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Discount on the UH-1C XM-30 on the UH-1’s First Flight Anniversary!

[p][/p][p]The UH-1’s maiden flight took place on October 20th, 1956. It was widely used by the United States in the Vietnam War and is still in service with dozens of countries. It has found applications beyond military ones too, as it’s used for firefighting, agricultural work, and for transporting the sick and wounded. It truly is a versatile helicopter, renowned throughout the world![/p][p] [/p][h3]The UH-1C XM-30 is temporarily available for purchase with a 30% discount for 6,237 for Golden Eagles![/h3][p] [/p][p]When: From October 22nd (13:00 GMT) until October 24th (13:00 GMT).[/p][p]Where: USA > Helicopters > Premium vehicles.[/p][p][/p][p][/p][carousel][/carousel][p] [/p][p]About this helicopter[/p]
  • [p]The UH-1C XM-30 (rank V) is a maneuverable helicopter capable of carrying a large amount of ordnance, up to 1,800 kg! This includes machine guns, TOW missiles and rockets. The UH-1C XM-30 variant also features the ability to mount 30 mm XM140 cannons.[/p]

Update 2.49.0.79

[p][/p][h3]Aircraft[/h3]
  • [p]F-16I Sufa a bug that prevented the GBU-15 seeker from locking on to a target and didn’t allow the player to switch to an optical seeker view has been fixed. (Report).[/p]
  • [p]AV-8B Plus, AV-8B (NA) — separate firing for APKWS has been added. Launching APKWS while hovering in Realistic Battles will no longer cause them to detonate instantly (Report, Report).[/p]
  • [p]A bug that sometimes caused one or multiple detected targets to be randomly lost inside the radar’s scan area when tracking a group of targets in TWS modes has been fixed.[/p]
  • [p]AGM-179 JAGM-MR — the power of the fragmentation field has been increased and made comparable to that of large-caliber ATGMs.[/p]
[p] [/p][h3]Naval Vessels[/h3]
  • [p]HMS Rodney — a bug where armor plates were missing from the ship's armor model on the starboard side, beneath two of the main battery turrets has been fixed. (Report).[/p]
  • [p]MTB Vosper, MTB-1(1) — the aiming sectors for the 7.7mm Lewis machine guns have been corrected, so the barrels no longer aim up and down to avoid elements of the boat that do not physically obstruct the guns but interfere with the line of fire.[/p]
[p] [/p][h3]Interface[/h3]
  • [p]In the achievements window, the appearance of the pop-up that displays the list of rewards obtainable from a trophy has been updated.[/p]
  • [p]A saving of target filters in the radar control window for ground vehicles has been added. Now players don’t need to have to set filters again atfter each spawn.[/p]
  • [p]A bug in Tank Arcade Battles where clicking the air event button with the mouse cursor would ignore the remaining cooldown, making it possible to spawn in an aircraft or helicopter earlier than by using the hotkey has been fixed. (Report).[/p]
  • [p]A bug that caused the aircraft visual weapons selector to not display external guns has been fixed.[/p]
  • [p]A bug where in the spawn window the selected vehicle could reset when opening the game menu has been fixed.[/p]
  • [p]A bug where the missile guidance disruption hint due to IRCM interference would disappear too quickly has been fixed.[/p]
  • [p]A bug where it was not possible to respawn in singleplayer missions when playing them in co-op has been fixed.[/p]
  • [p]A bug where the player list overlapped with the aircraft parameters in Custom Battles in Referee mode has been fixed.[/p]
  • [p]A bug where the torpedo speed and depth did not change in the test sail window in the tooltip when changing the game mode and depth settings has been fixed.[/p]
  • [p]A bug where the close button in the chat window in the hangar would change its position when there was a large number of chat tabs has been fixed.[/p]
  • [p]A bug that caused all players to have their nicknames shown twice in brackets in replays has been fixed.[/p]
[p] [/p][h3]Anti-Cheat[/h3]
  • [p]In Air Arcade and Realistic Battles, as well as in Ground Arcade Battles, the minimum Battle Rating of vehicle lineups that require the anti-cheat to be enabled has been reduced from 11.0 to 8.0.[/p]
[p][/p][hr][/hr][p]Patch notes reflect only key changes, meaning they may not include a complete list of all improvements made. Additionally, War Thunder is constantly being updated and some changes may not require an update. Changes reflected in patch notes are formed by taking reactions and requests of the community from the bug reporting service, forums and other official platforms into account. Bug fixes and changes are implemented in order of importance, for example a game-breaking bug will be worked on and implemented sooner.[/p]

Deep Strike: Attack and Defend Important Infrastructure!

[p][/p][p][/p][p][/p][previewyoutube][/previewyoutube][p][/p][p]Pilots, get yourself ready, as it’s time for takeoff! Today we’re introducing the Deep Strike event — an asymmetrical game mode where one team attacks and the other defends important infrastructure in one of several locations.[/p][p][/p][p]Take part in this two-day event and try out new mechanics that we’re working on! Read on to learn more about Deep Strike.[/p][p][/p]
[p]When: From October 22nd (11:00 GMT) until October 24th (11:00 GMT)[/p][p]Where: Events and Tournaments -> Deep Strike[/p]
[p] [/p][h2]How does Deep Strike work?[/h2][p]For those of you who have already played the “Suppression of Enemy Air Defenses” (SEAD) event back in April, you’ll feel familiar with Deep Strike, as the vehicles, operational logic and many other aspects are similar. However, instead of a SAM site, the key objective is now industrial facilities that can be destroyed dynamically. Below, we’ll dive into the new objective for both teams first, and then we’ll cover what else is similar to the SEAD event.[/p][p][/p][h3]Destroy or Defend an oil refinery or power plant![/h3][p][/p][p]In Deep Strike, the defending team must protect an oil refinery or power plant composed of dozens of buildings that have their own damage model, protected by AI-controlled Rapier and ZSU-23-4V Shilka systems. Both of these systems pose a deadly threat to the attacking team, who will have to devise tactics to engage, destroy, evade and effectively utilize their available arsenal to complete their objective.[/p][p][/p][h2]Roles and Objectives[/h2][p][/p][h3]Attacking team[/h3][p]As an attacker, your objective is to inflict as much damage as possible to the oil refinery or power plant. You’ll have access to a helicopter as well as a plane, offering new opportunities for stealth attacks and precision missile strikes. The plane of choice to serve as the main strike force for the attacker side is the F-4E Phantom II, armed with missiles and bombs to destroy the infrastructure and SAM systems, along with air-to-air missiles to destroy enemy aircraft. The AH-1F helicopter is armed with ATGMs and unguided rockets to precisely destroy the defending team’s SAM systems.[/p][p][/p][p][/p][h3]Defending team[/h3][p]As a defender, your objective is to protect the infrastructure from the incoming attacker team. Coordinate with your allies and build a layered defense to prevent the attackers from carrying out their objective. You’ll pilot the formidable MiG-21bis, armed with air-to-air missiles to take out the enemy Phantoms and AH-1Fs.[/p][p][/p][h2]Event Features[/h2]
  • [p]The gameplay in this event is asymmetrical: one team attacks and the other defends. This requires you to adapt to different roles and strategies.[/p]
  • [p]There are no enemy markers on aircraft or on the map. Use your aircraft’s systems and your experience to find and destroy your enemies.[/p]
  • [p]Each player has 3 respawns available, giving both teams the opportunity to experiment with tactics. The attacking team can also alternate the aircraft they use.[/p]
  • [p]The attacking team has access to both planes and helicopters, providing unique opportunities to coordinate attacks to destroy enemies from afar and support allied aircraft.[/p]
  • [p]All players who have an aircraft at rank V or higher in their hangar can take part in the event.[/p]
  • [p]The vehicles used in the event are issued automatically and do not need to be purchased.[/p]
  • [p]Respawning in a vehicle requires Silver Lions, which are returned at the end of the mission if the plane or helicopter wasn’t destroyed, or when leaving the vehicle in a safe exit zone. The number of Silver Lions returned depends on the vehicle’s condition.[/p]
  • [p]Safe exit zones become available once all weapons of a certain type have been used. If you respawn with anti-ground weapons, you must use them all; air-to-air missiles are not counted; if you respawn with only air-to-air missiles, you must use them.[/p]
  • [p]You can earn research points and Silver Lions in the Deep Strike event.[/p]
[p][/p][p][/p][carousel][/carousel][p][/p][h2]Why not in random battles?[/h2][p]Asymmetrical modes aren’t for everyone, as they require a special approach. If players were to play this mode in random battles with their own vehicle lineups, their vehicles and ordnance would likely be ineffective or too powerful in a specialized mission like Deep Strike. Deep Strike requires specific vehicles and ordnance for engaging and effective gameplay.[/p][p][/p][h2]Air War[/h2][p]As with the SEAD event, we’re using Deep Strike as a testing ground for ideas that we’re exploring in a new type of operation for World War Mode, called Aerial Warfare. In this event, players will only control aircraft (ground vehicles will be controlled by AI), and the focus will be on aerial combat and strategic objectives. We’ll tell you more about Aerial Warfare at a later date![/p][p][/p][p]Don’t miss your chance to participate in this unique event from October 22nd to 24th! We’re also planning to re-launch Deep Strike again in an upcoming weekend, which we’ll announce soon, so stay tuned for the details there.[/p][p][/p][p]Get ready for intense aerial battles that will require teamwork and excellent piloting skills, and be sure to share your thoughts about this event with us. See you in the skies![/p]

Pre-order: IJN Nagato

[p][/p][p][/p][p]Meet one of the most famous battleships of the Pacific Theater: IJN Nagato, arriving with powerful weapons and a hefty anti-aircraft battery to the high ranks of Japan![/p][p][/p]
[p]IJN Nagato: A Premium Battleship for Japan at Rank VI[/p]
[p]At a glance:[/p]
  • [p]410 mm main guns[/p]
  • [p]Powerful secondary armament[/p]
  • [p]Extensive anti-aircraft battery[/p]
  • [p]Average survivability[/p]
  • [p]Decent mobility[/p]
[p] [/p][h3]Vehicle History[/h3][p]Nagato is the lead of a two-ship class, and was the world’s first ship to be armed with 410 mm guns. Designed and built in Japan as part of the 1916 program, she embodied many modern ideas of the time: an “all or nothing” armor layout, two armored decks, and improved anti-torpedo defense.[/p][p][/p][p]Nagato played a key role in several Japanese operations. She provided cover for the carrier strike force during the attack on Pearl Harbor and took part in the Battle of Midway and the Philippine Sea. In October 1944 during the Battle of Leyte Gulf, Nagato was hit by two bombs but continued to fight, damaging the American escort carrier St. Lo.[/p][p][/p][p]While stationed at Yokosuka at the end of the war, Nagato was heavily damaged in an air raid while providing coastal defense support. After Japan’s surrender, Nagato was handed over to the United States and was sunk in 1946 during nuclear tests at Bikini Atoll. Nagato’s remains now rest on the lagoon floor and have become a popular diving attraction.[/p][p][/p]
[p]Pre-order – IJN Nagato Pack[/p]
[p]To get to the Gaijin Store through Steam, go to the in-game hangar > Shop > Online Store.[/p][p]79.99[/p][p]This pack includes:[/p]
  • [p]IJN Nagato (Rank 6, Japan)[/p]
  • [p]Premium account for 30 days[/p]
  • [p]3000 Golden Eagles[/p]
  • [p]Pre-order bonus: unique title “Lightning attack”[/p]
  • [p]Pre-order bonus: unique “Tora! Tora! Tora!” decal[/p][p][/p]
[p][/p][p][/p][p][/p][h3]Introducing IJN Nagato![/h3][p]One of Japan’s most powerful battleships of the interwar period is coming to the game in the next major update in her 1944 configuration, featuring superb firepower and good mobility for a vessel of her size. Available for pre-order from today, IJN Nagato will become a stellar premium alternative to her near identical sister, with an improved anti-air battery and the improved Type 91 AP shell. Let’s take a look![/p][p][/p][p]Speaking of, if you’ve fought in higher ranked naval battles in War Thunder you’ve likely encountered IJN Nagato’s sister IJN Mutsu, an extremely dangerous rank VI Japanese battleship. IJN Nagato functions very similarly, featuring eight 410 mm main guns with a relatively high rate of fire and good ballistics, the high shell velocity makes hitting targets at long ranges easy, and the new Type 91 AP shell will make long range combat even more effective.[/p][p][/p][p][/p][p][/p][p][/p][p]Her secondary armament is similarly impressive, sporting eighteen 140 mm casemate guns reinforced by four twin-mounted 127 mm dual-purpose guns. Unlike her sister, who is slightly less endowed in the anti-air department, IJN Nagato is bustling with AA defenses. She’s reinforced with rapid-fire 25 mm automatic cannons in triple, twin and single mounts, totaling 101 barrels! This gives IJN Nagato some solid versatility, with her 127 mm guns dealing with threats from afar, while her 25 mm cannons can shred anything that dares to get close.[/p][p][/p][p]Speed is also rather impressive — around 26.5 knots (up to 50 km/h). For her size she can maneuver and turn well, making her much more reactive to incoming threats from different directions.[/p][p][/p][p][/p][p][/p][p][/p][p]IJN Nagato’s armor is overall somewhat average, but very strong in the areas where it’s needed most. All of her protection is concentrated around the citadel, which will prove useful, but it does result in elements such as the steering gear being vulnerable. The reinforced armor on the magazines, turrets, and barbettes can withstand battleship shells at medium to long ranges, but the engine and boiler rooms in the center of the ship remain relatively unprotected. As a result, try to remain on the move and at range when commanding IJN Nagato, changing angle and direction when enemy shells start getting close.[/p][p][/p][p]The premium Nagato is already available in the store as a pre-order pack which comes with unique in-game bonuses, Premium Account time, and a hefty supply of Golden Eagles. We’re very pleased to welcome IJN Nagato to the game, she’s almost ready and will be the perfect companion in your journey through the Japanese bluewater fleet when the next major update releases![/p][p][/p][p][/p][p][/p][p]That’s all from us today, thanks for reading and stick around for more blogs on the upcoming major update, see you soon![/p][p][/p][p]Please note that the vehicle's characteristics may be changed before it is added to the game.[/p]

A Decal and Discount for the 220th Anniversary of the Battle of Trafalgar!

[p] [/p][p]Today we celebrate the 220th anniversary of the Royal Navy’s greatest triumph. On October 21st 1805, the Battle of Trafalgar took place, where the Royal Navy, led by Admiral Horatio Nelson, defeated the superior forces of France and Spain. This confirmed Britain’s status as mistress of the seas![/p][p][/p][h3]The Fairmile D (5001) is temporarily available for purchase for Golden Eagles and has a 30% discount![/h3][p] The Fairmile D (5001) (rank III) is temporarily available for purchase for 910 Golden Eagles.[/p][p][/p][p][/p][carousel][/carousel][p][/p][p]When: From October 21st (11:00 GMT) until October 24th (11:00 GMT).[/p][p]Where: Great Britain > Coastal fleet > Premium vehicles.[/p][p] [/p][p]About this boat[/p]
  • [p]The Fairmile D (5001) is a Fairmile D-class torpedo boat, commissioned in late 1944 and sunk during combat in the North Sea in April 1945. Its wooden hull makes it vulnerable, yet light and agile. Its wide range of armament, including 57 mm main guns and 20 mm autocannons, 12.7 mm and 7.7 mm anti-aircraft machine guns, turns the Fairmile D (5001) into a serious threat against a variety of coastal opponents.[/p]
[p] [/p][h3]Get the “Emblem of HMS Victory (1765)” decal![/h3][p]For this special day, you’ll be able to get the emblem of HMS Victory![/p][p][/p][p][/p][p]“Emblem of HMS Victory (1765)” decal[/p][p][/p][p]When: From October 21st (11:00 GMT) until October 24th (11:00 GMT).[/p][p]Task: Earn 3,000 mission points in battles where you used a British Coastal or Bluewater vessel at rank III or higher to receive the “Emblem of HMS Victory (1765)” decal![/p][p]Please note: After finishing the task, you need to collect the reward manually.[/p][p] [/p][p]Additional details:[/p]
  • [p]You can complete the task in random battles, except for \[Assault] mode.[/p]
  • [p]Track your progress in the hangar by clicking Nickname → Achievements → Holidays → Trafalgar Day.[/p]
  • [p]You can find the decal in the “Holidays” tab in the customization menu.[/p]