Season Challenges
  • One Challenge is available at the start of the season. Every week you get a new one, while three more can become available by unlocking stages.
  • 30 points.
Learn more about the Battle Pass

Update 2.43.0.60



[h2]Ground Vehicles[/h2]
  • A bug where the mechanics of volumetric shells did not work in battle has been fixed. This has lead to some impossible penetrations in battles and some discrepancies in shell behavior from hits in battle and from the in-hangar analysis tools.

[h2]Interface[/h2]
  • A bug where the squad marker did not work in Custom Battles has been fixed. (Report).

[h2]Other[/h2]
  • Various improvements have been made to the stability of the game with the DX12 driver.
  • A bug where camouflages viewed in the vehicle customization window remained selected, but would no longer be displayed after going to the Market or Wiki and then returning has been fixed.
Patch notes reflect only key changes, meaning they may not include a complete list of all improvements made. Additionally, War Thunder is constantly being updated and some changes may not require an update. Changes reflected in patch notes are formed by taking reactions and requests of the community from the bug reporting service, forums and other official platforms into account. Bug fixes and changes are implemented in order of importance, for example a game-breaking bug will be worked on and implemented sooner.


Screenshot Competition – Small Caliber!



Welcome to the 155th War Thunder Steam Screenshot Competition!


We loved seeing the screenshots that you captured last week! This week is all about the smaller calibers. Victory with a big gun can be easy- it often takes skill and determination to achieve the same results with smaller ones. The three most popular and three selected by us will get 300 GE. See the winners down below!

[h2]Let’s begin the 155th edition of our competition![/h2]

Create a stunning screenshot and submit it on the War Thunder Steam Community Hub with the tag #WTscreen155. You have time until the 24th of January to submit your screenshot.

After that date, 6 winners will be selected (3 of which will be the highest rated by the community and 3 selected by our judges), each of which receive a reward of 300GE.

[h3]Terms:[/h3]
    Your screenshot must feature a vehicle with an armament of 15mm caliber or less.
    You must add the #WTscreen155 tag (title cannot have any other text in it).
    Artists may only win by popular vote once per four screenshot competitions.
  • Screenshots need to be compliant with the War Thunder rules.
  • You need to be the author of the screenshot.
  • Screenshot needs to be new. You cannot use those which have previously been published or used in other competitions.
  • We will only accept raw screenshots from the game. You cannot use any editing software nor any other visual enhancements (like Nvidia Ansel filters).
  • You can use filters and settings built into War Thunder.
  • You can use the replay functionality built into War Thunder.
  • Rewards will be delivered to the author's account within 14 working days.


[h2]And now, time for the winners of the competition’s 154th edition – Olden Times![/h2]

[h3]Winners selected via community votes:[/h3]
https://steamcommunity.com/sharedfiles/filedetails/?id=3405446825
https://steamcommunity.com/sharedfiles/filedetails/?id=3405451010
https://steamcommunity.com/sharedfiles/filedetails/?id=3407020028

[h3]Winners selected by our judges:[/h3]
https://steamcommunity.com/sharedfiles/filedetails/?id=3408355808
https://steamcommunity.com/sharedfiles/filedetails/?id=3407708896
https://steamcommunity.com/sharedfiles/filedetails/?id=3408935769

Each winner will get 300GE! Congratulations and see you next week!

Server Update 17.01.25



[h2]Aircraft[/h2]
  • J7W1 — engine characteristics and the effect of the airspeed pressure at the altitude limit have been brought to the parameters of a similar engine, found on the A7M2. Max speed has been set to 740 km/h at 9200 m at 100% thrust. Weight has been adjusted and an issue that caused the landing gear elements to be visible through the wing in turns has been fixed. (Report).
  • Rafale C F3 — turn speed has been adjusted according to available video materials by ~ +0.5...0.7 g/s. (Report).
  • Rafale C F3 — landing roll has been reduced. (Report).
  • EF-2000, Typhoon FGR.4, F-2000A — the RWR band coverage range has been extended to include K-band. (Report).
  • F-15 (all variants) — a bug that caused the amount of specific types of countermeasures to show up on the MFD weaponry screen as the maximum possible amount instead of 0 if the player had taken 0 countermeasures of this type into battle has been fixed. (Report).
  • Su-27 and other aircraft with ILS-31 HUD — an indication of the radar working in HDN mode has been added to the HUD. (Report).
  • Su-27SM and other aircraft with ILS-31 HUD — a bug that caused all targets to show up in the HUD as selected ones in TWS mode has been fixed. (Report).
Patch notes reflect only key changes, meaning they may not include a complete list of all improvements made. Additionally, War Thunder is constantly being updated and some changes may not require an update. Changes reflected in patch notes are formed by taking reactions and requests of the community from the bug reporting service, forums and other official platforms into account. Bug fixes and changes are implemented in order of importance, for example a game-breaking bug will be worked on and implemented sooner.