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Update 2.47.0.22



[h2]Customization[/h2]
  • Many of you may have noticed that you were able to purchase some new camouflages, with their names being in an unusual format with file paths instead of the regular in-game names. These were/are test camouflages and/or camouflages that we use for videos etc, and were not intended to be purchasable. We’ll be removing these camouflages from the server and refund the Golden Eagles used to purchase them over the coming days. Sorry about the confusion caused here.

[h2]Aircraft[/h2]
  • A bug where SAS modes sometimes did not work in full control has been fixed.
  • H.P.12 — a bug where bombs did not show on the aircraft has been fixed.
  • L-39ZA Albatros — visibility of the machine gun pods when viewed from the cockpit has been fixed.
  • L-39ZA Albatros — a bug that caused the PK-3 gunpod to not have mass has been fixed.
  • F-2A — a bug that caused the AN/AAQ-33 SNIPER ATP targeting pod to lack thermals has been fixed.
  • AN/AAQ-33 SNIPER ATP — incorrectly set minimum and maximum zoom values have been corrected.
  • Z.1007 (all variants) — a bug that caused the bombs to be dropped in an incorrect sequence (all from one wing first, then the other, instead of from each wing at a time) has been fixed.
  • Yak-28B — flares have been removed. (Report).
  • F/A-18C MLU 2, F/A-18C Late — a bug that caused the pre-installed weapon presets for the GBU-54B LJDAM and GBU-62 LJDAM-ER laser bombs to not have a targeting pod has been fixed. (Report).
  • Mirage IIIS C.70 (Germany) — a bug where the visual effect of the JATO system remained when turning off the SEPR 844 booster has been fixed.

[h2]Ground Vehicles[/h2]
  • RakJPz 2 — horizontal aiming has been fixed.

[h2]Naval Vessels [/h2]
  • IJN Yamato — a bug that caused the Scout hydroplane to launch sideways has been fixed. (Report).

[h2]Sound[/h2]
  • A bug where disabling the hangar sound in the settings did not disable all of the sounds correctly has been fixed.
  • The volume of the new engine sound for the Type 10, TKX and SPz Puma under player control has been reduced to the volume level of the engines of other ground vehicles.
  • The volume of all automatic loaders has been reduced to the level of the reloading sound of other ground vehicle guns.

[h2]Other[/h2]
  • A bug that caused the interaction with water on some locations to work incorrectly which allowed driving/flying into the water has been fixed.
Patch notes reflect only key changes, meaning they may not include a complete list of all improvements made. Additionally, War Thunder is constantly being updated and some changes may not require an update. Changes reflected in patch notes are formed by taking reactions and requests of the community from the bug reporting service, forums and other official platforms into account. Bug fixes and changes are implemented in order of importance, for example a game-breaking bug will be worked on and implemented sooner.

Watch the WTCS Armored Apex Play-Off and Get Yourself Awesome Twitch Drops!



The War Thunder Championship Series continues! After an intense first Major, it’s now time for the Armored Apex play-offs! The action returns with 8 fierce teams ready to fight for glory in a double elimination bracket and BO5 matches. Their goal? Earn as many points as possible to climb the global leaderboard and get closer to the Grand Final in November 2025!

[previewyoutube][/previewyoutube]

[h2]Information about teams[/h2]




The KAPER team is back! They officially join the competition after qualifying by the skin of their teeth.




Back again after TITAN, this international mix shows great potential, ready to strike with precision and speed.




After a long run during the Open Qualifier II and a meteoric rise in the looser bracket, Team ETR snatched second place and created the surprise! It's the first time we've seen the ETR team at a Major event! We wish them the best of luck




A veteran name in the scene, their signature strategies and never-die attitude make them a fan favorite.




No need to introduce them! Returning from TITAN, RAWR is hungry for the crown they missed.




The powerhouse returns — their Thunder Cup experience makes them one of the favorites to win.




After a turbulent TITAN, they’re looking for redemption with refined tactics and deadly precision.




AVReS’s sister team continues to impress — underestimated, but never outmatched.



[h2]Live streams with Twitch Drops![/h2]
Watch the event on June 28–29 and July 5–6 starting 14:40 GMT on the official English, German, French, Polish and Russian War Thunder Esports channels and receive:







[h2]Follow on Twitch![/h2]

[h2]Weekend 1 – June 28–29[/h2]
  • 50% RP Booster (10 battles)
  • 50% SL Booster (10 battles)
  • 1 Day of Premium
  • Armored Apex 2025 Decal
  • F-2 "Homura" camouflage




[h2]Weekend 2 – July 5–6[/h2]
  • 50% RP Booster (10 battles)
  • 50% SL Booster (10 battles)
  • 1 Day of Premium
  • Armored Apex Player Background
  • "Green Knight" profile icon frame
  • Leclerc MSC - "Fractal Prism" camouflage




[p]Login to your Twitch accountlink your Gaijin account → click “Allow” to be able to receive Twitch Drops![/p]


Thanks again for the support of Thrustmaster and Hercules, who are with us all year round.




[h2]War Thunder - Thunder Tactiks Pack[/h2]
To get to the Gaijin Store through Steam, go to the in-game hangar > Shop > Online Store.

  • Unique decal: "Thunder Tactiks"
  • Unique camouflage: Bf 109 F-4 "Thunder Tactics"
  • Unique camouflage: Sd.Kfz.234/2 "Thunder Tactics"
  • 300 Golden Eagles

Summer Sale on War Thunder Steam DLC!



The summer is here! The following Steam DLC is available at a 50% discount:

War Thunder - Black Shark Pack
https://store.steampowered.com/app/1557850/War_Thunder__Black_Shark_Pack/

War Thunder - AV-8B Night Attack Pack
https://store.steampowered.com/app/3209390/War_Thunder__AV8B_Night_Attack_Pack/

War Thunder - RDF/LT Pack
https://store.steampowered.com/app/3386540/War_Thunder__RDFLT_Pack/

War Thunder - Leopard 2A4M CAN Pack
https://store.steampowered.com/app/3010110/War_Thunder__Leopard_2A4M_CAN_Pack/

War Thunder - T-80U-E1 Pack
https://store.steampowered.com/app/3010120/War_Thunder__T80UE1_Pack/

War Thunder - F-4S Phantom II Pack
https://store.steampowered.com/app/2315421/War_Thunder__F4S_Phantom_II_Pack/

War Thunder - A-10A Thunderbolt (Early) Pack
https://store.steampowered.com/app/1947130/War_Thunder__A10A_Thunderbolt_Early_Pack/

Pages of History (July): The Irish Lion



In this month’s Pages of History, you will find yourself in the midst of key historical events across different theaters of war. Normandy and the Soviet Union, Libya and the Philippines — take part in battles using vehicles corresponding to these historic conflicts and earn rewards! 

[h3]
From July 1st until July 30th, you’ll have access to 8 tasks consecutively. Completing each task will grant you a trophy with a reward, completing all of the tasks will earn you a unique player icon!
[/h3]


[h3]Paddy Mayne[/h3]
Paddy Mayne was one of the founders of the British Special Air Service (SAS). In 1941-42, he and his men carried out sabotage on Axis airfields in North Africa, destroying over 100 aircraft. As a commander, he fought in the Sicilian campaign and later in France, the Netherlands, Belgium, Germany and Norway. He was awarded the Distinguished Service Order with three bars (awarded four times).

You can immediately purchase this profile icon for Golden Eagles until August 3rd (11:30 GMT) without completing tasks. To find it, go to your Nickname → Achievements → Pages of History.

[h2]Trophy reward for each task[/h2]

Completing each individual task will give you a trophy with one of the following rewards:
  • 20-50% RP booster for 3-10 battles;
  • 20-50% SL booster for 3-10 battles;
  • 3-5 universal backups;
  • Premium account for 1 day;
  • A random camouflage for ground vehicles (out of the selection of camouflages currently obtainable in game for completing tasks, or purchasing with Golden Eagles).


[h2]Other terms[/h2]
  • Tasks are available from 11:00 GMT until 11:30 GMT on the final day of each task.
  • Tasks can be completed in random battles except for “Assault” mode.


You can read a detailed description of which task is for which day and your overall progress by going to your Nickname → Achievements → Pages of History.

[h2]July 1st — July 4th [/h2]
[h3]Operation Seydlitz[/h3]
On July 2nd, 1942, the Wehrmacht began an operation to eliminate the protrusions in the front line near Rzhev. A large group of Soviet troops was surrounded, some of them managed to break through and leave the cauldron after heavy fighting, but most did not. As a result of the operation, Germany lost only 4,000 soldiers, while the USSR lost about 60,000.

[h2]July 5th — July 8th[/h2]
[h3]Operation Citadel[/h3]
On July 4th, 1943, Germany launched an offensive near Kursk, beginning the largest tank battle in history. Germany delayed the start of the operation for a long time in order to deliver new Panther tanks and large batches of Tiger tanks to the front. This allowed the USSR to prepare well and hold its ground. Victory in the Battle of Kursk allowed the USSR to seize the strategic initiative until the end of the war.

[h2]July 9th — July 12th [/h2]
[h3]Allied invasion of Sicily[/h3]
On the night of July 9th-10th, Allied forces landed on Sicily from the air and sea, beginning military operations on the territory of the Axis countries. This caused panic in the German command and led to the transfer of German forces from the Kursk front to southern Europe. In mid-August, the remaining Axis forces on the island were evacuated from Sicily to Italy.

[h2]July 12th — July 15th [/h2]
[h3]Battle of Soltsy[/h3]
From July 14th to July 18th, 1941, Soviet troops conducted a successful counteroffensive in the area of ​​the city of Soltsy near Novgorod. The Wehrmacht leadership relaxed after the successful start of Operation Barbarossa and did not expect such resistance, thanks to which the German offensive on Leningrad was delayed for about a week.

[h2]July 16th — July 19th[/h2]
[h3]Beginning of the Battle of Stalingrad[/h3]
On July 17th, 1942, one of the greatest battles in history began. More than a million Soviet soldiers fought against a million Axis troops, including Germans, Romanians, Hungarians, and Italians for six months. The Soviet victory in this battle became a turning point in the history of the Second World War.

[h2]July 20th — July 23rd[/h2]
[h3]Battle of Guam (1944)[/h3]
On July 21st, 1944, American troops landed on the island of Guam. Their advance was hampered by dense jungle and tropical rains, but the Japanese garrison on the island suffered from a shortage of food and equipment. By August 10th, the island was finally under American control.

[h2]July 24th — July 27th [/h2]
[h3]Battle of Radzymin[/h3]
On July 25th, 1944, the largest tank battle of the Second World War on Polish territory began near Radzymin, east of Warsaw. In the previous month, the Red Army had advanced about 500 km, which caused supply problems at the front. Germany, however, had been expecting an offensive near Warsaw and fought back with confidence: the Soviet 3rd Tank Corps was surrounded and almost completely destroyed, and the battle was lost.

[h2]July 28th — July 31st[/h2]
[h3]Operation Bluecoat[/h3]
The American Operation Cobra broke through the Wehrmacht’s defensive line and on July 30th, 1944, British forces in Normandy began their offensive in support of the Allies. The success of Operation Bluecoat tied down German forces in the region and prevented them from launching a counteroffensive.

Update 2.47.0.18



[h3]We are aware of issues with the damage of air-to-air missiles and issues with the interface. We are working on resolving them as soon as possible. Thank you for your patience.[/h3]

[h2]Aircraft[/h2]
  • A-4E Early — a bug that caused HUD texturing errors when looking at the aircraft from 3rd person view has been fixed.
  • J-8B — a bug that caused texture flickering of some instruments in the cockpit has been fixed.
  • Tempest (all variants) — flaps now lock up after being automatically retracted because of high speed, so the next extension needs to be performed manually. Sources: Air Publication 2458B; A.P. 1804A Typhoon 1A & 1B - Sabre II Engine - Binder 2.
  • RAH-66 — a bug where the cursor was missing in 3rd person view has been fixed. (Report).

[h2]Ground Vehicles[/h2]
  • CLAWS (SOC), EldE 98 — a bug where the trailer damage model did not turn with the actual visual model has been fixed.
  • Vextra 105 — the incorrect position of the driver’s hatch in the damage model where it did not match the position on the visual model has been fixed.
  • T-72B3A — a bug that caused the gun mantlet to not be implemented using volumetric armor has been fixed.
  • CM11 — a bug where the turret armor was missing in the X-ray has been fixed. (Report).
  • CS/SA5 — an incorrect purchase price of the “digital” camouflage has been fixed. The price has been reduced from 1000 to 200 Golden Eagles. Players who purchased the camouflage for 1000 Golden Eagles will be refunded the 800 Golden Eagles difference within a few days. A bug where the text key was displayed instead of the camouflage name has been fixed.
  • A bug where firing a missile from a Multi-Vehicle SAM launcher next to another launcher would result in a message popup on the screen to show stating that the vehicles were under attack has been fixed.
  • Raketenautomat — the sights that were previously aligned lower than the launchers have been moved upwards to be aligned with them.

[h2]Locations and Missions[/h2]
  • American Desert — a bug that caused the aircraft spawn points in missions with a Battle Rating session of 11.7+ to have the wrong team and therefore be swapped around has been fixed.

[h2]Graphics[/h2]
  • A bug where the image rendering didn’t switch to the special one in replays when Sensor View mode was enabled has been fixed. (Report).
Patch notes reflect only key changes, meaning they may not include a complete list of all improvements made. Additionally, War Thunder is constantly being updated and some changes may not require an update. Changes reflected in patch notes are formed by taking reactions and requests of the community from the bug reporting service, forums and other official platforms into account. Bug fixes and changes are implemented in order of importance, for example a game-breaking bug will be worked on and implemented sooner.