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The New Damage Control Mechanic for Naval

[p][/p][p]Hey everyone, today we’d like to go into detail regarding the new Damage Control mechanic for naval vehicles and clarify any misconceptions about the change and repairing in general.[/p][p][/p][h3]How does the Damage Control mechanic work?[/h3][p]In the Spearhead major update, we’ll be introducing a new Damage Control (DC) mechanic for every naval vessel in the game. In this updated form of damage control, you’ll be able to pre-select three different action presets that replace the basic manual repairs: firefighting, module repair, and water pumping. After receiving damage, all three DC processes begin automatically, and you can adjust the priority of which area you want to focus on. The manual quick repair is no longer needed, as the repairs will always be carried out automatically by the crew as long as it’s possible to do so.[/p][p][/p][p][/p][p]Every ship will have an individual DC coefficient, which will be affected by the size of the vessel, crew count, and generation of the ship. The newer the ship, the more advanced and effective its damage control process will be. A high crew count will improve this further, and relative to the amount of crew it will also be more effective in general on smaller vessels, as the damaged areas can be reached by crew faster. The coefficient reduces the time penalty for the second and third DC processes in the setup you’ve selected, but not significantly. So in short, your ship will be repaired automatically, as long as there are crew resources for it![/p][p][/p][h3]How did repairing work previously?[/h3][p][/p][p]Previously, some players deliberately did not repair knocked-out modules and compartments with the intention of “saving” part of the crew that remained in those areas. For example if the engine was destroyed, fewer crew would be there, and so less damage would be taken. This is no longer possible with the new system. The ability to do this was a consequence of the old system, but not an intended one. This “tactic” was not intentional as the advantage it gave was antithetical to gameplay and the intentions of the mechanic. We did not consider this a critical “exploit” for lack of better words, as this crew saving was not particularly impactful. For example, the combat crew of a gun turret or an ammunition elevator on a battleship is 10-20 people out of a total crew of, say, 1000 in total.[/p][p][/p][p]Fundamentally, the key issue with deliberately not repairing certain areas of the ship was that it was unfair to the player shooting at it. The most important modules are typically protected by the strongest armor, and to defeat this you need to pick the right shell, set the right range, and lead the shot accordingly. If a player does everything “right”, besting the defenses of an enemy ship, they should be rewarded for successfully carrying out that action. The unintended ability to lessen the reward for the player landing their shots harms gameplay overall.[/p][p][/p][h3]Rounding off[/h3][p][/p][p]We understand that DC may be seen as taking away agency, but this decision is in favour of fairer gameplay across the board, and rewarding the active player in the engagement. You penetrated an enemy ship in a critical spot? Excellent, you’ll be rewarded for that. You got hit by an enemy in a critical spot? Then they deserve the reward for that. This old system let a player reduce the reward gained by another player arbitrarily, and at the same time, engaging with a critically damaged ship does not exactly make for engaging gameplay, as it reduces the ability to move and fire.[/p][p][/p][p]This new system will keep ships in fighting form more effectively, and make battles more dynamic and, importantly, fair. This will also mean everyone can put more concentration into combat and action. Thank you for reading, we hope this has clarified everything for you! Please leave your feedback and suggestions on the forum and War Thunder’s social media pages. Thank you for being with us, seven feet under the keel and good luck on the waves![/p]

BTR-82AT: Into a New Age!

[p][/p][p][/p][p]The BTR-82AT is a thoroughly modernized variant of the BTR-80/82 family, arriving in the Spearhead major update with advanced weapon systems, optional slat armor, and powerful ATGMs![/p][p][/p]
[p]BTR-82AT: A Light Tank for the USSR at Rank VI[/p]
[p]At a glance:[/p]
  • [p]30 mm cannon[/p]
  • [p]Powerful tandem-warhead Kornet ATGMs[/p]
  • [p]Thermal imager[/p]
  • [p]Spall liners, along with an optional armor package[/p]
  • [p]Good mobility[/p]
  • [p]Large in size[/p]
[p] [/p][h3]Vehicle History[/h3][p]The BTR-82AT is a comprehensive modernization of the Soviet BTR-80, developed from the experience gained during modern conflicts, especially during Syria. The basis of this new variant was the BTR-82A model with a 30 mm 2A72 cannon in a remotely controlled combat module, but with significant improvements. The key addition was the integration of the “Kornet” anti-tank missile system, but various other areas of the vehicle saw significant improvement. It received a combined dual-channel gunner’s sight with a thermal imager, a laser rangefinder, and line-of-sight stabilization was installed. To protect against HEAT munitions, slat screen armor was fitted to the vehicle, which proved to be very effective in Syria.[/p][p][/p][p]The BTR-82AT modification is one of the most modern examples of the BTR-80/82 family, and is currently in service with the Russian army.[/p][p][/p][p][/p][h3]Introducing the BTR-82AT![/h3][p]In the Spearhead major update, the BTR-82AT will be making its way to the research tree as a modern modification of the familiar BTR-80A! It boasts several upgrades, including a stronger engine, enhanced protection, and most importantly the 9M133 anti-tank missile and a thermal sight. Let’s get acquainted![/p][p][/p][p][/p][p][/p][p]This modern IFV brings many familiar and new elements. The classic 30 mm autocannon is still present as the primary weapon with the same ammunition, but this time it is fully stabilized, drastically improving its offensive capabilities. Supplementing the cannon however is the ATGM launcher, which fires 9M133 “Kornet” missiles, a tandem-warhead ATGM and one of the most powerful missiles available for ground vehicles in the game. Several other firepower improvements have been introduced as well, including a laser rangefinder and an advanced thermal imager. [/p][p][/p][p]The BTR-82AT is also slightly up-armored and although this upgrade only allows it to withstand machine gun fire more effectively, it does have an internal spall liner as well. This has increased the weight of course, but the improved 300 HP engine makes up for it, keeping the tank nicely agile for its size. It will also have the option to install slat armor, which can help to disrupt incoming ATGMs and HEAT shells, reducing their effectiveness. This does increase the weight further.[/p][p][/p][p][/p][p][/p][p]Unlike its predecessor, the BTR-82AT will join the game in the SPG and ATGM carrier line, right between the IT-1/Shturm-S group and the Object 775 at rank VI. This versatile wheeled scout with very capable firepower will make for a fine addition to any high rank lineup, coming soon in the Spearhead major update![/p][p][/p][p]That’s all from us today, thanks for having a read, and stay tuned to the news because we have even more to show you soon![/p][p]Please note that this vehicle’s characteristics may be changed before it is added to the game.[/p]

A Decal Trophy and Discounts for Italy’s National Unity and Armed Forces Day!

[p][/p][p]Following the defeat at the Battle of Vittorio Veneto, Austria-Hungary capitulated in the First World War. Under the terms of the armistice that came into effect on November 4th 1918, Italy received a number of territories, completing its unification. This is why November 4th is celebrated both as National Unity Day and Armed Forces Day in memory of the victory that completed the reunification of Italian lands, which started in the mid-19th century.[/p][p][/p][h3]The P40 “G.C. Leoncello” and M43 “G.C. Leoncello” are temporarily available for purchase with a 50% discount for 575 and 650 Golden Eagles respectively![/h3][p][/p]
[p]When: From November 4th (11:00 GMT) until November 7th (11:00 GMT).[/p][p]Where: Italy > Army > Premium Vehicles.[/p]
[p][/p][p]About these tanks[/p]
  • [p]The P40 “G.C. Leoncello” (rank II) was developed in 1940 for the North African front, but only saw its first combat in 1943 in Italy itself, fighting on the side of the Axis powers (the “Leoncelli” group fought for the Italian Social Republic). The P40 is a well-balanced tank in terms of its characteristics, with good APHE and HEAT shells, effective armor and solid mobility.[/p]
[carousel][/carousel]
  • [p]The M43 “G.C.Leoncello” (rank III) is a compact but hard-hitting tank, featuring a 105 mm cannon and a unique camouflage pattern from the “Leonchello” group. Its HEAT round with 120 mm of penetration is capable of punching through any opponent at its rank![/p]
[p][/p][carousel][/carousel][p][/p][h3]Open the “National Unity Day and the Italian Armed Forces” trophy![/h3][p][/p]
[p]When: From November 4th (11:00 GMT) until November 7th (11:00 GMT).[/p][p]Task: Earn 3,000 mission points in battles where you used Italian vehicles at rank III or higher to receive the “Italian National Unity and Armed Forces Day” trophy![/p]
[p][/p][p]Inside this trophy, you’ll receive one of four decals that were previously available on this day:[/p][p][/p]
[p][/p]
[p][/p]
[p][/p]
[p][/p]
[p]“Day of National Unity and the Armed Forces of Italy” decal[/p]
[p]“Heart of Italy” decal[/p]
[p]“Bersaglieri Cockade” decal[/p]
[p]“Italian Unity” decal[/p]
[p][/p][p]If you already have all four decals, you’ll receive a trophy and get one of the following when opening it:[/p]
  • [p]20-50% Research Point booster for 3-10 battles[/p]
  • [p]20-50% Silver Lion booster for 3-10 battles[/p]
  • [p]3-5 universal backups[/p]
  • [p]1 day of Premium account[/p]
[p][/p][p]Please note: After finishing the task, you need to collect the reward manually.[/p][p][/p][p]Additional details:[/p]
  • [p]You can complete the task in random battles, except for \[Assault] mode.[/p]
  • [p]Track your progress in the hangar by clicking Nickname → Achievements → Holidays → Italy’s National Unity and Armed Forces Day.[/p]

Visual Improvements to Carpathians!

[p][/p][p][/p][p]We’re continuing to visually improve the most popular locations in War Thunder! And in the Spearhead major update, we’re pleased to say that we’re updating the Carpathians map for ground battles. As with other locations that have been in rotation for a long time, our main goal is to refresh the appearance while preserving the familiar geometry and navigation. Let’s check it out![/p][p][/p][p][/p][p]All environmental objects on this location have been completely redesigned. From the fields and rocks, to the terrain itself, buildings and ruins, they’ve all been recreated from scratch. Detailed rocks and pathways have been added, and all vegetation, such as grass, bushes and trees have been replaced and improved.[/p][p][/p][p][/p][p]The overall climate of the location has changed a little as well. The map is now greener, which is typical for the warm surroundings of the Carpathian Mountains. The central part of this location, which was previously covered with fresh trenches, dugouts and bunkers, is now covered with grass. The fighting here ended six months ago, and nature has begun to reclaim the area.[/p][p][/p][p][/p][p]The ruins of the fortress and watchtowers have been significantly improved visually. In addition to the graphical enhancements with the addition of moss and climbing plants, the ancient structures now have foundations and bases, which makes the architecture more realistic.[/p][p][/p][p][/p][p]One of the legends of the Carpathian Mountains is the tale of Syn and Vir, the daughter of a count and simple shepherd, who were in love with each other. The tyrannical count ordered Vir to be killed, and the tender-hearted Syn shed bright blue tears at the place of her lover’s death, which which bloomed into a magnificent mountain lake. Following our tradition, we’ve included an Easter Egg inspired by this melancholy Carpathian legend of these two inseparable lovers![/p]

Screenshot Competition – November Skies!



Welcome to the 196th War Thunder Steam Screenshot Competition!


Thank you for all of your submissions last week! The seasons are changing, and nature briefly takes on vibrant shades of red, orange, and gold before winter sets in. This week, capture a screenshot that reflects the colors of autumn! The three most popular and three selected by us will get 300 GE. See the winners down below!

[h2]Let’s begin the 196th edition of our competition![/h2]

Create a stunning screenshot and submit it on the War Thunder Steam Community Hub with the tag #WTscreen196. You have time until the 7th of November to submit your screenshot.

After that date, 6 winners will be selected (3 of which will be the highest rated by the community and 3 selected by our judges), each of which receive a reward of 300GE.



[h3]Terms:[/h3]
    Your screenshot must include a player vehicle and the colors red, yellow, or brown.
    You must add the #WTscreen196 tag (title cannot have any other text in it).
    Artists may only win by popular vote once per four screenshot competitions.
  • Screenshots need to be compliant with the War Thunder rules.
  • You need to be the author of the screenshot.
  • Screenshot needs to be new. You cannot use those which have previously been published or used in other competitions.
  • We will only accept raw screenshots from the game. You cannot use any editing software nor any other visual enhancements (like Nvidia Ansel filters).
  • You can use filters and settings built into War Thunder.
  • You can use the replay functionality built into War Thunder.
  • Rewards will be delivered to the author's account within 14 working days.


[h2]And now, time for the winners of the competition’s 195th edition – Battlefield Specters![/h2]

[h3]Winners selected via community votes:[/h3]
https://steamcommunity.com/sharedfiles/filedetails/?id=3593362026
https://steamcommunity.com/sharedfiles/filedetails/?id=3593261444
https://steamcommunity.com/sharedfiles/filedetails/?id=3594125191

[h3]Winners selected by our judges:[/h3]
https://steamcommunity.com/sharedfiles/filedetails/?id=3593784985
https://steamcommunity.com/sharedfiles/filedetails/?id=3593017753
https://steamcommunity.com/sharedfiles/filedetails/?id=3593865024

Each winner will get 300GE! Congratulations and see you next week!